Dear fans! We are pleased to announce that our universe, connecting all the games we produce, is growing even more, thanks to the Tormentor, in which you will find a lot of references to Agony, Succubus, Paranoid and SANCTUS!
But that's not all. During Madnight 2025, we answered your questions about Sirens, Lust of God, Agony: Lords of Hell and we revealed many details about these productions.
Madnight 2025 is over, and what a night it was. 59 minutes of pure, unfiltered horror, a deep dive into Tormentor, a fight against censorship, and surprises that left our audience speechless. But this is just the beginning.
Now, Tormentor is officially on Kickstarter. If you want this game to be as brutal, raw, and uncompromising as we envision, we need your support.
🔴 A Night of Madness We kicked things off with a live-action sequence starring the Madmind himself, Tomek, who delivered a bone-chilling manifesto on the struggles of bringing this art form to you, the player.
🩸 Tormentor Gameplay Demo & Deep Dive For the first time, we gave a full gameplay walkthrough, exploring the main hub, showcasing mechanics, and revealing just how deep the depravity goes.
🎥 Developer Interviews The masterminds behind Tormentor joined us for exclusive interviews, revealing details and their vision for the many aspects of gameplay in Tormentor.
🔪 Surprise Reveals & Teasers We unveiled the Equinox Club update for Nymphomaniac and dropped a teaser for a mysterious new character, sending shockwaves through our community on Discord.
⚡ The Biggest Premiere in Our History
To close the night, we made our biggest announcement yet, something that will shape the future of our studio. If you missed it, you’ll want to go back and watch it.
Madnight 2025 may be over, but the real fight begins now. We’re pushing boundaries, standing against censorship, and creating something truly uncompromising. If you want Tormentor to reach its full potential, we need your support on Kickstarter.
Let's take a look at the events in the second half of March!
1. Extreme Championship ▶ Event Duration: March 17th 5:00 ~ March 24th 5:00 (Server Time) ▶ Details: Participate in the Championship to earn points and have a chance to win a Legendary Weapon! ▶ Event Ranking Rewards: 1st place: Golden Eagle *1 2nd-5th place: Sky-Piercing Chakram Launcher *1 6th-10th place: Alloy Pickaxe *5
2. Star Picker ▶Event Duration: March 17th 5:00 ~ March 24th 5:00 (Server Time) ▶ Details: During the event period, by completing the designated missions to obtain the props “Star Lock”, you will have the opportunity to obtain Sapphires, Alloy Pickaxes and all kinds of development props!
3. Skin Comeback: Lyla "Top Player" ▶ Event Duration: March 18th - March 23rd (Server Time) ▶ Details: During the event, use items to draw lots on the "Djinn Wish" page, and you will have a chance to obtain Lyla's skin "Top Player" and various development rewards!
4. Skin Comeback: Scarlett "Noble Game" ▶ Event Duration: March 18th - March 23rd (Server Time) ▶ Details: During the event, use items to draw lots on the "Djinn Wish" page, and you will have a chance to obtain Scarlett's skin "Noble Game" and various development rewards!
5. Support Pass Update: Joe Limited Skin "Trendy Attraction" ▶ Event Duration: March 24th, 2025 online (Server Time) ▶ Details: Raise the level of the Support Pass to obtain a large amount of development materials. Max out the super Support Pass to have the opportunity to receive Joe's new limited skin "Trendy Attraction". *The progress of the pass in the previous period will not be carried over to the next period. Commanders, please pay attention to the end time of the Support Pass in the previous period and claim the relevant rewards.
6. Hiking Season ▶ Event Duration: March 25th 5:00 - April 4th 5:00 (Server Time) ▶ Details: During the activity period, by completing the designated missions to obtain “dice”, you will have the opportunity to draw random gems, sapphires and various types of development props!
7. New Character UP Banner ▶ Event Duration: March 25th - April 1st (Server Time) ▶ Details: Get ready! A brand new character is arriving! Commanders can obtain the character by participating in the Character Special Dig!
