Droplet: States of Matter - krayfishkarl


Hey guys! Krayfishkarl here and welcome to another Droplet: States of Matter update! Early Access 1.46 is now available! This update contains several graphical reworks and other features that were in the backlog.

First up, I've graphically updated the Gizmo Shop. As one of the earliest locations in the game, the Gizmo Shop was deserving of a fresh coat of paint in order to make it more closely resemble a spaceship hangar. I've added new textures and props to give it a much more industrial look to it.

Next, I've graphically updated the final bonus area, converting it from BSP brushes into static meshes. I won't be showing it off here as I want to keep it a surprise, given that it's the level you unlock when you complete the game to 100%. If you're up for the challenge, I encourage you to seek it out!

And lastly, I updated the atom placements of Sandswept City, slightly changing some of the locations of the enemies and collectibles. With that task complete, all atoms are now in their expected locations for the game's final release. I only anticipate further atom reshufflings in direct response to player feedback.

Outside of additional polish to the cutscenes, only one more major content update remains: the Lord Krypton boss fight rework. Stay tuned just a little while longer. This seven year journey is slowly winding down to its end.

That's all for now! And with that, thank you for following the development of Droplet: States of Matter!

Gameplay
  • Rearranged some of the atoms in Sandswept City. Adjusted time trial.
  • Fixed a bug where the Lava Monster boss wasn’t rising out of the lava correctly.
  • Goats will now stop when they hit you.
  • Scorpions now look directly at the player when they spot you.
  • Enemy thrown weapons move slightly faster.
  • Refactored the way whirlwinds move to improve performance.
  • Moved one of the platforms in Arctic Rig.
  • Catfish will now only chase the player if they’re within a line of sight.
Graphics
  • Graphically updated the Gizmo Shop.
  • Graphically updated the 100% completion bonus level.
  • Graphically updated the sun launchers.
  • Graphically updated hardlight switches.
  • Graphically updated Superluminal Scanner.
Text
  • Adjusted some of the Superluminal Scanner hints.
  • Updated some incorrect/outdated text on the Help Menu. New voice takes for all help menu audio.
Mar 8
DeadPoly - DeadPoly
Additions
  • You can now queue stacks while crafting
  • Stack selector for crafting defaults to a max stack (Shift + Left Click to craft a stack)
  • Navigation for AI has been reworked to prevent performance dips during large save loads
  • Texture optimizations to increase overall performance
  • Networking optimizations to increase multiplayer performance
  • Many adjustments to world objects, player buildables, items, and more to improve general game stability and performance

Changes
  • Stamina costs for actions has been adjusted
  • Blurred vision from Pain effect has been removed
  • Save System adjustments to increase reliability and hopefully prevent corruptions from happening

Bug Fixes
  • Big Boy spawns again
  • Bunker stairs should be a bit more reliable
  • Shooting a dead player no longer resets the PvP timer
DUNGEON RAZE - てsてs
New Features
  • Added Time Attack Mode.

Gameplay & Control Improvements
  • To prevent accidental game exits, the ESC key function has been changed from "Exit Game" to "Pause Menu".
  • Added Volume Balance Settings.
  • The continue confirmation phase has been removed, and Auto-Continue has been implemented.
  • Changed Mini-map and Dungeon Destruction Rate to be always displayed.
Balance Adjustments
  • In Endless Dungeon, an unintended infinite farming exploit was possible.
  • To address this, Barrier Crystal drops from Giant Guard Robot LV3 have been removed.
    We apologize for this nerf.
  • Slightly increased the size of Destruction Magic.
  • Reduced the cooldown of Destruction Magic and added Auto-Charge.
Other Fixes
  • Fixed minor bugs and issues.

Thank you for your continued support of DUNGEON RAZE!
Last Contingency - BIGD
We’ve been hard at work rebuilding Last Contingency from the ground up to improve the game and set the foundation for future updates. While this is a major step forward, we know there’s still work to do, and we need your help to make the game even better!

What’s New?
Complete Game Rebuild – We’ve reworked core systems to improve performance, stability, and future expandability.
Improved Mechanics – While some features are still in progress, we’re refining animations, interactions, and core survival elements.
Crafting & Items – We’re in the process of adding new items and refining the crafting system to enhance gameplay depth.
Bug Fixes & Optimizations – We've fixed various issues but are still working through others, so we appreciate your patience and reports!
What’s Next?
More Animations & Polish – Expect improvements in character movement, combat, and interactions.
Expanded Crafting & Items – We're adding more tools, weapons, and survival elements.
Bug Fixing & Community Feedback – Your reports and suggestions are essential to making this game the best it can be!
We Need Your Help!
This rebuild is a fresh start, and we’re counting on the community’s feedback to track bugs, suggest features, and help shape the game. Please report issues and share ideas via our Discord or Steam discussions.

Enjoy the update, and we look forward to hearing from you!

- The Last Contingency Team
Mar 8
Teddys Volcanic Voyage - cameronwells
The following changes have been made as of version 1.0.1:
  • Fixed the keyboard and mouse settings disappearing when going back to the main menu
  • Changed the color of the instructions to make them more readable for the various backgrounds
  • Included controls when pausing the game in order to not lose progress. As well as make the controls more accessible.
Airport X-Ray Simulator - Rainbow Lab
Gamepads and Steam Deck are now supported!
Rebindable keys are now available!
  • The in-game computer has been replaced with a tablet (default: 'Tab' / 'X'), which includes all computer functions, the career hub, and penalization info (if enabled).
  • New "Helper" system for Days 1-3 – Gain 5 uses per day to highlight exactly what you're looking at in the x-ray view.
  • The Settings menu has been redesigned and improved, now featuring a key rebinding section.
  • The default conveyor movement bindings have changed from Shift + Q/E to Left/Right Arrows (keyboard) or D-pad Left/Right (gamepad).
  • The walkthrough tutorial has been removed in favor of an improved video tutorial.
  • Multiple bugs have been fixed (and probably some new ones created).
  • Gamepad support is in early stages and may contain bugs—please report any issues!

I want to thank everyone for their patience in the delay of update frequency - This update has taken longer than expected to get ready and I appreciate it isn't for everyone!
I have some great things planned for the next update, including an overhaul to the flagging system, making it more interactive and fun! Stay tuned!

Please note: The current official Steam Deck compatibility report is still in review! All stated issues should be resolved and not present in the latest build.
Blasted Dice - red
Hey everyone!
There was some missing translations for Portuguese and Spanish, especially when choosing a passive from the round 20 chest. They have been added!
Runs will not be reset, but if you have any problems on an old run (before the fix), best option will be to start a fresh new run!

Good luck out there!
-Rodrigo
Scarlet Hollow - Black Tabby Games
Realized some of the text meant to smooth the transition into dinner at Reese's on Wednesday for players who skipped the library on Tuesday wasn't playing.

We're still not 100% satisfied with the flow of events there, and are working on adding a couple of extra scenes for those playthroughs that will hopefully be ready some time next week, including an earlier introduction for Doctor Kelly in non-library playthroughs.

Up to date on fixing reported bugs.

Cheers,
Tony
Yosemite Forest Ranger - ThirstyThursten


Intro:

First things first, I'm sorry this Update took so long.. (Jeez, I feel like I start these Update logs the same every time..)
However this update will be great! At least I hope so!

In this Update you'll get to fix the Radio Tower and have the Radio broadcasting throughout the valley again.
As you may remember from the intro video the Radio Tower got destroyed by a Lightning Strike..
DJ T. the host of the Yosemite Park Public Radio, whom you might remember from the into video, will ask you to help out by fixing the Radio Tower. You can find a letter on your windshield, which will get you started.
By searching and acquiring a few items as well as than solving some puzzles you can repair the Radio Station.
When you finished everything and the Radio is on again.. Be sure to check out your mailbox! ;)

I wanted these puzzles and Item searching to be a challenge, therefore you must really take your time to explore.

I purposefully want the searching and puzzles to be bit hard, so there will be virtually no hand holding.

However if you get stuck, don't be afraid to reach out! We'd love to help out and help you get on your way again!

Update v0.0.05:

New Features:
  • POI Radio Station is a completely new and explorable building.
  • Puzzles and new Items added for Radio Tower
  • A whole Radio Station has been created through some smart tech in the backend. Making the radio station feel like a live radio.
  • Interactable Radios can be found at several POIs and Public buildings will have a radio playing.
  • Car Radio - While in the car you can turn on the Radio
  • At the Hardware Store you can buy radios you can place inside your own buildings on your own Landplot.
  • Tons more...

Changes:
  • Added Early Access Disclaimer on begin screen.
  • Changed default movement to walking (instead of jogging).
  • Music slider in the Audio menu now works for the Radio as well.
  • A bunch, I don't even remember..

Fixes:
  • Fixed several Saving issues, like Trunk of car not saving, items in cupboards and such not saving.
  • Fixed some NPC cars not having lights.
  • Fixed raining inside one of the POIs.
  • Fixed FP and TP issues while driving in car.
  • Tried to fix interaction for butchering on rabbits.

Nerdy Dev Stuff:
  • Changed the interaction trace to start from Theo's head instead of the camera. Makes the interaction a bit more engaged.


Extra Info:
Music:
The Music from the Radio is 100% Copyright free!
I used SunoAI and some other tech to make the music, as long as I'm doing this Solo and don't have any budget, this will have to do for now. Hopefully later down the line we will have the ability to get some artists on board!

As a content creator myself I understand the struggles and frustrations around Copyright issues on Youtube (or Twitch) and I made sure you guys shouldn't have any, if you do run into this please let me know ASAP!

Tips Advice:
- I'd recommend starting a new game. There might be some issues with the Save System
- Again, if you get stuck with the quest, reach out to us, on Discord or Steam Forums, so we can guide you!


What is next?
Next up.. Hmm.. Good one, I was thinking of going for some map expansion?
A Map expansion will allow for more POIs and more possibilities for other gameplay.
We have a temporary hardware pop-up store, I want to add horse riding into the game at some point along with some Vehicle things, like Vehicle damage and a mechanic to fix your car or something.
But to bring all that in we need more space. To me it feels weird to keep clearing out areas in the current playable area, and place POIs where they don't belong. Especially when just a few miles up the valley is an actual village. (I'm not yet saying the whole village will be there, but at least there is space.)

So Next up Map expansion and Horse Riding will have my focus.




And as always feel free to drop your suggestions in the Discord or here on the Steam Forums, as well as questions and experiences!

A special thanks to @mmontes for reporting a bunch of bugs! <3

As always happy gaming, I hope you'll enjoy the update!
Thanks for your support and patience! <3
Mar 8
Mars Vice - Ruairí
Fixed the issue with Conversations blocking the Main Menu, you can now access that correctly during all conversations.
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