⚔️ DARKZAN ARENA - ASCENSION ⚔️ The flames of chaos have burned for too long… Now, Order rises.
Urdeen, the Supreme Being of Order, extends his influence over the Arena. In his actions, there is neither kindness nor cruelty—only absolute logic and unbreakable balance. Those who dare to defy his will shall face an unrelenting trial. Are you worthy of Ascension?
🔥 A NEW ERA BEGINS – ASCENSION IS NOW AVAILABLE! 🔥 The Arena will never be the same with the arrival of Darkzan Arena: Ascension, a free expansion for all players who own the base game. Step into a world of absolute discipline, where Urdeen’s divine power manifests through new challenges, enemies, and rewards.
🛠️ WHAT’S NEW? ✅ 15+ New Enemies – Creatures blessed (or cursed) by Order will test warriors in brutal combat. ✅ 50+ New Items – Angelic weapons, armor, and artifacts for those who seek perfection in battle. ✅ More Challenges – Overcome Urdeen’s trials and prove yourself worthy of Ascension. ✅ Free DLC – Available for all players who own Darkzan Arena.
⚡ ARE YOU READY FOR THE FINAL JUDGMENT? ⚡ The Arena is no longer just a battlefield… Now, it is a temple of divine trials. Only the strongest will achieve Ascension.
🔥 Download the expansion now and face the power of Order! 🔥
Fixed microphone lag. You should no longer have to restart your mic repeatedly to fix lag issues or sound glitches. Disconnecting/Reconnecting USB microphones should also no longer break the microphone tracking.
Fixed rare issue that would sometimes cause Expressions to fail to be set correctly when activated during one-shot Animation playback.
All 3 float battles. (motherboard, RAM and processor)
Dimension Master
Raven 2nd Tutorial Fight
Chase Battle
Joan of Arc
Yellow Frog (playing as red wizard)
Other fixes - Credits modified - Small proofread fixes - SMEGA internet entrance add entrance art - Tomato seed does not give more XP after lvl 9 to avoid bugs.
Hi everyone! We are aware of the volume bug, where changing the volume in the Settings doesn't change the in-game volume. We're looking into it right now, and will release a fix ASAP.
If you found another bug, please let us know by sending an email to contact@umergames.com or by making a post in the game's forum.
We've changed the way corruption works, and have handled a couple more bugs and have done some tweaks and changes to some further UX improvements.
Corruption and Difficulty:
We've changed the way corruption works, now treating it more as a difficulty setting that you can choose, rather than something that you have to grind for - there's more than enough of that on the Celestial Tablet. Here's the key changes to the system:
All corruption levels are now unlocked from the start, and show the difficulty rating you have selected on the meter itself.
We've made the Corruption meter clearer by framing it as a difficulty bar which is always visible, but hovering over it brings up the details of what each level brings.
Your score multiplier still works in the same way, so playing at higher difficulties increases the score that you post on the leaderboard.
You'll also still be increasing your the amount of Gold and Dungeon Resources that you gain by playing at higher Corruption levels, but now it's fully in your control how and when you want to scale the difficulty
We've added the spell icons around the spell button in the game - allowing you to see what's active, what's on cooldown, and select them by pressing the buttons.
We've aligned the Healthbars to the tops of the Delver's heads.
Changes to ability upgrades are done through Positive and Negative markers on the Celestial Tablet - replacing the long-form descriptions that we had previously.
We've changed Shiro's Breaking Shockwave to refund an AP if it does not Sunder a Monster
This change was suggested by a community member and we thought it really improved the way the ability felt and rewarded players for thinking about their action order more. Feel free to let us know what you're thinking on ways you'd like the game to improve.
Congratulations to the player known as Helrayzr for successfully completing the No Hit/Damage Challenge! Impressively, he made it all the way to the final boss, Wendigo, on Difficulty 3.
As a reward for this incredible feat, he will be immortalized in the game with an NPC designed after him, which players can encounter in the '?' area of the full release.
A huge thank-you to everyone who participated in the challenge! Your dedication and skill continue to impress, and we hope to see more amazing runs in the future.
If you’d like to watch Helrayzr’s submitted run, you can find it below: