Lost Lullabies: The Orphanage Chronicles - Orhun "Tesla" KANDEMİR
Patch Notes
Performance Improvements:
Optimized texture sizes and materials. Various optimization tweaks to ensure the game runs smoothly on all devices. We hope this improves the experience for everyone.
Bug Fixes:
Fixed an issue with Chris' hair. Video camera rendering improved to better recognize ghost orbs. Fixed an issue preventing Robert minigame kills. Fixed a bug where telephones and radios could be heard in unintended locations. Fixed cross item issues.
Graphics & Settings:
Added Shadow Distance option to Graphics Settings. Added Screen Space Ambient Occlusion quality setting. Brightness adjustments: The highest value is now more visible (not recommended). FPS capping added to the lowest quality settings to prevent drops on low-end devices.
Gameplay & Controls:
Added X-Y Invert option to Controller Settings. Added Camera Shake option to Gameplay Settings. Ghost no longer continues hunting after the first kill on Normal difficulty. Increased the chance of Spirit Box responses. Item prices adjusted.
Thank you for your continued support and feedback! Your input helps us improve the game with every update. If you have any suggestions, bug reports, or just want to chat with the community, join us on Discord! We’d love to hear your thoughts and experiences. See you in the game!
We're beyond thrilled with how the release went! The hype around the game has been incredible, and it's great to see players getting hooked on the speedrunning loop—finding faster routes, pushing their limits, and refining their runs. Watching everyone evolve from safe paths to more advanced strats has been amazing.
A huge thank you to everyone who left a review, streamed the game, or shared their experience. Your support is pushing us to make this the best speedrunning game possible.
Day 1 Stats
Runs completed: 44
Deathless runs: 15
Perfect runs (no major mistakes): 4
Shortest average segment: Greece
Longest average segment: Crimson
Day 1 Record - Cuttyflame
Total: 2:07.296
Greece: 0:23.919
Crimson: 0:48.701
Frosty: 0:22.654
Slide: 0:32.022
Development Update We're working hard to bring a solid experience for No-Reset 6 in Montreal next week. Expect sporadic quality-of-life updates leading up to the event.
Latest Patch
Press R to reset your run
Fixed some terrain issues to prevent getting stuck (does not affect times)
Roadmap
Until March 22: Quality-of-life updates and bug fixes
After March 22: We’ll share the next phase in a dedicated community post
Thanks again for playing! Keep grinding, keep finding skips, and keep the feedback coming. Looking forward to seeing what you all achieve next.
Year Unknown is a finalist for Best Student Game at the 2025 Independent Games Festival Awards! Watch the award ceremony this Wednesday 3/19 at 6:30 PT: https://www.twitch.tv/gdc
In other news, a new update is available, making the game playable on more systems:
Upgraded engine to Godot 4.4
The game is now playable on older systems that don't support Vulkan. Some effects are changed or disabled.
This may or may not solve some stuttering issues in the second area.
Added invert y option for keyboard+mouse
Fixed missing controller icons on menu when no controller is connected
Simplified collisions in the final area
Drastically reduced the size of the main menu lightmap. This should improve the time it takes to start up the game.
If you have any technical issues with the game, please report them here. Thanks for playing!
Hi hello and its finally time for a new update with one of the most requested features - Leaderboards! Along with lots of other bugfixes and changes there is finally some new content and replayability!
New Features
Added Steam leaderboard with in-game leaderboard display, basic anti-cheat, and basic moderation systems.
Your times on the leaderboard are counted from the start of the level (meaning that you cant just load any checkpoint and set a record from there). You can find the ingame leaderboard display when you click on your name in the main menu, or in the playtest community hub under "Stats".
New secrets added in "The Megastructure."
New RevelOS lore-related application: "Long Range Comms Array."
Steam Cloud Sync: settings and progress now synchronized via Steam Cloud.
Changes & Polish
Restart shortcut now takes less time.
Glass shards now disappear for optimization and visual clarity.
New glass bottle shader implemented.
Minor optimizations through dynamic batching and additional adjustments.
Option and progress files now stored in the correct persistent data path.
Slightly increased music volume levels.
Picked-up objects now rotate smoothly with the player.
Picked-up objects no longer jitter.
Implemented a role system (current role: Developer).
The elevator in "Descent?" is now correctly positioned at the bottom when loading from checkpoints.
Collision particle effects now scale based on collision speed.
Removed music from "Descent?".
Music relocated within "Vent Shaft 13."
Added new computer humming sound.
Computers now visually glitch briefly upon strong impact.
Bug Fixes
Various collision and clipping issues fixed.
Several main menu issues resolved.
Fixed flare not appearing in "Offices?".
Reverb levels now reset correctly in the main menu.
Fixed camera bobbing functionality.
Application should quit properly on all devices now.
Achievement "1_1" now correctly centered.
Fixed occlusion glitches in "Vent Shaft 13."
Lore text in "Containers?" displays correctly.
Note text in "The Megastructure." displays correctly.
Various additional minor bug fixes.
Platform-Specific Fixes:
Resolved Linux rendering issues by switching from OpenGL to Vulkan.
Thanks for playing & giving feedback - Stefaaan !!
A new patch is here with several improvements and fixes to enhance your experience in The Stepfather Remake. Here’s what’s new:
🔹 Inventory & UI Improvements
Some inventory icons have been updated to display text in English.
Fixed missing descriptions for some items when using a gamepad.
Added a message to the language selection screen to clarify how to switch languages.
🔹 Performance & Visual Enhancements
Optimized VFX particle systems in some scenes to improve performance.
🔹 Achievement Fixes
Fixed an issue where some collected items were not counted correctly for the Diogenes Syndrome achievement. If you’ve already acquired items in a saved game, loading your save will now update the achievement count automatically.
As always, thank you for your feedback and support! If you find any other issues, let us know in the Steam forums. Happy investigating!
When we first started Dice People, we never really expected the game to do as well as it's doing right now during the release. We're really happy to see people enjoying our game and requesting for more content!
Because of that, the game will gain post-game content soon. (New boss, more skills, and some other cool things).
Also, the game will gain translations to Japanese and Brazilian Portuguese, and maybe other languages too!
Thanks for everyone that played, reached out to send feedback, made videos playing the game, and supported the game. That means a lot to us!