Mar 14
Felisade - John
Time Mishap
A specially bred and rigorously trained feline operative was selected for this task—a sleek, enigmatic white cat named Nachtsturm. However, something went wrong during the time travel process. Instead of arriving in the early 1930s, Nachtsturm was sent back thousands of years into the past, landing in an era where primitive humans roamed the world.

Adaptation and Legacy
As the smartest creature of that time, Nachtsturm quickly adapted to his new reality. Understanding that his mission was of utmost importance, he sought ways to improve the felines of that era. Over centuries, he selectively bred and taught the native cats, gradually increasing their intelligence and forming the foundation of an advanced secret society. With time, these cats became more sophisticated, developing language, tools, and eventually, anthropomorphic traits that allowed them to move, strategize, and manipulate the world like humans.

Rise of the Feline Civilization
Through patience and ingenuity, Nachtsturm laid the groundwork for a hidden feline civilization that would guide history from the shadows. Over thousands of years, as their society flourished, numerous factions emerged, each with their own vision of the future. Humanity, as it was once known, never evolved into the dominant species. Instead, the world became one shaped and ruled by the descendants of Nachtsturm's creations.

More to Come...

The story of Nachtsturm is just beginning! Stay tuned for more content, deeper lore, and exclusive updates. Follow to uncover the full conspiracy!

More games that you might like:
https://store.steampowered.com/app/2844300/Arena_Survivors/
https://store.steampowered.com/app/3355240/Teach_Kids_Games/
https://store.steampowered.com/app/3138640/President_47/
Skyforge - dmitriy.ulyanov
  • Released the 4game launcher for supporting authorization to the game
  • Transferred game progress for existed game accounts
Mar 14
Apocalypse Island - bettinigames00
General Fixes:
Fixed build panel, player can now stop crafting by starting moving, crafting items while moving is not possible now.
Added a sound while building.
Added a sound for campfires and grills.
Fixed a bug in the chest panel when closing the panel while carrying an item.
Updated the credits.
Mar 14
Grimm's Folly - Gray Days Entertainment
Fixed a bug that caused the swinging gate to get stuck if power was applied and the switch was used in a specific order
Ligo - Arzhel
- Added a new menu option that teleport the player to the teleporter
- Fix various visual bug
Drova - Forsaken Kin - Furious Fury
Travelers of the Otherworld!

We have just released patch version 1.3 Beta 1.
In case you missed it, we are having a beta branch for the next few weeks before the offcial 1.3 patch releases. If you want to help find bugs and give feedback, please check it out:

https://store.steampowered.com/news/app/1585180/view/539973539856385765

Have fun with Drova and have a nice weekend,
Just2D
________________________

Changelog
Finally, here's a list of other bug fixes, balancing changes and the like that we've done in the context of this update:

Balancing
  • Ring of Blood - Decreased lifesteal rate by 50%
Changes to new boss
  • Added a short pause when player is in high range and not attacking
  • Increased Poise Damage of slow attacks
  • Adjusted some hitboxes
  • Added colliders to the body after it died
Fixes
  • Fixed new dialog option with Meluna if selling a certain item before talking to her
  • Fixed obsidian spear spell not working after defeating new boss
  • Changed how to get the new spell from Diemo Sparks
  • Fixed lots of visual tilemap errors
  • Fixed an issue with tilemap collision (some issues still remaining)
  • Some changes to environment here and there
  • Fixed render order of new transformation spell
  • Fixed an internal error when loading during loot interaction
  • Fixed weird black line on a breakable wall after saving/loading
  • Replaced some items that weren't lootable properly
  • Fixed fading on new wall murals
  • Fixed a bug where health bars stayed visible on defeated Draugrs in new dungeon
  • Fixed a bug where camera goes out of bounds when entering Red Tower from nemeton side
  • Fixed two hair presets that had visual errors
  • Fixed error where package can be duplicated when looting Asmus
  • While Henik is in the warehouse his location in the journal will be "Nemeton Market"
Screeps: Arena - o4kapuk
Changelog

Version 0.2.3

  • 🚑 Fixed 'Click to watch' button
Pastor's Lake: The Game - BabyDontHurtMe
  • minor fix for several textures
Sexcalibur: Knights of the Pound Table - Sporkling~
Entire game now compatible with Lovense devices.
Shards of the Realm - Fenyx
This patch primarily addresses various issues, reduces micromanagement, and enhances some visual elements.



  • Reworked the production queue to allow starting production even without all the required resources. The item will remain pending and start production once there are enough resources for at least one item.
  • The production queue now shows the amount of resources needed to complete the crafting, if any.
  • Redesigned all towns (as they currently share the same model; I hope to have time later to create unique models for each town).
  • Fixed a bug where spawned creatures in dungeons became neutral to the player instead of hostile.
  • Increased the duration rifts stay closed after a battle from 14 days to 40 days (this applies only to new battles).
...