STAR WARS™: The Old Republic™ - SWTOR Community Team
Highlights

Galactic Seasons

Galactic Season 8 “Rising Powers” begins with 7.6.1! None other than Kai Zykken will reach out with an offer to test a new adrenal boost created by Czerka. These Experimental Combat Enhancers have a variety of effects that can give you a special buff. Rewards for this season will feature items themed around Coruscant and Dromund Kaas and inspired by Star Wars: Skeleton Crew™ and Andor™! See all the details here

New Basilisk Prototype Venture Customizations

Four new B3-S1 variants will be added to a new vendor at Lane’s Lab! Turn in Prototype Data and role-specific currencies to help fund The Curator’s projects in order to obtain the new variants!

Beginning in 7.6.1, players can also find new B3-S1 Training Modules for completing Dynamic Encounters on Hoth and Tatooine!

Cartel Market Additions

The Dromund Kaas and Coruscant Utility Bundles and the Star Wars: Skeleton Crew™ inspired Peerless Explorer’s Enviro-Suit will be added to the Cartel Market at launch.

New Legacy Perk

Increased Speed Boost (Improved Speeder Rank 6) will be available to unlock for Subscribers!
  • This perk is not shared with other characters in the Legacy and needs to be acquired separately for each.
Dynamic Encounter Achievements

Additional Achievements have been added to the Tatooine and Hoth Dynamic Encounters.

Dantooine Spring Abundance Festival

This seasonal event returns with the launch of 7.6.1! Return to your homestead on Dantooine to complete a variety of daily and weekly missions and earn new rewards! Read more details here! 

Operations / Operation Bosses

[R-4 Anomaly] Players who complete the R-4 Anomaly Operation in Veteran Mode within 40 minutes will receive the following rewards:
  • Anomalously Skilled Achievement 
  • Anomalously Skilled Character Title
  • Wings of Nihrot Mount
This mount will be granted to the character that completes the run.

General 
  • Moving parts that are attached to helms will now show in cinematics.
  • Fixed an issue preventing some objects from properly glowing as interactable. 
  • Fixed an issue where some missions were not granting Codex Entries upon completion. 
  • Players can now interact with the jukebox in the Slippery Slopes Cantina. 
  • The B3-S1 Companion no longer appears to attack dead enemies. 
  • The "Enable moveable secondary windows" interface setting has been removed. This change allows players to close the Welcome Window, engage all vendors as intended, and use the Interface Editor without issue.
Missions
  • [Mount Up!] A new mount onboarding mission has been created guiding new players to a Speeder Vendor. 
  • Repeatable space missions mapnotes are now displayed on the Galaxy Map. 
Dynamic Encounters
  • [Tatooine: Republic Attack: Mos Ila] Grenades are no longer limited by charges.
  • [Tatooine: Breezepunks] A map note now appears when the “Find the technician” step is active. The technician is also no longer stealthed.  
  • [Tatooine: Imperial Attack: Outpost Salara] The mapnote now accurately displays where the Walker mini boss appears on the map. 
  • [Tatooine: Maintaining Order] The respawn rates for the NPCs that are required to be scanned has been decreased. 
  • [Tatooine: Maintaining Order] It is now easier to scan the NPCs required to complete the encounter. 
  • [Tatooine: Spaceport Chaos] The “No Banthan Calf in target area” error message is no longer displayed if Bantha Calves are present.  
  • [Tatooine] The following Dynamic Encounters progress completion now counts for players from both factions who participate in the encounter regardless of which faction (character or group) entered combat first. 
    • The Last Scavenger’s Tale
    • Ancient Womp Rat
    • Mandalorian Menace
    • Irradiated Alpha Womp
  • [Hoth: Unnecessary Repairs] The vents now respawn as intended. 
  • [Hoth: Unnecessary Repairs] The knockback effect from setting off the trap will now only affect the player who triggers it. 
  • [Hoth: Wamp Womp] Defeating Wampa Ravagers now count toward progress completion for the encounter. 
  • [Hoth: Trial By Fire] Using the Encrypted Transmitter item no longer completely removes the mission and bonus objective when it is used within the event area. 
  • [Hoth: Trial By Fire] Additional benefits are now granted when calibrating or charging the sensors for a second time. 
  • [Hoth: Trial By Fire] The Encrypted Commlink Antenna can no longer be used after reaching its 20 times use limit. 
  • [Hoth: Trial By Fire] The Hypercharge buff no longer stacks. 
  • [Hoth: Mysterious Transmission] The transmitter item can now only be used once per event. 
  • [Hoth: Underworld Engineering] The Lab Generator can now only be interacted with once per event. 
  • [Hoth: Rodent Problem] Companions are now removed when the player is in a polymorph state. 
  • [Hoth: Snow Grift] The Snow Mounds are no longer interactable when the encounter is completed. 
  • [Hoth: A Bridge Too Close] Completion credit is now properly shared between all players who participate in the encounters and defeat the Sapper Commander boss. 
  • [Hoth: Wire You So Cute?] A mapnote is now present when the encounter is active. 
  • [Hoth: Wire You So Cute?] Players can no longer carry the Care Package outside of the event area. 
  • [Hoth: Pirate Problem] A mapnote is now present when the encounter is active. 
  • Completing the following Dynamic Encounters now count toward the “Missions: Dynamic Encounters Pinnacle” Conquest Objective: 
    • Wire You Doing That?
    • Wire Consequences
    • Wire You So Cute?" 
    • The Scavengers' Tale
    • Another Scavengers' Tale
    • The Last Scavengers' Tale
    • Bad Exchange
    • A Worse Exchange
    • A Catastrophic Exchange
    • Road Gig: The Debut
    • Road Gig: The Sophomore Album
    • Road Gig: The Comeback
Items
  • Currency items will now show the currency type (character or Legacy) instead of the bind type. 
  • Shae Vizla’s Battle Scarred Armor now has a jetpack animation when the Rocket Boost ability is used. 
  • Fixed various seams that were showing when Shae Vizla’s Battle Scarred Armor is equipped. 
  • Fixed an issue where the companion UI persisted when the companion is dismissed while the player is mounted on the Meirm Cicada Mount. 
  • Companions will no longer take fall damage while they are riding on the Meirm Cicada Mount. 
  • The Braidhawk hairstyle no longer clips through the player character’s head when using Male Body Type 4. 
  • The Senate Podium Crystal decoration now glows as intended. 
Dantooine Spring Abundance Festival
  • [Seed Sourcing] The Imperial Fleet Shady Vendor will no longer spawn inside walls. 
  • [Patissier for a Day] Fixed an issue for players in groups where progression is blocked if players exit the phase during various points in the mission. 
Galactic Seasons
  • Gaining a Galactic Season level via the 4-day login bonus will now correctly award the correct amount of Conquest points.
Flashpoints
  • [Shrine of Silence] Updated timers so Tem-Su no longer respawns if Rada-Ki is not defeated within a specific time limit. 
  • [Secrets of the Enclave] Defeated enemies can now be harvested using Scavenging or Bioanalysis Crew Skills.



