Fixed a roboport network becoming overfilled with robots when a stationing robot went to a roboport which was being refilled by inserters and the network was full.
Fixed a scaling performance issue related to blueprints with asteroid collector and thruster count on space platforms. https://forums.factorio.com/126903
Fixed furnaces could report as being able to craft certain recipes when they had not enough item ingredient slots. https://forums.factorio.com/116147
Fixed furnaces were able to craft recipes with more item products than size of furnace's products inventory.
Fixed graphical issue happening when lightning attractor's collection range boundary was touching larger range attractor's collection range boundary from the inside. https://forums.factorio.com/122739
Fixed overbuilding ghost with module requests with physical entity of different quality would not retain the module requests. https://forums.factorio.com/125374
Fixed overbuilding of storage chests with blueprint of different quality storage chest with filter set would result in unneeded deconstruction https://forums.factorio.com/124388
Fixed schedule GUI not updating temporary station status when interrupt triggers from a temporary station which is last in schedule. https://forums.factorio.com/120355
Fixed smart belt building over an obstacle when there is perpendicular underground belt in the way.
Fixed that LuaPlayer::set_controller would erroneously toggle double-remote view, causing corrupted remote driving states. https://forums.factorio.com/121791
Fixed that LuaRecord::contents did not accurately reflect the positions of the children.
Fixed that LuaSchedule::add_wait_condition, remove_wait_condition, and change_wait_condition expected a table of arguments instead of direct arguments.
Fixed that a demolisher dying to a nuclear reactor meltdown didn't count as a player kill for statistics or achievements. https://forums.factorio.com/124442
Fixed that a robot didn't resume bobbing after unsuccessful stationing attempt.
Fixed that attack area commands issued to UnitGroups were not finding valid targets in the attack area. https://forums.factorio.com/118082
Fixed that attacking biter bases directly or with artillery could award the "It stinks and they don't like it" achievement. https://forums.factorio.com/121625
Fixed that attacking pentapod bases directly or with artillery could award the "It stinks and they do like it" achievement. https://forums.factorio.com/121625
Fixed that hovering asteroids in a space route in Factoriopedia with a controller didn't highlight the relevant line in the graph.
Fixed that inserters could get stuck when interacting with trains if the train arrived at a station without physically moving. https://forums.factorio.com/127134
Fixed that modded rocket silo ingredients that could spoil would not be inserted into the rocket silo crafting inventory. https://forums.factorio.com/123081
Fixed that module replacement logic on space platforms didn't keep the old module if the new module wasn't available. https://forums.factorio.com/124042
Fixed that researching a technology would cause the input fields in constant combinators and requester chests to lose focus. https://forums.factorio.com/123241
Fixed that resources with no minable products would not show a name when hovering in the map view.
Fixed that the game would close if a filename-related error was raised in the save game dialog with async saving enabled. https://forums.factorio.com/114794
Fixed that the mining dril status would be incorrect when out of resources and pointing at an entity to be deconstructed. https://forums.factorio.com/125167
Fixed that trains with the same top in their schedule would not move between stops even if the one it is waiting at is disabled. https://forums.factorio.com/118475
Fixed that traversing train GUI browse history entries didn't preserve centered locomotive.
Fixed that trivial smokes for player effect could cause new chunks to be generated when looking at the map. https://forums.factorio.com/127011
Improved issue with fast moving bots sometime appearing on screen instead of flying in from off screen. https://forums.factorio.com/124268
Modified Railgun Turret projectile spawning location such that it would no longer unexpectedly destroy nearby friendly entities https://forums.factorio.com/121660
Linked fluidbox connections will no longer show a fluid icon.
Moved biter egg handling to be required by promethium science pack instead of quantum processors because that's when they are really needed.
Multiplayer selection rectangles will only show the player name if the player's character is not visible on-screen.
Reduced how much you can zoom out in god controller.
Space platform "request missing materials for construction" will no longer request items for entity ghosts which can't yet be built. (https://forums.factorio.com/122185) This should help to prevent over filling of hubs while larger platforms are being built.
Graphics
Added destroyed graphics for crushers, and improved their graphics a little bit.
Added destroyed graphics for space platform thrusters.
Added icon for the technology effect of elevated rails.
Baked in shadows of decaying enemies to have them draw better when on transport belts, and also to save on VRAM. https://forums.factorio.com/116164
Added an option to stop playing sounds of Programmable speaker when input signal changes instead of waiting for the sounds to finish playing. https://forums.factorio.com/112852
Added drag-to-reorder to deconstruction planner filters.
