Mar 11
Love x Debut - NtkuLover


Game is now live!
Live the life of an idol manager!
Build your talent agency, train future stars and lead them to stardom in the music industry.

Conquer their hearts one idol at the time!
World Racing 2 - Champion Edition - Silent
  • A free World Racing 2 Champion Edition - Synetic Pack DLC is now available, bringing all the official Add-On cars and rims from Synetic back in a new CE style.
  • Multiple new Vinyls graciously provided by the community as part of the project Vinyls Forever have been added.
  • Performance issues caused by the car deformation have been fixed. [original, but worse in CE]
  • Collision detection against thin objects (like road barriers) has been improved. This should resolve issues where the car would "teleport" to the other side of the barrier whilst scraping against it. [original]
  • Fixed a crash when loading vinyls with long (at least 22 characters) names from the Autos directory. [original]
Seekers of Skyveil - yan
Changes marked with ⭐ were inspired by your feedback.
Changes marked with 🛠 are prototypes. These features are still in early development and may be buggy and/or missing key elements!

Patch Highlights
  • Server location selection is here! 🗺️
  • Solo and duo players now receive in-game performance buffs 💪
  • Ancient Veil received a few map updates to keep your matches spicy 🔥
  • Inventory management got a few QOL changes 🎒
  • Zuraya’s free from the bug hospital! 🐛
  • Our first Adventure Pass, Veil’s Dawn, begins Friday, March 14th 🎟️

First Major Content Update of Early Access
Hey Seekers! Our first major content update of Early Access is here, bringing about important changes that address solo and duo play, server location selection, in-game event updates, and more.

After our first week of Early Access, we took a step back to evaluate the current standing of the player experience. We’re excited that you’re passionate about wanting a better version of our game! We’ve been building Seekers with the intentions of being approachable for players while keeping the challenging and competitive charm of extraction. So far, we haven’t been able to satisfy that first part quite yet, but we’re eager and locked in on developing a game that feels fair, smooth, and exciting for both new players and veterans alike!

As a smaller studio, we often have to make difficult decisions on what to prioritize first with our available resources, but we’re moving fast with what we have and we’re committed to making Seekers a better game. ✨ There are a TON of items on our to-do list outside of everything in this new patch, and we plan to hit 'em all ASAP to give you the best player experience.

We’re iterating based on your conversations and are focused on getting through some quicker fixes and improvements out the door first–so expect to see some hotfixes and frequent patches in the next few weeks to keep things flowing. After a while, we’ll head back into our regularly scheduled programming, aka our previous 3-week patch cadence. Thanks for your patience, and we’ll keep ya posted with future changes to come! With that, here’s everything coming in our first major update of Early Access.

⭐Buffs for Solo and Duos 🛠
We’ve always prioritized designing Seekers as a game that revolves around team gameplay, but we’ve seen a lot of you taking on the challenge of entering a match solo or in teams of two. To continue supporting the gameplay experience for non-trio Seekers, we made some improvements and enhancements to our existing solo and duo buffs.

Veteran players may remember past iterations of our solo and duo XP buffs, but we wanted to further expand on this system by introducing in-game performance buffs to make solo/duo play more viable and dynamic for newer players. When queueing into a match as a solo/duo, you’ll receive permanent buffs that go into effect at the start of the match. 💪

#Discussions_QuoteBlock_Author
☝️ Solo players will take on Solitude’s Strength
  • 75% bonus XP when leveling up in-game
  • Wound damage reduced by 60%
  • Deal 25% extra damage to creatures
  • Perception increase by 45
  • Tenacity increase by 5%
  • Bush Concealment: After standing in a bush for three seconds, you’ll remain concealed for three seconds upon exiting. Taking damage or performing actions (excluding movement) will make you visible.
✌️Duos take on Kindred Bond, with both players receiving the following buff effects:
  • 25% bonus XP when leveling up in-game
  • Wound damage reduced by 30%
  • Deal 10% extra damage to creatures
  • Perception increase by 25
  • Bush Canary: After standing in a bush for three seconds, you’ll be able to place a Canary in the bush. You can only have one Canary from this buff active at a time.
Currently, these buffs are only available for players that head into a match solo or duo and do not go into effect if you are the last man standing in your trio. This is still an early prototype as we continue exploring ways to spice up the playing field to support different team dynamics. 🤺 Your feedback here is important and will help us balance these changes for incoming updates–so let us know what you think!


⭐You can now select your server location! 🛠
When you head over to your map select screen, you’ll notice that the toggle Global Matchmaking button has now been replaced by a new server select pop-up! 🌐 You can now select your preferred server location for better ping! This will hopefully squash the issue of loading into a match with high latency across the sea.

While our matchmaking initially prioritizes your server preferences and optimal ping, it may switch to finding the fastest queue for you after a lengthy wait time. If you begin experiencing extensive queue times with your selected server, you can turn Global Matchmaking on to get matched quicker at the risk of experiencing high ping.

(P.S. The screenshot below shows “North America 2,” which suggests a North America 1 server, but we actually cut our North America servers down to one location to improve queue times.)

⭐Ancient Veil and Storm’s Eye updates
As an extraction game, you should feel some sort of tension and thrill during your matches, and this should be especially felt as you advance from Blooming Grove to Ancient Veil and Storm’s Eye. We hear your feedback about our in-game events feeling too breezy and player encounters feeling sparse, which is starting to hinder the tension of our challenging maps.

Ancient Veil and Storm’s Eye are meant to give you that high-stakes feeling throughout the match, whether it's from events or when you hear an enemy team at a nearby camp. Our goal is to keep building up more of that nail-biting tension in our advanced maps, so we’re bringing a round of updates to in-game events and key distributions that’ll help amp up the action in your matches, keeping things challenging and spicy. 🔥

#Discussions_QuoteBlock_Author
Key Distribution
The number of available keys will now scale based on match size in Ancient Veil, meaning fewer teams = fewer keys. We made this adjustment to create more contention and a competitive edge to securing a key. So when you’re in a smaller match, the likelihood of you stumbling into opponent teams stays higher, and so does the thrill. 😈

In-Game Events
  • Auranite Meteor and Wishing Well Surge now require a minimum number of starting teams. We made this change to keep the rewards from these higher-value events actually feel rewarding with more chances of contention. 💫
  • ⭐Aura Storm now creates 2 damaging zones on both Blooming Grove and Storm’s Eye, while Ancient Veil varies between 3-6 damaging zones depending on the number of starting teams
  • Arc Tether Disruption is back! AKA the Tunnel Event, where surface extractors are replaced with underground tunnel extractors. The event puts one team extractor at the center of Tunnels and one solo extractor in the outer areas. Occurs interchangeably with the Aura Storm event to keep things punchy.
    • The team extractor at the center of the Tunnels now requires 3 keys, but a solo extractor also appears at various locations in the Tunnels.
  • Key locations have been adjusted to reduce overlap with regular elite creature packs during the Vault event. This should make planning the route for keys feel more strategic and meaningful 🧭
  • Reduced damage taken during overtime–can’t wait to see more last-minute extracts and nail-biting battles 👀
Chest Rarities
The chests with the lowest rarity in Ancient Veil have all been upgraded from Uncommon to Uncommon+ tier. There really wasn’t much reason to open Uncommon chests before, but if you’re jumping into Ancient Veil at the minimum CR threshold now, checking these chests out could land you with some sweet Rare gear! 💎✨
  • A few Uncommon+ chests have been added or moved to balance out loot distributions between regions
  • A few Uncommon+ chests have been upgraded to Rare
  • Visuals for Epic and Epic+ chests have been elevated to the next tier

