Factorio - Sanqui
Balancing

Bugfixes

Changes
  • Added extra info about the evaluation order and dependencies into the blueprint parametrisation UI.
  • Added hatch count info to platform hub, landing pad and rocket silo.
  • Added missing open/close GUI sounds and fixed incorrect open/close GUI sounds for various entities. https://forums.factorio.com/126967
  • Added missing walking sounds and fixed incorrect walking sounds for various decoratives.
  • Added speed values to the description of demolishers. https://forums.factorio.com/119588
  • Adjusted how walking and driving sounds attenuate with zoom level.
  • Changed the "Train stop names" checkbox in the blueprint ui to be always on by default.
  • Drag building produces one merge undo action per the whole drag, instead of the individual undo actions for every entity built.
  • Increased minimum sprite atlas size to 4096 even when sprite resolution is set to medium. https://forums.factorio.com/127086
  • Linked fluidbox connections will no longer show a fluid icon.
  • Moved biter egg handling to be required by promethium science pack instead of quantum processors because that's when they are really needed.
  • Multiplayer selection rectangles will only show the player name if the player's character is not visible on-screen.
  • Reduced how much you can zoom out in god controller.
  • Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. (https://forums.factorio.com/122185) This should help to prevent over filling of hubs while larger platforms are being built.

Graphics
  • Added destroyed graphics for crushers, and improved their graphics a little bit.
  • Added destroyed graphics for space platform thrusters.
  • Added icon for the technology effect of elevated rails.
  • Baked in shadows of decaying enemies to have them draw better when on transport belts, and also to save on VRAM. https://forums.factorio.com/116164
  • Fixed reflections on water being broken. https://forums.factorio.com/124269
  • Improved icons of cargo pod.
  • Removed unused spritesheets from the game data folder.
  • Tweaked some colours of recipes in biochambers so they're a bit easier to tell apart.
  • Updated space platform related icon like the hub, starter pack, icon for the surface and the tech icon.
  • Used the new virtual signal icon for research also for the research icon in the production graphs.

Minor Features
  • Added an ability to pin the selected resource patch directly from map view.
  • Added an option for Programmable speaker to use Cyclic sounds. https://forums.factorio.com/112852
  • Added an option to control the volume of Programmable speaker sounds via circuit network. https://forums.factorio.com/112852
  • Added an option to mute sound categories in sound settings. https://forums.factorio.com/126735
  • Added an option to stop playing sounds of Programmable speaker when input signal changes instead of waiting for the sounds to finish playing. https://forums.factorio.com/112852
  • Added drag-to-reorder to deconstruction planner filters.
  • Added drag-to-reorder to editor infinity filters.
  • Added drag-to-reorder to infinity chest filters.
  • Added drag-to-reorder to inserter, loader, and asteroid collector filters.
  • Added drag-to-reorder to module upgrade settings inside upgrade planner destination UI.
  • Added drag-to-reorder to pins.
  • Added drag-to-reorder to upgrade planner filters.
  • Added drag-to-reorder turret priorities.
  • Added fluid contents to the pumpjack tooltip. https://forums.factorio.com/117211
  • Added fluid temperatures to Factoriopedia ingredients and products where relevant. https://forums.factorio.com/119927
  • Decider combinator output constant can be changed.
  • Extended the virtual signals, and unified/changed graphics of some of the existing ones.
  • Furnaces can be connected to circuit network.
  • GUIs can now also be navigated with D-pad in controller input method.
  • Make drop item hotkey work the same way in GUI as it does in the game world.
  • Show a warning in blueprint and blueprint book tooltips if they are using a lot of RAM.
  • Show a warning in the blueprint library if it's using a lot of RAM.