8. Djinn Wish: New Character Skin "Crystal Love" ▶ Event Duration: March 25th - April 1st (Server Time) ▶ Details: New Character Skin can be obtained in the Store - Skins - Djinn Wish.
9. Djinn Wish: Prep Field Comback "Winter Night Carnival" ▶ Event Duration: March 25th - March 30th (Server Time) ▶ Details: During the event, use items to draw lots on the "Djinn Wish" page, and Commanders will have a chance to obtain the prep field "Winter Night Carnival" and various development rewards!
10. Lucky Blind Box: Vehicles Comeback "Powerball Drive" ▶ Event Duration: March 29th - April 5th (Server Time) ▶ Details: During the event, draw a lottery at the "Lucky Blind Box" in the Store, and Commanders will have a chance to obtain Powerball Drive fragments, Alloy Pickaxes, and other various development items.
11. Enlarge or Shrink ▶ Event Duration: March 29th 5:00 - April 5th 5:00 (Server Time) ▶ Details: During the event period, you will have a chance to win "Fool Mask", Alloy Pickaxes, and other surprise rewards by completing the login missions and using the event props.
12. All Fool's Day ▶ Event Duration: March 29th 5:00 - April 5th 5:00 (Server Time) ▶ Details: During the event period, complete the designated missions, Commanders will have the opportunity to redeem the limited nametag and other kinds of development props for free!
Dear fans! We are pleased to announce that our universe, connecting all the games we produce, is growing even more, thanks to the Tormentor, in which you will find a lot of references to Agony, Succubus or Paranoid.
But that's not all. During Madnight 2025, we answered your questions about Sirens, Lust of God, Agony: Lords of Hell and we revealed many details about these productions.
Madnight 2025 is over, and what a night it was. 59 minutes of pure, unfiltered horror, a deep dive into Tormentor, a fight against censorship, and surprises that left our audience speechless. But this is just the beginning.
Now, Tormentor is officially on Kickstarter. If you want this game to be as brutal, raw, and uncompromising as we envision, we need your support.
🔴 A Night of Madness We kicked things off with a live-action sequence starring the Madmind himself, Tomek, who delivered a bone-chilling manifesto on the struggles of bringing this art form to you, the player.
🩸 Tormentor Gameplay Demo & Deep Dive For the first time, we gave a full gameplay walkthrough, exploring the main hub, showcasing mechanics, and revealing just how deep the depravity goes.
🎥 Developer Interviews The masterminds behind Tormentor joined us for exclusive interviews, revealing details and their vision for the many aspects of gameplay in Tormentor.
🔪 Surprise Reveals & Teasers We unveiled the Equinox Club update for Nymphomaniac and dropped a teaser for a mysterious new character, sending shockwaves through our community on Discord.
⚡ The Biggest Premiere in Our History
To close the night, we made our biggest announcement yet, something that will shape the future of our studio. If you missed it, you’ll want to go back and watch it.
Madnight 2025 may be over, but the real fight begins now. We’re pushing boundaries, standing against censorship, and creating something truly uncompromising. If you want Tormentor to reach its full potential, we need your support on Kickstarter.
Just a quick (and slightly sleep-deprived) update — Astroloot is getting a full sound and music overhaul!
Two days ago, a streamer reported that the game's music got flagged for copyright. This took me completely by surprise. I immediately contacted my sound asset provider (whom I’ve had a pro subscription with for two years), and turns out even though they offer lots of game assets, their license doesn't actually allow asset usage in games - only for videos. There would have been a business license option, at around $10k, which was just out of my league as a solo indie dev. So I really messed that up, big time!
So what happened next? Well, I basically hit panic mode, took two days off work, and went on a full sound rescue mission:
Bought new audio subscriptions (this time, triple-checked the terms — lesson learned!)
Recreated all sound effects
Luckily found amazing alternative music tracks that fit Astroloot's relaxed vibe
Hired a professional composer to craft an original soundtrack - but that will take some time to finish
After two non-stop days of work, I’m finally done! I really wanted to get this out ASAP so that you all get to experience the demo with updated sound assets before deciding to buy the EA version.