Mini-map updates
We made a few tweaks to in-game notifications that aim at helping you understand the map at a deeper level. We’ve scaled back on the amount of information you actively get so that a) you aren’t receiving a boatload of information clutter and b) you begin to develop a proficiency in navigating and understanding the map. These tweaks should help guide your strategic choices next time you’re wandering around in game. 🗺️
#Discussions_QuoteBlock_Author
  • Changed some in-game notifications from global announcements to local and reduced the visibility range of enemy team creature interactions by 50% to help you focus more on what’s happening nearby
  • Disengaging from an enemy creature should now properly reset the enemy map icon to its default state 

Stash loadout UI
#Discussions_QuoteBlock_Author
  • ⭐The stash capacity requirement has been moved from loadouts to ready up and embark. You can now update your loadout and socket gems into items even when your stash is full.
  • ⭐Items that are equipped or in your active Seeker’s backpack/belt will no longer count toward your stash total
We also made a couple of QOL changes with the drag-and-drop inventory system when you’re messing around with your gear in both basecamp and in-game, so things should feel smoother now. 🎒
#Discussions_QuoteBlock_Author
  • Expanded areas of your inventory in-game where you can drop items freely. Previously, there used to be a few dead zones that wouldn’t register your item being properly dropped, but you should have a smoother experience with that interaction now! 
  • In the basecamp, removing items from your backpack required you to place it directly into your stash–but you can now ‘drop’ your items anywhere on your screen and it’ll land in your stash automatically! 🪄

Character and terrain interactions
We made a few minor changes to how your character interacts with the environment design, particularly with collision against walls and Lily’s Ice Pillar ability. This addresses a bug report that one of you submitted where her Ice Pillar began despawning but still blocked character movement. There are a few other reasons behind this change that I can’t tell you juuuust yet, but we’ll get to that in a future content update. 👀

⭐Seeker Corner - Updates and Tuning
Welcome to the Seeker update corner, where we’re discharging Zuraya from her bug ~purgatory era and making a few tuning changes to Gogumo, Strix, Rynn, and Lily. 

ZURAYA’S GETTING DISCHARGED FROM THE BUG HOSPITAL 🐛🏥
It’s finally time for Zuraya’s kit fixes! Thanks for all of the reports and eyes on her bugged abilities. Here’s the rundown of her refreshed kit:

#Discussions_QuoteBlock_Author
Palm Strike - [Q]
  • Fixed an issue where Palm Strike would not apply gameplay effects if you were moving while casting it
  • Increased Palm Strike effect range to match aiming indicator
Evade - [E]
  • Fixed an issue where sometimes Hurricane Kick (second cast of E) would not be granted
  • Fixed an issue where sometimes Hurricane Kick (second cast of E) would not dash

Gogumo
#Discussions_QuoteBlock_Author
Bog Party - Passive
  • Reduced healing from 5% to 2.5%. We felt that his ability to sustain himself during fights was too tanky with how easy it was to trigger his passive, so we scaled his healing back a bit to balance out his engagements
  • Passive now applies while ulting
Helpful Nudge - [RMB]
  • Increased the base damage of his punch from 150 to 200
  • Physical attack scaler increased from 10% to 20% 
Tongue Tie - [E]
  • Increased projectile speed, making Gogumo’s tongue travel faster towards your target
  • Increased pull speed, so your enemies will come flying to you faster 🪰
  • Increased Tongue Tie range, allowing you to grab targets from a further distance
Belly Barrage - [R]
  • Belly Barrage no longer slows by default

Strix
#Discussions_QuoteBlock_Author
Apex Predator - Passive
  • Decreased the duration of how long enemies would get damaged for during Hunter’s Mark from 5 to 2.5 seconds
Leaden String - [E]
  • Reduced the bonus damage of a precision shot on one of his E rank-ups from 225% to 175%

