So you're now free to go nuts, alone or with friends! As always, feedback, suggestions, reviews, and all that are appreciated, and we'd love to see your gameplay clips and screenshots shared with us on Twitter, Bluesky, or wherever else you prefer to share that sort of stuff.
If you missed the release faq, here it is again. If you have other questions or issues check out the forums or the early access FAQ on our store page
Q: How much will the game cost? A: Wizard Boy will release into early access at $9.99 usd with a 20% launch discount.
Q: How does the early access release differ from the demo? A: The early access release of Wizard Boy has about double the content of the original demo, which we estimate at being roughly 1-2, maybe 3 hours of content depending on the player. It also features more spells, more items, more music, more characters and VO, and to the best of our abilities more chaos. Multiplayer should also be much smoother and more stable. We've fixed some bugs that got in the way of fun and enhanced other bugs that added to the fun. We also redesigned many familiar areas from the demo to flow better and provide more opportunities for expanding the castle.
Q: What else is going to be added to the game? A: Lots! In addition to new items, NPCs, goals, and things like that, we have plans for further multiplayer modes, more areas of the castle to explore, more spells to learn, and even more underlying systems to add. If you'd like even more info, refer to the early access FAQ on our store page
Q: How long until the 1.0 release? A: As long as it takes to fulfill our vision of a deep sandbox where chaos and emergent problem solving are just two sides of the same coin! We have a rough idea of what sort of content updates we want to do and what Wizard Boy 1.0 will look like. But we also plan on incorporating player feedback/suggestions and adjusting our plans accordingly, so it's hard to know what the exact time frame of those updates will be.
Q: Will the demo still be available after the early access launch? Q: Yup! We will keep the demo up for the foreseeable future, although we may not keep it listed on the store page once it's no longer accurately representative of the full game.
Q: Where can I report bugs or leave suggestions? A: We check the forums regularly, so those are probably the best place to leave any feedback.
We're trying a lot of new things with Secret Agent Wizard Boy, so we're both excited and nervous to see how people enjoy the unusual mixture of unconstrained gameplay systems, immersive sim-style problem solving, and classic level and visual design.
Please let us know in the forums what you like, what you dislike, what you want to see more of, what you want to see less of, and what memorable "intended features" you've discovered.
Adjusted grip curves in relation to heat and sliding to provide a more consistent experience
Allows sliding to a certain level without being overly punishing before a spin
Adjusted material damping parameters to reduce heat generation
Adjusted cooling parameters to match the changes in heat generation
Fixed multiple issues related to GT3s physics configurations
Adjusted TC and ABS algorithms for all GT3s
Increased ABS cut threshold (earlier trigger)
Adjusted TC cut threshold and cut amount
Adjust Throttle Map behavior (engine power output at set throttle value lowers with rpm increase)
Increased overall Braking power of all GT3s
Adjusted overall gearing of all GT3s
GT3 Default TC/ABS/BB
Updated the default settings for TC/ABS/BB for all GT3s to the following:
TC: 8/11
ABS: 8/11
BB: 62%
BMW M2 CS Racing - Physics
Reworked M2 CS tires
Lowered tire starting temperature
Adjusted tire starting pressure
Adjusted spring rates in all dimensions
Adjusted load sensitivity
Reduced grip loss from cold tires
Reduced grip loss from overheated tires
Adjusted grip curves in relation to heat and sliding to provide a more consistent experience
Allows sliding to a certain level without being overly punishing before a spin
Adjusted material damping parameters to reduce heat generation
Adjusted cooling parameters to match the changes in heat generation
Adjusted throttle map behavior (engine power output at set throttle value lowers with rpm increase)
Adjusted steering sensitivity to give more steering wheel feeling whilst driving
Adjusted M2 CS default setup
Porsche 911 (992) GT3 R rennsport - Physics
Applied GT3 default TC/ABS/BB
Adjusted setup in light of the tire change to follow a similar style as the Porsche 911 (992) GT3 R
In an effort to improve our overall car handling, for this update we’ve put our focus on the GT3s and the M2. For the future, we will continue this movement and will also look at other car classes moving forward.