Deep Sea Valentine - KigyoDev
Hey everyone, it's been a while, but Deep Sea Valentine finally received another update!

First things first: Yes, sorry, this DOES NOT work with your existing save files. But the good news is that you can switch to the "compatibility" branch under Properties -> Betas, in case you have any unfinished business. Let me know if you run into trouble!

So why did I do this? I'm glad you asked, because now it's time for good news only! All controls have been significantly improved:
  • You can now walk around using the mouse
  • Keyboard controls got mildly improved
  • Gamepad controls got a major overhaul & there's glyphs now!
All of the above are also being assisted by a much more helpful and intuitive "?" (controls) screen:


Full patch notes
  • added mouse movement controls
  • improved controller and keyboard controls
  • added controller glyphs throughout the game
  • added a setting to manually change controller glyphs
  • outfit changes also change the pixel art now
  • added a pixel preview to the settings screen
  • the first dialogue option is no longer selected by default
  • added outlines to hovered text buttons
  • the name popup only occurs when the speaking character changes
  • fixed the side of the speaking character's name when not playing in English
  • it's now possible to advance the text by scrolling down
  • made the game less loud
  • made walls more obvious
  • added nicer transitions between screens
  • made the text fade in with an elegant dissolve
  • added speech pauses
  • and probably more!
I really appreciate the helpful feedback on this humble first game of mine, and I hope these improvements make Deep Sea Valentine an even more enjoyable and relaxing experience for all. On that note, an extra special shoutout goes out to funkydinosaurs for the detailed and constructive community post! I would not have braved this controller upgrade without them, and I just happened to pile on a couple of other QoL features while I was at it.

Thank you so much for your support!

黄色猫片 - 按时吃饭
增加音效,降低难度
Mar 10
Too Many To Kill - developinghermit
I'm really excited about the steam page finally being up. Hurray!

As for the game the main mechanics are there and they're solid.

So the focus is on content:
  • More weapons to unlock for the mecha (meta progression).
  • Bigger variety of upgrades during runs. I really want the game to offer many different ways for the player to survive the hordes.
  • Final boss fight against Evil Skullhead.
  • I would LOVE to add more maps, but I will see if that's feasible after I'm done with all the other stuff on the list.

