Mar 13
Better Mart Playtest - Humizon


  
Metal Bringer - Playism_ngkr
Hi everyone,
Thank you for enjoying Metal Bringer.
Today, we have updated to Ver. 1.01.7.

Ver. 1.01.7
Adjustments
  • Ranged Weapons:
    - Adjusted targeting behavior
  • Apps:
    - Adjusted behavior of the app "Predictive Shooting".
  • Gigant Arms:
    - Tweaked invincibility windows
Bug Fixes
  • Map:
    - Fixed a bug that allowed players to enter areas they shouldn't be able to.
  • UI:
    - Fixed a bug where opening the menu immediately after moving between stages at specific times would cause the game controls to become unresponsive.
    - Fixed a bug where opening the menu immediately after leaving a shop would cause the UI to disappear.
  • Achievements:
    - Fixed an issue with the requirements for the achievement "Overpowering the Strong".
  • Miscellaneous:
    - Fixed a bug where the Arms Bringers (machines used to assemble Arms) in the laboratory would not unlock at the correct points in progression.
We hope you continue to enjoy Metal Bringer!
PLAYISM
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Dustland Delivery - Ellen
Hello, Dustlanders!

By now you've probably heard that the Sheol DLC is coming soon. Within this land of death and darkness lies unknown dangers and opportunities... but before we jump in, we'll need a team of veteran couriers to gather intel!

Mission Briefing
1. Every week, a new "intel question" will be posted. You can respond in the comments.
You can reply however you want—whether it's astute analysis, a wild guess, or a lame joke. There's no "correct" answer here, only your unique Dustlands philosophy.
2. We'll pick 3 Dustlanders from the comments and send them an activation code for the OST.
3. Winners will be announced when the next intel question is posted.
4. As always, be sure to respect your fellow Dustlanders, and don't say anything that would violate our community rules.

Easter Eggs
Particularly active or imaginative Dustlanders in our community may just find themselves included in future updates! Whether you become inspiration for a side quest, random event, or new character, you'll be forever etched into Dustlands history!

Mysteries of Sheol Question #01: Who Is He?
Your first intel question, Dustlanders: Who is this mysterious figure? What secrets lie behind his identity? Leave your speculation in the comments!
Fuga: Melodies of Steel 3 - k_yanagita
Mar 13
Ratatan - ratatan-p
Hello RataTEAM!

It's update time and of course we have more information about the ongoing backer beta. It's a big update so grab a seat and have a read!

MIX Spring Showcase
Ratatan will be taking part in The MIX Spring Showcase on March 17th during GDC week. The showcase is a digital event featuring news, reveals, announcements and more. The show kicks off at 9:00AM Pacific Time and can be viewed on the following channels:

Development Update
In this update, we're going to go over the Closed Beta Test that is currently underway and how it is progressing.

The main features of this supersized update will be the addition of World 2's Yeehawler Mountain and its boss the Wagoon, as well as the next Ratatan, Kamonelo and the new Wand wielding cobun.

Bad Day on Yeehawler Mountain
Deep in the dry, windswept wilderness, a rail car once carried gilded treasures through the canyon. But now it's up to you to infiltrate Yeehawler Ranch, home of the roaming Wagoon, and seize its owner, Saguaro Slim!

This area's boss, Wagoon, will call out to the female Bessoons to help him when he's under attack, and has a habit of diving into the sand to attack you from below!



Kamonelo
Character Introduction
Kamonelo (VA: Nonoka Obuchi)

Behind Kamonelo's blank expression, is a mind operating at speeds we can only imagine, pondering the world's complexities.
They’ll sometimes overthink and act in ways that are incomprehensible.
They enjoy looking at the sky.
"To fly or not to fly, that is likely the question."
"Oh, to be nice and empty, like the sky..."


Magical Cobun
Kamonelo’s cobun.
Proficient with a wand.


We have already received a lot of feedback from the Closed Beta test identifying many glitches and parts of the game with low useability. It's difficult to respond to all of these issues right away, so we're examining them one by one and will update the game to make it even better.
Please refer to the patch notes below for more details on this update.

