A specially bred and rigorously trained feline operative was selected for this task—a sleek, enigmatic white cat named Nachtsturm. However, something went wrong during the time travel process. Instead of arriving in the early 1930s, Nachtsturm was sent back thousands of years into the past, landing in an era where primitive humans roamed the world.
Adaptation and Legacy
As the smartest creature of that time, Nachtsturm quickly adapted to his new reality. Understanding that his mission was of utmost importance, he sought ways to improve the felines of that era. Over centuries, he selectively bred and taught the native cats, gradually increasing their intelligence and forming the foundation of an advanced secret society. With time, these cats became more sophisticated, developing language, tools, and eventually, anthropomorphic traits that allowed them to move, strategize, and manipulate the world like humans.
Rise of the Feline Civilization
Through patience and ingenuity, Nachtsturm laid the groundwork for a hidden feline civilization that would guide history from the shadows. Over thousands of years, as their society flourished, numerous factions emerged, each with their own vision of the future. Humanity, as it was once known, never evolved into the dominant species. Instead, the world became one shaped and ruled by the descendants of Nachtsturm's creations.
More to Come...
The story of Nachtsturm is just beginning! Stay tuned for more content, deeper lore, and exclusive updates. Follow to uncover the full conspiracy!
General Fixes: Fixed build panel, player can now stop crafting by starting moving, crafting items while moving is not possible now. Added a sound while building. Added a sound for campfires and grills. Fixed a bug in the chest panel when closing the panel while carrying an item. Updated the credits.
We have just released patch version 1.3 Beta 1. In case you missed it, we are having a beta branch for the next few weeks before the offcial 1.3 patch releases. If you want to help find bugs and give feedback, please check it out:
This patch primarily addresses various issues, reduces micromanagement, and enhances some visual elements.
Reworked the production queue to allow starting production even without all the required resources. The item will remain pending and start production once there are enough resources for at least one item.
The production queue now shows the amount of resources needed to complete the crafting, if any.
Redesigned all towns (as they currently share the same model; I hope to have time later to create unique models for each town).
Fixed a bug where spawned creatures in dungeons became neutral to the player instead of hostile.
Increased the duration rifts stay closed after a battle from 14 days to 40 days (this applies only to new battles).