I'll post updates here with the progress as often as I can.
WYRMHALL: Brush and Banter - cptslog
Heya gobs!

We’ve updated the game with a few fixes and changes based on some of the reports and feedback we received!

General
  • Thrumby’s Clean off - Adjusted some of the messes to make them easier to spot
  • Fixed a clipping mesh in the wyrmdoor tickets ending cutscene
  • On a second playthrough the fairy cage can now be examined again instead of being treated as a familiar form of currency
  • Fixed an issue where the quality options were blank by default
  • Fixed a user-interface issue that failed to show the gamepad shortcuts for the pryers and the knife

Localization All Languages
  • Fixed a few missing lines that were reverting back to english

Localization German
  • Removed the € symbol from the gob-speak lines as it ended up being more distracting than charming
  • Fixed a handful of minor issues

Thank you for all of your kind words and feedback, it’s been really heartwarming to read.

Best,
The Leafy Games Team
Mar 10
The Colony 2044 - Jared
Fixed loading issue with quests.
Mar 10
Voids Vigil - caiys
//bug fixes
- Mimic Mouldmaker class: Opening the Choose Mimic Trait menu would cause a crash.
- Salvage Stripper class: He could use his salvage ability on a Voids Vigil weapon.
- Compendium - Leaderboards: There wasn't an option to view Campaign Reconnexus leaderboards.
Card Summoner - HG_Dave
Hey Summoners, it's time! As we draw closer to completion, we want to explore The Void - one of our most exciting features.

About the Demo

The demo starts in Greenhaven, giving you a perfect taste of what's coming in the full game. We've made countless improvements, including:

  • Completely reworked AI systems
  • Rebuilt deck building from the ground up
  • Fully implemented shop systems
  • Enhanced dialog systems

And so much more that you'll need to experience for yourself
We'd love to hear your feedback! If you encounter any issues, please report them through the in-game system, Discord, or Steam community forums.

What is The Void?



The Void is a mysterious place between worlds that you'll discover more about as you play. But let's talk about what makes it special from a gameplay perspective.

We created The Void to solve a common card game problem - what to do with all those extra cards from boosters that usually just collect dust. In The Void, these cards become your arsenal for a completely different kind of battle.

Here's how it works:

  • Build separate decks specifically for The Void
  • Summon creatures from these cards to fight alongside you
  • Cards will be destroyed after several uses - that's the price of bringing them to life
  • Your main dueling deck remains untouched - this only affects cards in your Void deck
  • Cards can't be in both a normal deck and a Void deck simultaneously



Don't worry about running out of cards - you'll get plenty from booster packs to support both play modes. Just be strategic with your rarest cards!



Gameplay in The Void

Think roguelike meets monster battles. Each time you enter The Void, you'll encounter:

  • Randomly generated maps
  • Various room types including healing chambers and treasure rooms
  • Traditional monster battle system where cards are used for summoning and enhancing
  • Direct control over attacks, offering a refreshing break from standard card battles



The Void puts incredible strain on your cards - they're creating echoes of real monsters, after all. But here's the exciting part: with the Sphera Abyss, you can capture actual monsters and add them to your collection! The Void truly is a place of mysteries.



Development Update

We're in the final stretch! Some of you have asked why we haven't moved faster, but here's the truth: we're working every day to make this game exceptional. Right now we're:

  • Polishing every feature
  • Squashing bugs
  • Fine-tuning dialog
  • Running thorough testing passes

Yes, it takes time, but we believe you'll appreciate the attention to detail. The demo should give you an excellent taste of what's coming. If you're a card game fan like us, you're in for something special!
Shooting Game Builder - SB_Games_Public
  • Script edit, added variable specification to the wait value of each command.
  • Script edit, added value assignment to "Variable/System".
  • Fixed behavior when resizing the debug window, etc.
  • Added ability to focus list when clicking stage edit and placement icons
  • Stage edit, changed "Draw character" to "Draw chara name"
  • Add guide size to path editing
  • Multi-level support for inheritance scripts (up to 8 levels)
  • Fixed a bug that caused the position of scanning lines to shift during test execution.
  • Fixed scrolling behavior after search input
  • Modified to automatically open demo.sbd on first startup immediately after installation.
  • Fixed infinite loop in sample (demo.sbd)
  • Fixed script execution for characters placed at frame 0 to be at frame 0
Mar 10
Intravenous 2 - Explosive Squat Games
Hey folks!

This patch fixes a couple of issues reported recently by the community.

- fixed a breaker box on Luxus Incorporated not influencing one of the lights inside the building it's meant to be used for
- fixed a crash that could occur with the "Enemies always alert" difficulty mutator

Remember to report any issues you run into!

Thanks for reading, hope you're enjoying the game!

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