When your Formation Attack Support is negative, you are now allowed to skip the individual fights of your legionaries during battles. These fights will be auto-resolved. This comes at a cost: you will miss the opportunity to gain Valor and other advantages that an interactive combat might have yielded, and your fighter will suffer wounds according to his stats, those of the enemy, and other applicable conditions like the ground. Only the fights of your subordinates can be skipped, not those of your own character.
Several small changes have been made to the formation combat UI, to make it clearer who is acting, which formation the numbers belong to and how the Momentum value is determined. Also, the colors of the arrows indicating the direction of the "Gain Momentum" and "Advantage Opportunity" rolls have been changed. The previous colors were too similar to those of the standards above and could easily confuse the player.
Low Supervision is now a lot less penalizing when picking a staff member or a notable legionary, especially when selecting their "best" and "superior" Abilities, but also for their untagged (or average, if you prefer) and weak Abilities. Supervision is still very important, as it affects your century's training, but at least the individuals generated with a low Supervision score should not be useless.
The penalty to Troop's Opinion when asking the optio for advice has been reduced, since the effect has become smaller.
Rolls in individual combat are slightly faster. Also, remember that you can increase the speed of combat in the gameplay options.
The speed of Threat/Kill rolls has also been increased a bit.
The Versatile bonus feature now gives +2 to Intellect, Endurance and Quickness, +1 to the rest.
The Athletic bonus feature now gives +3 to Strength, Quickness and Coordination, +2 to Endurance and Constitution, -1 to Intellect.
Skill levels from 23 to 29 now require 800 advancement points instead of 1000.
During the Camp phase, you can raise the troops' Morale for a much cheaper price than before.
The battle in Part 4 has been shortened from 10 to 8 Melee phases.
Fixes
You shouldn't be allowed to change your equipment in the middle of the last battle.
You shouldn't be able to select a second Bonus Feature involving a penalty that would deny the requirements of the first.
A few spelling mistakes have been corrected. My personal thanks to the players who have reported them in the dedicated thread.
Update 0.16 is now available to download and play!
This update brings a completely new/revamped version of the Antarctica mission, complete with a unique storyline, gameplay mechanics, and enemy types. If you wish to learn more about the work that went into this update, as well as some of the direct influences that went into building it, please be sure to check out our latest devblog.
You can find the full in-depth patch notes below:
0.16 PATCH NOTES
KNOWN ISSUES
Holding TAB (Scoreboard) & pressing J or ESC can cause the game to softlock via mouse inputs no longer working. A workaround to this is to press J & ESC individually and it should allow you to take control with the mouse again.
Occasional crashes can occur after finishing the Antarctica map
Various audio-related networking problems affecting music and damage sounds can occur
Occasional bug where players may get softlocked after the intro cutscene in Antarctica. If the cutscene ends and you don’t get the loadout UI, you may need to leave the match and rejoin, or restart the game.
CONTENT
Reworked Antarctica with complete storyline, gameplay, and enemies
Added Part 2 to Antarctica
Added SCP-610 (4 Variants)
Added the Mask of Omphalos (Memetic Vision)
Added climbable ladders
Added throwable flares
Added Kickstarter backer rewards:
Added the GOC Peacekeeper skin
Added a nametag icon for Kickstarter backers (icon for Omni Edition owners coming soon!)
Added a unique Kickstarter patch: Enoch (more patches coming soon!)
GAMEPLAY & QUALITY OF LIFE
Reworked and improved AI detection and perception to be more consistent and controllable
Improved vaulting
Better smoothing and momentum preservation
Added sprinting vault
Added return to main menu button to server map select
Added controller and keyboard support to server map select
Added controller and keyboard support to confirmation dialogues
Added localization to gamemode and objective text
Improved the console command suggestion list
Balanced some weapons:
Slightly reduced effective range of S&W 500, reduced damage from 500 to 350
Increased M24 damage from 250 to 300
Increased Stealth Hunter damage from 100 to 150
VISUALS
Added the ability for third person animations to affect the first person camera, reducing instances of seeing your own neck while sprinting, vaulting, etc.