Added drag-to-reorder to editor infinity filters.
Added drag-to-reorder to infinity chest filters.
Added drag-to-reorder to inserter, loader, and asteroid collector filters.
Reduced light_renderer_search_distance_limit to 20 to compensate for entity_renderer_search_box_limits change.
Removed PlaySoundTriggerEffectItem::volume_modifier and PlaySoundTriggerEffectItem::audible_distance_modifier.
Removed WorkingSound::apparent_volume.
Removed WorkingSound::audible_distance_modifier, MainSound::audible_distance_modifier and SoundAccent::audible_distance_modifier. Sound::audible_distance_modifier is used instead.
Renamed WorkingSound::max_sounds_per_type to WorkingSound::max_sounds_per_prototype. The limit is now applied per prototype.
Unified entity_renderer_search_box_limits to 6 from all sides due to reduced update rate optimization of robots.
Optimizations
Cargo pod performance when landing in cargo bays attached to landing pads is roughly 187 times faster.
Demolishers are now no longer simulated when they are irrelevant to gameplay, and off-screen demolishers are now only partially simulated. https://forums.factorio.com/120275
Improved belt reader performance.
Improved cargo pod and rocket silo rocket performance when waiting in rocket silos by 100%.
Improved inserter performance when removing items from space platform hubs.
Hello, everyone! This is just a quick fix attempting to adress a crash related to trying to continue the Night Of Lights-event when pairing up townsfolk.
Hello everyone! Here's a hefty update bringing both new features and QoL changes for the Owned Cats Screen:
New features:
Alter appearance
Wishing the most profitable cats had the looks of your favorite breed? Time for a makeover! When you discover all the cats in a Roll of a certain category (Slim, Chonkers, Space and Space Chonks), you'll be able to modify the looks of any grown cat of the same category into a breed from that Roll. (The change is only visual. Cats still retain their profit values and their chonker/space categories)
Re-Roll
You're flush with cash, want that particular cat, won't stop until you get it, and now you have the right tool for it. When choosing a new cat after buying a Roll, we added a Re-Roll button to speed up the process and avoid any tedious back and forth.
Renaming rooms
Whether you keep forgetting which room you're putting all the chonkers in, or you just want to change those boring room names, we're very excited to add this highly requested feature.
And there's more:
Thank you for your continuous support and feedback! Here's the full list of all the changes:
v1.3.15 Changelog
New feature: Alter appearance
New feature: Re-Roll
New feature: Renaming rooms
You can now change room while grabbing cats, enabling swapping slots between full rooms.
Added a Filters submenu in the Owned Cats Screen to only visualize cats that meet the required filters.
Added a button in the Owned Cats Screen to list only the cats that are in the currently active room.
Added text separators in the Owned Cats Screen when sorting cats by room, rarity or level.
Loft room style: the robovac now struggles when a chonker is put on top of it.
Minor adjustments to cat positions (Zen and Loft room styles)
Realigned elements in the cat details card.
Code optimization to the task refresh cycle to improve consistency.
Some rewording in the task log for better clarity.
Known Issue
Holding down the left mouse button to scroll the dropdown menus in the details and change appearance cards can make you grab cats in the room underneath.
We have addressed the following issues in this update:
ć»Applied a patch to prevent lobbies crashing after a match in certain environments (If this bug continues to be an issue after the update, please contact us!)
We will continue to address other known issues as well. Thank you for your continued support of Cheaters Cheetah!
We've heard your feedback about our communication and bug fixes not meeting expectations lately. Our dev team has been dealing with some behind-the-scenes challenges that slowed our momentum recently. The good news? Those hurdles are now behind us, and we're back on track at full speed.
Thanks for all the bug reports and issues you've been sharing on Discord. We've compiled quite the list and are working through them systematically.
We've banned multiple cheaters this week. Please keep those reports coming - we're actively reviewing them and taking action.
We appreciate your patience and ongoing support. Looking forward to sharing more progress with you soon!
Fixed in this patch:
Fixed dropped backpacks not using correct mesh/materials
Fixed empty player backpacks sometimes showing up
Dropped backpacks can now be opened in other players home areas
Fixed oil rig materials sometimes flashing
Fixed floating chests in tupruttaja
Changed projectile lag compensation max delay from 250ms to 150ms
Fixed boats not loading attachments like motors
Improved server performance
Join our Discord server, to talk w/ devs and the community Discord