Sanctus - Madmind Studio
The World of Agony is growing!

Dear fans! We are pleased to announce that our universe, connecting all the games we produce, is growing even more, thanks to the Tormentor, in which you will find a lot of references to Agony, Succubus, Paranoid and SANCTUS!

But that's not all. During Madnight 2025, we answered your questions about Sirens, Lust of God, Agony: Lords of Hell and we revealed many details about these productions.




Madnight 2025 is over, and what a night it was. 59 minutes of pure, unfiltered horror, a deep dive into Tormentor, a fight against censorship, and surprises that left our audience speechless. But this is just the beginning.

Now, Tormentor is officially on Kickstarter. If you want this game to be as brutal, raw, and uncompromising as we envision, we need your support.

👉 Follow and Back Tormentor, now on Kickstarter:
https://www.kickstarter.com/projects/madmind/tormentor-enter-the-nightmare-become-the-monster


Madnight 2025 – The Highlights

🔴 A Night of Madness
We kicked things off with a live-action sequence starring the Madmind himself, Tomek, who delivered a bone-chilling manifesto on the struggles of bringing this art form to you, the player.

You can watch it here: 1:34


🩸 Tormentor Gameplay Demo & Deep Dive
For the first time, we gave a full gameplay walkthrough, exploring the main hub, showcasing mechanics, and revealing just how deep the depravity goes.

https://www.youtube.com/watch?v=cNs-Bfbd9CE&t=628

🎥 Developer Interviews
The masterminds behind Tormentor joined us for exclusive interviews, revealing details and their vision for the many aspects of gameplay in Tormentor.

🔪 Surprise Reveals & Teasers
We unveiled the Equinox Club update for Nymphomaniac and dropped a teaser for a mysterious new character, sending shockwaves through our community on Discord.

⚡ The Biggest Premiere in Our History
To close the night, we made our biggest announcement yet, something that will shape the future of our studio. If you missed it, you’ll want to go back and watch it.



🤝 Now, It’s Your Turn – Support Tormentor

Madnight 2025 may be over, but the real fight begins now. We’re pushing boundaries, standing against censorship, and creating something truly uncompromising. If you want Tormentor to reach its full potential, we need your support on Kickstarter.

🔥 Follow and Back Tormentor when the Kickstarter launches:
https://www.kickstarter.com/projects/madmind/tormentor-enter-the-nightmare-become-the-monster


Thank you to everyone who joined us for Madnight 2025. Now, let’s bring this nightmare to life.

Wishlist Tormentor and Join the Community server!
https://store.steampowered.com/app/1493440/TORMENTOR/
PixARK - SG_madi
Dear Explorers,

A whole new world is slowly starting to reveal itself, and with every step you take, it’s clear that new adventures are just around the corner.



We can't spoil everything yet, but trust us—what’s coming is going to be exactly what you've been waiting for.

What do you think is coming next? Drop your thoughts in the comments below! Let’s get hyped together and see what surprises are in store!

Catch you out there,
The PixARK Team
Metal Slug: Awakening - billdh
Let's take a look at the events in the second half of March!

1. Extreme Championship
▶ Event Duration: March 17th 5:00 ~ March 24th 5:00 (Server Time)
▶ Details: Participate in the Championship to earn points and have a chance to win a Legendary Weapon!
▶ Event Ranking Rewards:
1st place: Golden Eagle *1
2nd-5th place: Sky-Piercing Chakram Launcher *1
6th-10th place: Alloy Pickaxe *5

2. Star Picker
▶Event Duration: March 17th 5:00 ~ March 24th 5:00 (Server Time)
▶ Details: During the event period, by completing the designated missions to obtain the props “Star Lock”, you will have the opportunity to obtain Sapphires, Alloy Pickaxes and all kinds of development props!

3. Skin Comeback: Lyla "Top Player"
▶ Event Duration: March 18th - March 23rd (Server Time)
▶ Details: During the event, use items to draw lots on the "Djinn Wish" page, and you will have a chance to obtain Lyla's skin "Top Player" and various development rewards!

4. Skin Comeback: Scarlett "Noble Game"
▶ Event Duration: March 18th - March 23rd (Server Time)
▶ Details: During the event, use items to draw lots on the "Djinn Wish" page, and you will have a chance to obtain Scarlett's skin "Noble Game" and various development rewards!

5. Support Pass Update: Joe Limited Skin "Trendy Attraction"
▶ Event Duration: March 24th, 2025 online (Server Time)
▶ Details: Raise the level of the Support Pass to obtain a large amount of development materials. Max out the super Support Pass to have the opportunity to receive Joe's new limited skin "Trendy Attraction".
*The progress of the pass in the previous period will not be carried over to the next period. Commanders, please pay attention to the end time of the Support Pass in the previous period and claim the relevant rewards.

6. Hiking Season
▶ Event Duration: March 25th 5:00 - April 4th 5:00 (Server Time)
▶ Details: During the activity period, by completing the designated missions to obtain “dice”, you will have the opportunity to draw random gems, sapphires and various types of development props!

7. New Character UP Banner
▶ Event Duration: March 25th - April 1st (Server Time)
▶ Details: Get ready! A brand new character is arriving! Commanders can obtain the character by participating in the Character Special Dig!

8. Djinn Wish: New Character Skin "Crystal Love"
▶ Event Duration: March 25th - April 1st (Server Time)
▶ Details: New Character Skin can be obtained in the Store - Skins - Djinn Wish.

9. Djinn Wish: Prep Field Comback "Winter Night Carnival"
▶ Event Duration: March 25th - March 30th (Server Time)
▶ Details: During the event, use items to draw lots on the "Djinn Wish" page, and Commanders will have a chance to obtain the prep field "Winter Night Carnival" and various development rewards!

10. Lucky Blind Box: Vehicles Comeback "Powerball Drive"
▶ Event Duration: March 29th - April 5th (Server Time)
▶ Details: During the event, draw a lottery at the "Lucky Blind Box" in the Store, and Commanders will have a chance to obtain Powerball Drive fragments, Alloy Pickaxes, and other various development items.

11. Enlarge or Shrink
▶ Event Duration: March 29th 5:00 - April 5th 5:00 (Server Time)
▶ Details: During the event period, you will have a chance to win "Fool Mask", Alloy Pickaxes, and other surprise rewards by completing the login missions and using the event props.

12. All Fool's Day
▶ Event Duration: March 29th 5:00 - April 5th 5:00 (Server Time)
▶ Details: During the event period, complete the designated missions, Commanders will have the opportunity to redeem the limited nametag and other kinds of development props for free!
Threads of Karma - Liac


说起角色设计的话,还是从主角林悦安说起吧。
因为一开始我在设想这个故事的时候,是想写跑团的本子一样去把主角留出来给玩家带入的。
所以在最开始决定把这个故事改成有固定主角的文字游戏的时候,主角林悦安的形象是很模糊的。在最开始,她身上最大的标签就是“普通人”——一个普通的女大学生、人生虽然有波折但是因为遗忘的记忆而看起来没受到过什么影响。而第二个标签则是“旁观者”,至少在整个故事的上半篇,关于林家小别墅里发生的故事里,林悦安是个旁观者。而她在林家的生活虽然十分轻松,毕竟他们从来不会对她有什么过多的要求,也会在物质上满足她,但林悦安对于除了林耀星之外的其他人仍旧没有真正意义上作为家人的接纳。
很有趣的是,我将林悦安接受林耀星作为哥哥的故事点定在林耀星幼年因为林悦安的到来和方兰林海发生争吵的那一刻。没有人不会发生矛盾,没有人不会发生争吵,完美的温柔与优待反而让幼年的林悦安感到不安,而正因为林耀星的争吵与后续的和好,才使得她觉得眼前的哥哥是真实的。所以在私底下的相处中,林悦安对林耀星的态度会更轻松随意一点。
在还没确认风格的时候,我画过上色的林悦安的版本。那个时候我有一种直觉——她应该是棕色系的,装扮不是非常起眼的女孩。
她就像是一块最普通的面包,但如果生活给了她一拳会发现里面插了一根钢筋。
在危险来临而死亡还未到来的时候,恐怕她会在最开始的慌张与恐惧后表现出“来都来了,我倒要看看你要干嘛”的态度。而更多的,对于让她人生产生了巨大偏差的东西,恐怕在这个故事结束后她也不会放弃寻找的——虽然是以后有机会才会再出的故事,但那个时候恐怕她对外表现得性格也会产生一些变化吧。