Improved elbow positioning in third person
AUDIO
Improved audio occlusion to allow for partial occlusion and more accurate geometry (experimental)
Added various engine design tools for better dynamic audio (mixing snapshot volumes, spline- and volume-based sound emitters, etc.)
Added various music system features to start, transition, and end music outside of hand-placed volumes
Added the ability to set different damage sounds depending on the damage source/type
Added shellshock filter for explosive damage
Added the ability to have sounds play faster/slower depending on animation speed
Added more tracked environment parameters
Various sound fixes and improvements
Various subtitle system fixes
FIXES & OPTIMIZATIONS
Fixed issue where players fell through the map when loading a checkpoint in Chapter 2
Fixed fire extinguishers mounted on the wall not being replicated for clients
Fixed Guard spawns in the ‘Descent to Hell’ section of Chapter 1 so that they do not spawn in the ceiling anymore
The size of objective trigger zone now fits the second override switch room better in the intro cells in Chapter 1
Fixed various invisible walls in Chapter 1 blocking grenades
The containers in Chapter 1 should allow SCP-3199 to path better when opened
Added missing collision to various walls that were missing them
Several doors that could become stuck due to being broken while locked were fixed
Blocking volumes that killed players in the garage pump sequence in Chapter 1 will not kill players anymore
Floating submachine guns are now correctly placed on the rack in the testing map
Fixed AI spawns breaking in the testing map after the first use
Fixed several issues relating to AI navigation in Wave Survival
Improved the reliability of the ‘Gather your team’ objective in the Chapter 1 intro cells
Fixed several player exploits in Wave Survival
Fixed elevator doors not operating correctly in some instances in Chapter 3
Fixed objective UI sometimes not showing on clients (adds list of pending objectives to wait until their parent has been added)
Fixed notifiers being shown even when HUD was hidden
Fixed objective UI sometimes reappearing when HUD was hidden
Fixed “Joining (ServerName)” appearing when leaving a server
Fixed a crash when adding attachments very quickly
Adjusted GoreComponent cleanup to be less error prone and give more useful info
Fixed falling through elevators on unstable connections
Improved culling and performance in Area-12 Garages
Fixed the ability to vault while vaulting
Fixed some instances of Resonators getting stuck in “The Pit” when jumping down
Fixed some issues in Wave Survival with enemies getting stuck out of bounds—stuck enemies now get automatically teleported back into the map where possible
Fixed floating weapons when a character dies while unloaded
Fixed reportables not unregistering after being reported
Fixed AI melee damage being able to headshot the player, dealing massive damage
Enabled actor and blueprint clustering for better GC performance (reduce random hitches)
March 5 is Honoka's birthday, as well as Shrine Maiden Day in Japan!
Honoka is always so hardworking and passionate, whether its for the cafe or her family's shrine. Let's take this opportunity to show her our love and gratitude!
Please tag any posts on social media related to Honoka's birthday with #MaidCafeonElectricStreet so we can all celebrate together and make this day a special one!
The full version of the game is finally here! Thanks everyone for testing and playing the demo, i really didn't expect so many people to play it and enjoy what i made <3 Thank you all!
What does this mean?
It is time to get the full game for free!
You will lose all your demo items, but get two exclusive legendary hats for playing the demo (if you have 30mins of playtime in the demo). I have to do this unfortunately because Steam doesn't allow me to transfer the items between the demo and the full game.
Items are now tradeable on the Steam marketplace and between you and your friends!
Language support for 25 languages (Help us improve them on the localizor page some still need to be translated or are still Google translated)
I also added coffee supporter items. Buying me a coffee helps me to stay awake and add even more hats and features! :D
There are achievements! (and more to come!)
More skins!!! (also multiple color variants) and a few more hats :)
You can now mark your favorite hats (click the star in the corner of an item)
For those who like to type, you can now ignore mouse clicks
I removed the tray icon (i hope i can bring it back soon) because some people had issues with this, sorry!
Lots of bug fixes (you can't scale the window out of your screen, it will limit the scale now)
Have fun with the full game! If you have more suggestions or questions, just join the Discord.
Take a look at the exclusive legendary demo hats:
We also now offer two Catuccino themed supporter items: