Heartless & Dreadful : Return by 72 Hours - Kirillian
A small patch. Things are a little goofy right now in my life. So I am taking a little break.
Don't worry, if there's something that bricks the game I'll come back and fix it immidiately. Just let me know. That is the important part. Can't fix what I don't know about.
Rework of the enemies is still ongoing. I just won't be updating for a little while until I feel a bit better.

- General - Improved general visibility in Mission 9 and 10. It was too much on the eyes and compressed poorly on the videos to be honest.
- General - Enemies received additional particle work similar to player's.
- General - Cremators have been re-animated.
- General - Fixed an issue where a different enemy would spawn in the training room when you tried to spawn a knight mob.
- General - Fixed explosions cutting off too early.
- General - Fixed an issue where the enemies would slide towards the player on spawn in the training mode.
- General - Fixed an issue related to the headless enemies in the last mission, where they didn't call the visual mesh change properly when attacking after the rework, because of that their hitbox just didn't work, everything else did though. Code magic.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server.

For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE

You can also check the funny cross app if you have any questions or issues. My DMs are open.
https://x.com/KirillianAmu

(I don't post anything political over there, just game dev slop and occasional garbage i enjoy. If you like that kinda stuff, consider a follow.)

Mar 10
Cheaters Cheetah - acmore.game
We have addressed the following issues in this update:

・Fixed AR-470 sound getting muffled in some situations
・Adjusted the frequency of environment sounds

We are continuing to address other issues being reported as well.
Thank you for your continued support of Cheaters Cheetah!
Slime:Evo - Falcon
Hello slimes!

Falcon here to talk about what we've been working on since uploading the demo last October. Here's a quick list of changes done or working on:

1. Ability to use controllers and remap both keyboard and controller controls- almost done
2. Ability to purchase and swap slime skills- half done
3. Bug extermination- ongoing (but fixed a lot of the worst offenders)
4. A complete remake of the intro area (I'm working on it >.>)
5. Improved slime physics- half done
6. Removing 'ancient code'- ongoing

Short list huh? Seems we haven't gotten much done, right?
-(stares into distance)-

Setting aside the holidays, we've been working every week on the coding equivalent of weeding and gardening ha ha. Not as glamourous as adding shiny new features, but got to say, the under the hood is really starting to sparkle. A lot of our issues is that the game code is... 7 years old now, and engine updates haven't gelled well with that unfortunately.

That all being said, when the next demo update is done, you will be playing in an all-new intro area rebuilt from the ground up! I've been reading through the comments and watched several let's plays, and the feedback has been really valuable, so thanks a lot! I'm a big believer in diegetic control learning, so expect some better instructions than a pop-up sign (they'll still be around).

So, when will this amazing new update be done?
...
...
uh, etto. . . summer?

To prevent burnout, especially with all this code weeding, we've been taking things slow. I'd rather a slow and steady pace given my experience writing and publishing books. That being said, I'll likely be uploading the new demo version once enough significant things are done, so could be sooner. Need to finish a couple of books first for Amazon before I can devote more attention to the intro area.

So, that's the first update! Thank you all for playing, and look forward to more slimy goodness to come!
-including the ability to pet the dog.
Innocence Or Money Season 1 - Episodes 1 to 3 - MarcialART
Hello people! The fate of IoM is not 100% defined; I create the story as I go along, so although I have a general idea, it changes depending on how the game develops and the feedback I receive from the community.

I receive ideas practically every day from Steam and other platforms. It is impossible to implement all the ideas because everyone has different ideas, and there are many of them. However, I always like to read them to get a different perspective. If I like an idea (or part of it) and see that it fits well with the story, then I bring it to the game.

However, there is another case that rarely happens, in which many people ask me for the same thing. I have received dozens of messages from people who would like Bruce's path to be optional (It's a fancy way of putting it because they'd rather have him buried 5 meters underground, hehe), as there are quite a few people who don't like this character. Therefore, in S2E3, there will be the option of making Bruce's path optional, and you will decide. 😏

This is one of the ways in which you, as a community, can affect and/or modify the development of IoM. I love being able to interact with the community 😍, and although it is difficult to keep up with all the messages I receive, I do my best. 🙂

Therefore, S2E3 can have three different beginnings, here is an image of each one:

1) Innocence path: In which Jennifer is talking with Mike.



2) Money path - Refuse getting inside the car: Jennifer refuses to get in the car with Bruce.



3) Money path - Getting inside the car: Jennifer will decide to hop into his car... What adventures await our lovely Jen if she decides to do this? 😲😈



I wish you all a great week! 👋
Schmaragon - Schmaragon
Controller support.
House Flipper 2 - Reczberg
🌻 Let's announce the next livestream, as the Garden Update is so close!


Yup, you heard that right, we're slowly adding more garden-related stuff, and this update is a bit more focused on that!

The Hover Mower is going through its final test drives! 🚘

We'll be streaming on Twitch, showing you around the new content as well as announcing the new community contest and giving away some cool stuff!

Going live on March 13, 6:00 PM CET!
We'll be streaming on our Twitch channel!
Write that down! ːbessie_uwuː





🌴 On our previous stream, we talked briefly about a game called Your Tree!


Now you can join its playtest to check it out and share your feedback!
Simply click on the banner below, and find the Request Access button on Your Tree's store page:

https://store.steampowered.com/app/3133020/Your_Tree/

If Your Tree looks like something right up your alley, make sure to check out the latest devlog:
https://store.steampowered.com/news/app/3133020/view/547854839202186283

Byeee! ❤️
Project Tape - ★Rogerfg104★
WE ARE READING YOU
We are aware that many people are enjoying the way the game is progressing, while others find it too slow or dense at the beginning.

We are gathering all the feedback you’ve been sharing, and it will all be reflected in the "Visions" update, which will officially mark the beginning of the Prologue, removing the "demo" label. In this version, we will fix numerous optimization and gameplay issues while adding a lot of new content. We will also make changes to various aspects that we’ve noticed some players didn’t fully enjoy.

This update will be available during the first week of April, and we will be sharing more details soon.

Thank you all for trying out the demo of The Last Tape: Prologue!
Cooking Live - Italian Kitchen Simulator - Victoria S.
Jane’s been asked to shoot a TV program called “Cooking Strike” to show off her incredible cooking skills, and she needs to complete five levels in a row to make sure she’s ready!

While you complete the levels to get ready for the show, the TV crew will bring some more professional equipment.

If you fail a level, your progress will be reset and you’ll have to start from the beginning!
You can try as many times as you want. The TV show’s paying for the food, so you won’t be using yours up.

When you finish the fifth level you’ll receive a big reward that includes booster parts, Coins, Rubies, and blog points!



If you don’t complete all the levels before the event ends, don’t worry. You aren’t losing anything, and there’ll always be another TV program!

Evil Awaits™ - Chai-T
Evil Awaits 3rd major update is here!
In this update I've added lots of player-requested content such as: New Game+, New upgrades, languages, control options and more.

New Game +
New game Plus is here! Carry over your save, keep all your weapons, and continue upgrading as you restart the adventure through Archdale—this time, with new upgrades to find and stronger enemies to fight.

Upon reaching the end ranking screen on completion of the story of Evil Awaits, you will be given the option to create a New Game+ save in any slot. The number of New Games started within one save will be recorded, and can be seen on any of the save and load screens.

(Thats right, you can New Game+ as much as you like!)

Returning Players
If a returning player has completed the game before patch 1.3, and they currently have a save in the level: Castle. They will be eligible to load and create a New Game+ save via a new menu that will appear when you next update and launch Evil Awaits.

New Upgrades
With this update comes 8 brand new journals and upgrades to find, all exclusive to New Game+. Burst Fire, Rate Of Fire, Max Health and more.. Look forward to collecting a brand new way to upgrade and adapt every firearm in the game!

More Subtitle Languages
Subtitles throughout all spoken dialogue in Evil Awaits are now available in 4 additional languages:
  • Italian
  • French
  • Japanese
  • Russian
Find the setting to adjust this in the Gameplay section of the Settings menu. (May require a re-load)

Additions and Settings
- Several new sequences have been made to further tease upcoming bosses in levels: Garden and Docks.
- Keybinding is now available for movement keys on Keyboard & Mouse controls.
- Y Axis can now be inverted in the Controls section of the Settings menu.
- Added a small amount of environment pieces to create better collision and pathing in levels: Docks and Castle.
- Rumble variations for players on gamepad have been made for all firearms.
- Gamepad rumble can be turned On and Off via the Controls section of the Settings menu.
- Gamepad rumble added to a cinematic in the level: Forest.
- Gamepad rumble added certain interactions throughout the entire game.
- The achievement 'The Saviour' can now be unlocked via completing the story of Evil Awaits on Hardcore or New Game+.
- Additional Foliage added to Intro cinematic in the level: Forest.
- Additional LoDs added for optimisation in levels: Forest, Cemetery and Chapel.

Balance and Improvements
- Larva enemies chance of dropping loot decreased: 100% -> 80%.
- Reworked the unarmed locomotion to look more fluid and accurate.
- Grabber enemy variant health has been buffed to scale with damage upgrades.
- Grabber enemy variants chance of dropping loot increased: 20% -> 100%.
- Grabber enemy variant can now drop Toolkits.
- Adjusted health scaling of all lesser enemy variants.
- Increased time in between attacks of the second phase of the boss in the level: Docks.
- Decreased overall health when on Standard and Hardcore difficulties of the second phase of the boss in the level: Docks.
- Increased movement speed of a boss in the level: Castle.

Fixes
- Fixed an issue that caused landscape not to load during the opening cinematic in level: Forest.
- Fixed an issue that caused incorrect weapon checks when spawning ammo from certain sources.
- Fixed several subtitle errors when using non-English subtitles.
- Fixed an instance that caused the red laser of firearms to stay on when unequipped.
- Fixed an instance that would stop music from playing in the bear chamber in the level: Castle.
- Fixed an instance that causes Save Slot 3 on the Main Menu to display the wrong information.
- Fixed an instance that allows players to start the boss without the Chapel key in level: Cemetery.
- Fixed an instance that caused the end ranking screen to show incorrect information.

I hope this update introduces some additions, changes and features that players have requested. If you have any feedback, feel free to post in the discussions or reach out to Chai Games (Solo Developer).

Thank you to everyone who has played Evil Awaits and provided positive reviews with feedback.
Stars Reach - sean.weeden
The Stars Reach community is growing fast, and it’s time for our first-ever Community Goal!

If we hit 5,000 backers on Kickstarter, we’ll unlock a Cinnamon Bun Hairstyle for all players in Stars Reach!

That means every player gets this iconic look, thanks to the support of our amazing community.

How do we unlock it?

If you’re already a backer, share the campaign! Bring your friends in.
If you haven’t backed yet, now’s the perfect time! Every pledge gets us closer.
This is just the beginning of what we can build together. We’re so grateful for your support! Now, let’s hit 5,000 backers and unlock this reward for everyone!

—---

Community Goal Incoming!

Reach 5,000 Kickstarter backers to unlock Cinnamon Bun Hairstyle for ALL players!

Already backed? Share the campaign! Haven’t yet? Now’s the time! Let’s hit 5K together!

https://www.kickstarter.com/projects/starsreach/stars-reach
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