Modding
  • Added AssemblingMachinePrototype::circuit_connector_flipped.
  • Added AssemblingMachinePrototype::max_item_product_count.
  • Added FurnacePrototype::circuit_connector, circuit_connector_flipped, circuit_wire_max_distance, default_recipe_finished_signal, default_working_signal.
  • Added LoaderPrototype::adjustable_belt_stack_size.
  • Added SpiderVehicleGraphicsSet::default_color.
  • Added optional ProgrammableSpeakerNote::cyclic_sound. https://forums.factorio.com/112852
  • Added the "infinity-cargo-wagon" entity type.
  • Added the "proxy-container" entity type.
  • Reduced light_renderer_search_distance_limit to 20 to compensate for entity_renderer_search_box_limits change.
  • Removed PlaySoundTriggerEffectItem::volume_modifier and PlaySoundTriggerEffectItem::audible_distance_modifier.
  • Removed WorkingSound::apparent_volume.
  • Removed WorkingSound::audible_distance_modifier, MainSound::audible_distance_modifier and SoundAccent::audible_distance_modifier. Sound::audible_distance_modifier is used instead.
  • Renamed WorkingSound::max_sounds_per_type to WorkingSound::max_sounds_per_prototype. The limit is now applied per prototype.
  • Unified entity_renderer_search_box_limits to 6 from all sides due to reduced update rate optimization of robots.

Optimizations
  • Cargo pod performance when landing in cargo bays attached to landing pads is roughly 187 times faster.
  • Cargo pod performance when launching from platforms to planets is roughly 687 times faster. https://forums.factorio.com/126455
  • Demolishers are now no longer simulated when they are irrelevant to gameplay, and off-screen demolishers are now only partially simulated. https://forums.factorio.com/120275
  • Improved belt reader performance.
  • Improved cargo pod and rocket silo rocket performance when waiting in rocket silos by 100%.
  • Improved inserter performance when removing items from space platform hubs.

Scripting
  • Added CustomInputEvent::cursor_direction.
  • Added LuaCargoHatch.
  • Added LuaEntity::cargo_hatches read.
  • Added LuaEntity::cargo_pod_destination read/write.
  • Added LuaEntity::cargo_pod_state read.
  • Added LuaEntity::create_cargo_pod().
  • Added LuaEntity::get_cargo_bays().
  • Added LuaEntity::loader_belt_stack_size_override read/write.
  • Added LuaEntity::proxy_target_entity and proxy_target_inventory.
  • Added LuaEntity::rocket read.
  • Added LuaEntityPrototype::get_pumping_speed. LuaEntityPrototype::pumping_speed is deprecated and should not be used.
  • Added LuaEntityPrototype::loader_adjustable_belt_stack_size read.
  • Added LuaEntityPrototype::loader_max_belt_stack_size read.
  • Added LuaFurnaceControlBehavior.
  • Added LuaPlayer::add_pin().
  • Added LuaPrototypeBase::factoriopedia_description read.
  • Added LuaProxyContainerControlBehavior.
  • Added LuaRecord::contents_size read.
  • Added LuaRecord::preview_icons read/write.
  • Added LuaSchedule.
  • Added LuaSchedule::get_records(), set_records(), clear_records(), get_interrupts(), set_interrupts(), clear_interrupts().
  • Added LuaSpacePlatform::can_leave_current_location().
  • Added LuaSpacePlatform::distance read/write.
  • Added LuaSpacePlatform::get_schedule().
  • Added LuaSpacePlatform::space_connection read/write.
  • Added LuaTrain::get_schedule().
  • Added LuaTransportLine::force_insert_at.
  • Added Luaentity::attached_cargo_pod read.
  • Added defines.inventory.assembling_machine_trash and defines.inventory.furnace_trash.
  • Added defines.inventory.proxy_main.
  • Added factoriopedia_alternative reads to all LuaPrototypes that support it.
  • Added on_cargo_pod_finished_descending and on_cargo_pod_delivered_cargo events.
  • Added on_singleplayer_init and on_multiplayer_init.
  • Added optional 'stop_playing_sounds' parameter to LuaEntity::play_note().
  • Added optional 'surface' parameter to LuaPlayer::create_local_flying_text().
  • Added record to on_player_setup_blueprint and on_player_deconstructed_area. https://forums.factorio.com/88100
  • Changed LuaSchedule::add_record() to accept index saying where the record is added.
  • Changed LuaSchedule::add_record() to purely add without any extra behavior.
  • Changed LuaSpacePlatform::space_location to read/write.
Everhood 2 - KidChris
Some players reported they cannot progress in the story due to the black hole absorb sequence.

We have adjusted so the string of projetiles needed to absorb are not all deadly anymore.
This should remedy the situation some players are getting.

The first couple of projetiles are only deadly.

Other fixes
- minor proofreading
- new ending dialogue by shade related to hillbert hotel.
Mistwinter Bay - Swordlake Entertainment
Hello, everyone! This is just a quick fix attempting to adress a crash related to trying to continue the Night Of Lights-event when pairing up townsfolk.
Depersonalization - SambuCat
Chonkers - Space Llama
Hello everyone! Here's a hefty update bringing both new features and QoL changes for the Owned Cats Screen:

New features:
Alter appearance


Wishing the most profitable cats had the looks of your favorite breed? Time for a makeover!
When you discover all the cats in a Roll of a certain category (Slim, Chonkers, Space and Space Chonks), you'll be able to modify the looks of any grown cat of the same category into a breed from that Roll.
(The change is only visual. Cats still retain their profit values and their chonker/space categories)

Re-Roll


You're flush with cash, want that particular cat, won't stop until you get it, and now you have the right tool for it. When choosing a new cat after buying a Roll, we added a Re-Roll button to speed up the process and avoid any tedious back and forth.

Renaming rooms


Whether you keep forgetting which room you're putting all the chonkers in, or you just want to change those boring room names, we're very excited to add this highly requested feature.


And there's more:






Thank you for your continuous support and feedback!
Here's the full list of all the changes:

v1.3.15 Changelog
  • New feature: Alter appearance
  • New feature: Re-Roll
  • New feature: Renaming rooms
  • You can now change room while grabbing cats, enabling swapping slots between full rooms.
  • Added a Filters submenu in the Owned Cats Screen to only visualize cats that meet the required filters.
  • Added a button in the Owned Cats Screen to list only the cats that are in the currently active room.
  • Added text separators in the Owned Cats Screen when sorting cats by room, rarity or level.
  • Loft room style: the robovac now struggles when a chonker is put on top of it.
  • Minor adjustments to cat positions (Zen and Loft room styles)
  • Realigned elements in the cat details card.
  • Code optimization to the task refresh cycle to improve consistency.
  • Some rewording in the task log for better clarity.

Known Issue
  • Holding down the left mouse button to scroll the dropdown menus in the details and change appearance cards can make you grab cats in the room underneath.
Nexus Rumble: The Ultimate Showdown - Brainyplanet
New In Version 1.5.3
Huge Multiplayer Improvements:
  • Reduced tons of load on host while maintaining synchronizations.
  • The changes might make lobbies smoother for 30-40 players.

Quality Of Life Changes
  • Improved user experience.
  • Various bug fixes!
Mar 11
Cheaters Cheetah - acmore.game
We have addressed the following issues in this update:

惻Applied a patch to prevent lobbies crashing after a match in certain environments
(If this bug continues to be an issue after the update, please contact us!)

We will continue to address other known issues as well.
Thank you for your continued support of Cheaters Cheetah!
Egyptian Punishment - steam
Egyptian Punishment is now available for Mac!
Longvinter - R2
Hey everyone,

We've heard your feedback about our communication and bug fixes not meeting expectations lately.
Our dev team has been dealing with some behind-the-scenes challenges that slowed our momentum recently. The good news? Those hurdles are now behind us, and we're back on track at full speed.

Thanks for all the bug reports and issues you've been sharing on Discord. We've compiled quite the list and are working through them systematically.

We've banned multiple cheaters this week. Please keep those reports coming - we're actively reviewing them and taking action.

We appreciate your patience and ongoing support. Looking forward to sharing more progress with you soon!

Fixed in this patch:

  • Fixed dropped backpacks not using correct mesh/materials
  • Fixed empty player backpacks sometimes showing up
  • Dropped backpacks can now be opened in other players home areas
  • Fixed oil rig materials sometimes flashing
  • Fixed floating chests in tupruttaja
  • Changed projectile lag compensation max delay from 250ms to 150ms
  • Fixed boats not loading attachments like motors
  • Improved server performance

Join our Discord server, to talk w/ devs and the community Discord
SMASH LEGENDS - 5minlab


Dear Smashers,

Please be informed of the below known issue after maintenance.

We are currently looking into this issue, and we apologize for any inconvenience this may have caused.

Thank you for your patience.

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