Telemetry
Added telemetry channels
Vertical Acceleration
Ride Height
Average Inner Tire temp
OMI Inner Tire temp
Average Surface Tire temp
OMI Surface Tire temp
Wheel RPM
Slip angle
Safety Ratings
Reworked the overall Safety Rating calculation to better represent the intended behavior
Increased maximum Safety Rating from 5.0 to 8.0
Reset Safety Rating for all players to 0, to allow for a fresh start
Starting Procedures
During standing starts, collisions for all cars are now turned off until the lights turn green.
UI
Added “Low Fuel” UI warning
This HUD element can also be moved and edited via the HUD editor
The leaderboard will now show the reason for being DSQd
Disabled the ICM from triggering automatically when entering the pits. This is to prevent issues with driving over the pit lane & the ICM opening when it’s not intended.
Bug Fixes
Gameplay
Fixed an issue where sometimes DNSd cars were not sent to pits. Collisions for all DNS, DSQ, DNF cars are now disabled
Fixed an issue where the car status was not reset when using “Back to Pit” option
Damage
Tire wear
Fuel
UI
Fixed an issue where certain camera bounce options did not save after being changed
Fixed an issue where gameplay camera options didn’t save when changed
Fixed an issue where you could get disconnected from longer online sessions
Fixed an issue where the Rejoin button was not visible sometimes when trying to reconnect to an Online Contest
Fixed an issue where if you opened the menu during the race countdown, you were unable to interact with the menu
Fixed an issue where the HUD element for the car dashboard would not work after returning to pit
Fixed an issue where the “Waiting For Players” message was not showing at the start of the race stage
Fixed an issue where changing the tire pressure units didn’t correctly display the new unit in the HUD
Fixed an issue where Battle Pass tier skips appear available without having the Premium pass
Fixed an issue where the CAR category was not aligned with the column while in the lobby
Fixed an issue where friends appeared offline but are online
Fixed an issue where the Official Contest menu had the wrong gameplay stage order
Fixed an issue where going to the session info tab in the lobby broke the ability to navigate the player pages in the lobby
Fixed an issue where the QR login didn’t always work
Fixed an issue where track conditions were not always saved after editing them
Fixed an issue where the option to change the binding to open the pause menu was not shown
Fixed an issue where text boxes would allow you to enter more characters than the limit
Fixed an issue where there was no way to reset track conditions in quick session back to default
Fixed an issue where the Nordschleife sector map was offset from the track map
Fixed an issue where the race history of multistage races showed the first stage instead of the last
Fixed an issue where the “Return to Pit” UI windows mentioned “During Practice” if you opened it during the race stage
Fixed an issue where after a pit stop, sometimes the car locations on the minimap were not always updated
Fixed an issue where the minimap was not able to display a car driving backwards
Fixed an issue where engine audio was not playing on the hood cam on the BMW M2
Fixed an issue where stickers were not visible when applying them in the garage to LMDh cars
Crash Fixes
Fixed multiple UI related crashes
Fixed some Time Trial related crashes
Known Issues
While the ICM is open certain input is blocked
Using the toggle binding for the ICM does not close it
Unable to see the sticker you’re applying in hypercars
Pit Crew can be clipping on some tracks
Drivers can gain league points when ending as DNF
Sometimes users are not pulled into a server once it starts
Updated: - added one more checkpoint in cave - (fixed) Last achievement was not given at the end - Day 4.2 translation fixes
Know bugs that will be fixed in the next update: - brightness in cave works the other way - menu checkpoints last 3 names not localized - all emails not localized
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Company of Heroes 3 is FREE to try until March 10th, 2025! We just released our 2.0 Anniversary Update featuring the return of some iconic maps, campaign improvements, multiplayer balance changes, and more. Now is the perfect time to jump into the action! If you want more, check out our new heavy tank Battlegroups in the Fire & Steel DLC.
Company of Heroes 3 is FREE to try until March 10th, 2025! We just released our 2.0 Anniversary Update featuring the return of some iconic maps, campaign improvements, multiplayer balance changes, and more. Now is the perfect time to jump into the action! If you want more, check out our new heavy tank Battlegroups in the Fire & Steel DLC.