Marvel Rivals - Marvel Rivals
Greetings, Rivals!

We're thrilled to announce that the upcoming patch drops on March 13, 2025, at 09: 00: 00 (UTC+0)! As usual, this update will be applied without server downtime—so you can dive right back into your epic battles as soon as the update is live!

Here's a look at what's coming in this patch:

All-New Twitch Drops

Get ready! Starting March 14 at 02 AM UTC, Twitch Drops return with exclusive rewards! Watch your favorite streamers and unlock the Adam Warlock - Will of Galacta Spray, Nameplate, and Costume!



Optimizations

1.We've added a "Raw Input" option for the Mouse under Settings - Keyboard.

Fixes

All Platforms

General

1. Fixed an issue where player names were incorrectly displayed in the Competitive voice chat overlay when "Hide Own Name" was enabled.
2. Resolved a problem where frame rate affected sensitivity, leading to unusual behavior.
3. Fixed an issue where messages containing quotation marks sometimes might fail to send.

Maps and Modes

1. Fixed several terrain issues that could cause characters to become stuck or clip into strange areas.

Heroes

1. Loki's Deathly Illusions: Resolved an issue where Loki's Ultimate Ability transformation could sometimes cause incorrect camera angles during Past Lives replays. The God of Mischief can now enjoy his dramatic exits without a hitch!
2. The Thing's Battlefield Blues: Fixed a discrepancy in the speed of the Embattled Leap across different player views under poor network conditions. No more inconsistencies—Ben Grimm is back to leaping at normal speed!
3. Venom's Aerial Anomaly: Addressed a bug where Venom could occasionally get stuck in mid-air after using his Ultimate Ability under poor network conditions. Now, he'll burrow underground with style instead of hanging around like a confused symbiote!
4. Peni Parker's Perdu Predicament: Fixed an issue where Peni's Arachno-Mines would become invisible when brushing over Cyber-Webs but landing outside of them. Now, her traps beyond webs remain visible, ensuring enemies are aware of the sticky situation!
5. Peni's Spiders Sneaky Escape: Resolved an issue where the self-destructing Spider-Drones from Peni Parker's Bionic Spider-Nest would penetrate the floor to seek out foes when webs were present above and below. Now, these little guys know their place—no more sneaky escapes!
6. Spit vs Sea: Fixed a rare issue where if Namor unleashed his Ultimate Ability while still in the air after being spat out from Jeff the Land Shark's Ultimate Ability, there was a small chance that it would do no damage.
7. Bucky's Reload Rumble: Resolved a bug where the Winter Soldier's Tainted Voltage automatic reload could fail to trigger after firing and immediately using his Trooper's Fist ability. Bucky's firepower is now as relentless as his mission for justice!
8. Hand Hook Confusion: Fixed an issue where if the Winter Soldier used Bionic Hook during the slow-motion match over moment, it could cause abnormal arm model display in the next round. Now, Bucky's got his look—and his lethal arm—back on point!
9. Wolverine's Claw Coordination: Resolved a rare discrepancy between his animation and effects when Wolverine executed the dive of his Ultimate Ability from the highest point. Now, when Logan strikes, it's as precise and impactful as his adamantium claws!

Stay tuned for even more thrilling content on the horizon—keep your eyes peeled for our official announcements!
Satisfactory - css_uzu
Hi Pioneers!

Hello again everyone, Here is another patch for Experimental, today we have a much bigger change that improves our Foliage, Lightweight, Recipe and Schematics systems to overcome multiple networking bottlenecks that we’ve had in the past

While playing in Multiplayer and Dedicated Servers, you could end up in situations where after removing large amounts of foliage, foliage might stop replicating completely, resulting in foliage being non-interactable or not properly disappearing, the same could happen to buildables like Foundations and Walls among others after building many of them.

We’ve made improvements that should result in less strain on Unreal Engine’s replication system leading to an improved multiplayer experience, they should also alleviate the “Reliable Buffer Overflow” issues on joining a session, as well as addressing additional side issues like interacting with the Advanced Game Settings menu during multiplayer kicking you out of a session

With this, there should be a significant improvement in how fast foliage and buildables are loaded, compared to joining a save and seeing buildables and foliage pop in and out of existence or have them be uninteractable

Since changes in Experimental might have some unexpected side effects, please BACKUP YOUR SAVES before trying it out

You can find your saves in:
%LocalAppData%/FactoryGame/Saved/SaveGames/
There should be a folder with a lot of numbers, that is your Steam/Epic ID and that folder will contain your saves, you can copy this folder somewhere else

If you would like to know more about this change and the previous changes added to experimental you should watch our video on them by our community manager Mikael
https://youtu.be/Z3UtGdftZbc

If you would like to quickly access the Experimental version, first BACKUP YOUR SAVES and then:

For Steam:
Then right click the Game on Steam > Properties > Betas > Beta Participation > Select Experimental

For Epic:
Look in your game library for “Satisfactory Experimental” from there you can install it

And don’t forget to BACKUP YOUR SAVES before you start playing

We’re very curious to hear about your experience with this latest patch so please let us know over at our QA Site if you encounter any new issues https://questions.satisfactorygame.com/ We appreciate all of your feedback

And remember, If the Experimental release turns out to be too unstable for you, you can always switch back to the default version of the game and restore your save game and continue enjoying Satisfactory as usual

See you all again soon <3


OPTIMIZATION
  • Bulk data replication
    • Improves the Foliage, Lightweight, Recipe and Schematic systems in Multiplayer and Dedicated Servers
DEDICATED SERVER
  • Bulk data replication
    • This change requires you to open your current TCP Port (7777 by default) on top of the already open UDP port, you also need to port forward the same port as the game port (7777 UDP by default) +20000 TCP (27777 TCP by default)
    • Please note that the game port values should not be set to a value larger than 45535 since we do not have good enough error handling for this at the moment but will be addresed in the future as we are still fleshing the port selection aspect out

Mar 11
Teddys Volcanic Voyage - cameronwells
The following changes have been made as of version 1.0.4:
  • Fixed tutorial restart. Prior to this patch, if the player selects to restart after completing the tutorial within the same instance you would have to do the tutorial over and over again. Now this won't happen.
  • Added Main Menu button for after the player dies in a run to connect the menus a little bit better.
  • Fixed an issue when dying to the flood during a mantling animation. Prior to this change the player would get frozen each time the player would either restart or press play from the main menu and would have to restart the game. This is now fixed.
Hope: A Sky Full of Ghosts - Azrael
One of the questions I get asked frequently is "Wil, how do you manage to have full-time job, to spend time with your wife and baby, to workout, to play games, to watching shows, and to make video games? Where the hell do you get the time?"

The answer is easy, my friend:



Jokes aside, juggling so many things is a real challenge but after doing it for so many years (without dying in the attempt), I thought that sharing what I do might be of help to someone else out there.

The first thing I want to say (in a disclaimer fashion) is that what I'm about to share is not a recipe for success. It is just a collection of tips and tricks I have been developing and tuning over the years that work for me, use them as a reference to find what works for you and make sure you adapt them over time as your life changes.

Are you still with me? Good! Now to the fun part.
Tip #1: It's all about consistency
Let’s start with what I consider the most fundamental part of it all: consistency. Without consistency you won’t get far.

I use a technique I call "one commit a day" and the goal is to make at least one code change every day, no matter how big or small it is, as long as it is something I can push to the remote repository. But this technique is not limited to code, I also apply it to drawing, planning, designing, writing, and pretty much everything else. The idea is to move forward with whatever goal you have in mind, even if it’s just the tiniest bit.

I've read about variations of this technique, specifically, one called the 2-minutes rule, but it doesn't matter what you call it, it's all about keeping your project relevant in your head, fighting procrastination and making it a habit. As the old adage says, one commit a day keeps regrets away.

But it goes even beyond that. Me and my friends meet remotely every Wednesday night and Sunday morning for about 2 hours to work on the game. Some days are super productive, some others not so much but we are there, consistently.
Tip #2: Discipline is key
Sometimes, even with the "one commit a day" rule, it's really hard to get things done. Motivation is great and it will push you through the initial phase of any project. The problem with motivation is that it is ephemeral. Once you start facing challenges and things start getting real, your brain goes: "Oh, hey! This shit is harder than I thought, so how about we just forget about it and find something easier and more rewarding?". That's because the brain loves dopamine and it will do everything in its power to keep us hooked to any source of instant gratification.

That's when I put my discipline hat and say: "Fuck off, brain! I have to do at least one commit" and more often than not, that commit turns into multiple commits and sometimes even into a full feature. It goes along with the 2-minutes rule, you just need the discipline to sit down and overcome that initial resistance, then things will start to flow.



Discipline is what keeps you going when motivation evaporates.
Tip #3: Be S.M.A.R.T.
Perhaps it is because of my background but I use standard practices from Software Engineering in my personal projects and it has yielded very good results. In a nutshell, this is what I do:
  1. Figure out what is the objective I want to achieve.
  2. Define a series of S.M.A.R.T. goals (no more than 10) that will help me achieve the objective and sort them by priority/importance.
  3. Take the first goal and create a sprint/iteration for it.
  4. Define (grossly) the tasks required to accomplish the S.M.A.R.T. goal (also known as planning in Agile methodologies).
  5. Work throughout the iteration and complete as many tasks as possible (aiming to 70%).
  6. Generate a build and share it (friends, reddit, etc) to get feedback. This feedback is SUPER valuable to improve.
  7. Based on the feedback, create new tasks and assign them to sprints according to how they match each goal (unless they are bug fixes, I assign those to the immediately following sprint)
  8. Take the next goal and jump back to step 4.
  9. Rinse and repeat until finished.
As you can see, the overall idea is to have a roadmap and understand where to put the efforts to maximize them. Remember, nothing is set in stone and you need to embrace and be prepared for change. I usually iterate over this planning often to adjust, reprioritize or simply discard stuff that doesn’t make sense anymore.
Tip #4: Optimize the idle time
When I was a kid, I learned to take advantage of the idle time to organize my thoughts and prepare for exams. For example, while my mom was cooking I'd sit with her in the kitchen to review my cheat-sheets or had her quiz me about the subject I was studying (yeah, and I'd prepare the quiz too :P).

Nowadays I still follow the same principle. While I'm waiting in line at the grocery store, while the kiddo is playing by himself after he took his bottle or while I’m in the bathroom doing #2, I see opportunities to organize ideas, make notes, catch up with that article or video I have in my to-do list or simply review and reshuffle the priorities of my current iteration. In my head, every minute counts.

The only thing I cannot do in these windows of time (20 minutes or less) is to code. It simply doesn't work for me. My brain cannot switch contexts fast enough and, by the time I understand what to do, the time is over. However, that doesn't mean I cannot use the idle times to improve my time programming.

Here's what I do. I take a task from the current iteration and start thinking about the problem, how to solve it and then I take notes (as detailed as possible). The magic happens later, when I sit down to code, check my notes and find a solution documented and ready to be implemented. I don't have to waste time thinking "what's the best way to solve this?" or make any decision. Just write the code. It's like hitting Cmd+P (or Ctrl+P if you use a PC) and watching the code getting printed.
Tip #5: Cut down on social media
Social media can take up a lot of your time without you realizing it and, as an adult, time is very very limited. The way I see it is, any time I spend on social media is time I'm not spending on my game or with my family.

So, I stopped using Instagram, reduced my time on Twitter and Reddit to no more than 15 minutes a day, and repurposed that time to work on the game, either coding or as optimized idle time. This has definitely improved my productivity.

It's still a huge dichotomy because I just want to disappear from social networks and use that time to work on my game, but who's gonna know my game even exists if I don't talk about it and promote it on social networks? Finding the right balance here is tricky but necessary.
Tip #6: Maintain a healthy work-life balance.
And I'm not only talking about work-work, side projects sometimes can become almost like second jobs and we shouldn't let ourselves get lost in them.

Whether it's "me time", hanging out with friends or spending quality time with my family; disconnecting from my projects and enjoying these moments is extremely important to make this whole thing sustainable, nurture the relationships with my loved ones (yes, those supporting me unconditionally through thick and thin) and even gain new perspectives by experiencing what others have created.

So I workout, play a game, watch shows with Andrea or just catch up with friends. I do something that is not my project but also makes me happy. I appreciate those little moments and the people around me.
Tip #7: Choose your battles wisely.
Last but not least, learn to prioritize.

If you ask Andrea, she will tell you I’m the type of person that wants to workout, share quality time with her and the kiddo, make a game, go on a date, watch shows, practice drumming, learn to play the guitar, learn to sing death metal and ALL AT THE SAME TIME. She always says to me: “You can’t do everything, choose your battles wisely” and that’s what I’ve been doing for the last few years. As I’ve already mentioned, time and energy are limited, so I prioritize my tasks very carefully. Based on the S.M.A.R.T. goals, I find out what is the most important thing at the moment (basically the one that contributes the most to the goal) and then focus my efforts on it.

There you have it, my 7 tips to management your time and project without dying in the attempt. What do you think about these tips? Do you have other tips that have improved your productivity? Let me know in the comments.
Green Revival - greenrevivalgame
Green Revival is here! And you can add it to your library and play!

Right now we only have the game available for Windows but we are working on the version for Mac as well, we will let you know as soon as we have news!

This is an incredible achievement for our team, we put so much time, effort and love into this project and we are very happy to see it finally done and working! Can't wait for you to try it and expierience it for yourselves! (And please do tell all your friends about it) :-)

Thank you for being here <3

The Stepfather Remake - mideasgamestudio
Hello, detectives! We've just released a new patch to fix some bugs and improve the overall experience.

  • Main Fix: The Hint Journal can now be opened correctly from the inventory when playing with a gamepad. No more excuses for getting stuck!
Other Minor Fixes:

  • Fixed some small bugs to improve game stability.
  • Minor UI adjustments for a smoother experience.
Thanks to everyone for your feedback and bug reports! We’re always listening and working to improve The Stepfather Remake. See you on the case!

Found any other issues? Let us know in the Steam forums! 👇
Tech Support Forum
SiliCorp Systems - MrWolfyer
Hey everyone,

Just wanted to let everyone know that the game now has a new name:
SiliCorp Systems
The change was made due to an upcoming (presumably) big project from a big company having the same name.

Please note that the game will remain the same, only the name has changed!

In other news, there is a new demo build to reflect the changes, featuring tweaks to the title screen sequence and some huge optimizations regarding the game's monitor lighting effects.

Also, there is a Discord server now! I'll be posting regular updates there.
Please feel free to join:
https://discord.gg/JpFg6FABRm


That is all for today, see you all in a few weeks!
Warframe - [DE] Juice
Hi Tenno!

The weather warms and the crew returns to the couch for Devstream #186 on March 28th at 2pm ET! With Techrot Encore having freshly launched (March 19th!!!) we’ll be discussing its first week of feedback, showcasing all of the TennoCon 2025 Digital Pack items, and more!

Tune in to earn an Orokin Catalyst and Forma Twitch Drop!

See you at https://twitch.tv/warframe on March 28th at 2 PM ET!

See you online!

** We’re having a [DE]ouble Feature live-streaming day!

Soulframe Devstream 6: 11am ET - 12pm ET
Warframe Devstream 186: 2pm ET - 3pm ET
Brigador Killers - dudeglove

Available on Itch.io right now is the next audiobook in the Brigador universe titled Brigador Killers: Pilgrim. Both Brad Buckmaster and Ryan Cooper return as writer and narrator respectively and this book takes place both before the events of our next game and is a direct sequel to the first book.

You can listen to the first part of the audiobook entirely for free on this Itch page. The free segment is about 3 hours and 50 minutes long, while the total runtime of the audiobook is just over 9 hours long. We don’t wish to spoil the details, other than to warn you up front that it contains graphic descriptions of bloody violence and dismemberment (like the last book).

If you choose to buy the audiobook now at its price of 9.99 USD, later down the line you will also be given a DLC upgrade key for both the audiobook and the soundtracks by Makeup And Vanity Set for Brigador Killers on Steam. The audiobook is delivered as a zip file and you will find the chapters as mp3s sitting in the media folder.

Though we have mentioned multiple times that a lot of music has already been made by Makeup And Vanity Set for Brigador Killers, we haven’t yet finalized what tracks are going to go into each album since the structure of the game has changed. When the soundtracks are ready, we will add them to the Itch page. You should note that when that happens we intend to increase the price to 14.99 USD. In other words, acquire it now at 5 USD cheaper than the intended price.

We’re uploading a chapter of the audiobook to YouTube as a kind of weekly serial for the next few weeks. Technically the very first one is a reupload but this one has the fancy cover art courtesy of Flyingdebris as well as the wallpaper engine effects courtesy of Hara. The next chapter will appear tomorrow with a new one every week.


UPDATE: The ebook version is sold separately. You will find it available as an epub & pdf on our merch store, and on Amazon. The audible version is still processing but should be available soon.

Lastly, here is the book cover in various formats for your desktop wallpaper or phone lockscreen needs:
Mar 11
DeTechtive 2112 - M11Burak
Now, as long as you don't get caught, you will be able to take down enemies with a single hit.
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