[Notes] *If you already have the <ER Pass: Academy >, you will be refunded for the amount of Paid NP you used to purchase it. *Duplicate items besides the <ER Pass> will not be refunded. *Stay tuned for our upcoming post that will include the contents of the Season Pack! Season Pack contents are subject to change. Season Pack items will be sent to your in-game mailbox upon release and may be resold in other ways in the future. *You can purchase the Season Pack at any time during the Season.
We’re thrilled to announce that Urban Jungle will officially launch on March 21st!
Get ready to transform small, dreary spaces into lush, plant-filled havens and follow a heartfelt journey of personal growth. 💚
In our cozy life-simulation game, you’ll decorate various environments with beautiful greenery, helping the protagonist fulfill her dream of creating the perfect green haven. As she moves through different stages of life, you’ll witness her story unfold, making each space feel like home.
Mark your calendars and add Urban Jungle to your wishlist now so you don’t miss the release! 📅
Get ready to relax, decorate, and bring nature to life – Urban Jungle launches on March 21st! 🌿🏡
As we mentioned in our recently published Roadmap, we originally planned to release this content as a paid DLC. But thanks to you, we reached 100k copies sold and we’ve decided to make it completely FREE for all players!
What’s coming in the next few weeks? 🔜 Organic waste will be introduced as the 6th waste type! 🔜 Compost & Liquid Fertilizer Machines will be added to your recycling setup. 🔜 Three types of liquid fertilizers + compost production! 🔜 New Biogas task unlocking the Biogas License! 🔜 New filling panel & a brand-new truck for the Biogas Plant!
This update will roll out in the coming weeks, so stay tuned! We can’t wait for you to try out these new features—let us know what you think when it drops!
♻️💬 Share your thoughts and get ready for some serious upgrades! 💚
I updated the demo once again, fixing and improving upon many things, mostly based on player feedback I received at the recent next fest! Also added some more content in lacking areas, and rebalanced some things.
- Enemies did not disappear correctly after death - Walk diagonally after escaping the hovering state - Diamonds are accumulated extra per game - Accessories can be added after reaching the upper limit - Node selling prices are displayed incorrectly
**[Items]** - **Valve Ring**: Added a 3-second cooldown to prevent performance issues. - **Steam Ring**: Added a 3-second cooldown to prevent performance issues. - **Gravity Anklet**: Added a new function that grants immunity to vertical knockback. - **R's Goblet**: Added a new feature that now allows players to be immune to freezing effects.
**[Encyclopedia]** - Added **"Information Terminal"** to the Encyclopedia, allowing players to view **25 new interactive objects, 12 status effects, and 7 tips**. - The lobby interface now includes a **Decoder button, room number display, and invitation button tooltip**. - Added Japanese **Loading UI**, which automatically switches between Chinese and Japanese based on the language setting.
**[Settings]** - Alice's **transformation potion skill** now supports custom key bindings. - Interactive actions now support custom key bindings. - Added **three new customizable keys** in the settings menu (Ping, QuickSelect01, QuickSelect02).
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### **Gameplay and Balance Adjustments**
**[Maps]** - **Respawner location updated**: It is now positioned to the right of the trader. - Adjusted certain environmental objects (e.g., **Boss Altars and lighting objects**) to improve positioning and prevent player obstruction.
**[Enemies]** - **Shogun**: - Now **auto-rotates towards the target** before the second slash, making attacks more challenging. - Adjusted slash direction restriction from **45° to 15°**, creating a more natural attack motion. - **Crystal Giant**: - Updated attack effects: **Projectile attacks now leave an ice trail**, causing sustained damage and slow effects (damage reduced from **50% to 30%**). - Added attack telegraphs to improve clarity.
**[Stat and Effect Adjustments]** - Fixed an issue where **locked gacha items** could appear in random item queries. - Adjusted **some skill animations, sound effects, and values** to ensure smoother attack flow and more appropriate visual effects. - **NPCs now correctly die when their HP reaches 0**, and fixed an issue where players might enter the game without UI or input functionality.
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### **Visual and Audio Enhancements**
**[Animations and Effects]** - Added or adjusted animations for **rotating, crawling, and turning** for multiple characters. - **New visual indicators** for springboard direction and various attack telegraphs to help players better time and position their abilities. - Improved **Boss and special ability effects**, including updated Boss Altar lighting and reworked **freezing, poison, and lingering ice** visual effects.
**[Sound Updates]** - Added new sound effects for **item pickups, talent upgrades, and Alice's aiming mechanics** (overheating, cooldown, ammo depletion, and reload). - Adjusted **Awakening** effect sound timing and improved **teammate readiness sounds in the lobby**, enhancing the overall game atmosphere.
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### **Bug Fixes and Other Optimizations**
- Fixed various **UI and connectivity sync issues**, including settings menus, mini-maps, lobby searches, and room joining. - Resolved display errors for certain **character and item effects**. - Adjusted **damage calculations, skill triggers, and cooldown reductions**, improving **game stability and fairness**. - **Expanded the lobby search range** (if a match is not found within 30 seconds, it expands further). - Fixed **Steam authentication process** (now shows an error message and closes the game if authentication times out after 20 seconds). - Added a **"Vote when passing through a portal"** feature.
Rise of the Darklords – The Ultimate Challenge Awaits
What’s New?
20+ new units to strengthen your dungeon 40+ new pieces of equipment to forge new strategies 10+ new relics with unique effects 4+ new random encounters featuring shop-exclusive items The true final boss has been unleashed Fixes & Improvements
Fixed enemy wave changes when continuing a run Fixed unit stat reset bug when continuing Clarified some ally attack-triggered effect descriptions Fulfilled Heart now functions correctly Resolved multiple item targeting issues Balance Updates
Buffed bosses and enemies—wave 3 is now far deadlier The Journey So Far With this update, the game now features 400+ items in total, offering endless possibilities to build your dungeon and shape your strategy.
I’ve been away for three weeks preparing this update. Now, it’s time to put your skills to the test.