Everhood 2 - KidChris
To update a softlock that could occur some colliders were removed.
Cubetory Playtest - Bitstream
Hey ya'll, just updated the playtest build with a variety of bugfixes.

Notably :
  • Performance significantly improved lategame, running at a steady 100+ fps on my machine now
  • Combined the tech page and the HUB into a single upgrades page.
  • Fixed camera jitteriness when speeding up the simulation
  • Changed paint blobs to be clearer to understand
  • Added power coverage indicators / highlights
  • Added more contextual hinting to help teach the controls
Halo Infinite - misplacedyank
Welcome to Blue Team, Spartans.



This legendary Spartan-II team has a prodigious combat record spanning well over two hundred military operations against all kinds of foes—from the colonial insurrection to the Covenant, and the many threats that have arisen in recent years.

While John-117, Fred-104, Kelly-087, and Linda-058 have typically been the primary members of Blue Team, the roster has evolved over time—and now it is time for you to join them.



Operation: Blue Team is live from March 11 to April 8, let’s explore what’s new!



Firefight Classic

Bip, bap, bam! Classic Firefight returns in Operation: Blue Team.



You know the drill. Each new wave brings progressively more difficult Banished bad guys—five waves make up a round, three rounds (plus a bonus round) make a set. You can keep the party going for as long as you want. No, really, you could keep the good times rolling with your squad into next week if you really wanted to! Or—at the end of a set—head to the exfiltration zone and end the match.

Try not to die, as lives are limited, but you’ll be able to earn them back by successfully completing a bonus round.

Of course, a classic mode pairs nicely with some classic maps! Return to ONI’s headquarters in New Mombasa as Alpha Site and Security Zone from Halo 3: ODST return, along with SWORD Base’s Courtyard from Halo: Reach.

For more details, check out our Firefight Classic playlist blog.

Next wave’s coming in. Get ready, Spartans!



Hot Swap

A Spartan must be prepared for anything—a sharpened tool able to react to any situation on the battlefield.



Hot Swap puts that to the ultimate test, as this team-based 4v4 mode switches up everybody’s loadout every thirty seconds—that means you, your teammates, and the enemy team. Maybe you’ll all get a rocket launcher, maybe you’ll get a plasma pistol. Whatever the situation you’ll have to adjust your role and strategy if you and your team mean to claim victory.

It’s long been said that Halo’s gameplay is built on the foundation of cycling “thirty seconds of fun,” and that is what you will find at the heart of Hot Swap.

For the full debrief, head to our Hot Swap playlist blog.



Operation Pass



Front and center of this Operation Pass is Kelly-087, the fastest Spartan.

Exceptionally talented at reconnaissance and close-quarters combat, Kelly is known for her lightning-fast reflexes and ability to run at speeds of 40mph for extended periods. Recently, this killer queen has also developed a fondness for what is considered “classical” music in the 26th century.

Acquire Kelly-087's HERMES-class Mjolnir armor in the free 20-tier Operation Pass. The free pass is available to acquire and progress until the next Operation arrives on April 8. If you miss out or don't complete it before it rotates out, fret not - all of the free customization content will be available to acquire via Spartan Points in the Exchange at a later date.

Upgrade to the Premium Pass to acquire the Wintergeist armor coating to round out Kelly’s look. The Premium Pass comes with an additional Challenge Slot, bonus XP, and never expires. The Blue Team Premium Pass is available for purchase until April 8. Once purchased, it's yours to progress and complete at your leisure with no expiration. If you miss out on purchasing it before it rotates out, the Wintergeist armor coating will be available for purchase in the Shop at a later date.

Update March 13: This section has been edited for clarity regarding the status of the Free and Premium Operation Pass once the next Operation launches on April 8.



Waypoint Chronicle

Blue Team have arrived and they’re bringing with them a new Waypoint Chronicle!

Set in September 2559, just weeks before the events of Troy Denning’s novel Halo: Shadows of Reach, this Waypoint Chronicle takes place at the planet and space station seen in Halo Infinite’s “Step Inside” trailer as the GEN3 Mjolnir armor is completed.

September 2559. As the UNSC Infinity’s crew prepare to return to Reach for Operation: WOLFE, the legendary Spartans of Blue Team field test their GEN3 Mjolnir armor alongside ODSTs of the Ninth Platoon.”

COMING MARCH 12


Free Unlock: Black History Month Bundle



Missed your chance to claim last month’s log-in unlock? The Black History Month Bundle can now be obtained for free in the Customization Menu. Simply select any Black History Month item within the Armor Hall to acquire the full bundle, featuring the Black History Month Armor Coating, Visor, and multiple Emblem sets.



The Exchange

A new Operation means a refresh of The Exchange!



Play matches and complete weekly challenges to earn Spartan Points which you can spend in The Exchange.

This Operation, EAGLESTRIKE fans can acquire some classics from the Entrenched events, such as the Kerberos helmet, Wizard Pockets chest attachment, and more. And, in celebration of St. Patrick’s Day, some new themed emblems can be acquired to mark the occasion.

ITEM
TYPE
FROM
Red One
Emblem
Entrenched
Big One
Backdrop
Entrenched
Whose World?
Emblem
HCS Drops
End of the Rainbow
Emblem
NEW
Earwig
Helmet Attachment
Entrenched
Type-1 Splinterguard
Kneepads
Entrenched
Celtic Clover
Emblem
NEW
Wizard Pockets
Chest Gear
Entrenched
Soldier’s Friend
Hip Gear
Entrenched
Amber Yesterday
Visor
Ultimate Reward
Eagle’s Outlook
Stance
Entrenched
Sweep and Clear
Stance
Capstone
Triplex Aero
Visor
Entrenched
Shuksan Bumper
Vehicle Geo
HCS Drops
Nomad Sutler
Armor Coating
Ultimate Reward
Carbon Tundra
Vehicle Coating
Entrenched
Nomad Sutler
Weapon Coating
Entrenched
Ultramarine Corps
Armor Coating
Entrenched
Crabshell
Shoulderpads
Entrenched
Action Block
Vehicle Coating
Halo Gear
MLB Belt
Hip Gear
NEW
UA/WD-Testbed 201
Wrist Gear
NEW
Kerberos
Helmet
Entrenched



[h2Shop[/h2]

Start off the Spartan-II reunion tour with the Blue Team bundle!



This bundle includes Linda-058’s Argus set, Master Chief’s Mark VI MOD [GEN2] armor, and Frederic-104’s Cohort ensemble. Also included is the legendary Nornfang sniper rifle, Inferno Bandit, Wyrd Aura mythic FX, and a pallet-load of legendary armor customization pieces and coatings. Finish out the team with Kelly-087’s gear as part of the Operation Pass!

Recreate your favorite member of Blue Team or mix ‘n’ match the armor to your heart’s content.



See Something, Say Something

To read the full patch notes for today's Operation update, head over to the Halo Support site.



Run into a bug, glitch, or other unexpected issue? Submit a ticket and notify the team on the Halo Support site.

You can submit tickets on a wide range of topics that include reports of Audio Issues, Crashes, Game Save Corruption, Report a Player, General Bug Reports, and more.

That’s a wrap for this briefing which means it’s time to jump into Halo Infinite and make a start on that new Operation Pass. Return to some fan-favorite arenas of the past in Firefight Classic, or embrace the chaotic action of Hot Swap.

We’ll see you on the battlefield!



Press Kit

Download your Operation: Blue Team press kit here!
Travellers Rest - Isolated Games
This hotfix addresses an issue introduced in the previous version, where object placements were not detected properly, leading to errors with room comfort and item detection.

Please restart Steam to force the download of the new version. We apologize for the inconvenience.
Corner Kitchen Fast Food Simulator - sunnygamerdev
🆕 What’s New?
👨‍🍳 New Worker Types:

Runner – Carries food boxes, restocks supplies, and refills cooking stations.
Chef Upgrade – Now refills stations when food boxes are available.
Cleaner – Keeps the restaurant spotless, no more garbage piles!
Cashier – Takes orders, collects food, and serves customers.
🏗️ Restaurant Expansion:

Grow your restaurant, expand the cooking area, and even open a second floor for more customers!
Add extra cash registers to handle the rush and keep customers happy.
🎨 Decorate & Personalize:

Paint walls and floors to match your style.
Add flowers, paintings, and custom signboards to make your restaurant stand out.
Rename your restaurant and truly make it your own!
💡 Make your restaurant your way – automate it, customize it, and run it like a pro!
Moccoletti - ConsortiumOfOctopus
Hello everyone!

It is time! Moccoletti is now out of early access for everyone to play.
We would have wanted to release more updates before leaving early access, but being a student proved more time-consuming than expected.
But we’re not dead! And neither is Moccoletti. You can expect us to keep working on the game and bring more content. But now, it is time to celebrate! It is time…






Time to Reminisce

Once upon a time, back in December 2022, there was a game jam. A two-day game jam hosted by the student section, the then-named GGS. The theme was A Light in the Dark.
Two days later, Moccoletti was born and won Most Fun and Best Graphics! And it was only the beginning…
By the way, you can still find this first version on itch! The game has changed quite a bit since.
The very first version of Moccoletti

And the very first screenshot of the game.

We had big plans for our baby but did not have much time to work on it until Spring 2024. Then, with our wonderful team, we left no stones unturned, and the fruit of our labor was exhibited at the Gotland Game Conference of that year. During this occasion, it was nominated for Best Game Design and Best in Show, and won Best Presentation!
The very next Sunday, Moccoletti was available on Steam on early access.



Since then, we have updated the game: new masks, weapons, and stages; the GGC update; 16 candle-blowing achievements; and more…

Now, we are going on new projects (which we strongly hope you’ll be playing when it’s out), but we’re not abandoning Moccoletti. We will keep working on it on the side, adding content, and listening to all your feedback to make the game the best version of itself.

Esport Manager: Road To Major - info
Hello everybody!

Today we would like to kick-off a series of Dev Diaries about our upcoming game Esport Manager: Road to Major. In these monthly blog posts, we will try to introduce individual features of the game and explain how they will work. This first entry will be about a general overview of the game and its vision.

So let’s get right into it. If we would describe the game in a single sentence for you it would probably be: “Less complex ‘football’ manager with First Person Shooter Esport teams”. Hopefully that sounds as good to you, as it sounded to us.

In the past, we've been working on two mobile racing games and for a long time we also wanted to make a game on Steam. So we started thinking, what would be the best genre for our first game on PC and we settled on a management focus game. Why did we go with the Esport FPS? Simply because all of us played and enjoyed their fair share of competitive shooter games, especially Counter-Strike, and we really liked the idea of bringing an esport into a classical sport based management game.

And very soon after that, we decided on main design goals for the game which are:
  • Authenticity – Being as close to the real experience of the esport organizations is the major focus of our game, giving you the opportunity to play within the realistic rules and tournaments.
  • Esport atmosphere – We very much enjoy watching professional players and teams competing against each other in thrilling matches and this is something we would like to get across with our match simulations.
  • Management focus – Hiring, financing, planning, training and developing of your team will be your bread-and-butter and we want you to be in control and make all the necessary decisions.
So this is all that we wanted to share with you this month. Please let us know what you think about it and how you like the idea. And if you’re interested in more information, feel free to join our Discord server and come back to us next month, when we should have a follow up post, in which we will introduce the first feature of the game!
GABANG: ULTIMATE - asaldma1402


[h5]Fixes[/h5]
Fixed a bug that Health recovered from Inn could exceed the Max Health.
Fixed an issue that Acrobatics was not initialized even after the battle was over.
Fixed an issue that could have caused incorrect data initialization during the validation process of the save data.
Horde Hunters - vaanttibiz
Hello. It's been a while, right about 3 months since the last update. I took a month off from the game in December but have since worked hard on a major update. As previously mentioned I'm gearing towards launching the game from Early Access and this update brings it really close. For this one I had 2 main objectives on top of everything else; a final map and polish everything as best as I could.

Volcano map

Introducing volcano and volcano endless maps. I had a lot of fun with this one, hope you do too. Go dance with the devil!


Polish

The polishing phase is time consuming to say the least. There's plenty of new and updated sound effects, particle effects as well as animated sprites like grass and trees to liven up the experience. There's tweaking of UI elements, colors and text. But it's not all about improving what's there. I've also had to take a hard look at whether some elements or features were required at all and so some went to the trash bin.

Misc

One thing is certain. The more you play a game the more you get ideas on how to improve it. I tried to keep new features to a minimum but sometimes I just can't help myself. So yes, there's a bunch of various content additions as well as potentially a divisive new feature. Take a look at the changelog to find out what...

Launch date

Still undecided but possibly early April. I want to reserve some time for marketing and fixing any last remaining issues this update may have brought along. I'll keep you posted. In the meantime I appreciate your feedback on the game as usual!

Full changelog:

General
  • New maps: Volcano and Volcano Endless
  • New item: Heatseeker - Destroys an incoming enemy projectile then goes to cooldown
  • New elite type: "Blocker" - Creates a barrier around you that you can't pass
  • New enemy flyby formation: "Circle" attack
  • New power-up: Back Pain Ointment - Increased consumable carry limit
  • New barracks feature: Call to Arms - Double your party members for 20s
  • New altar feature: Sacrifice health for +40% level up
  • New local event: Assembly - Triple your party members with Call to Arms
  • New local event: Fountain of Youth - Increase max health at the Pond
  • New local event: Target Practice - Up to 100% longer time at the Tower
  • New local event: Farmer's Market - Extra animal(s) at the Market
  • New local event: Investment Seminar - Better tier interest rates
  • New pub feature: Now sells ham as well
  • New achievements: 4 specialty win conditions plus Volcano map achievements
  • New and adjusted options for 50% and 100% character attribute bonuses
  • New 100% weapon bonus options for primary weapons
  • New rune bonus
  • Added ability to reroll rune options with gold
  • Added sounds for all special enemy powers
  • Added sound for stunning an enemy
  • Added sounds for flyby enemies
  • Added new music for map entrance phase
  • Added a small story beat to tutorial
  • Updated pause menu music
  • Updated sounds for all primary weapons
  • Updated sounds for weather events
  • Updated death animation effect
  • Updated projectile particles
  • Removed Village Hardcore endless mode
  • Removed clock icon and map target time from the GUI as redundant
  • Removed many text shadows for a cleaner look
  • Removed option to toggle off Sky (clouds and mist)
  • Removed option to reorder weapons and consumables
  • Ongoing missions are capped to max 2 before 15min and 3 afterwards. Black obelisks are excluded from this count
  • Weapon slot cost reduced from 35 to 25
  • Weapon upgrades beyond maxed out level are not offered before all weapons are maxed out. Once offered, 2 slots are offered instead of 1
  • Pub prices are adjusted based on how many you have on inventory
  • Church service (local event) applies discount to all services not just healing
  • Some extra enemies are spawned at start of most missions
  • Increased fetch mission timer a little bit
  • Protect mission target can also be hit by enemy projectiles
  • Player can start the run at any day time they want (unless map is fixed to certain time)
  • Player health and energy bars show only when not full
  • Player hitbox is a bit smaller
  • Player status effects like cursed or infected will show visibly on the character info panel
  • Player will get pushed and drop a random consumable when hit hard by an enemy (e.g. elite)
  • Player will get encumbered if having too many consumables (base limit is 20). Each consumable over the carry limit will reduce player speed by 1%. Strength increases carry weight limit as well as some bonuses and a power-up
  • Enemies will no longer fire projectiles when stunned
  • Enemy movement speed is slowed down briefly after knockback depending on knockback force
  • Suicider (bomb) enemies will always explode on death and hurt enemies too
  • Sandworms can be killed
  • Library and Bandit Camp radius is bigger but cooldown increased from 30 to 45s and max time lowered from 30 to 20s
  • Bandit Camp gives 100% gold drop on the first minute
  • Apple, berry or agave cooldowns increased from 30 to 60s
  • Tower cooldown increased from 30 to 45s
  • Thief's Poison Bomb will have poison damage as standard
  • Thief can only steal gold once per enemy
  • Mine starting gold is slightly higher on average
  • Auras will spawn intersecting each other
  • Blizzard will affect elites too
  • Vortex will be placed anywhere in view instead of where the player is located
  • Bear will last for 10s and attack flying enemies as well
  • Party members and other friendly AI won't target scared (running away) enemies anymore
  • Fetch mission main arrow will disappear when crate arrows are present to avoid confusion
  • Bandit Camp has been renamed to Bandits
  • Sacrifice has been renamed to Altar
  • Healing (Pond) has been renamed to Fountain
  • Forest maps have a farm
  • Mountain maps are more snowy for better contrast
  • Weekly leaderboard names the winners of past 3 weeks
  • Very Easy difficulty starts with +200 gold and Easy with +100 gold (for non-endless maps)
  • Very Easy and Easy difficulty enemy spawn interval is even slower
  • Added Colombia and Latvia flags to leaderboard
  • Some GUI text and colour adjustments
  • Some performance improvements
Bugs
  • Potential fire mission game crash with "Unable to find instance for object"
  • Weighted Dice item was adding free rerolls on other events in addition to level up
  • The game ran briefly in the background between level ups (when pressing "next level up")
  • Bank rates information wasn't adjusted to different game speeds
  • Chickens could attack enemy portals that couldn't be destroyed
Mar 4
Stalked in Solitude - jjpokey
The first round of quality-of-life changes

-Fixed window escape achievement (did not work previously)

-Changed remote appearance to make it easier to find

-Added additional lighting to findable objects

-Added "Quit" and "Menu" buttons on the end game screen
...