邵纹这一角色,虽然和她的师父蒋立都是出场很少的本篇路人。但是在设计的时候,最开始我想做一个像是《法证先锋》里天眼少女一样的角色,当然《法证先锋》是一个刑侦剧,没有神神怪怪的东西,而本游戏的设定上真的有。所以邵纹这个角色的故事和内核可能和天眼少女都不一样。我也最终让师父做了好人,就是从邵纹自己的故事里来说师父可能得好人不长命了hhhhh。
她是怯懦的,因为眼睛与其它人的不同,她从小就看到了许多东西,也因此受到过许多伤害。但幸运的是,她的家人带她找到了蒋立。而在大家对她的爱里,虽然她的性格还是很怯懦甚至不敢和人对视,但是却有余力发展个人的小爱好。比如三坑里的jk,比如被包上的谷子和娃娃,顺便提一嘴不会在游戏里表现出的没用小设定:娃娃是那种可以录音的娃娃,如果现在摁一下可能能听到娃娃激情开麦消音话语。
总之,邵纹是一个还未成长的角色,一个被庇护的、逃避现实的雏鸟。
但总有一天她要自己张开翅膀迎接风雨。



最后一个,傅三,一个看起来像是江湖骗子的纸扎匠。
当然是假名啦哈哈,从名字到形象都想给人那种不靠谱的感觉。他也是唯一一个眼睛的线条用了第二个颜色的人,不知道大家有没有看出来hhhhh。一直戴着的墨镜、巨大的食量以及手上的黑绳子。这个角色身上确实有很明确的故事锚点,这些设计也不光是为了让他看起来不靠谱而设计的,而是和他个人的故事有很大的关系。
他的个人故事被敲定的比较早,对于《偿》这个故事来说,更像是整个事件的导火索,如果不是他在故事之外的前置时间点做了某些事的话,整个故事是不会开始的,而女主也很难意识到自己的处境,几乎找不到生路。
可以明确的一点就是他也不是冲着救人来的,如果要深挖的话他更像是一个外热内冷的角色。袖手旁观才是他真的会干的事情,要打动他真正的来帮忙是需要一个情感上的共通点的——而林耀星(女主的哥哥)很幸运的做到了。
在本篇也并不会全面展开关于他的事情的,毕竟从女主的视角来说是没有调查的时间和机会。如果之后有机会或者计划,倒是有可能会以他的部分故事去展开游戏。
Sirens - Madmind Studio
The World of Agony is growing!

Dear fans! We are pleased to announce that our universe, connecting all the games we produce, is growing even more, thanks to the Tormentor, in which you will find a lot of references to Agony, Succubus or Paranoid.

But that's not all. During Madnight 2025, we answered your questions about Sirens, Lust of God, Agony: Lords of Hell and we revealed many details about these productions.




Madnight 2025 is over, and what a night it was. 59 minutes of pure, unfiltered horror, a deep dive into Tormentor, a fight against censorship, and surprises that left our audience speechless. But this is just the beginning.

Now, Tormentor is officially on Kickstarter. If you want this game to be as brutal, raw, and uncompromising as we envision, we need your support.

👉 Follow and Back Tormentor, now on Kickstarter:
https://www.kickstarter.com/projects/madmind/tormentor-enter-the-nightmare-become-the-monster


Madnight 2025 – The Highlights

🔴 A Night of Madness
We kicked things off with a live-action sequence starring the Madmind himself, Tomek, who delivered a bone-chilling manifesto on the struggles of bringing this art form to you, the player.

