Step 1: Performance Analysis First, we measure FPS - from launching the game to entering the city. There are some places where sags are noticeable, so we need to figure out what exactly is causing the lags.
Step 2: Search for problems Next, we look into the profiler and study in detail what processes load the system and slow down the frames.
Step 3: Optimization After a thorough analysis, we begin the long but important work - optimization. We fix key issues, eliminate bottlenecks, and... the result speaks for itself!
Step 4: FPS Improvement After optimization, the performance in some places has significantly increased, and most of the lags have disappeared. Now the game runs smoother, and the driving process becomes even more comfortable!
How do you like such technical breakdowns? Write in the comments!
Step 1: Performance Analysis First, we measure FPS - from launching the game to entering the city. There are some places where sags are noticeable, so we need to figure out what exactly is causing the lags.
Step 2: Search for problems Next, we look into the profiler and study in detail what processes load the system and slow down the frames.
Step 3: Optimization After a thorough analysis, we begin the long but important work - optimization. We fix key issues, eliminate bottlenecks, and... the result speaks for itself!
Step 4: FPS Improvement After optimization, the performance in some places has significantly increased, and most of the lags have disappeared. Now the game runs smoother, and the driving process becomes even more comfortable!
How do you like such technical breakdowns? Write in the comments!
This update brings major improvements to the Hub World, Combat System, RTS Mechanics, and Optimization while introducing new faction abilities, enhanced visuals, and expanded controller support. There's still more to refine, but the game is shaping up, and I can’t wait for you to try out the new features!
🔥
Hub World Overhaul & New Trader System
Trader Added:
You can now buy, sell, and transmute items and blueprints found or earned in the game.
Locked Item Tag:
Starter gear cannot be accidentally sold to prevent losing essential equipment.
Final Touches in Progress:
Descriptions, ability effects, and blueprint prefixes are being finalized.
Pickups Do Not Save Yet:
Until the system is fully complete, collected items will not persist between sessions. ⚔️
Combat Overhaul – Now Fully Controller & Fight Stick Compatible!
Fight Stick Recommended! Combat is now 100% compatible with arcade sticks, gamepads, and keyboards.
New Auto-Targeting for Projectile Weapons:
Aim is now automated based on your Crusader’s distance and radius stats, locking onto the nearest enemy. All Crusaders Now Have Melee Combos & Abilities! With aiming automated, you’re free to chain stylish melee attacks and combos to dominate the battlefield.
Dashing Introduced:
No invincibility frames, but dash distance varies by Crusader—some even deal damage or set up combo attacks!
RTS Crusader Abilities Now Work in Crusader Mode:
Easier to use RTS-based skills while in direct combat.
🚀
New Gameplay Mechanics & Features
Ruby’s Drone & Drill Ability:
Ruby can now call down a drone and drill—perfect for mining ore or bullying enemies with massive knockback!
Full Knockback & Juggling System:
All actors can be knocked back, launched, pulled, and juggled if attacks continue mid-air. All Crusaders Can Now Issue RTS Commands While in Crusader Mode! No more constant switching between modes just to adjust your army.
You can now:
Move all units to your position. Send all units to attack your current target. Some factions, like the Red Faction, won't have worker units affected by these commands, while others will.
⚡
Faction Updates & New Abilities
Queen & Black Faction:
Queen can now rapidly morph eggs while in Crusader Mode, speeding up unit production.
Blue Faction:
Units can now be whacked to form Tritium Crystals as part of their faction ability. Seraph Refineries will now produce normal Cinnabar as a resource. 🎮
UI, HUD & RTS Improvements
Updated HUD for Controller Support:
New button prompts and indicators make it easier to know what to press.
Index System Added:
A new in-game Index is now available, providing lore, feature knowledge, and status effect explanations. More updates will come to expand its information. Map Selection Now More Accessible: Selecting maps is now easier with a more intuitive UI.
Blueprint Selection in Commander Mode Improved:
You can now click on blueprints directly in Commander Mode—no more relying on hotkeys!
🎨
Visual & Audio Updates
Ruby’s New Look:
Ruby has received a full visual update, including a new outfit to improve readability.
Yaya & Clan Clan Progress:
Their dual-use mechanics are being refined. Clan Clan’s outfit is still being worked on, alongside refinements to other girls and faction units. Passive Weapons Tweaked & Visually Updated.
New Shadow & Lighting Tech:
Optimized lighting keeps strong visuals without sacrificing performance.
Projectile System Optimized for Lower-End PCs:
Projectiles now consume fewer system resources, improving performance.
SFX Slightly Updated:
Some sounds have been tweaked, but a full audio update is still in progress. 🛠️
Work in Progress / Upcoming Features
Tutorial Mode Disabled:
Until the new melee combat system is fully integrated. Crusader Room & Mission Mode: Still in development, but will be added once the main gameplay loop is fully polished. Rogue Faction Spawns Temporarily Disabled. Not All Visual Effects Are Finalized: Some effects are still missing in-game.
💬
Developer’s Note
Thank you all for the amazing support and feedback! I’m working hard to push Unreal Engine to its limits and make Starmetal Crusaders as fun and polished as possible. There’s still more work to do, but things are really coming together. If you have thoughts, feedback, or just want to say hi, drop by the Discord—I’d love to hear from you! 😊
Hello, @Cult Members🪽 (Haphazard Angel)! The heavens tremble as we unveil divine chaos in this playtest build.
Here’s what’s new in this update: --- ✨ New Features
Added timer. Survive as long as you can.
Added new time-based achievements
Added several laser obstacle courses
Updated pillars and appearance speed
Sneak peek on story mode!
Improved wing selection user experience
Added BGM on main menu
Added BGM and ambience in-game
Added SFX for most of the objects in the scene
Added several helpful (and very seamless) onboarding experiences
🐞 Bug Fixes
Finally fixed the steam remote bug. Multiplayer now almost completely works (with some edge cases)
Fixed incorrect steam avatar showing when you join
Fixed remote players unable to join when you hop in at the start scene
⚖️ Balancing
(Divine scales remain untouched… for now.)
🕒 Up Next
Expanding the arcade mode to have extremely difficult content beyond 10 minutes of gameplay
💡 Playtest Expansion We’re opening 10 more playtest keys with this patch! Dive in and help us push the limits—break the game, report bugs, and share your feedback! We're also finally opening up for remote play!
Thank you for your support and love! 💙 — @Capriccioso🚀
The city is decked out for the St. Patrick's Day festivities and we have 6 exciting limited edition items available! Get the details on how you can get yours before they are gone for good after March 21 by clicking on the Four Leaf Clover icon at the top of the game screen.
Pub Crawl In honor of St. Patrick's day, the city is bringing back its massive Pub Crawl with plenty of prizes and green drinks to go around! Click on the beer mug icon next to the promo icon to see the progress and get details on how to participate in this community-wide contest. Participants that reach their goal and the community goal will receive a limited edition Pub Crawl Trophy item!
FEATURE Added ability to run short item auctions between 1-23 hours in addition to the standard 1-14 day auctions. FEATURE Updated 4 casino and condo lights with white options. UPDATE When casinos were added to the memorial list, any breaks they currently had would be frozen with the casino. The system will now better honor these memorials by automatically fixing any breaks on these casinos. UPDATE When someone is on a chat ban, they're now also blocked from sending condo invites for that same duration. UPDATE Further database tuning for improved performance and stability. FIX If a casino floor is closed, crew members and other players on the VIP list can no longer access the floor. FIX Moving items in and out of the vault in a certain order could cause items to appear to vanish and require a reload to get them showing again. FIX Various server and client errors.
We're back to announce that a new pack,the Wicked Movie Pack 3, is available NOW!
It's been magical revisiting the world of Universal Pictures' Wicked, and this time we're bringing you a pack that sends you back to these characters time at Shiz University.
Although we redesigned some key parts of the game, progress is going well on our public demo. Hopefully, it will be released by the end of the month. Fingers crossed!
New immobilisation mini-game
To care for your patient, we plan on having eight mini-games in the final game. All will be playable in full-screen, while your picking them up, so that they're easier to do the first time. But all will also be doable while you're driving so that you can raise back the health of your patient if you drove badly!
This week, I'd like to focus on the immobilisation mini-game. When you're given care of a patient that received an injury to a limb, it's often important to prevent that limb from doing any movement. This eases the pain and ensures the situation doesn't deteriorate more.
To that end, this mini-game has you use a pump to inflate a vacuum splint. You must inflate it enough for the limb to be secured but not too much as to not cause too much discomfort.
Radio
There's been quite some progress on the audio front, with new engine sounds and more general mixing. That's hard to show on an image, obviously! But we can talk about one important aspect of the audio of game.
Paramedics spending most of their days driving, not necessarily in urgence, they listen to a lot of music. Some even do work playlists! Our approach here will be to give you six radios to listen to. Using the holowatch, you'll be able to easily change which one you'd like to ear. All will feature varied styles, from punk rock to latin music, probably some electronic music too.
In between the tracks, radio jingles and news will pop up. These will be designed to immerse you even more in our beautiful city of Le Mascaret. By the way, do you know what Mascaret means? It's french for a tidal bore, a wave that goes backwards: from the sea, up the river!
I must tell you something: listening to hours of music for work is a lot less fun than it sounds! (pun intended) It's about finding which tunes suit best, writing them down, grouping them together, trimming the list again and again... It's a lot of spreadsheets! DJ'ing isn't just about showing off on stage, it would seem.
Let us know which styles you think would be best to drive to!
Next Week
By the end of next week, all three mini-games planned for the demo should be working. Maybe we will show you the other two. There will probably be many surprises for us by then. Maybe the new name of the game? We'll see!
See you next time and remember to take good care of yourself!
Dear Players, Thank you for your continued support and love for Zerium War: Destiny! Since the beginning of the year, we have released the demo pack of "Zerium War: Destiny", and we have received a lot of enthusiastic feedback, and today our production team has also updated the content of the demo pack!
What's new
1️⃣ Open skin replacement function: Everyone complains that our existing protagonist is too ugly and has no eyes! In order to give everyone more freedom to express their individuality, we have added a new function to change character skins. Now, you can choose different characters to fight according to your preferences.
Function Optimization
1️⃣ Bullet Launch Position Optimization: In this update, the position of bullet firing has been adjusted to ensure that the combat strike is more visually reasonable and the combat experience is smoother. (Special thanks to the player "Big Fish Drinking Coke" for their feedback)
2️⃣ Game Perspective Highly Optimized: Many players have reported that the game perspective is uncomfortable, so we have adjusted the height and range of the game to make the game more horizontal. But I don't know if this feeling can make everyone comfortable, and I hope you can tell us how you feel after experiencing the new version! Thank you so much! (Special thanks to players for their feedback such as "Chic Xiaosa" and "Spring Breeze and Rain")
3️⃣ Viewing angle sensitivity optimization: We've increased the sensitivity of the viewing angle, giving you more flexibility to adjust the viewing angle when operating, whether it's for quick steering or precise aiming. In the future, we will continue to pay attention to the player's operation experience! (Special thanks to players for their feedback on "Watching the Sea in the Rain")
BUG FIXES
1️⃣ Sprint stuck issue fixes: Fixed a possible stuttering issue during a sprint to ensure a smooth sprint.
Follow-up Optimization Plan
Although we have only solved some of the problems reported by players this time, we also know that there are still many areas that need to be improved and improved, such as "the UI interface and scenes are rough and simple", "the characters are stiff", "the meat pigeon is not enough and feels bored", "music and sound effects are ghostly", etc., which may take a long period to completely improve.
But we have taken all your suggestions and opinions seriously! And actively discuss the optimization, and will gradually present it to you in the follow-up demo update, bringing you a better game experience ٩(˃̶͈̀௰˂̶͈́)و
Finally, our production team would like to say to you that we are always listening to the voices of players, and we really appreciate your feedback and suggestions, it is your valuable comments that make us continue to improve 🏃. Therefore, we hope that you will continue to give us valuable ideas and suggestions, whether it is gameplay, graphics, or anything else! We will all take it seriously and actively adopt it.
Thank you again for your support and love for Zerium War: Destiny! We will continue to work hard to 💪 bring you a better gaming experience 🍀
Demo update on March 6, 2025 —— Electronic Singularity Office