Rynn
#Discussions_QuoteBlock_Author
Annularity - [RMB]
  • Made some adjustments to timing animations of his RMB to help you smoothly chain it with your basic LMB attack
Pale Embrace - [Q]
  • Shield no longer decays over time, staying at full health while it’s still active. Having a decaying shield never really felt good, so we fixed this up 🛡️
  • Movement speed now lasts for 2 seconds instead of the full duration of the ability’s active time. It used to be 7.5 seconds, which was way longer than initially intended, and we found that it made for some insanely OP movement starts

Lily
#Discussions_QuoteBlock_Author
Freeze Ray - [RMB]
  • Fixed an issue where movement would cancel her RMB’s activation, so you won’t end up cancelling the ability anymore if you were pressing W when you first activated the ability

Tallis
#Discussions_QuoteBlock_Author
Clarity of Mind - [R]
  • Fixed an issue where movement would accidentally cancel his ult activation, similar to Lily’s RMB fix

UI/UX Updates
  • ⭐Updated copy in How-to screen to up to date, accurate game information
  • ⭐Updated the prompt text for the high CR creature in New Player Realm to indicate that it isn’t necessarily meant to be defeated
  • Updated the Resources Collected screen in match report to properly show the resources you actually collected in that match instead of all the resources of that type you currently have
  • Updated quite a few typos across multiple Seeker abilities and item descriptions–thanks for all you eagle-eyed bug hunters pointing these out!
  • Added a few missing pathways on the maps to make navigation clearer. There are still some hidden paths to find, so don’t worry!
  • Movement speed will now properly update on the Loadout screen. No more having to do math or load into a match to see how much you go zoom zoom ⚡
Bug Fixes
  • ⭐Keybinds will now persist through relaunching your client. No more having to reset your settings every time you log in! ⌨️
  • ⭐Fixed a bug where the Wishing Well would throw its rewards back into itself & occasionally eat more items than it needed
  • ⭐Fixed a bug where the Seeker Swiftness event caused Seekers to lose access to their abilities
    • Turns out there was a problem with how Seekers Swiftness event was interacting with other sources of cooldown reduction
  • Minions summoned by bosses have been reduced from 585-615 CR down to around 450 CR
    • We’re not sure how these little guys managed to get stronger, but they were a biiiit too tanky…
  • Fixed a bug where you would be pushed out of bounds if you stood on a bridge while it was being raised 
  • Fixed a bug where looting gear was sometimes causing it to lose stats, making the item worse when it was picked up
  • Fixed a bug with Seeker Mastery that would show 0000/0000 progress. You should now see your actual Seeker Mastery XP and the amount of XP needed to reach the next level when you hover over the progress bar!
Deceit 2 - Carlos
Deceit turns eight, and with it, a new era begins. Year 8, Season 1 marks a rebirth and an homage to our roots, wrapped in the intrigue of refined British espionage. Only those willing to embrace the shadows will uncover the truth. We have kept our greatest surprise towards the end of this update - go on, skip ahead. We’ll wait.

You’re back? Excellent. Let’s begin…



Season Pass Improvements

Season 1 delivers a world of calculated chaos and covert operations. Every element is designed with precision:

  • (Double-oh) Seven Rewards per Page: Each dossier unfolds like a classified file, culminating in a final Legendary reward worth the pursuit.
  • Quality Over Quantity: Rewards are streamlined from 90 to 70. Every unlock is essential—no wasted space, no dead weight, fewer T-shirts.

The mission remains balanced—the core season takes the same time to complete, but the Bonus Page now demands true dedication to unlock. Only the most committed agents will claim it.



Season Pass Rewards

Dive into Shadows and Secrets with a Season Pass designed for the most cunning operatives. Will you uncover every reward hidden in the darkness?

Upgrade with the Premium Bundle

Stay ahead of the game with the Premium Bundle:

  • Premium Pass – Unlock every classified reward this season.
  • 30,000 Season XP – Accelerate your rise through the ranks.
  • 4 Crypt Keys – Secure high-value assets from the Crypt.

The mission starts now.



Brand New Cosmetics



Equip yourself with a curated arsenal, designed for the discerning operative:

Precision Ink – Sanity Serum
For when the line between clarity and madness blurs.

Quick ‘n’ Clean – Pistol
A sleek, reliable weapon designed for swift, precise action.

Quartermaster – Beck
A trusted ally, fully equipped to support any mission with unmatched expertise.

Classic Covert – Hans
Understated elegance endures, even in the dark.

Shaken or Stirred? – Emote
A measured nod to the classics—a gesture of cool detachment.

Going Dark – Heat Goggles
When vanishing is the only strategy.

Shadow Operative – Rachel
A whisper in the gloom.

Fist of Deception – Knuckle Duster
When subtlety meets necessity.

Brains and Brawn – Experiment
Where intellect meets unrelenting power.

SEASON PASS EXCLUSIVES:

Quiet Strike – Pistol
For those who know discretion is key.

Agent Noir – Hans
A familiar face, touched with mystery.

Operation Whiteout – Rachel
Composure under pressure.

Mission Failed – Experiment
Proof that even the best-laid plans can fail.

Arcane


Visit the Arcane Store and uncover two new relics of the unseen:

The Werewolf

The Camera

Cloaked in deep purples and eerie energy, these items exude a presence beyond the ordinary.

Claimable only with Gems.



A Birthday Tribute


Step into the darkness and emerge transformed. The Blood Bath Skin, a deadly evolution of the original Deceit 2 Awaken skin for the Experiment, is here to make its mark.

This skin vanishes from the store on April 3rd. Secure it before it’s lost to the Ritual.



A New Chapter in Your Training: Profile & Levels Overhaul
Subjects,

Your dossiers have been updated. The Game Master has been watching, and now it’s time to prove your worth. Your profile now reflects your skill, cunning, and victories.

Your Profile: A Record of Deception

Team victories take centre stage—no more redundant team levels. You don’t choose your allies, but you do decide how well you outplay them.

COMING SOON
Character Progression: A Reward for Mastery

Unlock exclusive rewards at key levels, including Emblems and Victory Poses, to showcase your progression and dedication.

Here's a preview of what you can expect to unlock as you level up:

  • Level 5 – Common Crypt Key
  • Level 10 – Agent Face Sticker
  • Level 15 – Uncommon Crypt Key
  • Level 25 – NEW Emblem
  • Level 35 – Rare Crypt Key
  • Level 50 – Character Specific Emote
  • Level 75 – Legendary Crypt Key
  • Level 100 – NEW Upgraded Victory Pose

LEGACY MODE: THE ORIGINAL GAME REBORN

Our final announcement this week… The past awakens.

Legacy Mode revives the heart-pounding action of Deceit 1 within Deceit 2’s chilling world of deduction. The best of both—terror, tension, and deception—coming soon to PC and console.

Fast action. Sharp deduction. One ultimate Deceit experience.

Sign up on Discord to be among the first to play in our upcoming pre-release test—coming very soon.


The past whispers. Will you answer?



Year 8 Season 1: Shadows and Secrets merges elegance with subterfuge—a tribute to our British heritage and the cold, calculated artistry of the Game Master. Every decision is deliberate, every action judged.

And as for the past? Well, some secrets refuse to stay buried.

Good luck, Double-oh—uh, Agent… Stand by for further intel.



Improvements
  • Updated the sounds of Blood Altars pre-activation.
  • Updated animation on the left hand while sprinting.
  • Improved punching feedback.
  • Spectators now hear Terror's heartbeat from the perspective of the Viewed player.
  • Improved sounds and visuals of Inspection Machine.
  • Added “build up” sound to pre-activated Weak Point.
  • Improved animation of holding Pick Up and Place Items.
  • Improved visuals of Microscope Task.
  • Players are now able to see their wins per role and per team in the Profile Tab.
  • Deceit now supports DLSS 4
  • Soul guides effect has been updated.
  • Improved lighting during Game Starting sequence.
  • Added an implant glow when activating a Weak Point.

Balance Changes
  • Motion Sensors now activate as soon as the Terror interacts with a Weak Point.
  • Players now receive a notification and screen blur effect with below 50 sanity at night.
  • Chemist will now see outlines of players they have poisoned.
  • Decreased Weak Point activation delay 5s=>3s.
  • Jack in the Box now breaks Ball & Chain.
  • Menace now hears other player’s heartbeats across the map.


Fixes
  • [FIXED] Invisible wall in Millhaven would stop bullets.
  • [FIXED] Vampire skillcheck is not giving players a “head start”.
  • [FIXED] Various map exploits.
  • [FIXED] Currency objects are not rotatable in the Menu.
  • [FIXED] Being able to switch tabs while crypt is active.
  • [FIXED] Female Medium does not have spirits in the Learn Tab.
  • [FIXED] Phantom ghost particles in Learn Tab are grey.
  • [FIXED] Occasionally, players get stuck in objects after execution grab.
  • [FIXED] Occasionally, player status portraits get stuck on the screen of alive player.
  • [FIXED] Occasionally, the number of votes in player status portraits would incorrectly show “Instabanish Active”.
  • [FIXED] Interaction issues with Cell Door and Tiger Cage.
  • [FIXED] Issue where some players would have increased input lag
  • [FIXED] Crash when changing 3D resolution setting
  • [FIXED] Frame limit not matching with the settings
  • Translations have been updated.
Rise and Fall - davewhiffen
FIXES:
-Goalie aims ball at allies at opposed to constantly spamming trying to score back and forth
-Goalie Settings carry over on returning home from a match

-Fixed a bug where once a player had over 24 hours of play, the Stats page would be missing the digit from the 'day'.

-Fixed instances where player's feet would stop moving if they were hit by another player and reacting with a 'hurt' animation.

-Fixed text in Overtime to correctly display an infinity symbol for time.
//Overtime continues until a goal is scored

-Fix for 4v4 Goalies in Large Map not working correctly.
//Their navmesh was missing references, needed re-baking
Deep Dark Wrath - CraftedC
Heyyo, adventurers! Just a quick change in the Steam Cloud settings to make sure that Steam Deck users can get their Cloud Save! There is no downloads needed with this as far as I know.

[EDIT: 2025-03-12]

Using Steam Deck's Proton, the files of Deep Dark Wrath are in:
.local/share/Steam/steamapps/compatdata/2891520/pfx/drive_c/users/steamuser/AppData/Roaming/CraftedCircuitry
The backup files from the Save Journal are saved here:
.local/share/Steam/steamapps/compatdata/2891520/pfx/drive_c/users/steamuser/Downloads

I had no real clue of how Steam Deck/Linux works and had no previous plans on supporting them. I did kinda hope at least the Downloads folder used the actual Linux Downloads folder instead of a compatibility with Proton.

Once I release v3.0, I may look into proper Linux + SteamOS support!
Calyx - Studio568
Greetings Calyx players!

We’re delighted to say that more than 35,000 of you have now added the Calyx Demo to your library, since we first launched it for Steam’s RTS Fest on January 20th.

Thanks for all your detailed suggestions and feedback. We spent time reading and digesting your contributions, and combining them with our own.

It’s now time to give you a quick update on what we’re planning next.

It’s our intention to share a bigger slice of the game with you, and we’re aiming for around the middle of 2025 for the demo update.



Here’s some of the stuff we’re working on…
  • Updated targeting system for player units
  • New types of Calyx plant
  • New units (including plant units that make defenses far more important)
  • A new resource
  • A new mining system based on harvesters (no more trying to place mines to clear up every last scrap of ore)
  • Existing modules and buildings in the world - connect to these for boosts
  • More maps
  • Lots of QOL features including more options and keyboard shortcuts
  • Many smaller improvements

We hope that gives you a good idea of where Calyx is going next.