Closed Beta v0.2.67 Patch Notes

Highlights
  • World 2: Bad Day on Yeehawler Mountain is now available.
    The boss, Wagoon, has a distinctive attack, such as summoning Bessoons to increase its attack capacity or diving into the sand to attack from below.
    Once the Wagoon is defeated, the game can then be played in a circular fashion.
  • Added Kamonelo functionality to Ratatan
    This Ratatan initially enters fights with Assault Cobun and Magical Cobun. The cobun's HP is restored slightly when the rhythm command gathers everyone together, so the troops can last longer if this cobun is utilized effectively.
  • Added the wand cobun class.
    A long-range weapon, the wand's means of attack changes depending on the attributes of any implemented Ratakaruta.
    The unit skill allows them to target enemies and gather in one place, or target an ally to boost their attack power.

Battle
  • It is now possible to input a rhythm command and move the Ratatan except while taking a performance motion.
    An occurrence where the Ratatan was unable to act more than expected when failing a rhythm command input, etc., has been resolved.
  • The maximum number of cobun that can join an adventure has been changed from 6 to 9.
    The maximum number of cobun will be expandable at the support desk in the future.
    The number of cobun that can be taken by default is currently set in the player enhancement menu, but will be further expanded in the future.
  • When a cobun is caught by a monster or some other obstacle during the “Align” rhythm command, it will now slip through and return to the vicinity of the Ratatan.
  • The following enemy long-range attacks now display a marker on the target of the attack:
    Pointy Chief / Pinchy
Balance Adjustments
  • Adjusted the HP, attack power, and action interval of Teshita or other enemies.
  • The arrows fired by Teshita's bow attacks have been made more visible.
  • The damage of the Jolly Hermit's great move Frenzied Fish Cannon has been adjusted.
  • The damage reduction percentage during the effects of the rhythm command "Guard" has been increased. Also, while under the effect of Guard, the player will no longer be knocked back even if hit by an attack that would typically do so.

Meta Gameplay
  • We have adjusted the amount of experience gained per material when leveling up weapons through crafting.
    The amount of experience gained at level 1 has been adjusted, making it easier to level up overall.
  • We've removed boss materials from the Exchanger that were registered as items that could be exchanged for general-purpose material and other items.
  • Boss materials are dropped when a boss is defeated (there are multiple drops, one of which is dropped at random), and weapons that can be crafted using those materials also have a low probability of dropping when that same boss is defeated.
  • What will happen when using the "Skill 1" and "Skill 2" rhythm commands can now be confirmed on the composition screen.
  • The functions and how they are represented in the Craft Menu, Inventory, and Organization screens have been unified, such as those for equipped and the item lock function.
  • Added text to the call icons on the inventory, organization screen, and pause menu to indicate which menus can be called.
  • After the appearance of NPCs at the Support Desk, My Room, Exchanger, and Crafting, will now only describe their facilities the first time you interact with them.

Other
  • The fourth beat in the line indicating beats in the rhythm gauge has been removed.
  • The Rhythm Command Guide is now displayed when adventuring.
    The display can be turned on or off in the options.
  • Added explanation text for items and choruses that can be acquired during an adventure.
  • Changed the cobun response voice when failing a rhythm command.
Bugfixes
  • Fixed a bug where Hermit's great move Frenzied Fish Cannon was sometimes triggered at a time where it could not be dodged by the rhythm command.
  • Fixed a bug in which some tutorials would not play when starting the game again after being interrupted.
  • Fixed a bug where the attack detection in World 1's Squiddly Pete was set to something unexpected.
  • Fixed a bug where weapon leveling in crafting was not behaving properly.
  • Fixed a bug where weapon levels were not displayed correctly in the sortie screen.
  • Fixed a bug where the appearance of one weapon was replacing the appearance of another weapon during certain movements.
  • Fixed a bug where certain event progress flags wouldn't appear, making progression impossible when obtaining a cobun early at certain points in the tutorial.
  • Fixed a bug in which game progression stops when two or more players increase the number of cobun in a multiplayer game using the enhancement item Arms Expansion (used to increase the initial number of cobun that can be taken on an adventure).

Known Issues
  • A bug where your Ratatan and cobun would get stuck in the Goodie Gate after being hit by an attack that causes them to blow up in battle has been temporarily addressed and corrected to prevent it from occurring.
    However, we will need more time to correct the bug so that it no longer occurs at all.
  • There are other minor problems with the display of text within speech bubbles:
    Immediately after a facility is opened, the facility NPC will talk about that facility, but this text may not be displayed correctly.
    Lines for World 1 may appear in World 2.
Gunfire Reborn - Nona
What's up, folks!
In this update, we have introduced new Core Links and fresh Pack custom gameplay for Season 4 "Starlink" and adjusted some Link effects. What's more, hero [Li] and weapons [Hexagon] &[Storm Chaser] will get their adjustments on gameplay. The "Spiritual Assault" now features shortened single-game duration, updated gameplay rules, and refreshed Spirit Jade effects.



The Spring Sale is now live! From March 13th 10:00 to March 20th 10:00 (UTC-8), the base game and DLCs of Gunfire Reborn will offer a limited-time discount. Meanwhile, stay tuned for the next phase of our development roadmap, expected within the next 1-2 weeks. Thank you for your continued support! Enjoy the game!

---Gunfire Reborn Studio

https://store.steampowered.com/app/1217060/_/

Season
Added 4 Pack Types
  • Single-Core Pack (1+4)
    -For each Link activated, you can click the button in the Link Interface and obtain 1 from 3 Secondary Links
    -After activated, Link's activation progression will no longer decrease

  • Single-Core Pack (1+6)
    The cooldown time of the Links in Pack is halved

  • Dual-Core Pack (2+2)
    -Except in Scene 1 Ready Room, Star Envoy only provides Starlight Reception service. 
    -Blank Scrolls and Normal Scrolls have an increased chance to obtain advanced Starlight during Starlight Reception

  • Non-Core Pack (0+12)
    Dropped Occult Scroll always be [Curiosity Box]

    New Links
  • Core Links
    [Streaking Meteor]
    Summon meteors that scale with your movement speed to strike nearby enemies
    [Echoing Sigil]
    Mark enemies to inflict DMG equal to your held Weapon's DMG periodically. Defeating marked enemies transfers the effect to nearby targets

  • Secondary Links
    The newly added Secondary Links can be inspected in detail within the game

    Link Adjustments
  • [Glaze Body]
    Original Effect:
    Total Max HP is fixed at 1 point, +50% Movement Speed, +25% Total DMG. Gain 1 stack every 10s or upon defeating 2 enemies (up to 8 stacks). Stacks will be replenished to the maximum after switching stages.
    Each stack can block 1 enemy attack and make the hero immune to DMG for 1s after blocking the attack
    New Effect:
    Total Max HP is fixed at 1 point, +50% Movement Speed, +25% Total DMG. Gain 1 stack every 10s (up to 5 stacks). Stacks will be replenished to the maximum after switching stages. Each stack can block 1 enemy attack and grants invincibility for 0.5s

  • [Ascension Reallocation]

    Original Effect:
    You can obtain 1 use for every 3 Golden Goblets (including Golden Goblets before Link activation). Cost 1 use to select 1 Ascension to decrease by 1 level, then randomly increase 1 Ascension by 1 level
    New Effect:
    You can obtain 1 use for every 2 Golden Goblets (including Golden Goblets before Link activation). Cost 1 use to select 1 Ascension to decrease by 1 level, then randomly increase 1 Ascension by 1 level

  • [Dash Charge]

    Original Effect:
    +20% Total DMG of the next shot or skill after Dash
    New Effect:
    +20% Total DMG of the next shot or skill after Dash(up to 40%)

  • [Superior Judgment]

    Original Effect:
    Gain 1 stack every 5s (up to 3 stacks). Attacks consume 1 stack to instantly defeat Normal enemies and Elites with less than 20% HP remaining or Bosses with less than 10% HP remaining
    New Effect:
    Gain 1 stack every 5s (up to 3 stacks). Attacks consume 1 stack to instantly defeat Normal enemies/Elites/Bosses with less than 40%/20%/10% HP remaining

