Balance pass for corruption game mode Removed half-life announcer Added UPF DKAR skin Added Cosmetic Speed-run watch New method for saving speed-run ghosts, leader-board wipe was performed Tweaks to some speed-run levels
You feel the Earth move, the floor beneath you groans and rumbles as if alive. You are certain that something below shifted, but what, or who, caused it?
The seismic event caused the Werewolf cave to collapse in on itself, revealing an elaborate cave system.
The Werewolves now have a new home.
Before
After
Notification System
A new and experimental notification system makes it's debut.
Sound Controls
You can now individually adjust the volume of different sound types in the game.
Roles
Serial Killer
The Serial Killer has always felt like a less interesting version of the Cannibal. I'm reworking him with a focus on his need to kill.
Notoriety resource has been replaced with Blood Lust.
Begins the game with 5 Blood Lust, and loses 1 per night.
If he ever reaches 0 Blood Lust he is removed from the game.
Still strikes players with an unstoppable attack if he can predict who they are targeting.
Now granted 1 Blood Lust for each successful kill.
The coaching carousel is here! As the season progresses, coaches will lose favor with their athletic director, leading to termination. You can review your own performance in the athletic director’s eyes in the “Performance Review” screen.
You can view open positions in the new “Available Jobs” screen. As coaches leave for greener pastures, watch their jobs open up as well, leading to a cascade effect that can shake up the entire landscape of college basketball!
As this cascade effect happens, you can view all the changes in the staff changes log. This will track where coaches have been and where they are going.
On the other end of the spectrum, when you succeed you can earn achievements (steam achievements integrated as well!). These achievements lead to achievement points, which you can then spend to upgrade your coach by purchasing coach skills!
Smaller Changes/Specifics
Staff Management
Added staff change log to review coaching changes throughout the season
New UI for viewing active coach applications for teams
Added ability to accept/reject coaching offers and apply to teams
Added UI indicator for interim head coaches
Added vacancy notifications for head coach positions
Added video coordinator staff position that reduces film study time by up to 50%
Coach Development
Implemented comprehensive coach skills system
Added achievements with Steam integration and unlock notifications
Added coach skill categories with icons
Completed coach skill purchasing system with costs varying by coach specialty
Team Management
Added team history screen showing yearly performance including wins, ranks, and tournament finishes
Added improved schedule viewer
Highlighted Selection Sunday on the calendar
Added support for customizable playoff round names
Performance Review
Added athletic director approval grades in season reviews
Updated performance review UI with comprehensive evaluation system
Added budgeting expectations and approval metrics
Added program development approval system
Game Simulation & UI
Added "Complete Season" button for faster game progression
First pass setup of 2D game simulation with camera view in the UI
Added calendar indicator for when the transfer portal opens
Added "My Coach" button to the personal page for quick access
Improved main menu button visibility with wider outlines
Budget Management
Implemented budget approval system
Revamped staff and head coach salary calculations
Increased base recruiting budgets for all teams
Increased conference budget distributions
Balance Changes Recruiting & Player Development
Streamlined the recruiting process with fewer total recruits
Adjusted knowledge and interest gain rates to create a more gradual recruiting process
Reduced penalties for not offering scholarships to recruits
Removed penalty for revoking scholarships when significantly behind in recruit interest
Improved player generation to better match position-specific skills and ratings
Coach Management
Rebalanced how coaches evaluate job offers with greater emphasis on program prestige
Improved how teams evaluate coaching candidates
Teams now consider multiple factors when hiring: success, experience, ability, loyalty, reputation, academics, financial management, ethics, and community engagement
Adjusted athletic director approval system based on personality types
Made budget performance grades more impactful
Game Balance
Adjusted free throw ratings to better match recruit generation
Made player development for learning playbooks more gradual
Improved potential ratings for recruits with more variability
Enhanced low post rating to specifically affect post-up plays rather than all inside scoring
Updated athleticism to better reflect strength and jumping ability
Raised athleticism variation for shooting guards
Reduced preseason length from 10 to 5 weeks
Adjusted early-season ranking changes to be less volatile
Reputation System
Added reputation consequences for rescinding scholarships
Added reputation penalties for transferring players
Added reputation boosts for successful seasons that improve program prestige
Bug Fixes User Interface
Fixed issues with achievement display blocking UI input
Fixed sorting functionality on standings screen
Fixed player ratings bars incorrectly displaying as green when not improved
Fixed incorrect values displayed in weekly practice plan
Fixed player stats showing incorrect years and dates
Fixed recruiting reports display to accurately show prospect comparisons
Fixed inconsistent position approval display
Fixed duplicate offensive/defensive sets being added to practice plans
Game Mechanics
Fixed recruiting reports pricing issue
Fixed regional recruiting reports for southeast and southwest regions
Fixed end-of-season progression calculations
Fixed NET ratings calculation
Fixed team rankings updates
Fixed end-of-season crash when advancing to postseason
Fixed tournament game simulation results not displaying properly
Fixed AI recruiting priorities for unscouted recruits
Staff & Team Management
Fixed multiple issues with coaching offer/rejection system
Fixed bug where coaches would accept multiple jobs in succession
Fixed issues with coach hiring decision logic
Fixed bug where teams would hire multiple head coaches
The narrative has always been the strong point of The Secrets of the Lighthouse. Some aspects affected the quality of the final product, but most of them have been fixed, making this the most stable version to date, including:
- Adjustment to the inspection camera. - Fixes for some map-related bugs. - Tweaks to certain animations and cinematics. - Improvements to some game interfaces. - Fix for door mechanics, where a bug previously prevented the door state from being saved when respawning or loading a previous save. - Loading adjustments to fix a bug that caused the screen to go black when opening the game for the first time.
Dear friends! We know that you have been waiting for the release of Chapter II for a long time.
There is very little left.
The last lines of code are being written! And Chapter 2 will be in the final stages of preparation - pre-release beta testing by our deeply respected subscribers!
We've been listening to your feedback, and Update 0.7.12 brings several improvements and fixes based on your reports! From better UI navigation to refining core mechanics like sleep and item consumption, this update is all about making your journey in Norovellir smoother and more immersive.
Improvements & Fixes
Added tab menu navigation UI
Improved codex organization for better readability and quicker access to important information.
Players can no longer interact while swimming, preventing unintended actions.
Improved quickslot functionality
Item сonsumption feedback is now clearer, so you always know when an item has been used successfully
Fixed an issue where players could climb trees (unintended, though impressive)
Reduced the spread of plague among villagers, making settlements more sustainable
Players can now select the number of hours to sleep
Sleep balance adjusted to better reflect fatigue and recovery
Game now saves automatically after sleeping, securing progress
Your plugged-in controller should no longer block you from using keyboard and mouse
Now you can equip bow while crouched and stealth kill using the bow
Fixed problem of quickslot UI appearing sometimes and not being able to close it
Fixed several visual inconsistencies on autocrafters UI
Fixed Wash Tub graphics
Esc button now can be used to close quickslot view
Now game saves while sleeping too
Player now use 30% less energy on doing stuff (0.1 to 0.07)
Implemented the new Blacksmith workshop, Builder´s Hut, Carpenter workshop and Weaver workshop
We highly encourage all participants of the Alpha to fill out our survey — it won’t take more than 5 minutes of your time but will help us immensely with the development and further improvements. As always, thank you for your continued support! Keep exploring, surviving, and helping us shape Nested Lands.
Join the discussion and report bugs in our Discord!