Our Weekend Special Ops Event is currently underway! Remember to hop on with your furiends this weekend and have fun! We hope you're enjoying the QoS test so far, and thank you for being part of our community event! ❤
Changelog:
Optimizations
Optimized the algorithm for Akai Hime's E ability to resolve the issue of being unable to slide consecutively due to accidental inputs.
Due to the extended testing period, the end time displayed on the Path of Glory rank has been adjusted accordingly.
Bug Fixes
Fixed an issue where Akai Hime's passive ability triggered during the E ability, causing the E ability cooldown to not reset after the slide ended.
Fixed an issue where Akai Hime's next melee attack turned into a slide + melee after the E ability ended.
Fixed incorrect descriptions for Marquez and Uly's passive abilities.
Fixed an issue where Marquez and Uly's passive abilities were not activating.
Fixed various crashes and RAM related issues.
Our QoS Test is currently underway! Check out the test announcement for more details.
Commentary video released to make watching ‘Puyo Puyo eSports’ more enjoyable! This time, we introduce terminology that is frequently used in tournament commentary and explanations in our ‘Terminology Edition.’ momoken’s easy-to-understand explanations are worth checking out! Watch this video to enjoy tournament spectating even more!
Added Tamiko's sprite to an ending where it was missing.
Fixed an issue with the endings. If you have not yet achieved an ending, this will not affect you.
If you have achieved an ending, open up the "plugins.js" file and find the line that says "name":"DebugMode","status":false and change false to true. Then, launch the game and load your save file. Press F9 and set the variable 55: ENDING FLAG to 0. Save your game. This will allow you to get other endings.
CONCRETE has been updated to Version 1.4.3, read below for the patch notes.
GENERAL
Added specific names to each collectable Tape (numbered 1 through 30) to make it easier to track which ones you are missing
Fixed achievement "TAPE-AHOLIC" not popping when it was supposed to (should activate retroactively)
Changed achievement "SPEEDRUNNER" to require a time of less than 2 minutes (was 1m 50s)
Adjusted a range of collectable Tape locations to more interesting areas (a guide is in progress for finding all Tape locations, stay tuned!)
Fixed a number of spelling mistakes
Lots of smaller changes
THE HUB
Fixed achievement "_______" not popping when it should have in a specific situation, and added more ways to obtain it
Changed the location of a super secret keypad
THE CITY
Added "No Access" Sign to inaccessible door in the apartment building
Added a fun interaction to the "OUT OF ORDER" pipe
THE FOREST
Fixed secret monitor room not updating when collectable Tape is found while in THE FOREST
Smoothed area of ground mesh that was mistakenly extruding into the sky
Added a new achievement for collecting all 3 speed boosts (should activate retroactively)
Added 3 new notes, expanding on some lore details and hinting at speed boost locations
Added ambient sounds to the containment section (letter jumping puzzle)
Fixed glitch where it was possible to escape out of bounds when exiting the containment section
THE SEWER
Added new props to the machine area
Reworked the crowbar collection area to make it more fun and easy to obtain a crowbar using the new object grabbing system introduced in patch 1.4
WHAT'S NEXT?
I'm already hard at work on patch 1.4.4 which includes more quality of life additions and general game improvements. Aiming to release sometime in the next few days, depending on how much free time I get away from my studies.
As always, your feedback is welcome. Send me an email at benjam.pilbrow@gmail.com if you want to get in touch, or feel free to post a comment down below.
Added a ton of new monsters for use in Chapters 5 and 6, as well as Patron Stories. These include Imps, Nox Jellyfish, Zap Jellyfish, Gazers, Mind Consumers, Wisps, Golems, and Wyrms. Added a handful of jellyfish to Chapters 3 and 4.
-New monster: Imp (larger versions of Vampire Bats, nocturnal). -New monster: Golem (extremely powerful constructs, slow tanks). -New monster: Gazer (floating eyes that blast targets with mind damage). -New monster: Mind Consumer (causes sleep and confusion, summons gazers). -New monster: Zap Jellyfish (hides in water, flies into air when disturbed, electric). -New monster: Nox Jellyfish (hides in water, flies into air when disturbed, poisonous). -New monster: Wisp (ethereal wisps of light, teleport, powerful elemental spells, nocturnal). -New monster: Wyrm (extremely large and dangerous flying lizard, breathes fire, regenerates). -Defending status now boosts Melee Resistance and Parry (not Pierce Resistance), drains Meta. -Fixed some blocked and water tiles and placed some jellyfish in Chapters 3 and 4. -Updated manuals.
Today we are happy to congratulate our wonderful female explorers of the Zone on International Women's Day! May this day bring you joy, smiles and inspiration even in the harsh conditions of the CEZ. In honour of this wonderful holiday we have prepared a small gift for you: