Myth of Empires will undergo a temporary maintenance from 6:00 to 8:00 March 6, 2025 UTC. lasting for 2 hours. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.
If you encounter any problems while downloading, installing, or entering the game, please contact customer service.
The input system for controllers has received support for 360° character movement. This will make character movement feel even more responsive. Also the deadzone for character movement on controller has been reduced which also should lead improved responsiveness.
Rift Rework
We finally found the issue why enemy HP in rifts did not scale as intended, leading to way to easy enemy encounters no matter what rift level you are running. With this update enemies will be scaling as intended.
As this patch features some major changes to rifts the rift leaderboard will be reset.
Rift Changes and Improvements
Rift enemies now scale as intended
Rift bosses now have much lower shield charges
The maximum rift time has been increased to 10 minutes
The amount of enemy per rift floor has been increased and is now scaling with the current rift level. This will move the focus from running to find enemies to actual fighting enemies :)
The scaling of the required amount of defeated enemies has been reduced so that you now have to defeat less enemies for a rift.
Added a notification message when the rift collapsed due to running out of time.
Major Changes and Improvements
Improve auto effect transparency scaling: The maximum transparency setting has been lowered slightly to maintain a bit more visibility of player effects on high character levels.
Bugfixes
Fixed wrong initialised remaining time UI in rifts
Fixed camera zoom on controller by using the RT/LT buttons not working in the skilltree
Fixed effect screen position of glare in the select skillgem UI
Fixed glitches in enemy movement for idle transition
Fixed allignment of rift timer progress bars
Fixed snail boss AoE effect spawn angles
Fixed cyclic might interrupting on controller thumbstick attacks
Fixed cyclic might following the wrong player character in coop mode
Fixed not updating attack direction when using thumbstick on controller (v.0.9.12.2b)
We're excited to announce the details of our new update, which we've prepared based on the feedback we've received from you all!
(1) Support for Game Controllers
You can now enjoy <Dungeon Inn> with a game controller! If you have any inconveniences while playing with the game controller or have any other good ideas on how to control it, please let us know! We will wait for you.
(2) New Function - Continue Stage
You can now stop playing a stage and continue from the title scene. Please note that you can only continue from the last point you stopped at.
---------- If you have any other questions or feedback about the game, please feel free to let us know via the Steam Community Discussion, Steam Comments, or Discord. Thank you!
As a player, how do you feel about the store page of "Auto Battle: Galaxy General" given its low click-through rate? Whether it's the unappealing store images, ugly fonts, the need for video improvement, problematic descriptions, or an unattractive game genre. Feel free to share your thoughts.ːsteamfacepalmː
Tunguska: The Visitation - Enhanced Edition - Rotorist
This is a small update to fix a bug I just found: when your back is against the wall, your bullet collides with the wall before it goes out of the gun.
The new DCL "Ancient Gods and Titans" is now available. We have chosen to offer it for free for a certain period until we ensure that everyone can obtain it.
This DLC includes a new colossal divine beast: the Titan, as well as new heroes: Sun Wukong (in the Great Sage form) and Yang Jian (in the Celestial God form). At the same time, their exclusive divine weapons, the Ruyi Jingu Bang (Golden Cudgel) and the Sanjian Liangren Dao (Three-Pointed Two-Edged Halberd), have been released.
We will also provide an update on the development of the derivative version. We hope that everyone can be patient. We guarantee that you will be among the first to experience this game. This version initially started as a simplified version of Gensokyo. However, during the development process, new ideas and content were continuously added, resulting in an extended development cycle. Many of the previous game settings were overturned, and simpler approaches were adopted to handle them instead.
Change in Operation Method The operation method has been changed to placing buildings and constructing roads according to grids. We have reset almost all the buildings (only keeping some decorative items) to ensure a unified architectural style. Strong Bond between Adventurers and Buildings Adventurers can, in addition to going on adventures, serve as store managers in some shops to increase the store's revenue or assist in the production of supplies. Optimization of Adventurer Models We have unified the rendering and style of adventurers and remade the effects of all bloodlines to ensure that when adventurers merge bloodlines, they don't look too strange.
War Pets We have introduced a new concept. You can domesticate pets in the city. These pets include elephants, dragons, wolves, etc. You need to build homes for the pets. These pets can be summoned to assist in battles in dungeons and some special scenarios, and they will also interact with tourists in the city, increasing their consumption. Optimization of Dungeon Battle Performance In the dungeon, up to 8 adventurers will be allowed to fight simultaneously, and some of the war pets from the city will also be allowed to be brought in.
Achievements seemed to be fixed now for everyone. If you had any achievements not registered in the past days, please restart the game and you should get them automatically. Please let us know if there are any achievements still missing then. We deeply apologize again for the error that caused this issue. Thank you for your patience!