○Added Content -Added "Auditorium" map and story -Added new costume "Maid Costume (Yoohee)" -Added new costume "Maid Costume (Seyoung)" -Added 2 cutscenes -Added new trap "Abyss Swamp" -Added new interaction "Ladder Climb (Yoohee)" -Added new interaction "Jump the Horizontal Bar (Yoohee)" -Added Hideout -Added side story "Bongbong's pecking order"
○Hideout Content -Dead Scene View Feature -Cutscene View Feature -Free Cam Feature -Added Interactions (Sit on Sofa, Look at Bongbong, Dance, Draw, Sit on Chair) -Concept Art Frame
○Bug Fixes -Fixed the problem where the logo was not displayed when the game started -Fixed the problem where the character's position was not correct in some cutscenes -Fixed the problem where the BGM turned off during the 9th floor chase Fixes -Improved lighting on the 9th floor shelf -Fixed an issue where the light was on when the lever was lowered -Fixed an issue where the motion when the Abyss Zombie was trapped was not displayed properly -Fixed an error that occurred when the Abyss Zombie could not find the player -Fixed an issue where the interaction UI was not displayed on the object in the 1st floor bathroom
Despite our shortcomings, we sincerely thank you for allowing us to share memories with you. We are truly grateful for accompanying Yoohee and Seyoung on their journey until now.
FIXED: for some players some button text did not appear;
FIXED: Reptilian drop-pod landing indicators sometimes remained after deployment;
FIXED: "They came from behind" achievement was incorrectly triggered when a regular Dwarven Gyrocopter was destroyed instead of Elite one;
FIXED: Incorrect champion-level icon was appearing on end-screen;
FIXED: In Sabotage stage, player's score (number of destroyed rigs) was not displayed nor saved in case the champion was killed (although it worked if he run out of time);
FIXED: It was possible to craft runes despite insufficient funds (and become in debt)
We're excited to let you know that we are partaking in the Steam Spring Sale with a 35% discount!
In Bullet Runner, you'll: 💥 Customize your loadout with powerful weapons 🏃♂️ Slide, dodge, and swing through dynamic combat 🎮 Enjoy fast-paced retro-inspired action
Here are the Release Notes for Update 43.1: Secrets of Utug-bûr, Patch 1 released on Thursday, March 13, 2025.
News and Notes:
We have reinstated the original Deed Log while we work to correct a crashing issue.
Doors in Thorin's Hall that were previously inaccessible now function again.
Several key particle effects, including overhead eyes and line warnings, will now render even if your 'Dynamic Particle Rendering' setting is set to 'None.'
Fixed animation issues for Elf female Lore-master sheathing.
Reduced stiffness for Elf and High Elf male run animation.
Fixed issues affecting female Elf, High Elf, and Race of Man instrument animations.
Some of the decoration in the "Temple of Utug-bûr" raid has been adjusted to reduce visual artifacts and other unintended issues.
Items
Will-breaker was incorrectly set to legendary quality and has been updated to incomparable quality.
Removed a 'DNT' from the Utug-bûr moonstone jewelry 2-set bonus tooltip.
Corrected some minor issues with Utug-bûr chest soft locks. Soft locks now have a chance to drop signets from the first boss in each wing.
Temple Hero's Spoils reward is now correctly bound to account rather than unbound.
Most default frontal attacks made by monsters now have a 120 degree arc rather than a 180 degree arc.
Classes
Champion: Fury of Blades' (dual wield) second hit damage was erroneously reduced by 5% in a recent patch. This fix corrects that error and the intended +5% change is now added to the pre-patch value.
Lore-master: the new skill to summon a Savannah Pride-keeper should now work correctly.
Mariner: the skills Riposte, Step Back, Feint, and Dodge now generate more aft-ward pips.
Minstrel: Legend of the Hammerhand bubbles once again heal allies correctly upon expiration. This is no longer a %-based heal.
High Elf female: Lowered the hairline on hairstyles 2, 3, 4 and 7.
The Well of Forgetting: Ordâkhai Sorcerers in the Well of Forgetting no longer attempt to use a shadow skill for which they do not have appropriate animations.
Temple of Utug-bûr
Temple of Utug-bûr Tier 2 will open at Noon Eastern on March 20th, and Tier 3 will open at Noon Eastern on March 27th. The Leading the Charge Deed for "Temple of Utug-bûr" is available to earn until 3:00 AM Eastern (-4 GMT) on May 21st, 2025.
Dhórgruth
Kulkorth will now use his key abilities more reliably.
Reworked reset during Maluchon encounter to make sure that it cleans up correctly if the group wipes during Breaking Bonds Channel
Thûr Hin
Fixed an issue preventing full reset on a raid wipe between Khablag being defeated and wounded Legolas climbing onto the altar.
Fixed an issue preventing Utûgi from entering the battle in the Kormoltur fight after a reset.
Rumók the Blood-spiller will now heal to full when respawning.
Inner Sanctum
Azagath's Poison Spike skill no longer incorrectly applies to the person who is the source of its spread.
Added visual effects to the festering poison effect to better explain that poison swelling within you is about to explode outward to allies.
Consume to Emptiness should now more efficiently and correctly consume blisters in all tiers.
There was a rare chance for Azagath to become stuck in drama in the first stage of his fight. This has been addressed.
There was an odd case where the reset for the final boss was breaking in an unexpected way. While this did not block the wing from being completed it did make things awkward. The reset now correctly sets the fight to the correct status post the defeat of the Aladi Sagush and Thahar.
There was an issue where the display for Summon Aspects was not appearing correctly on Azagath in the first stage of his fight. This has been addressed.
Legolas, despite being an amazing and masterful archer, cannot wield two bows.
Updated tooltips for Azagath's Shade's effects which unlock bonus skill attacks from Azagath Sea-shadow.
Updated the tooltip on the final tier of the Shred Hope effect to call out that movement is disabled.
Fixed a typo in a skill used by the Alad Thahar.
The skill effect Bound by Shadow from the Alad Sagush now correctly applies up to a 10% chance for your skills to consume Morale on use.
The skill effect Shred Hope from Gârash, the Emptiness now correctly applies up to a 100% chance for your skills to consume Morale on use.
FRENCH: The translation for "Chest of a Thardúth Lord" has been updated to "Coffre d'un seigneur Tharduth".
GERMAN: Updated translation of the "Abandon" button on Common housing to Verlassen instead of Abrechen.
We have exciting news to share! Two Falls is a finalist for the Social Impact Award at the PRIX NUMIX 2025, a category that recognizes projects making a positive impact on society and the environment.
We need your support to win this award! Public voting starts today and runs until Thursday, March 26, at 5 PM (EDT). Head over tothis link to vote for Two Falls and make your voice heard.
We’re counting on you to rally your friends and help Two Falls win the Social Impact Award! The winners will be announced at the PRIX NUMIX 2025 Gala on May 29 at Club Soda. Thank you for your support, and good luck to all the finalists!
We were absolutely amazed by this community’s creativity in the last challenge, where you built your own treehouses! Now, we’re back with another fun challenge—this time, we want to see the most breathtaking natural spots in Squirreled Away! 🐿️✨
📷 Capture The Squirrel 📷 Explore the demo and find the most beautiful location you can. Frame the perfect shot, capture the moment, and share it with the world for a chance to win a key to the full game! In total, we are giving away keys to two community members! 🎉
How to Enter: 1️⃣ Discover a stunning spot in the game. 2️⃣ Take a gorgeous screenshot. 3️⃣ Share it on your social media and tag us (@squirreledgame on most socials).
You have until March 21st to participate and we will announce the winners sometime soon afterwards.
- Cannot open inventory in death mountain when opening chest. - Sun room wait time reduced if speedrunning - Player can not open inventory in dialogue. - Can't open inventory in Dunkey's boat minigame - Added japanese missing letters in name input sceren. - unbreakable note resistance upped from 20 notes to 50. - interaction with lost spirit in hidden room fixed. - more custom mushroom fixes.
Before we tune our radios back to our regularly scheduled programming, I wanted to use this opportunity to clear up a few questions that came up during Next Fest! A lot of you have been curious about the demo & game and I figured it’d make sense to have all the answers in one place. So, here goes nothing:
How long will the demo be available? Right now, the demo’s here to stay. That might still change, depending on how much the game will evolve as I keep working on it. But for now, you can enjoy the crisp night air of Ashwood Creek for as long as you want.
Will it be coming to consoles? Development-wise, my full focus is on the PC release at the moment. If the launch goes well and there’s enough demand, I’d love to bring Radiolight to as many platforms as possible!
What languages will the game be available in? We’re proud to announce that, due to popular demand, Radiolight will include Spanish localisation at launch! That means that the game will be available in 6 languages, with original audio in English, and full interface localisation and subtitles in Czech, French, German, Simplified Chinese & Spanish.
Will it have controller support? Yes! I’ll work hard to have full controller support at launch for Xbox, PlayStation and other controllers.
So does that mean Steam Deck support at launch?! While the demo is already playable on Steam Deck if you tweak your control scheme a little, I will do my utmost best to have Steam Deck Verification at launch! However, even if we don’t have the highly coveted badge, I’ll test it and report how it runs before launch. What about the music? Is it DMCA-free? Radiolight’s score is a mix of licensed music and original tracks by Matheo Ramone, a talented young composer who uses synthesizers to bring the 80s mystery vibe to life. So far, I’ve only run into copyright issues with a couple of ambient tracks, but I'll look into how to fix that!
How scary will the final game be? Radiolight leans towards psychological horror, a thrilling experience with grim undertones, though there might be a few surprises. The goal is to create an unsettling atmosphere that sticks with you. So the answer is: just a little, but enough to feel fully immersed in the dark woods of Ashwood Creek.
What’s the current focus of development? Right now, I'm focusing on the events of the full game, including writing dialog and building out the final areas of the game. I’ve been reading your feedback and I'm working on tightening the environments and detailing them with more objects to find, along with other tweaks and improvements. I'm sure this will help me bring you the best version of Radiolight!
That's it for now! If you have any more questions, feel free to ask them in the comments below.
Time for me to head back to Ashwood Creek, Krystof
Spring is a wonderful time for the planet to blossom and ecosystems to thrive!
Take part in rejuvenating the world and grab your copy of Preserve during the Steam Spring Sale, starting today, March 13, at 10 AM Pacific / 7 PM CET!
Enjoy a 20% discount on Preserve - don’t miss out!
The Spring Sale ends next Thursday, March 20.
Happy nature engineering, and may the sunny days ahead bring you inspiration!