Passtech Games and Nacon are incredibly thrilled to reveal the newest additions to the cast: Romeo & Juliet will join the Ravenswatch in May 2025!
The iconic couple will be available in a free Hero DLC. Will their bond be strong enough to survive the horrors of Reverie? 🌹
Watch Romeo & Juliet's reveal trailer:
TILL DEATH DO THEM PART
In Ravenswatch, Romeo & Juliet are cursed by the witch Baba Yaga after she interrupts their tragic death scene. One is a fencing master and a noble figure, while the other hides her sharpshooter game beneath her aristocratic lady airs. Together, inseparable, Romeo & Juliet survey the lands of Reverie in hopes of repelling the Nightmares and finding a cure to their malediction.
Get ready for May!
Romeo & Juliet will be the first Hero DLC available for Ravenswatch. The pair must be played together in co-op as they are truly inseparable, as the legend goes.
This DLC will be free for everyone to enjoy!
To celebrate the reveal, Ravenswatch is 50% off on Steam until March 13:
Fixed issue where one of the doors of the apartment complex opened when it should not. Fixed an issue with the cat not being able to stop crouching. Fixed problem with missing textures on a few plant items. Fixed Dog- You can now pet him. He did not like being taken off of Unreal 5.4, and made a fuss on Unreal 5.5 but we managed to convince him to be friendly again. Tweaked the Battery achievement. Tweaked Lockpicking to be slightly easier.
- We increased the thickness of other player lines for better visibility. - Fixed frozen tournament bug. - Correction of the automatic cut-off bug if the player has high ping. - Correction in resetting the player's name when logging out of an account (MOBILE).
I'm excited to announce that Milo is going to be published & co-developed by the talented team across the pond (Australia) at Yarrawah Interactive! This means that I will have a lot more support in areas like optimization, environments, characters, weapons, marketing etc. This will also enable me to focus more of my attention on fully implementing multiplayer and making concrete game design decisions for things like rat companions and mini-games in Milo.
This (formerly)potential partnership has been brewing for several months and after a lot of thought I am highly confident that with their help, Milo can become the game that I have dreamed of since I began development in September, 2021.
The tentative release date for Milo Early Access on Steam is now September, 2025. The release will include the option for offline single-player, and online/LAN co-op
Use magic spells and military surplus explosives to topple an evil crime syndicate hidden beneath a prestigious wizarding school. Learn spells, engage in espionage, and spread lore-unfriendly chaos.
Secret Agent Wizard Boy and the International Crime Syndicate is a comedic sandbox with a complete lack of safety nets or boundaries. Players are free to indulge in the full abject chaos of untethered physics simulations and uncontainable emergent gameplay, using a toolkit of magical spells and items to solve problems in ways we cannot hope to balance against.
Wizard Boy can also team up with other Wizard Boys in cooperative(?) multiplayer to explore (blow up) the castle together and thwart the evil International crime syndicate S.P.I.D.E.R once and for all!
FEATURES
A multitude of spells to learn and inflict on others
Chaotic, barely contained physics-based mayhem
Open-ended goals to accomplish (or ignore) however you see fit
Online co-op, although actual cooperation is unlikely
Retro-themed third person action, straight from the days of Unreal Engine 1
Use magic spells and military surplus explosives to topple an evil crime syndicate hidden beneath a prestigious wizarding school. Learn spells, engage in espionage, and spread lore-unfriendly chaos.
Secret Agent Wizard Boy and the International Crime Syndicate is a comedic sandbox with a complete lack of safety nets or boundaries. Players are free to indulge in the full abject chaos of untethered physics simulations and uncontainable emergent gameplay, using a toolkit of magical spells and items to solve problems in ways we cannot hope to balance against.
Wizard Boy can also team up with other Wizard Boys in cooperative(?) multiplayer to explore (blow up) the castle together and thwart the evil International crime syndicate S.P.I.D.E.R once and for all!
FEATURES
A multitude of spells to learn and inflict on others
Chaotic, barely contained physics-based mayhem
Open-ended goals to accomplish (or ignore) however you see fit
Online co-op, although actual cooperation is unlikely
Retro-themed third person action, straight from the days of Unreal Engine 1
Use magic spells and military surplus explosives to topple an evil crime syndicate hidden beneath a prestigious wizarding school. Learn spells, engage in espionage, and spread lore-unfriendly chaos.
Secret Agent Wizard Boy and the International Crime Syndicate is a comedic sandbox with a complete lack of safety nets or boundaries. Players are free to indulge in the full abject chaos of untethered physics simulations and uncontainable emergent gameplay, using a toolkit of magical spells and items to solve problems in ways we cannot hope to balance against.
Wizard Boy can also team up with other Wizard Boys in cooperative(?) multiplayer to explore (blow up) the castle together and thwart the evil International crime syndicate S.P.I.D.E.R once and for all!
FEATURES
A multitude of spells to learn and inflict on others
Chaotic, barely contained physics-based mayhem
Open-ended goals to accomplish (or ignore) however you see fit
Online co-op, although actual cooperation is unlikely
Retro-themed third person action, straight from the days of Unreal Engine 1
Use magic spells and military surplus explosives to topple an evil crime syndicate hidden beneath a prestigious wizarding school. Learn spells, engage in espionage, and spread lore-unfriendly chaos.
Secret Agent Wizard Boy and the International Crime Syndicate is a comedic sandbox with a complete lack of safety nets or boundaries. Players are free to indulge in the full abject chaos of untethered physics simulations and uncontainable emergent gameplay, using a toolkit of magical spells and items to solve problems in ways we cannot hope to balance against.
Wizard Boy can also team up with other Wizard Boys in cooperative(?) multiplayer to explore (blow up) the castle together and thwart the evil International crime syndicate S.P.I.D.E.R once and for all!
FEATURES
A multitude of spells to learn and inflict on others
Chaotic, barely contained physics-based mayhem
Open-ended goals to accomplish (or ignore) however you see fit
Online co-op, although actual cooperation is unlikely
Retro-themed third person action, straight from the days of Unreal Engine 1
Use magic spells and military surplus explosives to topple an evil crime syndicate hidden beneath a prestigious wizarding school. Learn spells, engage in espionage, and spread lore-unfriendly chaos.
Secret Agent Wizard Boy and the International Crime Syndicate is a comedic sandbox with a complete lack of safety nets or boundaries. Players are free to indulge in the full abject chaos of untethered physics simulations and uncontainable emergent gameplay, using a toolkit of magical spells and items to solve problems in ways we cannot hope to balance against.
Wizard Boy can also team up with other Wizard Boys in cooperative(?) multiplayer to explore (blow up) the castle together and thwart the evil International crime syndicate S.P.I.D.E.R once and for all!
FEATURES
A multitude of spells to learn and inflict on others
Chaotic, barely contained physics-based mayhem
Open-ended goals to accomplish (or ignore) however you see fit
Online co-op, although actual cooperation is unlikely
Retro-themed third person action, straight from the days of Unreal Engine 1