This is likely one of the last few times I'll be updating the demo since now I've moved to finalizing the early access vision of Hexagod. I'm pretty proud of this patch and how far the demo has come in the past 9 months, and I can't wait for you all to play the full version of my game.
Cheers, Aarimous
Add a new system called The Hex-a-tech Tree
This replaces the old level up screen where you would draft a new item for your build menu. Although this sort of drafting mechanic can be fun in roguelike, it didn’t feel very fun in a villager builder and presented some strange design issues. I think this new system has a lot of potential depth that can be added. But for now, this is the bare bones version for the demo and I will add more as I get closer to the early access launch and beyond.
When you level up you will now be able to learn a new hex-a-technology
You can open this by pressing T or R3 (on controllers)
I have also added this to the UI in the build menu
The wonder will now be unlocked via this system.
I added in 6 new demo wonder and for the demo you will simply need to build one of these to win.
Removed the quest/tutorial system
Instead now the UI will start as hidden and things will slowly be revealed to you.
To help with this I added in some subtle pulsing animations to the nudge the player to click on the correct thing.
I think this is a step in the right direction for a simpler player onboarding experience.
I plan to add a help button to show a small wiki screen with text descriptions of how the core systems work.
Other Changes
Rebalanced (mostly nerfed) many of the tile improvements
Adjusted the layout of the UI (yet again)
Adjusted tool tip wordings to improve clarity
Fixes some bugs with controller support
Disabled editing the villager's name when using a controller/steam deck. I mainly need to figure out how to do virtual keyboards.
This is a small but important update with some quality of life features and bug fixes. There was a bug preventing the player from flying, crafting a wagon, planting crops among other issues.
Quality of Life Features
- Items in a basket can now be sold at the shops - Controls are now visible by default, can be toggled by pressing X - Adjusted the map reveal radius to match the field of view of the player - Pick up sound effects upgraded with a more pleasant version - Player collider adjusted so it's slightly easier to go through stairs - Rain and storm negative effects on happiness reduced by 50% - Minor camera adjustments - Minor UI improvements
Bug Fixes
- Fixed an issue where you couldn't plant pumpkin and sunflower seeds - Fixed an issue where tamed cats would not have their location and behavior properly saved - Fixed a bug where you couldn't craft a key at the anvil - Fixed a bug where standing torches were targeted by plants and animals - Fixed an exploit where you could buy gold ores at no cost - Updated settings for ultrawide compatibility to 16:9 (more testing required)
Since there is no new content in this update, saved games from version 0.1.6 should be compatible.
Dear folks, this announcement is going out really close: in half an hour the Dames 4 Games Showcase will be featuring Anca, co-founder and producer at our studio Symmetry Break, to do a quick dev spotlight about her work and her relationship to Misgiven. Hope you can still catch it here: https://www.youtube.com/live/EyeDP_FeTeg?si=tFp7X_kJ0tDZpId2 🤞
We're so honored to have Misgiven also featured in the Women's Day Sale among so many cool games developed by women and other gender marginalized individuals! Check out the whole lineup while it's still running at https://store.steampowered.com/sale/womensdaysale !
For a limited time, try out the Godzilla Claw machine to unlock exclusive cosmetics including:
Burning Godzilla
Mechagodzilla
Destoroyah
Jet Jaguar
Megalon
*Note: The Godzilla Claw Machine has a play meter. Every 10 plays your prize is guaranteed to be an item not already in your collection from the above Godzilla lineup!
Flight Pass
Activate the Godzilla Returns Flight Pass and earn Flight Points by playing Goose Goose Duck and completing tasks to unlock exclusive rewards including:
Android M11
King Ceasar
Anguiros
Shobijin
With the Godzilla Returns Premium Pass, you can unlock:
No Expiration - Premium Passes do not expire, at the end of the event they can be found in your Archives to be able to be activated after an event ends.
Premium Rewards - have access to all the premium flight rewards!
Added additional end game content! Ultra Gemma awaits you! As well as more enemies added to most levels, for an extra challenge.
Fixed a bug where the game locks up after viewing the controls screen(pressing i in game) Thanks MB!
Additional smaller movement issues fixed.
Ultra Gemma is an Ultra, nearly overpowered, overtly lewder version of Gemma, with a much higher max gem count(3 times as much as normal Gemma), faster gem recharge rate, better defence, much faster and longer punches and far superior fire power, with a low gem unit cost, as well as an extended defensive double jump, oh and she has 99 lives to play with too! Face strife and make her yours!
After completing all 52 levels for the first time, you will be able to choose Ultra Gemma when starting a new game, subsequent play-throughs will include additional randomized foes strewn throughout most of the levels, waiting to break your soul... Select either Gemma or Ultra Gemma and show the machines what steel really is!!
Traverse the sands of time and fight through 4 progressively difficult battles in The Aggrobah Job Gauntlet Bundle, now available in the online cart! This gauntlet bundle includes a new merciless companion and 5000 Crowns!
Builders, you’ve outdone yourselves! This was one of the best Build-a-Room contests ever. The challenge? Create an escape room using at least three objects from The Artifact Pack. The results? Absolutely stunning!✨
A massive thank you to everyone who participated. Your creativity, puzzle design, and storytelling blew us away. Special thanks to our guest judge, Wollo, for joining the Pine Studio team in evaluating all the incredible entries.
Now, let’s get to the winners!
Experienced Builders Category
🥇 1st Place: The Dreamweaver's Cottage by BrushStroke – $500 cash prize + 2 keys for the upcoming Escape Simulator DLC
We had a three-way tie for second place! Instead of forcing a decision, we thought it would be fair to give out three second-place prizes! In no particular order:
🥈 Temple of the Wooden Warriors by Dr Krank – $100 Steam gift card + 2 keys for the upcoming Escape Simulator DLC 🥈 The Secret of The Golden Bread by Bartololomeo – $100 Steam gift card + 2 keys for the upcoming Escape Simulator DLC 🥈 Eclipse by KirbyDee – $100 Steam gift card + 2 keys for the upcoming Escape Simulator DLC
Rookie Builders Category
🥇 1st Place: The Fable of the Frog King by Ravn – $500 cash + 2 keys for the upcoming Escape Simulator DLC.
While these entries didn’t take the top spots, we want to recognize their outstanding creativity and effort! ✨
A Stone's Throw Away by Eureka Paprika
Artefacts of our Past by apa-games
No One Leaves by GG3L
Temple of the Golden Monkey by Rogan
The Price of Adventure by Tenaciousmc
Congratulations to all the winners! 👏
If you haven’t already, be sure to check out these amazing rooms in the Workshop or directly in our in-game list! We can’t wait to see what you build next.
One more thing…
If you love community-made escape rooms, keep your eyes peeled for an upcoming masterpiece! The Collab: World Tour Vol 2 is on the horizon, promising an unforgettable escape journey across the globe. It’s coming out soon, so you have just enough time to dive into World Tour Vol 1 and get ready for the next adventure. 🌍
Welcome to the latest Arma Reforger Community Radar, or as we also call it: #COMRAD. We have another great selection of community content this month for everyone to enjoy!
If you would like to suggest content for next month's #COMRAD, make sure you tag @ArmaPlatform or #ArmaReforger on Twitter, or submit your suggestions to: Nillers on Twitter, Bluesky, Discord, or on our forums.
It's a little later than I intended but I feel like the results are worth it.
This is the final Early Access test version. I have uploaded it for stress testing while I clean it up for release.
The last version in the previous big update was missing a critical event that cut out a big important chunk of the game. This caused a rather confusing dropped plot point regarding Andorlane and what was on the Data Rune.
All scenes are now fully complete. No more wall-of-text placeholders. A few scenes have been reworked and a couple new scenes have been added in to strengthen and clarify aspects of the overall storyline.
The game is officially 100% playable from start to finish. All zones, all bosses, all scenes, etc through completion.
The amount of available save files has been increased from 10 to 20 save slots.
This will be the last version of the game to be released in "test mode". The official release version will not have the ability to save anytime, anywhere or let players run away from boss fights. Those features are only meant for Early Access testing.
Between now and release I will be focusing on bug hunting and combat balancing. I may also rearrange some of the treasure loot to reflect any balance changes in the skills or gear.
If you haven't played the game yet then be sure to boot it up at least once before release! The official release version will deactivate the ability to unlock the Early Access Steam Achievement. All you need to do is start the game. The achievement is activated as soon as a new game begins.
Thank you to everyone who has been a part of the development process! It has been a long and winding road to the finish line but it's finally within reach. I will be cleaning up loose ends, polishing up combat balancing, and answering any bug reports and then the final official release will launch.
Today we have launched a large update to Cue Club 2 containing an array of new features, improvements and fixes. Please see below for a full breakdown of the latest content. As always, thank you for providing feedback to help us further refine the game.
AIMING
Added option to turn off the aiming target in 3D mode. This new feature removes the round cursor, secondary and tertiary aim lines, and allows simple rotation around the cue ball when lining up shots. There is also an option to disable the primary aim line, so all visible guides can be removed.
Go to 'Options > Aiming > 3D View > Target' and select the 'Hidden' option (last in list). Target can be enabled in-game by pressing 'X' key, clicking middle mouse button, or pressing 'Y' + Left Bumper button on a gamepad. Target can be used to select a point to zoom out from and look around table (press middle mouse button again, or gamepad LB button). In Fast Aiming mode the target can also be used to nominate balls and pockets, and move balls in practice mode.
An 'X' icon in the top left corner of the screen indicates when the target is activated. The icon changes to a round target when zoom out is selected. Press 'X' key or 'Y + LB' on gamepad to de-activate target, or use mouse combination right + left button (or left + right button with Fast Aiming enabled). Note: shots cannot be played with the target on.
In 3D mode, arrow pointer no longer jumps to target position after setting aim, which helps keep pointer away from line of sight.
Cue now tracks target position faster and more smoothly.
MENUS
Notification capsule now shown when in-game menu is minimised. This can help to remind players which ball group has been assigned after a foul screen is presented.
Added selected game type to headline text in Quick Match, Bar Challenge and 2-4 player setup menus.
Added 'Load Tournament' and 'Delete Tournament' shortcut links to 'Load Game' and 'Delete Game' menus.
Added 'Info' button to Quick Match menu to show details about opponent with large character image.
Added 'Play' button to Quick Match, Bar Challenge and Tournament opponent information screens.
Greyed out 'Opponent' and 'Difficulty' settings in Quick Match when virtual players are not selected.
Opponent info screens now show player accuracy for the difficulty level selected.
Added new sub-menus to 'Controls > Advanced Settings' including 'Gameplay', 'Mouse & Keyboard' and 'Game Controller'.
Improved leaderboard design for snooker breaks, speed pool times and straight pool runs.
Improved layout of controls menu showing mouse, keyboard and gamepad mappings.
Improved menu design to better support ultrawide (21:9) and super ultrawide (32:9) monitors.
Fixed issue where unlocking a new trophy mid-game could create graphical errors and make the game unresponsive.
Fixed issue where text cursor would not always align correctly with typed text, when using in-game keyboard.
Fixed issue where a live chat message would not always send after pressing 'Enter' key.
Fixed gamepad navigation errors in leaderboards and table selection.
Fixed gamepad navigation errors when loading a previously saved tournament and accessing fixtures screen.
Fixed error in 'Match Information' menu where potted balls display would show cue ball if it had just been potted.
Fixed errors that sometimes occurred when trying to use difficultly adjustment buttons after starting a new tournament.
Fixed landing position of arrow in match difficulty settings menu, when using an ultra-wide or narrow aspect monitor.
GRAPHICS
Fixed issue where fine white lines could sometimes appear around screen edges when anti-aliasing was enabled in settings.
Fixed issue where changing aim line design from dots to arrows in-game could cause rendering issues.
Fixed issue where cue power text would accidentally be shown when using 'C' key with manual cue control setting.
Fixed issue where score box would sometimes remain highlighted after opening menu with 'Esc' key.
Fixed issue where cue ball would occasionally float over table after loading a saved game, if opponent had ball-in-hand.
Reduced instances where cue could sometimes intersect the screen in first-person camera mode.
'Robo-pot' AI character now drawn with correct colouring, when white dress code is selected in tournament match settings.
10ft pool table is now illuminated with 5 overhead lights instead of 3.
Screen size is now restored correctly after playing a saved shot or replay, where a different screen size was used.
CAMERAS
Added 60 and 65 degree field of view options. Reduces amount of image stretching at edges of screen and ideal for use with ultrawide monitors. See 'Options > Cameras > Field of View (3D)'.
3D first-person camera now remains steady when chalking, and also when accessing in-game menu.
Improved vertical camera tracking speed when zoomed out from table using first-person camera.
Increased speed of rotation when using gamepad right stick to rotate view around cue ball in 3D mode.
Reset camera angle feature has been remapped from 'X' key to 'R' key.
MULTIPLAYER
Added option to select max cue elevation in multiplayer games. Reducing this value can help prevent players from using extreme swerve shots, which may be desirable for some games, particularly snooker.
To set this parameter go to the MP lobby and click the 'next page' arrow button on the options box until you see 'Cue Height Limit'. Settings are 80, 60, 40 and 20 degrees, and the default value is 80. This is also shown in lobby invitations.
Aim line settings in multiplayer invites are now the maximum lengths allowed for lines 1, 2 and 3, and not actual settings. This means players may use shorter lines if they prefer, as set in the main aiming menu.
Improved layout of 'Inbox' and 'Sent' invitations text, and match details are now easier to read.
Fixed issue where online status light would flash red for a moment when entering lobby, when a connection is established.
CHALKING
Added manual chalking option to multiplayer. See 'Options > Tables & Equipment > Chalk > Global Settings'. There are now separate chalk application settings for offline and online games. Default setting for online play is 'Automatic'.
Increased speed of chalking when set to 'Manual' mode, with cue returning to table a little faster.
CONTROLS
Arrow pointer now returns to centre screen after pressing 'Play' button to shoot, when using a gamepad with large control panel setting.
Pressing 'Y' + Right Trigger on a gamepad now opens the shot-setup box, when using large control panel setting. You can also press and hold down 'Y' button to open the box.
Fixed issues where gamepad would not always navigate accurately to shot setup graphics for cue height, spin and power.
Touchscreen input now allows player to look around table during shot setup by using left/right and up/down dragging motion, after pressing '3' key to zoom out.
Added options to change gamepad thumbstick and trigger sensitivity. See 'Options > Controls > Advanced Settings > Game Controller'.
Added 'F1' key shortcut to open in-game help, showing keyboard, mouse and gamepad controls. Press key again to close menu.
Remaining function keys are now mapped to 0-9 keys.
Added 'I' key shortcut to open 'Match Information' screen. Press key again to close menu.
Added 'M' key shortcut to minimise / maximise in-game menu.
Left and right cursor keys (and 'A', 'D' keys) can now be used to quickly change page on menus, where page buttons are displayed. Game controller right stick also performs the same action.
QWERTY, QWERTZ and AZERTY keyboards are now auto-detected after clicking 'Reset' button in 'Options > Controls > Advanced Settings > Mouse & Keyboard > Keyboard Layout'.
A.I.
Re-tuned AI skills so they are now slightly better at playing their favourite games. Click 'Info' button to view AI profiles in Tournament, Bar Challenge and Quick Match modes, where this information is shown.
MISCELLANEOUS
Fixed issue where game would crash on some laptops after closing the laptop lid.