🚀 It's Time! Defender’s Squad: The Last Ride is OUT NOW! 🚀
The galaxy is under attack, and it’s up to you to take the last stand! Jump into this intense SHMUP action, and blast through waves of enemies in this arcade-inspired bullet hell experience!
🔥 Epic Boss Battles ⚡️ Classic Power-Ups 🎮 Full Controller Support & Steam Deck Compatible 🎶 Retro-Inspired Soundtrack 💥 Non-Stop Explosive Action
Thank you to everyone who supported this journey—now, let's save the universe one last time! 🌠
If you encounter any issues or have feedback, please start a topic in the community discussion. I'll be actively monitoring for bug fixes and balance. Your input helps make the game even better!
Bug Fixes: - Fixed bug with "Endless Night" mode that does not reset progression elements - Fixed bug for base game that leaves other areas visible when they are not active
Improvements: - Player UI improvements to help with stat visibility
Added a pop-up when a skin is rewarded from a task. Added a failsafe for Lava Wyrm spawns during phase 2 of the Volacno boss fight. Updated Volacno mob bestiary description. Updated Crystal Goliath mob bestiary description. Updated Crimson Slosh mob bestiary description. Changed bow talent Artful Dodger cooldown from 30 -> 0 seconds. Adjusted coffin loot pool, removed some items which were too powerful for floors 1-10.
Fixes:
Fixed geysers during the Volacno boss fight spawning under players that are above a certain Y level. Fixed sword Blade of Rivendale granting 0.25% damage multiplier instead of the intended 25%. Fixed sword talent Swift Heavy Strike granting more of a cooldown reduction than intended. Fixed mobs spawning in the floor or walls of various rooms by adjusting mob spawn points. Fixed a chest spawn that could spawn partially inside a gate within the molten collapse. Fixed torch spawn in molten extraction room being too close to the extraction rope interaction collider. Fixed a bugged mimic spawn point in Ambushed Supply Route event room. Fixed the Blindness buff's icon being incorrect in Heroes Rest event room. Fixed the golden crown from task "Grave Robber" not being able to be picked up. Fixed achievement "I Let the Archangels Take ‘Em" not working. Fixed reward text overlapping in the selected task UI. Fixed tooltip pop-ups being cut off at higher resolutions. Fixed terrain issue with Crystal Ancient Loot Room. Fixed the downed voice line being spammable. Fixed a gap in the terrain of Volacno's Sanctum.
This patch mainly addresses graphical performance and stability issues. - Fixed the problem of blurry LOD (Level of Detail) loading in the prison level. - Fixed the issue where the background and enemy movements in the Zhou Yu horse battle level were affected by frame rate, causing fluctuations. - Adjusted the visual effect of fireballs in horse battle levels. - Adjusted the sound effects in horse battle levels. - Adjusted the difficulty of horse battle levels. We have made a large number of fixes to the content of the first three episodes. Thank you all for your feedback! If there are any other issues, please let me know in the comment section, via email or in the QQ group. I will fix them as soon as possible! Thank you all!
Developed by Double Cross and published by 2P Games, the narrative-driven card survival RPG "Sultan's Game" is officially set to launch on Steam on March 31, 2025! The game constructs a wonderful world full of intrigue, desire, and moral dilemmas for players. You, a subject of the Sultan, who is in a dangerous and deadly game, will use cards and strategies to change the your own fate.
[Partial Preview of New Content]
More than 30 interconnected individual stories
More than 50 different endings where every decision you have taken until then will count.
A new storyline that allows you to shape the descent of gods
New event backgrounds that increase the immersion
New score and sound FX
Support for MacOS computers
Support for controllers
And many more not listed here are waiting for you to explore. Let the journey of trials and tears begin! Add to your wishlist now!