Macabre has officially crossed 200,000 wishlists on Steam! As a small indie team, this level of support means everything to us. It’s incredible to see so many of you excited to dive into the Rift, and it keeps us pushing forward every single day.
To celebrate, here’s a look at Macabre in action! Huge thanks to KManT02 for capturing this intense moment during our alpha playtests.
Why are wishlists important?
Wishlists help us gauge interest in Macabre and ensure we’re making the best launch decisions. They also provide insights into localisation priorities.
Here are the top 5 regions where Macabre is most wishlisted:
The player transforms into a talented young director named Luo Yu, unable to achieve his dream of making movies due to lack of money, and can only rely on doing odd jobs to persist in his dream. With always having the same strange dreams, the peaceful life of Luoyu began to be disrupted, and several girls in the dream gradually entered the life of Luoyu. In the struggle between ideals and reality, Luoyu gradually unravels numerous mysteries and embarks on a legendary journey.
Added the twin-stick shooter (R-stick aiming) preset, Adjustments for the Auto Aim and Lock Aim, “Codex” illustrations are added, Improved the resource balance.
[Update Details]
[About the Controller Presets,] Controller presets have been implemented, allowing you to choose between the two control settings. When a controller is used at the start of the game, a preset selection window will appear. It can be changed at any time via Menu->System.
Conventional Control Method: Action Platformer R-stick aiming controls: twin stick shooter Two new presets have been added.
No matter which preset is selected, the R-stick aiming function is essentially enabled and can be used at will.
[Additional R-stick related options] -Automatically performs a basic attack with the main weapon when a direction is entered with the R stick. -Lock Aim is changed to toggle mode.
When using the Twin Stick Shooter preset, both options are automatically set. You can also deactivate this option if you wish to.
[Twin Stick Shooter Key Mapping] Jump: LB Dash: RB Basic Attack: R stick tilt or X Reload: Y (same) Secondary Attack: RT (same) Melee Attack: B Weapon Swap: R3 (same) Lock Aim: Cross pad Skill Use: LT Skill #1: X (same) Skill #2: Y (same) Skill #3: A (same) Skill #4: B (same) Ultimate Skill: RB (same) Interact: Cross pad (same) Auto Aim: Cross pad (same)
[Auto Aim] -You can tilt the R stick to change the target while using the auto-aim. If the player does not lock on a target, then it will immediately return to the original, so the target must be fixed by pressing the Lock Aim key when the desired target is selected. Or, use Change Target while using the Auto Aim.
-When in the Lock Aim, your auto-aim target and the aiming angle will remain the same even if you change weapons.
[Quickload UI] -An option has been added to improve the visibility of the Quickload UI. You can also adjust the outline and the size of the UI.
[Contents]
Illustrations are now displayed in certain codexes.
[Balance]
-The amount of Netherium drops from the Boss and Mini Bosses will be increased by 3~5 overall. -Second upgrade requirements for the weapons will be lowered overall.
[Other Fixes]
-Improved the “Refresh Items” function in the store, where it was inconvenient to select a weapon when repeatedly purchasing a weapon, due the weapon you had and the weapon in the store overlapped each other. -Fixed a bug where purchasing upgrades in the upgrade stage fixed the upgrade price of other weapons to 700 credits, regardless of any rank. -Fixed a problem in which the Secondary Attack Projectile of the pulse rifle is easily destroyed when it touches a wall or floor. -Fixed a bug in which the “Sugar Coating” was not applied to the enemy “Variant: Hellwing Nest” when a regional event "Sugar Coating" occurred. -Fixed a problem in which the background of the black space in the background of the title screen would burn white. -Fixed a problem in which enemy attacks were displayed as “No Damage Element” in the cause of death in the Mission Log. -Fixed a correction of hit detection of scaffolds.
The 2D shooting survival game “Dead Beats Survivors”—where you battle hordes of zombies in a dark, underground disco, earn cash, power up your character, and endure until time runs out—is now ready for you to play!
To celebrate its release, we’re running a 40% off sale! Don’t miss the chance to experience “Dead Beats Survivors” for yourself!