Newton - Commandot Studio
Minor bug correction with some achievements
Shadowveil: Legend of The Five Rings - Palindrome Lars
Hi everyone!

Soon the first week will have passed since the launch of Shadowveil: Legend of the Five Rings. The response has been amazing and seeing the community help each other out, strategize, think and execute their best expeditions in true Crab Clan spirit.

I cannot thank everyone enough, its been a true pleasure working on the game and the studio would love to continue supporting it.

On that note, I wanted to delve a bit deeper into what Palindrome have in store.

QoL and fixes

Our main priority since launch has been to monitor the game and Discord to catch crashes and bugs. With your help, we’ve identified and resolved many issues and already pushed the 1.0.1 patch with multiple hotfixes.

  • Recent Fixes & Improvements:
  • Fixed multiple crashes and stability issues
  • Various hotfixes based on community reports

Full details of 1.0.1 can be found here (1.0.1 Patch Notes)


Beyond that the studio are monitoring feedback for QoL changes. Of course we have a multitude of things we want to tackle, but here are some of items that are on the top of our list

Upcoming QoL Features:

  • Respec System – Reset and adjust your character builds.
  • Persistent Game Speed – Your preferred speed settings will carry between battles.
  • Always-Accessible Inventory – View stats & items anytime.
  • …and more based on your feedback!

Steamdeck

Right now, Shadowveil runs on Steam Deck but lacks controller support, making some UI elements difficult to navigate.

Palindrome are committed to getting Steam Deck Verified, but this requires:
  • ✅ UI & UX optimizations for better readability
  • ✅ Full controller support
  • ✅ Further performance tuning

For now, our top priority is stability and core fixes, but Steam Deck improvements will follow.

I want to be clear that this is a personal goal for me, so hang in tight, show us the support you can and the studio will work hard for it!

Content and DLC

While the studio are still exploring larger content updates, here’s what we can confirm is coming soon:

  • 🧙 Unique portraits for all hero characters
  • 🗿 Updated models for the Lost Library Guardians
  • 👀 More ways to increase the depth of your strategies!

This is the most exciting avenue for Shadowveil but we are still in the early stages and can't promise much. Similar to the Steamdeck this is a larger undertaking that will take more time. I know how many of you want more cards, difficulty options or even a new Clan. But fret not I am in the same camp but it's to early to confirm anything. However make your voice heard, share the game, leave a review and if you have ideas please share them in the discord!



I hope this post shines some light on what Palindrome are working on and why. Again thank you for all support, the team and I are so happy about having such an amazing community.
We’d love to hear your thoughts! Join us in the Shadowveil Steam Discussion or in the Shadowveil Discord to share your feedback on future content.

If you’re enjoying Shadowveil, consider leaving a review, it helps us a lot!
Our wall still stands!



With love
Filip - Game Director
Your Girls - Onion
1. Optimize actions
2. Reduce character shadows
Cooking Live - Italian Kitchen Simulator - Victoria S.
Join Jane on her thrilling culinary quest in the "Cooking Strike" TV program, where she'll showcase her extraordinary skills in a series of five challenging levels. As Jane preps for her big debut, the production crew will up the ante by introducing professional-grade equipment, making each episode more enthralling.

With new, demanding challenges introduced every few days, Jane must stay sharp.

Conquer all five levels and you’ll be rewarded handsomely with booster parts, coins, rubies, and valuable blog points. And if you don’t make it this time, no worries—there’s always another show waiting for your skills to shine!

Burden of Command™ - celliott25
Project Lead Luke Hughes has the incredible privilege to talk history Monday with our consulting historian
John McManus (@JohnCMcManus3) and historians James Holland (https://x.com/James1940) and Al Murray (https://x.com/almurray).


They'll be talking WWII and games. Come to the livestream on
WW2 Pod: We Have Ways of Making You Talk and pin Luke down with brutal historicity questions that he can pass instead to the experts ;-)
Lewd Family - junewarecorp
Hey Everyone!

I’ve been slowly working towards the next update.
Here's what's coming in the next update:


⭐A brand new story line featuring Mia your Goth Sister.



❤️More sexy and steamy scenes.❤️

🔊Audio Sound effects and moans will be added for a lewder experience.


The update will be released this month. Can't wait to share it with you all.

Thank you for your support and patience.
Guns of Fury - GelatoGames
Patch notes for version 1.2.55:
-Added a new fast travel option for late game to reduce backtracking. A new late game item called the "Teleporter" will allow the player to warp to any activated save point. It is located before the Mathias boss fight in Chateau, right next to the save point. For those who have already beat this boss, it will already be in your inventory and you can teleport immediately to any save point.
-Changed the in-game map to be color-coded and include more info.
-More npcs will tell you where to go next and mark your map.
-You can now zoom the map when selecting a location to travel to.
-Fixed taking Steam screenshots with F12, which were previously not working.
-Fixed the "100% abilities" achievement previously needing a game reset to unlock.
-Added the 3 missing boss tracks to the sound test.
-The keyboard numpad keys 2,4,6 can now be remapped to any action in the control settings. For the "Binoculars" ability you can now only use the keys F5,F6,F7,F8.
-Some accessories have been rebalanced.
-The foundry boss' health has been reduced.
-Fixed the typo in the travel point prompt.
-Fixed the walkie talkie soldier sometimes not dropping the item in ng+.
-Other minor improvements.



