Mar 15
The Braves - 腾蛇
Brave Ones!

We are pleased to present a new issue of the "Developers' Diary"!

For everyone eager to learn about the changes and innovations awaiting the world of Singoru in the near future, we are ready to lift the veil of secrecy. In this issue, we will talk about a new game mechanic, a new permanent mode.

New Mechanic: Summoning Minions!

Get ready to meet one of the most large-scale and exciting mechanics that will fundamentally change the approach to strategy and tactics in the world of Singoru. Prepare to encounter a new force on the battlefield—minions! This mechanic will not only add depth to the gameplay but also open up new horizons for experimenting and combining your heroes' abilities in battle.

Coming soon to the game:
  • Skeleton Warriors;
  • Stone Golems;
  • Air Elementals.
Air Elemental and Its Evolutions

Air Elementals will be among the first minions that the heroes of Singoru can summon to their aid:

Isn't it adorable? However, don't be fooled by its appearance—this new companion will be very useful in battle! And by obtaining the necessary skills for its evolution, you can gain a truly powerful minion:


New Hero Type: Summoners

With the introduction of the summoning mechanic, we plan to create a new hero type—Summoners, which means a new skill tree will appear in the Academy! These heroes will specialize in managing summons, enhancing them, and using them tactically.

To develop summoning-related abilities in the Academy, new runes will be added, which can be obtained by participating in matches. These runes will unlock unique upgrades and abilities for your heroes.

Passive Skills and Synergy with Existing Abilities

But that's not all! Along with the new mechanic and new active abilities, passive skills will also appear in the game, which will enhance summoned creatures.
Additionally, some of the already familiar abilities will also interact with summons. For example, the Avatar of Darkness will now strengthen undead, making them even more formidable. Thus, the entire line of avatars will provide bonuses to summoned creatures of the same element.

Future Plans

We don't plan to stop at three heroes and their abilities. In future updates, you can expect:
  • New abilities that will open even more possibilities for combinations with summons.
  • New heroes, each offering a unique playstyle.
  • New weapons specifically designed to enhance summoners and their creatures.
The summoning mechanic is not just an innovation—it's a new stage in the game's development. We strive to make the game even more diverse, strategically deep, and engaging. Prepare for your arsenal of tactics and strategies to expand significantly, and for each match to become even more dynamic and unpredictable.

New Mode: Chase

We are preparing a series of new challenges for you—location modes. Similar to the already beloved Hardcore mode, new activities will gradually be introduced into the game. Each mode will specialize in a specific type of resource. For example, if you desperately need building materials for your base, it's better to choose one mode, and if you need Heroic Manga, then another. This way, you are guaranteed to receive the reward you need here and now.
So, you can start preparing for a new challenge that will test your courage, speed, and strategic thinking. Introducing the "Chase" mode—dynamic, intense, and full of unexpected twists!

Monsters Have Found Leaders

Something incredible has happened in Singoru. Monsters, which previously acted chaotically, have suddenly united around the strongest. They have chosen leaders—powerful beings whom they now worship as deities. These leaders are not only smarter and stronger than their brethren but also possess a magical connection to ancient totems that grant them immortality.

Now, these monster leaders lead their hordes on hunts, and their target is you. But all is not lost! Even immortality has its weaknesses, and your task is to find and destroy the totems linked to the leader. Only then can you stop the chase and survive.

How Does the "Chase" Mode Work?

From the very beginning of the match, an immortal monster leader will chase you. It cannot be killed in the usual way—it will pursue you until the totems linked to it are destroyed. But be careful: the monster won't just follow you. It will use its abilities to block paths, slow you down, or even call for reinforcements.

The main task is to act quickly. Explore the location, find the totems, and destroy them before the monster catches up to you. But remember: the enemy won't sit idly by! The longer you delay, the more dangerous the situation becomes.

Unique Enemies for Each Location

We have tried to make each match in the "Chase" mode unique. Each location will have its own monster leader with special abilities and tactics.

Today, we want to show the enemy from the "Graveyard" location:



In future diaries, other enemies will be gradually revealed, each representing a unique threat.

Finally

In the previous issue, we lifted the veil on upcoming changes related to the release of the mobile version of the game. We mentioned an updated interface, cross-platform progression, and many other improvements that will make the game even more convenient and accessible. Today, we would like to show another important step in this direction—the new FoV (Field of View)!

We have tried to make the FoV as comfortable as possible for both mobile devices and PCs/consoles! Moreover, we plan to make it customizable, so each player can adjust it to their preferences and playstyle.



Stay tuned for more news, as there is still a lot of exciting stuff ahead! In the meantime—share your impressions and expectations in the comments. Forward, Brave Ones!
MonGirl Conquest - Byaka games
Mongirl Conquest v0.3.5 is up for download! This time, you’ll be able to get deeper into the snowy island and meet new... Friends, yeah. How it’ll go? Check it out yourself!

H content

MonGirl Conquest v0.3.5 has 3 new scenes. Jackal mommy gets her new missionary scene. You can check it out in this post. New girl, snow hare mommy gets her first H scene - titfuck. Here’s the preview. And polar wolf mommy gets a new type of scene - anal. Here’s the preview. We’ll add more variety to the scenes in the future updates.

New features and activities

One new girl arrives in v0.3.5 version. You can meet snow hare mommy in the snowy exploration zone. Check out the red encounter orbs or use magic lamps to create these yourself.

I’ll get a chance to solve an extra puzzle after venturing to the snow island for the second time. The new puzzle uses a new mechanic and depends on the “point of view” logic. It’s optional, so don’t forget that you can skip it if you’ll encounter problems.

Aside from this, Cordelia’s quest original author finished the narrative part for Cordelia’s titfuck scene. It started out as animation only, but v0.3.5 will introduce the narrative part. If you already finished the current step in her quest, you can check out the new narrative option for her scene via the gallery.

The new seduction event for young bear is mostly done from the logic perspective. It’s already in the game as a test event, but we need to polish the animations via the artist who worked with it. Since he’s on the new girl + her scene, this became a bottleneck for rolling it out. But it should appear in the upcoming update since the artist will start working on the fix before his new scene art pack.

Some players asked about the bar character sprites, and why there are no new additions. That’s because there’s a finite space for images swaps for all events and we hit that limit. At the moment, there’s no way to add another pack of sprites for new girls. I’m not sure if there’s a proper way to extend the limit, so we’ll need to sidestep this issue in the future after inventing a way to do this.

Small fixes and improvements

Improved titfuck scene finishing animation for all girls who have this type of scene.

Fixed a bug that counted Earth elemental mommy as a rare girl for exploration quests if the player used a master gem to skip the seduction minigame.

Fixed some typos and inconsistences in dialogues.

Changed activation lines for Cordelia’s skills in the combo adventure with her.


As always, if you don’t like something about the game – tell me, and if you like MonGirl Conquest – tell your friends ^^
Irritated Mind: Fear of Warehouse - g1nkk











Fracture Point is a fast-paced roguelike looter shooter in first-person perspective.
Wishlist now on Steam!
S.O.V: Passenger 23 - teamandtarget
Hello dear players,

We’ve been aware for a while of a bug affecting 2% of our players that significantly disrupted the game. We’ve identified the problem, and with this update, we’ve completely resolved it.
CONVRGENCE - NikZ
- Fixed a bug where bandits could see the player through walls.
- Fixed a bug with invisible military crates where only the lid was visible.
- Fixed bugs with invisible doors and drawers on certain interactive objects.
- Fixed a bug where the Mosin rifle’s bolt could be positioned incorrectly.
- Fixed a bug with incorrect ammo count display inside a Mosin rifle looted from a bandit.
- Fixed a bug where new wound visual effects could break the rendering of some textures and UI elements.
- Fixed a bug where coughing could persist even after stopping a bleed.
- Fixed a bug where Truffle could give away certain items for free.
- Fixed a bug where Truffle was selling some items at cost price without his markup.
- Fixed a bug where the PPSh, Sawed-off, and Mosin rifle did not disappear after dying in a raid without insurance.
- Fixed a bug where after purchasing level 3 storage, access to the second tab was restricted.
The Hopebringer - VR Dev
The Hopebringer is now available at an 80% discount, it's largest to date. This discount will apply from now until March 20th.

This also applies to the Punch and Slash Bundle

Happy adventuring!
Community Announcements - zzzgame
fixes some known bugs
Deep Cuts - PUNISHED BOBO
Hey everyone!

We're excited to share some big updates as we get closer to launching the PCVR port of our game! The team has been working hard behind the scenes to deliver the best possible experience for PCVR players, and we've made great progress. Here's a quick rundown of the enhancements and fixes we've implemented so far:

Graphics and Performance Improvements:
  • Confirmed DX11 rendering for optimal performance.
  • Improved physics fidelity by upgrading to the high-quality physics contact engine.
  • Upgraded audio and textures to native resolution, optimized with crunch compression at 80%.
  • Increased shader quality, now adjustable in the graphics settings.
  • Re-enabled depth and stencil support for better visual effects.
  • Variable Rate Shading, improves performance overhead for lower end gpus, increases quality for higher end and future gpus when using High Quality or Highest.
  • Bloom, and Tone-Mapping, improves color quality game wide increasing the depth of light and darkness.
  • Final Art presentation of Deep Cuts, meaning 4k textures, lossless sound files and model upgrades.
  • Skeletal Input via SteamVR, with Index controllers or skeletal supported inputs you can move Elise' fingers individually.

PCVR Specific Fixes:
  • Fully integrated Addressable Content Catalogue, ensuring smooth loading and asset streaming.
  • Removed Oculus-specific code and overlays for seamless SteamVR compatibility.
  • Adjusted shaders specifically for Windows OS, resolving transparency and cutout issues.
  • Optimized XR pose handling to support Pimax and other headsets.
  • Fine-tuned video settings panel with PostFX, shadows, and more.
  • Allocated half of GPU VRAM specifically to textures, improving stability and visual fidelity.

We still have some stuff left to do, including steam backend, achievements, and all sorts of fun essential QoL features that PCVR players have come to expect.

We're looking forward to releasing the PC version soon, so stay tuned!

Love,
Scythe Studios
RailGods of Hysterra - Digital Vortex Entertainment
88 years ago, H.P. Lovecraft, the Chronicler of the Great Old Ones, left this world, but his legacy will live on!

The chronicles must be updated. A milestone has been reached, 100,000 Dreamers now stand at the threshold of Hysterra, peering into the abyss. The RailGod stirs, and so we shall etch this tale upon the iron tablets of fate.

But let us not speak only of numbers. No, the truth is deeper, buried beneath layers of sacrifice and revelation. Steam Next Fest was no mere festival, it was a prophecy unfolding before our very eyes!


The Insights Carved from Madness
The Scholars Would Call This a Victory!
But what is victory if not survival? Had we walked blindly into the dark, we would have been devoured by madness and insanity. Instead, the Dreamers spoke, whispering truths of flawed combat, broken inventory, and things that should not be. Had we released the game as it was, the pain would have been unspeakable.


Yet the Heart of the Beast Remains True!
The hunger, the devotion, the terrible beauty of the thing we are building, they were adored. The Feeding, the Offering, the Madness, the forging of unholy bonds between steel and sinew. We have seen the joy of those who have experienced this first-hand, and so we now know that our path is correct.





The Ritual of Preparation
Yet, even victory gives us reason to pause, for we must ponder at how we arrived at this glorious moment. Then, it must be documented, written upon scriptures that all may study, learn, and revere in the days to come.

The Summoning Began Early
We did not wait for the event’s arrival. Instead, we laid the groundwork, casting the first runes on February 10. The demo went live, and before the great flood of the Steam Next Fest, we shaped it with five cycles of sacrifice and rebirth.

The Cult Was Notified
On February 21, we turned to those who had already seen, the ones who had wishlisted, the ones who knew of Hysterra, the RailGods, and the Great Old Ones. We whispered to them, urging them forth, and prepared them to help guide us.



The Ritual Markers Were Placed
The words of mortals can be misunderstood, so we deemed it wise to not only listen but to observe and understand the patterns of death, the fractures in the world.

  • 24,386 lives lost (most at the Lighthouse & Campsite)
  • The three Harbingers of Doom: Savage, Ocean Thrasher, Deep One. These three were the bane of Dreamers, bringing the most Dreamers to their end.
  • The one who failed to claim its share: The humble boar defeated a mere 168 opponents.
  • The great sacrifices made: 101687 enemies were sacrificed, 18963 Dark Gifts granted to the players.


The Next Chapter: 100,000 Eyes Upon Us
And now, we stand at the precipice of something greater. 100,000 have seen the path. The weight of their gaze is heavy, but we welcome it, for the RailGod stirs, and the great journey shall soon be upon us.

To those who walked this path with us, your voices have shaped this nightmare, and for that, we thank you, for you have granted us the power we need to summon the RailGod in all its glory.



https://store.steampowered.com/app/3201910/RailGods_of_Hysterra

Heed the whispers of the RailGods — your fate awaits!

► Discord: https://discord.gg/railgodsofhysterra

► X (formerly Twitter): https://x.com/RailGodsGame

► Reddit: https://www.reddit.com/r/RailGods

► TikTok: https://www.tiktok.com/@railgodsofhysterra
► Bluesky: https://bsky.app/profile/railgodsofhysterra.bsky.social

► Instagram: https://www.instagram.com/railgodsofhysterra/

► YouTube: https://www.youtube.com/@DigitalVortexEntertainment
The Bench - Noovola
Dear pensioners and pigeon lovers,

The Bench demo closes in a few days, that is on Monday, March 17th!

This is your last chance to visit our park and play the current build before it’s gone forever, like that one pigeon we threw in the sky and never came back down…

If you haven't seen our updated Next Fest demo, this weekend is the time to change that, so why not come take a seat and gather, throw, and befriend pigeons while you can!

And if you’ve already played, why not give it one last go?

This is only the beginning for our old man, however, so join the Discord to become part of our growing community and be the first to find out what’s coming next.

See you on the bench,


Voxel Studios
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