- Fixed Conquest mode respawn issues - Fixed crash that happened on AMD hardware caused by models that have dynamic or static light without bump and treesway
[Zombie]
- Added zombie variant weapons for m72, m79, rpg2 and rpg7 - Added temporary dual wield option - Ranged Zombies now attack from max. 1024 units - Adjusted Havoc hull - Adjusted prop prices and health - Reduced cash reward from horde/infected from 100 to 75 - Reduced weight of all pistols and revolvers to 1 - Increased weight of light-machine guns to 5 or 6 - Reduced zombie scaling multiplier from 0.5 to 0.2 - Reduced damage by Bloat gas cloud - Fixed certain zombie types not appearing - Zombie_skill.cfg: Added muliplayer scaling - Zombie_skill.cfg: Added Bloat fart damage
[Weapons]
- Fixed SVD broken skin - Adde correct sounds for all Viet Cong Workshop weapons - Increase all melee weapon distance by 10 units
[Miscellaneous]
- Pressing R (Y on gamepad) in zombie shop will refund currently highlighted item - Published official Steam Deck controller layout - Fixed key modifiers (alt, shift, ctrl) did not work on linux and hence backwards tabbing didnt work - Fixed missing Chinese characters in Linux, might not work with all distros - Slightly reduced font size and gaps in personal statistics page in order to fit it on steam decks screen
Alright, so this is it. I don't know how to feel about this update. I knew we would have to tackle it at some point, but it was always far away in my mind.
First of all, for the things that were added. 21k words~, 6 CG sets, and 1 sex scene. I know, 1 sex scene sounds low when we're at this point in the story, but it is how it is.
Now, it will sound kind of hollow coming from me since I say it pretty much every single time. But this worries me. I tried my best to think of a way to avoid what's happening in this update… but it's not possible. This is the problem with Aya, pretty much. I never thought she was compatible with NTR, and this update encapsulates the reason why perfectly. I won't say more about it until after everyone had the chance to play the update, but that's just my personal opinion and I want to share it.
I also feel let down by how the sex scene ended up looking like. I wanted to animate it, but it would have cost too much. Also, the direction could have been better. I tried something, but I think it didn’t work all that well.
Other important scenes are also suffering from bad direction, I feel like. I know it's a visual novel, and there's a limit to how I can portray things, but it still doesn't mean I can't be disappointed by it. In my head, I had a very clear image of what I wanted to show… but it lacks something. It's hard to put into words.
In any case! I know me, whining, is stupid. I should be building up hype, not shooting it with a shotgun. So I'll stop here. Depending on people's reactions, I'll post something more thorough in the next couple of weeks explaining my thoughts on the matter. For now, happy disappointment!
Another small hotfix fixing minor fixed stuff that's been fixed!
FIXES (this doesn't sound like a real word anymore): - bubble wrap ring worked even if it was deactivated - double ring card didn't work properly against The Modest - Rubik's cube didn't work properly with Echo
A pretty substantial update today containing some significant progress on items and loot as well as some performance optimization and an engine update to UE 5.5. Because of the engine update the download for this patch will be big as most of the files changed.
Amulets: Introduced a new gear item, amulets, which give a damage absorbing shield that recharges rapidly when out of combat.
Selling: You can now sell items to the sect quartermaster.
Trading: You can now trade with other players
Sword Kill Tracking: Swords now track how many enemies they have killed. In the future this will tie into the system for upgrading them.
DLSS 4: Added DLSS 4 and multi-framegen support
Optimization: Did a fair amount of optimization work. Also added toggle for many performance effecting features as well as 240 and 360 fps cap options.
Combo Feint: You can now hit feint during the combo window and stop your attack at that point.
Tutorial Flask: The Lost Soul in "Beginnings" now drops a simple flask the first time you kill him. For existing players that have killed him before, he will appear to drop two flasks but only one will be stashed. For anyone killing him for the first time everything will work as expected.
Thanks as always for all the feedback, particularly on the performance related items. It is invaluable—thank you for being an integral part of this journey! Stay tuned for the next update.
A pretty substantial update today containing some significant progress on items and loot as well as some performance optimization and an engine update to UE 5.5. Because of the engine update the download for this patch will be big as most of the files change.
Amulets: Introduced a new gear item, amulets, which give a damage absorbing shield that recharges rapidly when out of combat.
Selling: You can now sell items to the sect quartermaster.
Trading: You can now trade with other players
Sword Kill Tracking: Swords now track how many enemies they have killed. In the future this will tie into the system for upgrading them.
DLSS 4: Added DLSS 4 and multi-framegen support
Optimization: Did a fair amount of optimization work. Also added toggle for many performance effecting features as well as 240 and 360 fps cap options.
Combo Feint: You can now hit feint during the combo window and stop your attack at that point.
Tutorial Flask: The Lost Soul in "Beginnings" now drops a simple flask the first time you kill him. For existing players that have killed him before, he will appear to drop two flasks but only one will be stashed. For anyone killing him for the first time everything will work as expected.
Thanks as always for all the feedback, particularly on the performance related items. It is invaluable—thank you for being an integral part of this journey! Stay tuned for the next update.
Today I'd like to share a little teaser for an upcoming new playable character, Corrin! The time-traveling warrior carries a heavy burden, about which you can find out more in the next major content update!
Corrin is an offensive-oriented TECH type character with various time-themed abilities. Expect devestating double turns, ability recasts and turn order manipulation!
Corrin will join the Eternal Dreamers sometime soon! 'Til then, dream on!