Here are the notes for the previous patches:

23 February 25:
-Have edited the sprite of the door that blocks the entrance to the first merchant to remove the key lock, which previously made some players think they needed a key to open it.
-For steam deck only, have disabled the auto-pausing when a controller loses connection or the steam overlay is enabled, which was potentially causing crashes for some players.
-Did some small tweaks to 3 rooms: In the trenches room before the robot boss, have swapped places of the wooden and voltgun doors. In the room above the bathroom have placed some ammo reserve pickups at the end to give an additional reward for going there. In the room with the "Field suspenders" have moved the vertical moving platform one tile to the right.

21 February 25:
-Fixed the crashing some users were reporting when changing keyboard controls to some unsupported keys.
-In the sewers room with the door that requires the Star Crest, have changed the money reward from $1500 to $15000 and have also added an extra prompt that hints at the main intended purpose of this door (the extra ending and achievement).

19 February 25:
-When you first rescue Klaus after the city boss fight, he will now mention where he is going and mark its location on your map.
-Fixed a bug in the jungle room with the powder keg and the rocks. You could previously hit it and quickly leave the screen and it would disappear, but the rocks would remain.
-Fixed keyboard custom controls resetting when trying to set the directions to WASD
-Fixed a typo in the final boss fight.
-Have changed the sniper rifle description to mention its ability to hit off-screen switches and levers.
-Fixed some tile errors.

18 February 25:
-The maximum number of markers that can be placed on the map have been increased from 15 to 40. Their colors have also been altered a bit to make them easier to see. Default pin color has been changed to the green one.
-In the single tall room in the chateau (below the city merchant) the red beret enemy has been replaced with a static enemy to make it more obvious that players need to freeze him to proceed.
-When you first rescue the Anderson npc, he will mark the location of the monorail on your map.
-In the room in the abandoned town where the king's sword is located it's now possible to break the block with grenades. However if you now do it properly by pushing the statue to the switch, you will get rewarded with gold bars that will appear behind the block when it rises. If you destroy the block
with grenades they will get destroyed too.
-The zones of the map that are revealed when you get the "map area" pickups have been changed to make it more apparent where to go next. (note: users that already picked those up before the patches won't see the changes)
-Fixed a crash in the jungle area when falling on the climbing marks with the enemy mech on top while shooting.
-Fixed the "large bag" ng+ item previously not increasing the max stock of each item to 9
-The "resolution" setting has been renamed to "window size" since some users were previously confused about what it actually does. It's only affecting the size of the window when playing with full screen turned off. If "full screen" is set to on a 4k screen then the
game is automatically upscaled to 4k.
-Fixed some mistakes in the Japanese language text only



Thanks everyone for your feedback and support!

John & Lefteris
Move Dash Rush - carton 22
Bug fixing
  • A truly invisible floor tile has been removed
  • The correct version of the game is displayed on the pause screen
  • Joysticks no longer make a horrible sound on menus (But please, use D-pad anyway)

Minor additions
  • Slight zoom when hitting a wall. (Adds a little more dynamism)
The fall - Knight-HD
Dive even deeper into The Fall with this update, enhancing the experience and adding new content!

✨ Graphics Improvements & Lighting Effects
Improved rendering for an even more immersive fall.
Added dynamic lighting effects, making the experience more intense and visually captivating.
🏆 New Playable Characters
Now you can choose from multiple characters to try and beat your records.
🏗️ New Challenges to Overcome
Added fresh obstacles and elements, making each descent more strategic and unpredictable.
Push your limits and try to reach depths never explored before! Thank you for your support and happy gaming! 🎮🔥
Poltergeist Prodigy - Giddens
It's been a few days since release and now it's out in the wild a couple of minor bugs and nuisances have reared their heads, so a minor patch is ready to solve them.

This patch addresses the following:

  • Fear energy received sound effect now has a random pitch applied to add variety to the sound.
  • Air conditioner units in Holy Ghost level now react to NPCs if they are primed.
  • Bug where if any primed object was in the same room as a priest NPC they would react to normal scares has been fixed.
  • Ghost lighting adjusted in Holy Ghost level so during the opening dialogue the wall is lit consistently.
  • Candles in the Cryptic Beginnings level will now move when interacted with.
  • Bug where invisible barriers would prevent manifest ability being used across doorway thresholds fixed.
...