Community Announcements - es-japan
03月12日(水)10:00~15:00メンテナンスのお知らせ

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https://steam-jp.elsword.com/Information/View/13724



Social Status: Life Simulator - msskwd
[NEW] Pets
[NEW] Haircuts
[NEW] Tips added to load screen

[Fix] More robust event networking
[Fix] UI improvements
Tiny Dangerous Dungeons Remake - AdventureIslands
Achievement changes:
-Daredevil achievement should now unlock from reaching the normal ending in both regular gameplay and Time Trial mode if player did not pick up any life fruits.
-The End...? Achievement should now unlock from seeing the true ending if the player completely skipped seeing the normal ending.

Map adjustments:
-Fixed some secret room icons on map not blinking and not displaying Timmy icon while inside them.
-Map will now display subtle hints where the remaining secret levels are after loading a save after reaching the normal ending.
The Forever Winter - Mad
Hi Scavs! Hotfix 0.3.01 is now live. Please see below for details!

Weapons Improvements / Bug Fixes
-Fix for optic dots / holos sometimes being off center
-Fix for not being able to reload upgraded weapons if their current ammo = default mag ammo
-Fix for look sensitivity on zoomed optics being glacial
-Fix for input lag on weapon fire for clients in bad network conditions
-Fixed issue where removing the default muzzle device on some weapons caused the bullet to fire in random / incorrect directions
-Fixed issue where firing Gunhead’s head and then switching away from the head ability to a rig equipment would cause the head to continue firing.
-Fixed issue where weapon-mounted flashlights & the rig-light would cause the muzzle VFX to become so bright you are unable to see anything when firing in ADS
-Fix to address crash when aiming down sight in online game

Network Improvements / Bug Fixes
-Fix for lobby list population speed (how fast the list gets information on available games)
-Fix for for the game lobby list not sorting correctly
-Fix for rare lower level engine crash

Camera Fixes
-Fix for camera shift on looting
-Fix for camera in skydome on extraction
-Fix for transitioning from 3rd person to ADS sometimes causeing odd camera input
-Adjusted Bag Man's camera and anims so he doesn't block the center of the screen when crouching

Gameplay / AI Fixes
-Fix for some Scorched Enclave scenarios where AI could be seen spawning
-Fixed issue where rapidly spamming the button to open loot containers would summon HKs. The container must actually be opened now (complete the opening "circle" element) to count.
-Adjusted enemy turret, drone, and chopper target evaluators to pick better targets (and avoid trying to target foes that didn't have LOS)
-Fix for despawn issues in Ashen Mesa and Stairway
-Adjusted Faction Score tuning to make damage & killing AI drop scores less. Adjusted "Trusted" faction threshold for factions to be a bit bigger

General Bug Fixes
-Removed the UI elements that used to let you transfer water from your stash to your tank
-Addressed a quest issue where some quests wouldn't abandon correctly
-Adjusted meshes and lighting in some areas of Stairway
Swordcery - Temple Door Games
Welcome to class everybody!

It's the... *checks sundial*... semester of Spring or something!

Some of you have been following Swordcery for a long time, but for those of you who are just now getting some details on the project via these Steam news updates, we'd like to tell you about some cool stuff on top of mentioning things we've been working on.

Lets cut into it!

Sword Classes

What are Sword Classes? In Swordcery, you'll come across MANY swords. Each of these blades will belong to a specific "Sword Class." Currently, we plan to have 7 Sword Classes total: Shortsword, Titan sword, Dual Swords, Rapier, Greatsword, Katana, and Dagger!

Most important to note is that each of these classes offers a different kind of playstyle! The various classes have a different light attack combo + a different heavy attack. We've recently been improving the feel of each sword class' attacks so now is a great time to talk about some of the differences that will make them fun to use!

Shortsword: Quick and Impactful


The Shortsword Class is the ol' good and reliable boy. Fast but not too speedy, and packs a medium punch! It features a base 3-hit light attack combo that has not too much recovery time, so you'll be slashing and able to move around without big delay! The last and 4th hit of the light attack combo is planned to be a mid-run upgrade you can acquire which allows Colt to perform the turning slash which deals 300% damage! It's much slower startup though so use with caution!


And its heavy attack? How about a nice multi-level charge up and release AoE! The big all surrounding spin attack acts as a perfect "GETOFFAME" for times when there's simply just too many damn enemies around. One could ponder on if this sword class was perhaps inspired by a hero of time...

Katana: Stylish and Deadly


The Katana Class is style incarnate. It has slightly longer graceful slashes that reach further than the shortsword, but has a little more startup overall. Even though it may be a lil' slower, the multi-hit light attacks more than make up for its shortcomings! Notably, the last portion of the light attack combo even scoops up enemies and sends them flying (sometimes into pits eeehehehe). As for the heavy attack, what katana combat animation set would be complete without a SICK iaido dash slash. The heavy attack can be charged up to increase travel distance. It not only slashes through enemies with style, but it can also be used to clear gaps/pits. But fair warning, if used haphazardly you could definitely end up in a pit or unintentionally surrounded by enemies!

Titan Sword: The Bigger the Sword, The Harder It Falls


Do you play Dark Souls with a big dumb sword? Do you like using a weapon that takes 3 business days to swing? Well have we got the Sword Class for you my friend! This here is a Titan Sword and it's the largest and slowest class in our whole game. But of course, it hits like a semi-truck! The light attack combo is a slow 3-hit that finishes with a wide sweeping blow and the heavy attack is a charge jump slam that can dunk of enemies from downtown and get you right into the mix.

We're still working on revamping the other classes, so we'll show those off to you later! They're equally as spicy :D

But wait, there's more!

So as we mentioned there will be tons of swords for you to collect and each will fall into a respective Sword Class, but they will ALSO have a swordcery power that is unique to each individual sword. So to successfully navigate the treacherous biomes of Swordcery, you'll be utilizing the Sword Class' attacks + each sword's unique swordcery power on top of that.

Here's a short video talking about how we take a sword from concept to completion and give it its own cool power:



Thanks for reading and watching!

Cuttin' up the dance floor in ways much too literal for an establishment's liking,
-Don and Mike
Realm of Simplicity MMORPG - admin
Bugfix
- None

Feature
- Added 3 tiers of jewelry w/ scaling rolled stats: Normal, Reinforced, Enchanted
- Added tasks for Rockchester Castle.
- Added a few more Thornwood Trees in Bonebitten Dungeon

Misc
- None

Performance
- None

Polish
- None
Dungeon Fighter Online - DFO
Greetings Adventurers,

Please be informed of the following details regarding the reset of character/Explorer Club names for accounts with long-term inactivity.


▣ Reset Subjects
  • Explore Club: Explorer Club names of accounts with no character logins since 09:00, JAN 1, 2023 UTC.
  • Character: Character names of characters that have no logins since 09:00, JAN 1, 2023 UTC.
※ For Explorer Club names, those which have had their character enter Seria's Room will not be subject to the reset.
※ For character names, those who have entered Seria's Room will not be subject to the reset. (However, each individual character must enter to Seria's Room to be excluded from the reset.)

▣ Reset Schedule
- Name securing period: Notices regarding Explorer Club and character login for names subject to being reset will be given via our homepage and within the game after the MAR 18, 2025 maintanence until before the APR 15, 2025 UTC maintenance.
- Reset: Explorer Club and character names subject to the reset will be reset during the APR 15, 2025 UTC maintenance.
  • Explorer Club/Character Renaming Ticket will be issued to all accounts that participate in an event that will be available after the APR 15 maintenance. (Regardless of reset status)
[/b]
  • Names that have been reset can be created/changed starting at 01:00, APR 16, 2025 UTC.
  • [/list]※ A webpage through which you can search names that are scheduled to be reset will be available starting on MAR 18.
    ※ Accounts and characters whose names have been reset will be able to use a new name upon their first login after the APR 15 maintenance.

    Additionally, character names will now be able to have special symbol characters included in them upon creation.
    • Currently, Character Rename Tickets already allow the use of these characters when creating character names.
    • However, special symbol characters cannot be used in character names when creating new characters currently.
    • This discrepancy will be fixed so character names can include special symbol characters upon character creation during the APR 15 maintenance.


    Thank you.

    - Dungeon Fighter Online Support Team
    Moonless Moon - hara.taiga
    The next work in the project by Kazuhide Oka × KAMITSUBAKI STUDIO, ANMC, is the girl-talk touring ADV GIRLS MADE PUDDING. It will be released this spring on Nintendo Switch & Steam.

    Check out the latest trailer revealing the new key visual and character models.

    GOD FORSAKEN - rocking
    Euclid's Inferno - When u walking
    Euclid's Inferno 1.1 comes with lots of improvements to its gameplay and visuals, as well as a new chapter in Euclid's journey through the realm of mathematics.



    Major Changes

    • New book: Dresden Codex, featuring eight levels
    • New weapons, enemies and decorative items
    • Difficulty settings. Adjusts the damage taken.
    • New game mechanic: Rescue the trapped mathematicians and get rewards
    • Weapon wheel: Press TAB to quickly switch between weapons

    Level Editor

    • Levels can now be edited on multiple Z layers
    • Configurable grid size
    • Several bug fixes

    Miscellaneous

    • Visual improvements in the GUI, shaders and text drawing
    • Improved joystick controls, press left shoulder to switch between cursor and direction mode.
    ...