You can watch it here: 1:34


🩸 Tormentor Gameplay Demo & Deep Dive
For the first time, we gave a full gameplay walkthrough, exploring the main hub, showcasing mechanics, and revealing just how deep the depravity goes.

https://www.youtube.com/watch?v=cNs-Bfbd9CE&t=628

🎥 Developer Interviews
The masterminds behind Tormentor joined us for exclusive interviews, revealing details and their vision for the many aspects of gameplay in Tormentor.

🔪 Surprise Reveals & Teasers
We unveiled the Equinox Club update for Nymphomaniac and dropped a teaser for a mysterious new character, sending shockwaves through our community on Discord.

⚡ The Biggest Premiere in Our History
To close the night, we made our biggest announcement yet, something that will shape the future of our studio. If you missed it, you’ll want to go back and watch it.



🤝 Now, It’s Your Turn – Support Tormentor

Madnight 2025 may be over, but the real fight begins now. We’re pushing boundaries, standing against censorship, and creating something truly uncompromising. If you want Tormentor to reach its full potential, we need your support on Kickstarter.

🔥 Follow and Back Tormentor when the Kickstarter launches:
https://www.kickstarter.com/projects/madmind/tormentor-enter-the-nightmare-become-the-monster


Thank you to everyone who joined us for Madnight 2025. Now, let’s bring this nightmare to life.

Wishlist Tormentor and Join the Community server!
https://store.steampowered.com/app/1493440/TORMENTOR/
Astroloot - casid
Hey everyone!

Just a quick (and slightly sleep-deprived) update — Astroloot is getting a full sound and music overhaul!

Two days ago, a streamer reported that the game's music got flagged for copyright. This took me completely by surprise. I immediately contacted my sound asset provider (whom I’ve had a pro subscription with for two years), and turns out even though they offer lots of game assets, their license doesn't actually allow asset usage in games - only for videos. There would have been a business license option, at around $10k, which was just out of my league as a solo indie dev. So I really messed that up, big time!

So what happened next? Well, I basically hit panic mode, took two days off work, and went on a full sound rescue mission:

  • Bought new audio subscriptions (this time, triple-checked the terms — lesson learned!)
  • Recreated all sound effects
  • Luckily found amazing alternative music tracks that fit Astroloot's relaxed vibe
  • Hired a professional composer to craft an original soundtrack - but that will take some time to finish

    After two non-stop days of work, I’m finally done! I really wanted to get this out ASAP so that you all get to experience the demo with updated sound assets before deciding to buy the EA version.

    To my surprise I am actually satisfied with the outcome. I think everything got a bit more consistent now. But it is different to what you heard in the demo so far, so I really hope this works out well and that you're going to enjoy the new sound of the game.

    There are some other improvements in this version, so read on!

    QoL
  • Reduce skill tree refund price to 1 Blank Dice, to allow more experimentation
  • Reduce ship status bar when entering game, so that it is easier to keep focus at the center of the screen
  • Make both bars symmetric, this allows to observe them both when things get grim, without the need to look left/right

    Bugfixes
  • Fix base stats display, so that each stat starts at 1
  • Fix accidental skill / mission selection with mouse dragging
  • Fix a deflector shield bar glitch
  • Fix local friend search animation sound glitch when leaving game
  • Fix DIY crash with Parasite
  • Fix Parasite scaling (it got worse with levels not better, d'oh!)
  • Fix a skill tree refund glitch

    Phew, that's it! Hope to see you all later today for the EA launch!
Dark Hunting Ground - Bing X
Fixed the issue that when Slate-Energy Crystal is equipped on Nova skill, the trigger range is lower than expected
Garden of Witches - Team Tapas


In this version, we have adjusted the overall level of difficulty to make the game easier and more accessible. While the story remains unchanged, several systems, UI elements, combat mechanics, and more have been updated to better align with the upcoming Early Access version.

For example, the two bosses in the demo will now have only one phase instead of two, and their HP has been scaled to match the difficulty. The damage of boss patterns has also been adjusted to be different depending on the type.

Players familiar with the original demo may find this version easier. However, please understand that this is an adjustment to align the feel of play with the Early Access and full release versions.