  • [Repetition Cycle]

    Original Effect:
    For every 10 Total HP change (excess recovery will be treated as 2 times the change), +1% DMG dealt for 8s (up to 100%)
    New Effect:
    For every 5 Total HP change (excess recovery will be treated as 2 times the change), +1% DMG dealt for 8s (up to 100%)

  • [Strength Taker]

    Original Effect:
    +0.6% Primary Skill/Dash/set CD recovery speed for every 1% HP lost
    New Effect:
    +1.2% Primary Skill/Dash/set CD recovery speed for every 1% HP lost (up tp +60%)

  • [Spiritual Supply]

    Original Effect:
    Restore 10% of the main Weapon's skill resource when Secondary Skill deals DMG (triggered at most once per second). Restore 1 Secondary Skill use for every 50% of Weapon skill resource consumed (Reset after switching Weapon)
    New Effect:
    Restore 10% of the main Weapon's skill resource when Secondary Skill deals DMG (triggered at most once every 0.5s). Restore 1 Secondary Skill use for every 50% of Weapon skill resource consumed (Reset after switching Weapon)

  • [Crippling Strike]

    Original Effect:
    -30% enemies' Movement Speed for 3s (3s cooldown per enemy) when dealing DMG to them
    New Effect:
    Movement Speed reduction effect converts to Movement Speed bonus. -30% enemies' Movement Speed for 3s (3s cooldown per enemy) when dealing DMG to them


    Hero
    [Li] Adjustments
    We have adjusted the gameplay of [Li], including Ascension, Spiritual Blessing, and other content
    Spiritual Blessing
  • [Energy Draining] (Li)
    Original Effect:
    Each Burning Effect restores 2 energy. After casting Spiritual Flame, enter the "Energy Draining" state: Consume 5 energy per second, +20% Movement Speed, +20% RoF, +300% Weapon DMG. Every 5s in this state, +100% energy consumed effect, +50% bonus effect (up to 4 times). The state ends when re-casting Spiritual Flame or energy runs out
    New effect:
    The activation method of Spiritual Flame has been changed to release-based. After casting Spiritual Flame, enter the "Energy Draining" state: Consume 10% of energy cap per second, +20% Movement
    Speed, +20% RoF, +300% Weapon DMG. In this state, for every 30 consumed energy, grants 1 stack, +50% bonus effect each stack, up to 2 stacks (+1 stack limit for every 60 energy capacity). The state ends when re-casting Spiritual Flame or energy runs out

    After selecting Spiritual Blessing [Energy Draining], you can switch the Primary Skill release mode in theHero interface. In the special mode, the Primary Skill will execute a quick skill action but deal no Skill DMG

    Ascension
  • [Fiery Heart]

    Original effect:
    Spiritual Flame always triggers Burning Effect. After casting Spiritual Flame, a weapon that deals Fire
    DMG will also trigger Burning Effect on the next hit
    New effect:
    Spiritual Flame always triggers Burning Effect. Every time Li inflicts Burning Effect, +15% next Spiritual Flame DMG, up to 120%

  • [Burning Bullet]

    Original effect:
    When hitting an enemy, if the energy is full, consume a certain amount of energy to increase the Lucky
    Shot Chance for this shot; otherwise, restore a certain number of energy
    New effect:
    When hitting an enemy, if energy is more than 50%, consume a certain amount of energy to increase Lucky Shot Chance for this shot; otherwise, restore a certain amount of energy (CD: 5s)

  • [Flare Calling]

    Original effect:
    When hitting an enemy, cast a Blazing Meteor on the enemy
    New effect:
    Summon Blazing Meteor to accumulate stacks. Each stack will increase the next Weapon DMG, up to 3 stacks. Every weapon shot that hits an enemy will reduce stacks by 1

  • [Molten Meteor]