To my surprise I am actually satisfied with the outcome. I think everything got a bit more consistent now. But it is different to what you heard in the demo so far, so I really hope this works out well and that you're going to enjoy the new sound of the game.
There are some other improvements in this version, so read on!
QoL
Reduce skill tree refund price to 1 Blank Dice, to allow more experimentation
Reduce ship status bar when entering game, so that it is easier to keep focus at the center of the screen
Make both bars symmetric, this allows to observe them both when things get grim, without the need to look left/right
Bugfixes
Fix base stats display, so that each stat starts at 1
Fix accidental skill / mission selection with mouse dragging
Fix a deflector shield bar glitch
Fix local friend search animation sound glitch when leaving game
Fix DIY crash with Parasite
Fix Parasite scaling (it got worse with levels not better, d'oh!)
Fix a skill tree refund glitch
Phew, that's it! Hope to see you all later today for the EA launch!
In this version, we have adjusted the overall level of difficulty to make the game easier and more accessible. While the story remains unchanged, several systems, UI elements, combat mechanics, and more have been updated to better align with the upcoming Early Access version.
For example, the two bosses in the demo will now have only one phase instead of two, and their HP has been scaled to match the difficulty. The damage of boss patterns has also been adjusted to be different depending on the type.
Players familiar with the original demo may find this version easier. However, please understand that this is an adjustment to align the feel of play with the Early Access and full release versions.
※ Please note: This demo update will reset your existing save data. We apologize for the inconvenience caused by the incompatibility with previous saves, but the reset is necessary due to system and balance adjustments. Records of your previous playthroughs will be deleted after the update.
A number of other balance adjustments and improvements have also been made. Please see the full patch details below!
Demo Patch Notes v0.4.3
System
Difficulty levels have been added.
Three difficulty levels can be selected at the start of the game.
Normal
Recommended for players experienced with action games.
Casual
Dash cooldown decreased by 1 second
Momentarily immune to all damage while dashing
Damage taken is decreased by 25%
HP of all enemies is decreased by 25%
Story
Dash cooldown decreased by 1 second
Momentarily immune to all damage while dashing
Damage taken is decreased by 50%
HP of all enemies is decreased by 50%
Difficulty can be freely changed later in Sil’s Home.
Upgrade system has been completely overhauled.
Achievement system has been adjusted.
Achievement content has been partially adjusted.
Rewards have been adjusted to reflect changes in content.
Dice system has been added.
A new currency called “Dice” allows players to modify choices in the selection screens for spells, attributes, passives, and more.
Dice can be earned through a variety of in-game methods.
Spell Slot Assignment feature has been added.
When acquiring a second spell, players can now choose which magic hotkey slot to assign it to.
Spells can be placed in the specific slot you desire.
UI Improvements
Overall structure of the UI has been overhauled, with changes made to most elements.
Key changes:
Gear → Book
Renamed to Book to provide a more intuitive way to view information about each spell and attribute.
Stats → Status
You can now see your current status while playing, as well as the spells, upgrades, and attributes you have earned.
A full map view has been added.
At the start of play, a window will appear for a short period of time that shows the overall structure of the map.
Battle
All boss battles have been reduced to a single battle phase.
Damage has been adjusted for all monsters and boss patterns.
Boss and monster HP have been adjusted.
Targeting system has been improved
Spell targeting prioritization will now be based on distance from the player + monster type (boss/medium/small).
If there are two or more enemies of the same type, the closer will be prioritized.
Spells affected: Ambush, Shadow Surge
Witchcraft
Flower
Seed stage of Flower has been removed.
Stiffness inflicted by Flower explosion has been removed.
Thread
Default maximum stack has been reduced from 6 to 5.
Skill Balancing
All
Casting speed of some spells has been adjusted.
The Defense attribute of Scissors and Spells has been removed altogether.
