最终战车 - 313867303
2025年3月6日 更新日志

减少了部分地区怪物数量.

增加了景深效果.

部分模型优化.

角色技能改动:

子航:S-E,冷却时间15,下次主炮5倍散射.

雪峰:S-E,冷却时间15,倍率改为3250%持续后续2500%

嵩:S-E,冷却时间20,双副炮持续10s,cd改为24s.

魏知:S-E,冷却时间12,每个无人机攻击cd0.3s,*3=1秒10次 持续15秒=150次,每次攻击50%的S-E值

奇迹:S-E,冷却时间10,30所有冷却,倍率1500%

妮娜:S-E,冷却时间10,12s持续,每0.3s攻击倍率改为100%,cd改为5s,持续改为6s.

雪莹:S-E,冷却时间20,12次攻击倍率改为140%,CD改为5s .

啸虎:S-E,冷却时间36,暴击100%se+50%持续10s.

姜太西:S-E,冷却时间20,持续15s.

芙蕾:S-E,冷却时间15,单发伤害改为420%SE值.

黑暴:S-E,冷却时间20,10s持续,0.3s攻击cd,倍率改为405%.

赵龙:S-E,冷却时间30,15s持续,0.3s攻击cd,单次伤害倍率改为135%.

大丽:S-E,冷却时间20,转动14圈,每次单次倍率改为476%.

战车部件数值改动:
格林炮 装填0.15s 172伤害改为62(近战补偿+30)射程加一点0.65
镭射枪 装填0.1s 88伤害改为40(单体补偿+20=64)
喷火 装填0.15s 209伤害改为62(近战补偿+50=112)
声波炮 装填0.3s 223伤害改为120
流星 装填0.15s 130伤害改为60
霰弹 装填1s 605伤害改为540
量子光剑 装填0.5s 245伤害改为300
犀牛履带被动改为-1秒主炮cd.
加农炮 装填3s 伤害改为904.
雷鸣粒子炮 装填3s 攻击力630每秒210+75%持续.
炮塔 装填5s 小炮塔转向变快,放下后立即开炮.
激光炮 装填3s 持续1.8s(9次)单次伤害改为135.
雷矢 装填3.5s 持续20次15%的主炮(514秒伤)持续每次伤害改为7%.
火箭炮 装填5s cd改为2秒 伤害改为270子弹速度加倍.
巨锤 装填1s 攻击力650改为600.
Screw Drivers - Novapichu - Headup Community

How long have you been playing Screw Drivers?
I installed Screw Drivers on June 25th of 2024 and I've spent over 800 hours in game by now. I added the supporter pack soon after installing the game and recently bought the first DLC.

How did you find out about the game, and what made you decide to play the game?
I saw Scrapman playing SD on YouTube and was attracted to the game right away. During my childhood, I played a lot with LEGOs, especially LEGO Technic. I've been looking for a game which allows me to build stuff in an equal way for quite some time now, but never was able to find what I was looking for. So when I learned about SD, obviously I had to try it right away!

What can you tell us about your vehicle?
Oh, my bus?! Yeah, it's a beauty, isn't it? 😄

I took inspiration from a Saurer 2SC, a beautiful old excursion bus from the '50s. It's not an exact copy, though.

It is quite hard to realize this specific design style in SD. You know, those old cars/buses have a lot of elegantly curved shapes and replicating them is quite a challenge. Somehow, I feel especially attracted to building stuff like this. (I did something similar with my GMC '40s military trucks and the DC-3 Airliner, for example). Getting close enough to the original shapes, so that the model becomes recognizable, gives me a great sense of achievement. 🙂

Concerning the '50s bus, the new DLC parts, specifically the curved cage parts, came in very handy. (Although they are very heavy, unfortunately). First of all, to make the round shapes of the rear roof part, but also to imitate some of the numerous chrome parts and trimmings busses from this era have.


I also added a nice interior, with a lot of seats, a steering wheel and even a stick shifter. I feel like a themed build just isn't complete without interior. Especially, if you can easily look inside, as in the case of my bus. The door can be opened and I really like the little stairs at the entrance.
As a final touch, I added some interior lighting. With the new lamp parts, I just couldn't resist making this little detail.


Technically, it was quite hard to make it work somewhat decently. It's a very heavy build at 5.1 tons. That causes some issues with the game physics, so the wheels tend to burn out all the time. Reducing the wind resistance and building a motor that has enough, but not too much power, brought the wheel spin down to an acceptable level. There's still a lot of wheel spin, but it settles down when reaching a certain speed. This little imperfection makes the bus less realistic, but actually very fun to drive!!! You can easily drift this 5-ton-monster through turns in a very controllable way!
So, what started out being a problem, ended up being a super fun feature and I love doing races with the bus! Even though it's far from being competitve 😄

How did you come up with the name of the vehicle?
The name I chose isn't very creative. It just describes the build: '50s-Style Bus (Loves to drift!!!) And that's exactly what you get.

How long did it take to create it, and do you know how many pieces there are?
The bus consists of exactly 1608 parts and I worked on it for three days. Most of it was done after the first day, though. During the following days, I just added some details, like the door and the interior lighting, and optimized some things, especially the performance. All in all it took me maybe around 10-12 hours.

Did you create it for a specific challenge, or why did you decide to create it?
I didn't do a big project for quite a while, so it was about time to build something epic again. I had the idea of making a bus while building the DC3's interior. Making a bus with complete interior, too, just seemed obvious to me.

If you could choose and new feature to add to the game, what would it be?
Well, first of all there's several bugs I'd love to see being fixed and some other things which should be optimized. The functionality the game currently offers is great. In my opinion, making it all work smoothly would benefit the game more, than introducing new features and most likely new bugs in the process.

Still, since I'm very much into building and flying planes, I'd very much appreciate it, if dedicated plane parts would be introduced to the game. I designed a set of such parts for this specific purpose in Blender and provided the developers with them already. So I have high hopes, that this might become a part of the game at some point.



Do you have any tips for a new player or someone that wants to get better at building vehicles?
My advice would be to just keep building! It's like with everything in life: The more practice you get, the better the outcome will be!

For people who wanna do themed builds, I suggest trying to get the shapes right first, and worry about the technical aspects, like engines and transmissions, later!

Also, whatever you wanna build, check the workshop for something similar, download the build and analyze it in the building editor. You can learn about many building techniques this way.
And, last but not least, join the Discord! It's definitely the best resource for any kind of information or help you might need! And the community is very friendly and welcoming!

Do you have any favorite vehicle from the Workshop that you use or take inspiration from?
There's a lot of interesting things on the workshop. Flame's Ornithopters for example are amazing. Afaik, he was the first to pull it off and I highly respect his innovative talent!
The Thrust SSC made by Vidden (on the workshop his name is Skalhamn) is just crazy. Snarf's Tiger tank is stunning. Whitedwarf's propeller cars are on another level. I love Funky Friz's bulldozer. There's so many...

I wouldn't exactly say that I'm inspired by these builds, though. I take my inspiration mainly from real life models.

I'd like to say thank you to the devs for making this wonderfull, creative game. It's great how close they are to the community and how they always try to listen to what the community wants and needs! Keep up the great work!!!

Thank you for having me and giving me the chance to show off my bus!

xoxo CatBurger23

Steam Workshop: '50s Style Bus

Developer Comments
I soo much love themed builds like this, and especially big ones like this bus. When I started creating Screw Drivers, I always imagined it to be possible to build really big vehicles, where the engine isn't even visible since it's hidden somewhere inside the car, and that the vehicle has mechanics to open/close doors etc. Hence I so much appreciate this bus from CatBurger and I love that it even drives this smoothely. Can't wait for a bus racing event! 😄 - Simon

A Bus??? That's insane! I love all the details like the bus drivers seat with the steering wheel, the ground which instantly gives me a back to school feeling and the stairs to get into the bus.
With the sunshine of the images I wish I could be on Isola Tornanti and just drive around in the bus to all the sightseeing points of the island.
And the bus driver is an grumpy king whos condemned to drive all the Prince and Princess around.
Love it! - Mark
Horny Villa - support

We’re aware of a technical issue that unintentionally affected players who purchased a subscription before recent adjustments. Those who subscribed earlier should have received the original rewards in full, and we sincerely apologize for the mistake.

We will provide compensation to all affected players within this or next week. If you haven’t received it after that period, please contact our discord support.

Thank you for your patience and support! 💙
The Last Strand - tim
improvements

- show how to unlock the characters
- add 10 new items (reaching 170!)
- bell
- belt
- cork
- crystal
- ink bottle
- kraken
- net
- pillow
- sextant
- shuriken
- improve Walter boss to make the fight more challenging

What is coming ?

Next patch, I will be working on improving boss fights to make them more unique et add achievements for challenges
Witch's Dungeon - Memotora
⚙️ Bug Fixes
  • Fixed an issue where using the Devil Plant’s spell to defeat the final boss wouldn’t finish the battle.
  • Fixed a bug preventing players from taking any new ATK upgrades after having 12 upgrades.
  • Fixed incorrect room connections in the 4th stages.

If you face any issues, feel free to let us know. 😊

— Kumotori
Operator Ace's Simple Infinite Survival - Operator Ace
-Issue with searching for server via the server browser has been corrected.
Community Announcements - =OV=

Attention Soldiers,

We updated the Experimental application. Check our web article for information.

1.3.0.102 Changelog


Assets
  • Added: Switch sounds to light on/off animations
  • Changed: Destroyed building now gets deleted properly
  • Changed: Deflated variant for US Tanker Suit
  • Changed: Vehicle's Get In action is now be hidden if that space in the vehicle is occupied by an unconscious or dead character
  • Tweaked: Camera vehicle 3rd-person stutter and getting too close to vehicle
  • Tweaked: Camera 3rd-person vehicle centering issues and improvements based on feedback
  • Tweaked: LAV-25 driver hatch actions
  • Tweaked: User actions priority unification and improvements
  • Tweaked: BRDM-2 Presence lights and dashboard combination
  • Tweaked: Hydra Rocket Container
  • Tweaked: Sitting down animations when getting in to the Mi-8
  • Tweaked: Player won't play the door opening/closing animation when interacting with doors from other compartments
  • Tweaked: Collision damage of Czech Hedgehog and Dragontooth props, making them a lot more resistant
  • Fixed: Switch from the front to gunner position on M151A2
  • Fixed: Get out animation for the Mi-8 navigator was not correct
  • Fixed: Disabled destruction component for the middle truss in US command tent
  • Fixed: Incorrectly linked ruins on Garage Military
  • Fixed: Ruins of Concrete Plant
  • Fixed: Wobbling of the passengers in the back of the UH-1H
  • Fixed: Doors on Wooden Barn and related light portals
  • Fixed: Head White 02 was not matching body mesh precisely
  • Fixed: Mi-8 vehicle graph could not recognize between the pilot and copilot and was not playing animation on the pedals or collective
General
  • Changed: In vehicles, holding ALT will only reset the horizontal angle
  • Fixed: Bad blending out of prone ADS camera when starting to move
  • Fixed: Helipads were inaccessible to AI
  • Fixed: Center point of support system radius was not set to the correct location
  • Fixed: Walking almost parallel to a curb would sometimes shake the character up and down
  • Fixed: Character would sometimes stop falling right before hitting the ground
  • Fixed: Character could get stuck falling after reverting movement
  • Fixed: Character sometimes died when jumping on sloped surfaces
  • Fixed: Rotating a weapon during inspection using controller no longer switches weapons
  • Fixed: Nametags rendering further away if using optics/binoculars
  • Fixed: Nametags were not rendering through transparent objects like glass
Stability and Performance
  • Changed: Performance optimization when processing controls
  • Tweaked: Heartbeat packets reliability
  • Fixed: Crash when serializing tasks without valid resource name
  • Fixed: Crash when checking whether a vehicle door can be closed/opened from outside
  • Fixed: Crash related to weapon inverse kinematics
  • Fixed: Client mass crash with unknown animation issue
  • Fixed: Crash related to blocklist
  • Fixed: Crash when getting out of a vehicle is interrupted by teleporting outside
  • Fixed: Freeze on navmesh tile generation
  • Fixed: Crash when handling falling damage on character with no damage management
  • Fixed: Crash related to use of deallocated memory
  • Fixed: Crash possible when processing remote proxy characters
User Interface
  • Added: User Actions now show keybind
  • Changed: Interaction Hold now uses the new textures
  • Changed: Interaction Menu visuals
  • Changed: Simplified the layouts and logic for the action menu list
  • Changed: Nearby Interaction visuals
  • Fixed: Action name not updating in some edge cases (mortar shell actions)
  • Fixed: Get in gunner not using the right Icon
  • Changed: Disabled some unfunctional parts of feedback window
Modding
  • Changed: Maximum of ragdoll bones was increased from 15 to 25.
  • Added: Assert and log when a maximum number of ragdoll bones is exceeded
  • Added: Script bindings for programmatic portal intensity control
Workshop
  • Fixed: Download progress not showing properly when joining server
  • Fixed: It was not possible to cancel the download after it started when joining a server
  • Fixed: Download manager wasn't detecting ongoing download of mods
《蜀山:初章》正式版 - Inmotiongame
各位道友好,
为新版据点战和诸天征伐活动提升实力作准备,我们针对词条羁绊进行了如下新增和调整:
1)新增所有已有七词条羁绊所对应的八词条羁绊
2)修复部分七词条羁绊不生效的问题
【特别提醒】
1)所有装备在强化到+18后可以开启该件装备的第八个词条孔上限(依然需要玩家自己通过词条进行开孔才能达到)
2)武器在强化+18后还可以开启对应的外显特效(可在市集中进行查看穿戴)

【第14次更新维护(停机)】
《蜀山:初章》正式版将于3月7日14:00~16:00进行停机更新维护。如遇特殊情况,开机将顺延。请大家及时下线,以免造成不必要的损失。给大家带来的不便,敬请谅解。
为感谢大家的厚爱与支持,维护完成后将奉上更新福利!各位道友注意查收邮件。

【新活动预告】

万法归藏(新服开服活动)
活动时间:3月7号-3月17号
万界法则流转间,星辰之力化为九天灵馈。诸道友以赤诚心意灌注,可获「稀有道具」
活动机制
灵馈积攒:消耗「青云馈」可兑换稀有道具,详情可查看游戏内活动页面。

活动一、超值绑铜兑换
活动时间:
3月7日---3月17日
活动区服:
全区全服
活动内容:
活动期间玩家可通过银锭和灵粹兑换绑铜宝箱,绑铜宝箱打开可获得大量绑铜,并额外赠送一个福利宝箱。福利宝箱中有几率开出强化+16到+18的必成功道具。
(注:与之前的强化+15卷不同,+16到+18卷轴只能对低1等级的装备使用,比如+16卷轴只能对+15装备使用!)

活动二、消耗银锭领海量绑铜
活动时间:
3月7日---3月17日
活动区服:
全区全服
活动内容:
活动期间内,累计消耗银锭达到对应档次可以领取绑铜返利,详细返利请在游戏中查看。
注:交易、摆摊、竞拍消耗的银锭无法参与该消耗返利活动哦!

活动三、赋灵天成(新服开服活动)
活动时间:
3月7号---3月17号
活动区服:
龙啸九天
活动内容:
活动期间强化成功率提高
 
活动四、开孔蕴灵(新服开服活动)
活动时间:
3月7号---3月17号
活动区服:
龙啸九天
活动内容:
活动期间开孔成功率提高


【重要:词条羁绊新增及优化】
1)新增轩辕羁绊,8有凤词条激活天工属性
2)新增弑仙羁绊,8盖世词条激活天工属性
3)新增剑仙羁绊,8真实攻击词条激活天工、夺萃属性
4)新增碎甲羁绊,8穿甲词条激活天工属性
5)新增破军羁绊,8附加攻击词条激活透骨属性
6)新增至阳羁绊,8回响词条激活盖世属性
7)新增焚世羁绊,8爆伤词条激活神识、爆伤、暴击属性
8)新增剑体羁绊,8神识词条激活天工、命中属性
9)新增负岳羁绊,8攻击词条激活天工、命中属性
10)新增素问羁绊,8春泉词条激活化盾属性
11)新增雷噬羁绊,8雷攻词条激活爆伤属性
12)新增寒冥羁绊,8冰攻词条激活夺萃属性
13)新增朱厌羁绊,8刮骨词条激活穿甲、锋刃属性
14)新增螭吻羁绊,8调息词条激活凝神属性
15)新增人王羁绊,8血祭词条激活天工属性
16)新增霜刃羁绊,8锋刃词条激活天工属性
17)新增金煞羁绊,8金攻词条激活穿甲属性
18)新增榑劫羁绊,8木攻词条激活施毒属性
19)新增渊旋羁绊,8水攻词条激活易伤属性
20)新增灼魂羁绊,8火攻词条激活灼烧属性
21)新增震岳羁绊,8土攻词条激活纵横属性
22)新增远古羁绊,8纵横词条激活天工属性
23)新增圣体羁绊,8伤害抵消词条激活天工属性
24)新增四海羁绊,8反弹词条激活天工属性
25)新增法身羁绊,8护体真气词条激活天工属性
26)新增黄天羁绊,8春回词条激活伤害抵消属性
27)新增南荒羁绊,8气血词条激活蓄意属性
28)新增无垢羁绊,8防御词条激活神秀属性
29)新增还阳羁绊,8气血回复词条激活神秀属性
30)新增鹰眼羁绊,8命中词条激活穿杨属性
31)新增鸿钧羁绊,8体魄词条激活神秀属性
32)新增暴虐羁绊,8暴击词条激活神识、暴击、爆伤属性
33)修复暴殇羁绊,7暴击词条激活神识、暴击、爆伤属性
34)修复6暴击词条羁绊名字不显示问题

【本次更新内容】
1)将修仙日记周常任务75%进度奖励调整为升仙丹
2)市集特惠商店(原技能商店)新增可消耗银锭购买升仙丹(需达到元婴境界,每周限购三颗)
3)新增PC端背包、百炼、摆摊中鼠标悬停可以查看物品tips的机制
4)优化青螺战场缩短副本时长为30分钟,采集物刷新间隔由5分钟降低为2分钟
5)优化聊天框消息机制,在上滑查看历史消息时不会因为新消息强制自动下滑到最底端
6)修复诸天征伐道符技能可以给建筑回血的问题
7)修复手机端点击目标和交互按钮容易误点到跳跃和闪避的问题
8)修复生活技能打造时等级不足提示错误以及界面显示错误描述的问题
9)修复仙殒屠魔里可以用TAB键锁定NPC的问题
10)修复猴子,螃蟹等宠物没模型的问题
11)修复修仙日记周常任务中青螺战场错误显示为离渊界的问题
12)修复手机端进游戏后传送几次锁定视角无法恢复的问题
13)修复部分族群暴动首领装备无法掉落的问题

【加入官微领福利】
加入官微群即领官微专属礼包!内含:绑铜*20w,补天丹*5,橙色星环*1,灵魄石*30
如有任何问题,欢迎大家加入官方微信群联系我们客服解决,再次感谢大家!官微二维码:


重楼工作室

Shapelab - Leopoly Next
Great news for our Chinese-speaking community—Shapelab 2025 is now fully localized in Chinese (Simplified)!

We’re committed to making VR 3D modeling more accessible to artists worldwide. If you prefer using Chinese, you can now enjoy a seamless, fully translated experience in your language. For those who have been waiting for a localized version, now is the perfect time to jump in!

If you spot any translation mistakes, please let us know—we truly appreciate your feedback and understanding!

Best,
Shapelab team
Pixel Puzzles Traditional Jigsaw Puzzles - Rōnin浪人


25% OFF ːgoldenpuzzlepieceː

https://store.steampowered.com/app/1176227
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