    Original effect:
    Blazing Meteor will accumulate stacks when hitting an enemy. Each stack will increase the next Weapon DMG, up to 3 stacks. Every weapon shot that hits an enemy will reduce stacks by 1
    New effect:
    When dealing DMG, triggering Burning Effect will gain stacks; otherwise, it will consume 1 stack. For every 15 stacks gained, restore 15 energy and gain a Fire Damage bonus that lasts for 8s (up to 2
    stacks)

  • [Flame Talisman]

    Original effect:
    Every time you inflict Burning Effect, gain 1 stack of Mark (up to 5 stacks). Consume 3 stacks when taking DMG from enemies. Each stack of Mark increases DMG Resistance. Both Weapon and Skill DMG
    will be increased at full stacks
    New effect:
    When inflicting the Burning Effect, gain 1 stack of Mark, up to 5 stacks. Consume 3 stacks when taking DMG from enemies. If you have enough stacks, you will be immune to the DMG and be invincible
    for 2s. This effect has a cooldown.

  • [Flame Forged]

    Original effect:
    After casting Spiritual Flame, for every 1 energy cap,+0.8% Weapon and Skill DMG for 6s. Each Burning Effect inflicted during this duration extends the effect by 1s
    New effect:
    For every 60 energy cap, +50% Elemental Effect Chance of current weapon. For every 1% Elemental Effect Chance, +2% current Weapon DMG (up to 200%). When Elemental Effect Chance >100%, every 10% over the limit grants +5% Lucky Shot Chance


    Weapon
    [Hexagon] Adjustments
    Weapon Skill
    Deploy a shield that blocks incoming attacks (reactivate to retract early). Blocking attacks activates Enhanced State: +50% Total Weapon DMG, +20% RoF, lasts 10s
    Mechanism Adjustments
  • The shield can be deployed or retracted at any time, and it will consume the weapon's skill resources during the period when it is deployed
  • Allow weapon fire during shield deployment (consumes reserve ammo)
  • Restore 5 rounds of ammo to the magazine after the shield successfully blocks the DMG
  • Powerful rounds are no longer fired upon shield retraction
    Experience Optimization
  • Optimized the recoil of Weapon shooting
  • Optimized the performance during the shield deployment/retraction and while it is deployed
    Exclusive Inscription Adjustemnts
  • Added Exclusive Inscription:
    -After the shield blocks an enemy's attack, it will mark the enemy. +100% Lucky Shot Chance when dealing Weapon DMG to the marked enemy
    -During shield deployment, -50% energy consumption speed
  • Removed Exclusive Inscription:
    When the shield is retracted, it will fire 3 powerful shots, but these shots will no longer seek enemies

    [Storm Chaser] Adjustments
    Mechanism Adjustments
  • Hold down the forward key to immediately enter the "Accelerate" state
  • "Accelerate" state now persists during lateral movements
  • The Total Weapon DMG bonus provided by the "Accelerate" state has been decreased from 50% to 40%
  • The "Accelerate" state provides 50% additional Damage Resistance
  • While in the "Accelerate" state, you will be immune to all slow effects caused by the monsters
  • While in the "Accelerate" state, shooting can knock back normal monsters
  • +20% Weapon DMG when hitting enemies that cannot be knocked back
  • Hitting a normal monster 10 times consecutively will deal true DMG equal to 25% of its Total Max HP
  • You can no longer manually trigger a reload for the weapon. One second after stopping shooting, the bullets in the magazine will be quickly replenished from the reserve ammo. When the magazine is empty, a full reload will be automatically triggered


    Stage
    [Spiritual Assault] Adjustments
    Mechanism Adjustments
  • Single-game duration adjusted from 30 minutes to 20 minutes
  • Defeating enemies will no longer drop weapons
  • Peddler now provides +1 initial item refresh charge

    New Occult Scrolls
    Added [Blessing in Disguise] and [Reasonable Exclusive]

    New Spiritual Jade
  • [Ultimate Gambler]
    Slots occupied: 4
    Effect: The number of Ascensions in the Reward Roulette has been increased to 4

    Some Spiritual Jade Adjustments
  • [Golden Touch]
    Slots occupied: 2 → 1

  • [Effective Sweeper]
    Slots occupied: 3 → 2

  • [Supreme Craftsman]
    Slots occupied: 5 → 3

  • [Legendary Craftsman]
    Slots occupied: 5 → 3

  • [Craftsman's Inheritor]
    Slots occupied: 6 → 3

  • [Internal Circulation]
    Slots occupied: 9 → 6

  • [Vibrative Timer]
    Slots occupied: 4 → 6
    Original effect: 20% chance to reset Primary Skill's CD after defeating an enemy
    New effect: 30% chance to reset Primary Skill's CD after defeating an enemy

  • [Occult Booster]
    Slots occupied: 5 → 9
    Original effect: 10% chance to transform a Non-Enhanced Occult Scroll into an Enhanced Occult Scroll
    New effect:  25% chance to transform a Non-Enhanced Occult Scroll into an Enhanced Occult Scroll

  • [Arsenal Raider]
    Original effect: Gain 1 additional weapon drop per 5 Hero Levels attained in combat
    New effect: Gain 1 additional weapon selection per 5 Hero Levels attained in combat

  • [Launcher Scavenger]
    Original effect: Guaranteed Launcher drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Launcher minimum

  • [Sniper Scavenger]
    Original effect:  Guaranteed Sniper Rifle drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Sniper Rifle minimum

  • [Pistol Scavenger]
    Original effect: Guaranteed Pistol drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Pistol minimum 

  • [Shotgun Scavenger]
    Original effect: Guaranteed Shotgun drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Shotgun minimum 

  • [SMG Scavenger]
    Original effect: Guaranteed Submachine gun drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Submachine gun minimum

  • [Ejector Scavenger]
    Original effect: Guaranteed Ejector drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Ejector minimum

  • [Rifle Scavenger]
    Original effect: Guaranteed Rifle drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Rifle minimum

  • [Melee Scavenger]
    Original effect: Guaranteed Melee Weapon drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Melee Weapon minimum

  • [Scavenger's Staff]
    Original effect: Guaranteed Staff drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Staff minimum

  • [Occult Collection]
    Original effect:  +4/2/1% Weapon and Skill DMG for each Legendary/Rare/Normal Occult Scroll carried
    New effect: +8/4/2% Weapon and Skill DMG for each Legendary/Rare/Normal Occult Scroll carried

  • [Blessed Arms]
    Original effect: 35% chance for Weapon DMG to trigger Crit Hit
    New effect: 50% chance for Weapon DMG to trigger Crit Hit


    Interface & UI
  • Season Shop now features category filters
  • Added Hero Skill Preview Interface and optimized Hero Skills description


    Spirit Puppet
  • Dash skill available during movement and rescue actions
  • Optimized the experience of Spirit Puppet following the player


    Others
    Adjusted some Challenge Events
  • [Ammo Extractor]

    Healing range: 100 → 15
    Healing effect: Heal the 2 nearest teammates instead of all
  • [Emergency Heal]

    -The release of the elite hidden stages have been blocked
    -The release of the "Robust" enhanced affixes have also been blocked


    Bug Fixes
  • Fixed multiple issues in the game


    Gunfire Reborn Official Website
    Gunfire Reborn Mobile Official Website
    Gunfire Reborn Twitter
    Gunfire Reborn Discord
    Gunfire Reborn Reddit
    Gunfire Reborn Facebook
    Gunfire Reborn YouTube
Fuga: Melodies of Steel 2 - k_yanagita
Fuga: Melodies of Steel - k_yanagita
Fealty - justtoddgibson
I decided to bring the servers back online during the Spring Sale! The servers will be online at least through the upcoming War Games Fest! Have fun!
Maid Cafe on Electric Street - PLAYISM_SS

The Steam Spring Sale has started!

During the Spring Sale, Maid Cafe on Electric Street will be on sale at 20% OFF!

Sale Duration: March 13, 10:00 AM to March 20 10:00 AM (PDT)

If you've been on the fence, this is a great chance to jump right into Fuwa Fuwa and enjoy the heartwarming story of a cozy time in Nipponbashi.

We're also planning some exciting announcements, so please stay tuned for more news in the near future!

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