We pushed a small hotfix tonight, addressing two reported bugs and improving industry crafting functionality. Please update your game.
[FRESH RUN] Fixed a bug where killing all Port zombies for the Army wasn't recognized as a quest completion condition.
[OLD SAVE] Fixed an issue where loading an old save and revisiting the Port triggered permanent combat mode due to new quest NPCs spawning in the quarantine zone.
If you encountered this bug, you can now revisit the Port and continue or complete your quests.
Workshop orders are now scheduled on the timeline as specified in the recipe. (This system is still a work in progress—expect further tweaks and balance adjustments.)
Hello everyone! We are currently working on a new update. First and foremost, we are creating the final battle against Hessler that many have asked for and that our beloved antagonist deserves. On the other hand, we continue to fix small bugs that remained and adjust the patterns of both shots and enemies for all difficulty levels. Thanks to all who supported us by purchasing the game. Over and out!
We are happy to announce that ‘Sharkarma: The Movie, Part 1’ will be available in the spring of 2025, alongside our free musical experience ‘Weightless by Arilena Ara’!
Please refer to our volumetric movie app ImmersiX’ page for further information on how to get these products!
This is likely one of the last few times I'll be updating the demo since now I've moved to finalizing the early access vision of Hexagod. I'm pretty proud of this patch and how far the demo has come in the past 9 months, and I can't wait for you all to play the full version of my game.
Cheers, Aarimous
Add a new system called The Hex-a-tech Tree
This replaces the old level up screen where you would draft a new item for your build menu. Although this sort of drafting mechanic can be fun in roguelike, it didn’t feel very fun in a villager builder and presented some strange design issues. I think this new system has a lot of potential depth that can be added. But for now, this is the bare bones version for the demo and I will add more as I get closer to the early access launch and beyond.
When you level up you will now be able to learn a new hex-a-technology
You can open this by pressing T or R3 (on controllers)
I have also added this to the UI in the build menu
The wonder will now be unlocked via this system.
I added in 6 new demo wonder and for the demo you will simply need to build one of these to win.
Removed the quest/tutorial system
Instead now the UI will start as hidden and things will slowly be revealed to you.
To help with this I added in some subtle pulsing animations to the nudge the player to click on the correct thing.
I think this is a step in the right direction for a simpler player onboarding experience.
I plan to add a help button to show a small wiki screen with text descriptions of how the core systems work.
Other Changes
Rebalanced (mostly nerfed) many of the tile improvements
Adjusted the layout of the UI (yet again)
Adjusted tool tip wordings to improve clarity
Fixes some bugs with controller support
Disabled editing the villager's name when using a controller/steam deck. I mainly need to figure out how to do virtual keyboards.
This is a small but important update with some quality of life features and bug fixes. There was a bug preventing the player from flying, crafting a wagon, planting crops among other issues.
Quality of Life Features
- Items in a basket can now be sold at the shops - Controls are now visible by default, can be toggled by pressing X - Adjusted the map reveal radius to match the field of view of the player - Pick up sound effects upgraded with a more pleasant version - Player collider adjusted so it's slightly easier to go through stairs - Rain and storm negative effects on happiness reduced by 50% - Minor camera adjustments - Minor UI improvements
Bug Fixes
- Fixed an issue where you couldn't plant pumpkin and sunflower seeds - Fixed an issue where tamed cats would not have their location and behavior properly saved - Fixed a bug where you couldn't craft a key at the anvil - Fixed a bug where standing torches were targeted by plants and animals - Fixed an exploit where you could buy gold ores at no cost - Updated settings for ultrawide compatibility to 16:9 (more testing required)
Since there is no new content in this update, saved games from version 0.1.6 should be compatible.
Dear folks, this announcement is going out really close: in half an hour the Dames 4 Games Showcase will be featuring Anca, co-founder and producer at our studio Symmetry Break, to do a quick dev spotlight about her work and her relationship to Misgiven. Hope you can still catch it here: https://www.youtube.com/live/EyeDP_FeTeg?si=tFp7X_kJ0tDZpId2 🤞
We're so honored to have Misgiven also featured in the Women's Day Sale among so many cool games developed by women and other gender marginalized individuals! Check out the whole lineup while it's still running at https://store.steampowered.com/sale/womensdaysale !
For a limited time, try out the Godzilla Claw machine to unlock exclusive cosmetics including:
Burning Godzilla
Mechagodzilla
Destoroyah
Jet Jaguar
Megalon
*Note: The Godzilla Claw Machine has a play meter. Every 10 plays your prize is guaranteed to be an item not already in your collection from the above Godzilla lineup!
Flight Pass
Activate the Godzilla Returns Flight Pass and earn Flight Points by playing Goose Goose Duck and completing tasks to unlock exclusive rewards including:
Android M11
King Ceasar
Anguiros
Shobijin
With the Godzilla Returns Premium Pass, you can unlock:
No Expiration - Premium Passes do not expire, at the end of the event they can be found in your Archives to be able to be activated after an event ends.
Premium Rewards - have access to all the premium flight rewards!