We’d like to say a huge thanks to everyone who’s played, reviewed and wishlisted so far. We’re stoked so many of you see potential in the project!

Stay tuned for another update soon.

Cheers!

John, Mark and Phil ːsteamhappyː
Sledders - RedDuelist
No more Early Access. Full release.

🛷 What’s coming?
✅ Official Polaris, Lynx, and Ski-Doo sleds
✅ Crossplay between all platforms
✅ New updates & content

And this is just the start. Now that the base game is fully built, we’re shifting to new gameplay updates, more sleds, and fresh content.

📌 Wishlist now so you don’t miss it!
Xbox: Xbox Series X|S
PlayStation: PlayStation 5

See you in the mountains! 🏔️
Fata Deum - The God Sim - sloth
Since October we`ve been working hard and are proud to present our progress.

Here is a quick summary:
  • Game Setup + Meta Progession
  • Intro Cutscene + Fate Challenges
  • Voice Over
  • Quests & Rewards
  • Improved Village Buildings
  • Animation Varience
  • Advanced Demolition System
  • Wonder Load Status Icon
  • Mortal Motivation
  • Steam Rewards

New Game Setup Menu & Meta Progression

When starting a new game, you now have the opportunity to specify your game setup.

On which island do you want to play?
Which enemy gods do you want to go up against?
How difficult should it be and what should your start progress look like?

Specials: If you want to go crazy, choose a special game setup.

Normal mortals do not fly high enough when you hit them? Smash them into space with our “Lunar Gravity”.

You want to start a zombie apocalypse? Go for it with the “Night of the living dead” special.

Or do you want to have an advanced start with a lot of villages or fully build cities? Then start with the “Advanced Villages” or “Cities” special.

But not all options are available from the beginning and you need to unlock these due to several challenges!




Intro Cutscene & Fate Challenges

Each Free Play will start with a great intro cutscene introducing your creators: The Fates.

They will not only guide you and tell you more about the world. From time to time they will reach out and will give you the opportunity to choose between 3 challenges.

So you can choose your fate!







Once a challenge is fulfilled the corresponding Fate blesses you and increases your already growing powers!


Voice Over

Yes, that’s right! The intro cutscene and the Imp (the whole tutorial!) are talking!


Quests and Rewards

All of our islands are now filled with exploration spots. Fly around the island and visit them. In some cases you find interesting quests, in others you will earn a reward for exploring.






Improved Buildings

We enhanced our village building assets to give a better look. Here are beauty shots from three of them.

School:


Temple:


Barrack:


And these are just a few out of 11 village buildings we have improved.


Animation Variation

Along with the improved building assets, buildings are now bustling and there are a variety of animations. For example, you can now see people drinking, trading, dancing, or sleeping at the tavern. Take a closer look at each building and you will see many different things going on!




Advanced Demolition System

With our newly added decal and the deformation, the meteor strike looks even more devastating. Each building can be deformed in a very realistic and/or funny way!

This can also be done with the Godly Fist!





Afterwards the mortals rush to the building and try to repair it.




Wonder Load Icon

Often it was not obvious how powerful your wonder was when you held the mouse for longer. This has now changed with our wonder load icon. You are now able to see exactly which wonder level you execute the longer you hold it.




Mortal Motivation

Are your mortals lazy or do they lack motivation? Spread fear, punish one mortal and others will be motivated as they fear to be punished, too! So it is even better now to be evil!




Steam Rewards

Earn steam rewards by playing Fata Deum. Collect up to 8 trading cards, craft badges, earn background images for your steam account, or unlock emoticons to chat with other gods. Here is a small sample of what you will be able to earn.



Next Steps

We have now stopped developing any new features and focus on polishing and bug fixing to provide you a smooth experience from day one!
Mar 11
Skyward Steps Together Playtest - info
Patch v0.3
...