Slash
Base Damage
900% → 1000%
Scissors Attribute
Additional damage proportional to Scissors damage
100% → 180%
Thread Attribute
Damage Bonus per removed Thread
10% → 20%
Ambush
Scissors Attribute
Additional damage proportional to Scissors damage
50% → 90%
Thread Attribute
Cooldown reduction value
30% → 1.5s
Crow Attribute
20% increased Damage per Raven removed → Summon 1 Crow upon inflicting a hit with Ambush
Counter
Changes in mechanics
Old
Blocks most damage for 1s. When an enemy attack is blocked or the effect ends, attack all enemies within 4m.
Blocking damage within 0.3s increases the damage of Counter by 200% and decreases 2 cooldown.
New
Blocks most damage for 0.5s.
Upon blocking an enemy attack, becomes `immune` to all damage for `0.8s` and attacks all nearby enemies.
Base Damage
200% → 500%
Cooldown
6s → 4s
Scissors Attribute
Sharpness gained
50% → 100%
Needle Attribute
Spawned Needle
1 → 2
Flower Attribute
Spawned Flower
1 → 2
Crow Attribute
Spawned Crow
1 → 2
Summon Doll
Scissors Attribute
Additional damage proportional to Scissors damage
20% → 45%
Thread Attribute
The number of Threads required to be severed to summon 1 Doll
3 → 2
Sewing Wheel
Base Damage
300% → 240%
Flower Attribute
Flowers hit by Sewing Wheel wither and decrease Sewing Wheel’s cooldown
2s → 1s decreased
Needle Shot
Base Damage
250% → 300%
Base Thread Spawn
1 → 2
Cooldown Attribute
Cooldown decrease for other cooldown skills
2s → 1s
Butterfly Walk
Base Damage
150% → 200%
Scissors Attribute
Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
Flower Attribute
Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
Crow Attribute
Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
Shadow Surge
Base Damage
300% → 350%
Cooldown
4s → 5s
Passive Attribute Balancing
Defence Attribute
Removed.
Scissors Attribute
Scissors damage increase per level
5% → 10%
Max Level decrease
Level 6 → Level 3
Spell Attribute
Scissors damage increase per level
5% → 10%
Max Level decrease
Level 6 → Level 3
Charge Attribute
Damage increase per charge of each skill
3% → 6%
Max Level decrease
Level 6 → Level 3
Cooldown Attribute
All cooldowns reduction
4% → 8%
Max Level decrease
Level 6 → Level 3
Thread Attribute
Increase max Thread stack → 30% increased Needle damage per level
Max Level decrease
Level 6 → Level 5
Flower Attribute
Flower damage increase per level
50% → 30%
Max Level decrease
Level 6 → Level 5
Crow Attribute
Crow damage increase per level
50% → 30%
Max Level decrease
Level 6 → Level 5
Other
Improved display of damage values
Added separate icons for skills that inflict damage over time, such as Sewing Wheel.
Some background objects have been made destructible.
The method in which rewards are awarded after battle has been changed.
Old: Reward window pops up immediately after battle ends
New: Items for each type of reward will appear after the battle ends, and the reward window will pop up when you acquire them.
Change in stage structure
The number of rooms in each stage has been adjusted
Rewards can now be acquired at stage entrances
Rooms where you can recover HP after battling normal monsters have been removed
Animation, graphics and effects have been improved
I'm happy to announce that the game just received "Verified" compatibility status!
You might have noticed it went from "Unsupported" to "Playable" a while ago and I kept fixing things and after a few review rounds with Valve we're finally here! It wasn't easy because the game was not designed with controller in mind so I had to get creative like virtual cursor and burger-making minigame controls. I think the experience on the Steam Deck is pretty good and relatively intuitive.
The game utilizes a full 16:10 aspect ratio for most of the time, but sex scenes are locked to 16:9 with black bars at the top and bottom of the screen.
PS: In theory, it should also play well on other handheld console devices running on Windows or Linux operating systems.
About using PlayStation controller
To see PlayStation-style icons when using a PS controller, you should disable Steam Input.
Go to the settings [cog icon to the right], then "Properties...", go to "Controller", and in "Override for Slave Harem" select "Disable Steam Input". You can switch between controllers at any time - the game engine will handle the display of glyphs upon pressing a button.
Steam Deck unit provided courtesy of Valve for testing and development.