※ Please note: This demo update will reset your existing save data. We apologize for the inconvenience caused by the incompatibility with previous saves, but the reset is necessary due to system and balance adjustments. Records of your previous playthroughs will be deleted after the update.

A number of other balance adjustments and improvements have also been made.
Please see the full patch details below!

Demo Patch Notes v0.4.3

System
  • Difficulty levels have been added.
    • Three difficulty levels can be selected at the start of the game.
      • Normal
        • Recommended for players experienced with action games.
      • Casual
        • Dash cooldown decreased by 1 second
        • Momentarily immune to all damage while dashing
        • Damage taken is decreased by 25%
        • HP of all enemies is decreased by 25%
      • Story
        • Dash cooldown decreased by 1 second
        • Momentarily immune to all damage while dashing
        • Damage taken is decreased by 50%
        • HP of all enemies is decreased by 50%
    • Difficulty can be freely changed later in Sil’s Home.
  • Upgrade system has been completely overhauled.
  • Achievement system has been adjusted.
    • Achievement content has been partially adjusted.
    • Rewards have been adjusted to reflect changes in content.
  • Dice system has been added.
    • A new currency called “Dice” allows players to modify choices in the selection screens for spells, attributes, passives, and more.
    • Dice can be earned through a variety of in-game methods.
  • Spell Slot Assignment feature has been added.
    • When acquiring a second spell, players can now choose which magic hotkey slot to assign it to.
    • Spells can be placed in the specific slot you desire.
UI Improvements
  • Overall structure of the UI has been overhauled, with changes made to most elements.
  • Key changes:
    • Gear → Book
      • Renamed to Book to provide a more intuitive way to view information about each spell and attribute.
    • Stats → Status
      • You can now see your current status while playing, as well as the spells, upgrades, and attributes you have earned.
    • A full map view has been added.
      • At the start of play, a window will appear for a short period of time that shows the overall structure of the map.
Battle
  • All boss battles have been reduced to a single battle phase.
  • Damage has been adjusted for all monsters and boss patterns.
  • Boss and monster HP have been adjusted.
  • Targeting system has been improved
    • Spell targeting prioritization will now be based on distance from the player + monster type (boss/medium/small).
    • If there are two or more enemies of the same type, the closer will be prioritized.
    • Spells affected: Ambush, Shadow Surge
  • Witchcraft
    • Flower
      • Seed stage of Flower has been removed.
      • Stiffness inflicted by Flower explosion has been removed.
    • Thread
      • Default maximum stack has been reduced from 6 to 5.
Skill Balancing
  • All
    • Casting speed of some spells has been adjusted.
    • The Defense attribute of Scissors and Spells has been removed altogether.
  • Slash
    • Base Damage
      • 900% → 1000%
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 100% → 180%
    • Thread Attribute
      • Damage Bonus per removed Thread
        • 10% → 20%
  • Ambush
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 50% → 90%
    • Thread Attribute
      • Cooldown reduction value
        • 30% → 1.5s
    • Crow Attribute
      • 20% increased Damage per Raven removed → Summon 1 Crow upon inflicting a hit with Ambush
  • Counter
    • Changes in mechanics
      • Old
        • Blocks most damage for 1s. When an enemy attack is blocked or the effect ends, attack all enemies within 4m.
        • Blocking damage within 0.3s increases the damage of Counter by 200% and decreases 2 cooldown.
      • New
        • Blocks most damage for 0.5s.
        • Upon blocking an enemy attack, becomes `immune` to all damage for `0.8s` and attacks all nearby enemies.
    • Base Damage
      • 200% → 500%
    • Cooldown
      • 6s → 4s
    • Scissors Attribute
      • Sharpness gained
        • 50% → 100%
    • Needle Attribute
      • Spawned Needle
        • 1 → 2
    • Flower Attribute
      • Spawned Flower
        • 1 → 2
    • Crow Attribute
      • Spawned Crow
        • 1 → 2
  • Summon Doll
    • Scissors Attribute
      • Additional damage proportional to Scissors damage
        • 20% → 45%
    • Thread Attribute
      • The number of Threads required to be severed to summon 1 Doll
        • 3 → 2
  • Sewing Wheel
    • Base Damage
      • 300% → 240%
    • Flower Attribute
      • Flowers hit by Sewing Wheel wither and decrease Sewing Wheel’s cooldown
        • 2s → 1s decreased
  • Needle Shot
    • Base Damage
      • 250% → 300%
    • Base Thread Spawn
      • 1 → 2
    • Cooldown Attribute
      • Cooldown decrease for other cooldown skills
        • 2s → 1s
  • Butterfly Walk
    • Base Damage
      • 150% → 200%
    • Scissors Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
    • Flower Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
    • Crow Attribute
      • Triggers when Butterfly Walk ends → Triggers when Butterfly Walk hits
  • Shadow Surge
    • Base Damage
      • 300% → 350%
    • Cooldown
      • 4s → 5s
Passive Attribute Balancing
  • Defence Attribute
    • Removed.
  • Scissors Attribute
    • Scissors damage increase per level
      • 5% → 10%
    • Max Level decrease
      • Level 6 → Level 3
  • Spell Attribute
    • Scissors damage increase per level
      • 5% → 10%
    • Max Level decrease
      • Level 6 → Level 3
  • Charge Attribute
    • Damage increase per charge of each skill
      • 3% → 6%
    • Max Level decrease
      • Level 6 → Level 3
  • Cooldown Attribute
    • All cooldowns reduction
      • 4% → 8%
    • Max Level decrease
      • Level 6 → Level 3
  • Thread Attribute
    • Increase max Thread stack → 30% increased Needle damage per level
    • Max Level decrease
      • Level 6 → Level 5
  • Flower Attribute
    • Flower damage increase per level
      • 50% → 30%
    • Max Level decrease
      • Level 6 → Level 5
  • Crow Attribute
    • Crow damage increase per level
      • 50% → 30%
    • Max Level decrease
      • Level 6 → Level 5
Other
  • Improved display of damage values
    • Added separate icons for skills that inflict damage over time, such as Sewing Wheel.
  • Some background objects have been made destructible.
  • The method in which rewards are awarded after battle has been changed.
    • Old: Reward window pops up immediately after battle ends
    • New: Items for each type of reward will appear after the battle ends, and the reward window will pop up when you acquire them.
  • Change in stage structure
    • The number of rooms in each stage has been adjusted
    • Rewards can now be acquired at stage entrances
    • Rooms where you can recover HP after battling normal monsters have been removed
  • Animation, graphics and effects have been improved
  • Sound and SFX have been improved
  • Several confirmed errors and bugs have been fixed
Community Announcements - 大佛普拉斯
亲爱的英魂小伙伴:

