Medieval Dynasty - malgorzata.sojka
Dear Players,
We share with you update 2.3.0.8 which which will resolve some of the problems releated to the recent release., and includes some additional changes:

Added
  • Bandits Camp theme: north-east of the Oxbow
  • Armour sounds for player animations, including: emotes, idle animations, filling buckets and waterskins with water, using hammers, digging with shovels, skinning with knives, harvesting with scythes and sickles, rock throwing, sowing fields, shearing sheep, ploughing with hoes, milking cows, using wine press and brewing alcohol
Fixed
  • Possible crash when looking at field chunks
  • Possible blackscreen for client rejoining the game after leaving while dead
  • Camera change if player gets ragdolled during moutning up while having lags
  • Player being unable to mount if entered a ragdoll during mounting animation - mainly with lags
  • Various cases of player getting stuck while mounting or dismounting
  • Inputs not updating on the HUD when using the gamepad after placing a building
  • The player's HUD not updating the number of available seeds in the bag after leaving the remote storage range
  • Being able to sell an animal while someone was still riding it
  • Encounter with granny not working for client when the cage was opened
  • Unlocking the crest symbol by hunting a moose while standing in water not working for rivers and streams
  • The time of day affecting the fog density and the brightness in the caves
  • Music changes when ragdolling in certain areas
Updated
  • Languages updated
  • Lighting improvements in caves

To access the test branch:
  • Right click Medieval Dynasty in your Steam library and pick 'properties'
  • Then go to 'Betas' on the left side and under Beta participation, select "public_testing"
  • As soon as you do this Steam should have an update queued for MD and can start downloading the version on the test branch.
  • If you want to download the live version again (public branch), just change the Beta participation back to "None" like it originally was.
As always, this version can contain unexpected bugs. If you are bothered by this, just stay on the live version and wait a couple of days til we roll out the test version.

To be safe, take a backup of your savegame before playing the test version.
You can find your savegame in %LocalAppData%\Medieval_Dynasty\Saved\SaveGames.

Keep in mind that to be able to play co-op, all players must be on the same version. So if you are on the test version, you will not be able to crossplay with other platforms, and all Steam players must download the test version as well.

Kind regards
Render Cube and Toplitz teams

https://store.steampowered.com/app/1129580/Medieval_Dynasty/
The Little Moon - Wojtek
some of them displaying in English changed into Korean
Entropy Survivors - movingpieces
FIX: Heroes standing in two overlapping Enchanter sigils no longer lose the sigil effect early
FIX: Multiple rocket launcher performance improvements
FIX: Fixed bug allowing multiple copies of the mission select menu to be open at once
FIX: Reconfigured memory management to avoid CPU-heavy memory operations in the middle of combat
UPDATE: Endless leaderboards show more players.
UPDATE: The game now saves hourly automatic backups to %LOCALAPPDATA%/EntropySurvivors/Saved/SaveGames/LocalBackups. We do not believe there are any save-losing bugs in the Entropy Survivors game code, however accidents are always possible with conflicting cloud saves, hardware failures, full disks, and so on, so we wanted to give players an emergency backup option. These backups are not synced to Steam's cloud.
Abyss: New Dawn - Aloya Games
Hi everyone, I hope you all will have a great weekend. This video showcases the character and world creation process for starting your journey in Abyss: New Dawn.
This is just a small step in the journey of developing Abyss: New Dawn, and we’re excited to share even more in the future! Let us know your thoughts – we’d love to hear from you!

DEV Update #35:


Let us know what you’re most excited about in this game! Don’t forget to follow us to stay updated on the latest news!

Overlook Trail - Longhand Electric
Optimized for Steam Deck

Overlook Trail is now working perfectly on Steam Deck. After thorough testing, the game runs at 60 fps on all levels, and controller hints have been implemented and localized. We've really enjoyed playing Overlook Trail on Steam Deck and hope you will, too!

Overlook Trail has simple controls and works just as well with any kind of gamepad as with keyboard and mouse. Playing on a handheld screen isn't any problem either, as the graphics have been adapted for its size, and there's very little text in the game. The form factor of the Steam Deck has turned out to be an awesome match for our game; we hope you'll agree.

Stay tuned for more info from the team at Longhand Electric
Soulblight - abraksil


I like games and music.
You'd probably say "wow, it's like... 99% of the world population". Nah, I LIKE, LIKE games and music. I enjoy them so much, I even decided to make my own games. Aaaaand, you know, it's been... tough (!), but I didn't quit (yet) and instead, I sat over my desk and thought... and thought, and thought again, AND THEN I got to the idea of making my own superhero series! Listen, I love Batman, alright? Hell, who doesn’t love Batman! I was always watching new episodes of Batman Beyond as a kid and those are the best memories of my childhood.



So together with my friend Witek, we decided to really dedicate ourselves to that project and firstly - we made a free game called Hank: Straightjacket. It was… quite nice, but it was tiny, so the next step was to create something bigger, greater, more exciting and world changing (yeah I’m exaggerating a bit). The thing was - we didn’t know how to make it more… I don’t know, distinctive? iconic? So… we made a song!

https://youtu.be/lxFqR0UQG1Q?si=5oturWNEW8XFxYUx

Designing characters
But at first we had to design the characters - our main guy is Hank. He’s not your typical superhero with lots of money or a pretty face, in fact, he’s an alcoholic who many years ago was a master in street fighting at an underground arena. But one day his entire life fell off, he got drunk to death and when he woke up with a crazy hangover, he realised that he came in possession of a time travelling superpowers. There’s also his nemesis, Unraveler, the greatest illusionist this world has known, and many other characters but I won’t spoil too much, y-you have to try my game to learn more!



But yeah, that’s basically the game, Unraveler poisoned Hank and took him into his world of illusion and now Hank has to escape, that’s the plot of Hank: Drowning On Dry Land. And although we know that all of this is cool and fun, we felt like there’s something missing. So we went back to watching Batman: Beyond, watched all the episodes for 10 times each and… nothing. We were slamming our heads against the wall and couldn’t come with the answer to our question: what is missing? And after days and nights with no sleep, tired and absolutely depressed, IN JUST ONE MOMENT we looked at eachother with Witek with that spark in our eyes and both said: THE SONG!



The song
That was it! Every superhero has a theme song! And Hank also has to have one! We found the band that we thought would perfectly match the rock aesthetic we had in mind, guys are called Cinemon (you can check them out if you want) and we all were super excited to collaborate, so… we started working on it. It wasn’t a quick process, but let me tell you, the final result exceeded our wildest expectations. This raw, rock, grunge aesthetic is exactly what we were looking for.



The full song is already available at Cinemon’s youtube channel with a dedicated lyric video, you’ll find a link to it a bit higher in this article, a link to Hank: Drowning On Dry Land game on Steam is below. Go check it out, aaaand see you… in the nightmares!

https://store.steampowered.com/app/1937880/Hank_Drowning_On_Dry_Land/
Death Delivery - gog18MVP
Welcome To first NON-LINEAR level Metro!




Different routes,ways,angles how you take fight is up up to you!


2 NEW WEAPONS to Play With!
Assault Rifle
and Famous Crowbar!



This Update also brings Full menu redesign!



also
UI Updates For Better UX.
Muri: Wildwoods - kiitteh
Hello, fellow Murii!
Exciting news! This week we're part of WINGS Women's Day Sale on Steam, and tonight (March 6th at 4 PM PT / 7 PM ET), we’ll be featured in the Women-Led Games Showcase on IGN, GameSpot, and WLG Youtube!

We’re so happy to see games by women being celebrated—especially since half our team is made up of women and non-binary devs! If you haven’t already, check out some of the amazing games in the event—and don’t miss our trailer on the big screen! 😁


Sign up for playtesting!
To celebrate this, we’re gathering playtesters until the end of the event! Sign up before Sunday, March 9th for a chance to help us test Muri: Wildwoods! You’ll find the sign-up button on our Steam page. ♡

https://store.steampowered.com/app/3284200/Muri_Wildwoods/?curator_clanid=45512431

Development Updates!
Exciting things are happening in development, and we just hit 2.5K wishlists—thank you so much for your support! 💖 Here are some things we've been working on:


We added so that you can pet critters!


More colorful and interesting nature to clean—check out these Tiger Eyes!


Our tech and art team have created some more satisfying restoration VFX, we hope you'll like this!

That’s it for now—see you again soon™

Best wishes,
🎮 The Speldosa Team

‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
✧*̥ ˚ Join our Community *̥ ˚✧
Join the Discord
Follow us on X(formerly Twitter)
Join us on Threads
We're also on BlueSky
Grab a look at our Instagram
Watch us on Tiktok

Press and other business inquiries, reach us here: contact@speldosa.com

↶ Wishlist Muri: Wildwoods ↷
https://store.steampowered.com/app/3284200/Muri_Wildwoods/

↶ Try the prologue Project Shoreline ↷
https://store.steampowered.com/app/3158500/Project_Shoreline/
Chatventures - tijmentio
v1.3.2
This update is a big earlier than planned, because the bank was broken and I needed to fix it.
That's why this update doesn't have a lot of new things yet.
Anyways, check the full log here:

new
- hair salon in Medio city
- 3 new hair styles (only available in the hair salon)
- new magic weapon 'slime wand', 2% drop from Slime King boss
- new command 'salve', unique command of slime wand
- new bow 'bone bow' (sold by gipnork in gobtown)
- new bow 'blazing bow' (sold by gipnork in gobtown)
- new bow command 'skyshot' deals more damage, but arrow lands after 5 seconds, learn with 25 PRC and 20 SKL
- new bow command 'quickdraw' shoots an arrow at a target without needing to draw the arrow, learn at 30 PRC and 30 DEX
- new bow command 'volley' shoot multiple arrows of the drawn type that hit random targets, learned at 50 PRC and 30 SKL
- new area 'old shack', inaccessible for now, will be used later
- new blunt weapon 'gembreaker' 2% drop from Gemstone Golem boss

fixes
- fixed parties not adding xp multiplier when party members area in the same area
- fixed being in a party cancelling xp item effects
- fixed a bug with manafletch and trishot
- fixed a duplication bug with the bank
- fixed a bug with accuracy calculation for bow and arrows
- fixed status effects not showing for party members
- fixed status effects not showing after reloading the game
- fixed saved passwords not loading on clients

changes/balancing
- changed arrow base price to 1 coin (down from 5)
- increased level and xp for 'slime' enemy
- debuffs are now either physical or mental
- 'cure' now only cure physical debuffs
- runecraft mana cost increased from 100 to 250 mana
- manarunes mana gain increased from [20, 50, 150] to [150, 250, 500]
- nerfed the effectiveness of confusion/slimed on enemies
- increased xp for goblin worker and goblin captain
- decreased various drop amount for various enemies
- goblins can now drop bone
- increased fairy dust drop rate from fairies
- changed the bow equip requirements from dex to prc
- increased duration scaling for 'stalk'

misc.
- fixed some typos
- renamed 'trueblade' to longsword
- regen values are now rounded up
- improved the misspell correction for 'go to' area
- removed the regen messages and replaced it with a visual effect
- removed heal/mana heal messages and replaced them with the same visual effect
- with 20 PRC or higher you will now see enemy health percentage when checking them
Songs of Silence - Linastale
⚔️ Greetings Commanders! ⚔️

We hope you are all well. 🤗 With Spring comes new beginnings... 🌿

If you have some time - we'd love to see you ✨ review Songs of Silence! ✨



Whether you've been a long time player, or have recently discovered the game ...

... we invite you to share your thoughts about the game - especially if you enjoy it!! 🤗

This really (really) helps us and supports the game long-term. 💪

We secretly hope to cross the 80% positive mark in 2025. 🤓

In the meantime, take care! 🫂


Cheers!
...