SERAPH : In the Darkness - SERAPH : In the Darkness
Dear Players,
To provide a better gaming experience, we will be conducting server maintenance on March 13 at 11:00 AM (UTC+8).
Expected Duration: Approximately 3 hours
Impact: You will be unable to log into the game during the maintenance period.
Maintenance Details:
Fixed: Issue where the password input box did not appear when auto-clearing dungeons with the security lock enabled, but a security lock warning was still shown.
Fixed: Missing Burning Map treasure chests.
Fixed: Error when closing the Burning Map synthesis interface using the ESC key.
Can you believe it's been one week since we launched KITS into the big bad world?! We want to thank every single one of our players who have invested their time and energy into supporting our game and our little studio. There has been so much feedback, reviews and strategies in circulation since we hit the launch button here on Steam and we want to express our gratitude to each and every one of you.
We've released several patches and a hotfix over the past 7 days to address your most pressing concerns. Our goal now is to shift from crisis response—focusing on crashes and softlocks—toward improving quality of life and fixing those lingering, annoying bugs.
We also want to update you on a few key factors related to how and when we intend to patch.
Ideally we'll be able to push patches each week until we hit a point of stability and balance. We'll be aiming for a mid week deployment for these patches so that we can build, test, push and respond to feedback and issues, while also taking much needed downtime over the weekends. Here's some other keypoints:
A weekly patch allows our team to plan more effectively.
It creates a defined window for our players to expect an update
It allows meaningful time for Quality to asses the changes and flag peripheral issues
Gives players an opportunity to provide feedback on gameplay changes
For now this is the plan, although, in the world for software development, especially in games, this is open to change as we navigate the issues we're facing, and those yet to present themselves.
With that in mind here's the list of the QoL and Bug Fixes we have in patch 1.0.4.
QUALITY OF LIFE IMPROVEMENTS
massive improvements to Deck Draft when using more specialized starting archetypes
enemies now take account of outcome of poison/bleeding attacks when selecting targets
enemies no longer sometimes turn to face the wall at the end of movement
BUG FIXES
added missing proper upgrade for Mystic Push
fixed rare softlock in the "The Past Catches Up" sidequest
added missing animation/fixed Preparation
removed non-working "Enable Hotkeys" option from Options Screen
fixed occasional softlock when trapped enemies turn to face targets
fixed negative damage values dealing damage
fixed softlock on Trader Screen when the player has close to the maximum number of cards in their deck
corrections to some sword weapon pivot points and hold angles
prevented Eleven-related side quests appearing on a specific story branch
fixed leaderboards being capped at 10 entries
fixed the description values on Finessed Halberd+
That's all for now folks, but if you have any further queries or need some technical support, I recommend reaching out to the help desk directly to get a fast and thorough response. It's also more convenience to share save files and crash logs with us there. Hit the link below to create ticket.
Your save folder is here: C:\Users\YOURUSERNAME\AppData\LocalLow\Raw Fury\Knights in Tight Spaces
1、Added "Morning Sex" scenes for Feiyan and Xuanshuang, plus "Night Sex" for Xuanshuang 2、Added extensive stockings and tattoos 3、New Love-making Mode settings: a. AutoLook: Female characters will occasionally look at the camera when enabled b. SaveClothes: Retains currently worn clothing (excluding tattoos) when activated c. CheckObs: Automatically hides wall-type obstructions in front of the camera
Sugardew Island - Your cozy farm shop - roka_robert
Hey everyone!
It’s been only five days since Sugardew Island launched on March 7, and we’ve already been hard at work making improvements. We are closely listening to your feedback and implementing changes step by step – thank you for your patience and support!
First things first: Keybinding is in progress! 🎮 Many of you have asked for it – we are actively working on it and hope to have it ready soon.
✨ Key Improvements & Fixes
✅ Achievements from the demo are now automatically unlocked when loading your save in the full version.🏆 Fixed a bug that prevented the last Steam achievement from being obtained.🛒 Shop balancing update – We’ve made several adjustments to improve the overall experience.💎 Dewdrop bonus after selling items – You now receive a bonus when leaving the shop, based on your shopkeeping level.⚡ Energy warning improved – It now appears earlier but is no longer persistent.🎵 Many new and adjusted sounds for better atmosphere.📌 Fixed a UI issue in the shop that could occur when entering with low energy before seeing Tomte’s introduction.🎮 More controller support – Long sales lists on the stats screen can now be scrolled using a controller.💬 Speech bubble system fully reworked – They now behave as intended.🌧️ Rain and other visual effects improved.📝 Fixed missing text & translation errors.🔄 Fixed various bugs that could cause softlocks in cutscenes or character interactions.🐾 Fixed an issue where animal companions were displayed as incorrect pets.💰 Fixed a bug that allowed purchases at the workbench without having enough dewdrops.
Your feedback matters to us! 💛
We know that many players still have additional requests for improvements, and we hear you! This update is just the beginning – we will continue implementing your feedback.
One of the most requested features is Keybinding, and we’re working hard to bring it to the game as soon as possible. Please bear with us – it’s coming soon!
If you’re enjoying the update and having fun with Sugardew Island, it would mean a lot to us if you could leave a review on Steam. Your feedback not only helps us but also assists other players who are considering the game.
💬 Let us know what you think! And if you encounter any bugs, please report them – we’ll make sure to fix them.
Thank you for your support & enjoy your time on Sugardew Island! 🌿✨
We've updated the translations for build version 0.7.25599
Because the text files are outside of the packaged game this means the build version number hasn't been updated from the last patch.
Steam should auto-update, but if you're running the game in any language other than English and you're still seeing non-translated text, try validating your files to nudge Steam into downloading them.
New content: 1. Add a new facility [broadcasting room] 2. A new H mode [Happy Work Mode] has been added, in which time still flows. Currently, it is only available for playing in the broadcasting room. In this mode, there will be a scene of broadcasting while popping, which is very interesting. Please be sure to try it out. 3. Add Juice CV Chinese sound (including H) to the broadcasting room. 4. Add two new personalities: Happy Work and Field Operations. 5. Added the first plot of Luna Bug fixes: 1. Fixed some known bugs. Because many players have complained about insufficient guidance, we will focus on adding guidance content in the next few days.