Dear gamers! 🎮💖 Happy International Women’s Day! May every day bring you joy, inspiration, and new opportunities. Never be afraid to move forward, chase your dreams, and conquer new heights — both in life and in games! You are an important part of the gaming world, making it brighter and more exciting. 🌸✨
We can’t wait for you to start your first adventure in Cubic Odyssey! Add the game to your wishlist so you don’t miss its release! 🚀
Greatly increased chances that land animals will emerge
Changed animal color mutation system to much smaller changes, but much more frequently (thanks BananasGoMoo!)
Cleaned up a lot of unused code for mutating animals at random, making it slightly more efficient
Small UI fixes
In the species list view, you can left click an organism type to 'solo' it, showing only that type (thanks Izaiah Bradford!)
Removed grammatical errors from tooltips (thanks Jordan Moxie!)
Improved hitboxes of filter icons in the save/load menu (thanks Jordan Moxie!)
Fixed white line above the manual save file filter icon (thanks Jordan Moxie!)
Change esc menu behavior
If you have another view open, esc will first close that instead showing the esc menu
Esc menu will pause the game (thanks Chared!)
Fixes for natural disasters
Fixed another cause for the time stopping bug: plants dying from fire (thanks SeedlessWatermelon!)
When changing the ocean level, cells that were underwater previously will have maximum moisture
Removed fire particle effect when billboards are reused on another location
Other
Various changes for an upcoming stream mode, to be used in a Twitch livestream
I often forget to read comments below release notes, so if you have questions or bug reports, feel free to reach out via the Steam forums or thesaplinggame@gmail.com.
Heat Death v0.3.2.b_EA is now live on Steam in open beta!
What's New and Improved:
New Weather Forecast Modules: You can now unlock and build a Weather Screen and a Weather Forecast Antenna. These modules allow you to know about upcoming storms and predict their duration.
Railway Switch: You can now switch between rail tracks at designated points. A track switch station has been added before the dome.
Solar Farm: A new solar panel farm has been added along the second track.
Other Fixes and Tweaks: This update includes bug fixes and minor adjustments to improve gameplay.
As always, we greatly appreciate your feedback and support. Thank you for being part of this journey with us!
AI's ability to hear has decreased by 20-60%. Difficulty now has a much stronger effect on monster characteristics. In general, the initial difficulty level has become easier.
Hey friends! I just fixed some bugs allover, in particular focusing on decreasing lag spikes when panels (such as looking at/upgrading your deck or winning an encounter) are opened. I also improved the art of some of the characters I made personally, for lack of better judgement and budget.
Let me know on Discord what you think I should focus on next!