为了共同维护良好的游戏环境,我们对近期游戏对局进行了数据排查,并结合近期玩家实名举报,发现部分账号存在言语违规、演员局、消极比赛等负面行为。根据秩序系统有关条款,我们针对负面行为进行核实以及追查,本次新增刷分违规玩家名单分别予以不同程度的封禁处罚与邮件警告,处罚名单如下:
My Cheetah Friend - artoonu
I'm happy to announce that the game just received "Verified" compatibility status!

You might have noticed it went from "Unsupported" to "Playable" a while ago and I kept fixing things and after a few review rounds with Valve we're finally here!
It wasn't easy because the game was not designed with controller in mind so I had to get creative like virtual cursor and burger-making minigame controls. I think the experience on the Steam Deck is pretty good and relatively intuitive.

The game utilizes a full 16:10 aspect ratio for most of the time, but sex scenes are locked to 16:9 with black bars at the top and bottom of the screen.

PS: In theory, it should also play well on other handheld console devices running on Windows or Linux operating systems.

About using PlayStation controller
To see PlayStation-style icons when using a PS controller, you should disable Steam Input.

Go to the settings [cog icon to the right], then "Properties...", go to "Controller", and in "Override for Slave Harem" select "Disable Steam Input". You can switch between controllers at any time - the game engine will handle the display of glyphs upon pressing a button.


Steam Deck unit provided courtesy of Valve for testing and development.
...