War For Galaxy - Admiral WFG
1.38.0 (28.02.2025)

- Fixed isues with colonization.
- New 30-day reward calendar
- Promotions
- The red warehouses bug has been fixed
- The velocities of cosmic bodies are aligned with the server
- Fixing minor bugs


1.37.6 (01.02.2025)

- Kick all marauders, that steal Am from you, with one click.
- Fixed stucking in tutorial for old returning players.
- Report issues when losses were not shown, and 0 restored shown, fixed.


1.37.5 (13.01.2025)

- Fixed size issues in windowed mode for desktop clients, added window mode setting in Player Settings.
- Fixed camera rotation freeze after opening awards panel.
- When you close the chat, an unsent message is saved.
- Fixed a bug when the chat was missing


1.37.4 (11.01.2025)

- Fixed a bug when the file explorer did not open to send images in the chat and when uploading avatars for new android versions


1.37.4 (09.01.2025)

- Fixed a bug on the fleet dispatch screen when ships automatically switched without player input
- Fixed the problem of training failure if pirate wreckage is overdue or cleaned up by someone
- Fixed a bug where it was possible to waste nanobots
- Fixed a visual bug where resources/credits/nanobots were not updated after receiving a daily or holiday gift
- Fixed a bug where the ratings description would not open


1.37.2 (27.12.2024)

- Added the ability to disable the launch of 3D combat


1.37.2 (26.12.2024)

- Holiday rewards
- Initial training does not require successful completion of the arcade
- Everything is reduced to a single formula: maximum number of planets = Exploration of planets
- Fixed a bug where the description of the guns in the Dock was missing
- Fixed a bug when a report was not sent to the chat in manual combat mode.


1.37.1 (18.11.2024)

- Fixed an issue that caused the tutorial to break down for some players and it was impossible to complete it.
- Fixed an issue where some players had non-clickable elements on the bridge.
- Fixed a problem with uploading avatars in the profile
- Fixed an issue where no reward was awarded for the construction of small and large energy buildings
- Fixed a problem when trying to rename a planet, it was impossible to close the menu
- Now in the galaxy, in the menu of favorite planets, the desired system opens when clicked
- Removed the limit on the total number of rewards in the Asteroids mission
Touching Grass Simulator - Maffin
Added
Flowers now by default reduce growth speed. This depends on the flower.
0.9x for daisies. This is only additive for now. (Formula: 1/SUM(1/0.9))
A positive value simply adds. e.g. 1.25 multiplier on 2 plants = 1.5x multiplier.
Added a rain barrel that gets filled up by rain.
You can refill your watering can at the rain barrel.

Changes
Consecutive bonus chance now decreases by 5x (10x before).
e.g.:
before: chance = 100% - 2nd chance = 10% - 3rd chance = 1%
now: chance = 100% - 2nd chance = 20% - 3rd chance = 4%
This should make it way more possible to get multiple grassblades easily.
Fixed an issue where flowers would appear green permanently.
Fixed an issue where flowers wouldnt load from your savefile.
A flower only affects grass when it's fully grown.
The watering can can now only hold 10 seconds of water.
The watering can now doesnt refill after a restart.

Sky End Market - JD
Fixed a bug where OPTION settings were not being saved.
Fixed a bug where the reward amount for deliveries was incorrect.
Fixed a bug where expanding the frozen box left a hole at the bottom, causing items to stick out.
Fixed a bug where the purchase counter indicator disappeared after consecutive achievements.
Fixed a bug where the first shelf could not be placed when a large tree was growing at the top of the store.
BDSM Oasis - interactive physics simulation - Sniper John
New content and performance updates


The game loads faster and better performance.
The environment looks more beautiful.
New girl sex pose.

Heartbeats - First Impact Studio
You can now face your Heart in the full experience! After the latest adjustments, we can finally say that the development is complete! All that's left now is to play!

Enjoy:
  • 5 unique characters, each with their own goals and skins
  • Every run is different from the last, for a varied experience
  • A constant challenge to stay on top of the global leaderboards
  • Dynamic music and sound that adapt to the flow of the game

We’re truly excited to share this news and to bring you the game in its final form! A huge thank you to everyone who supported us and believed in us, giving us the push to reach this point.
Thank you so much!!
Now...

it's time to overcome the anxiety!
Undead Citadel - schenkal
Hello Warriors!

Undead Citadel is 30% OFF from March 2nd - 12th on Steam! ⚔️


There is no better opportunity to hop on some medieval slaying adventure in VR than now, with a full-length single-player Campaign and Horde Mode!

If you were looking forward to your adventure in the Citadel - now it's the right time. ⏳

Check out our Socials below and join to the community!
Discord Twitter TikTok YouTube Instagram

https://store.steampowered.com/app/819190/Undead_Citadel/
Forever World Cup Simulator - laukaichung
Goal Time Table

Added a column to display the percentage of wins for each 15-minute segment.



Past Meetings / Encounters

Added a standing table for teams' past meetings / encounters.



Web version:
https://simcups.com
Supreme Power - ThreeOracle
Hey all,
This post is to get a feel for how the game has been priced.
Coming up to the release I decided to use Steams own recommended price points for all currencies. While this made the process simple, I know that this approach has its drawbacks. Mainly since the game is only design for one language, those who are buying the game with English as a second language are not receiving the same experience. Also any post launch support non-native English speaking player receive will also be at a disadvantage. There is also the fact that the currency conversions will never truly reflect the economic situation that they are based in. The game is designed to be a cheap fun experience, if the games costs too much, that needs to change.

To account for this, I want to adjust the regional pricing to more accurately account for imbalances in experience.

Below is a link to the Steam Data Base website, displaying the information on 'Supreme Power'. Here you can see how the game is priced compared to each currency available to be used on Steam:

https://steamdb.info/app/3354170/

(The percentages in the middle show the percentage difference to the British Pound, which is the primary price)



The point of this post is, if the game cost is unusually or unreasonable more then you would expect for a currency, then do leave a comment suggesting what changes could be made.

Cheers
KLETKA - Callback
Hey! We've partnered with Makeship to launch a fundraising campaign for a Prisoner Plushie!
Our goal: 200 signatures! Help us make it happen!

This Makeship petition lasts only 10 days. If you want Prisoner plush, sign the petition by March 13th!

You can check the petition by clicking the image below:



Also you can check out the petition at https://www.makeship.com/petitions/prisoner-plush
City of Atlantis - Neleron
Hello everyone!
Sorry for being a bit quiet! We’ve been working hard on something special, and we’re excited to share more details with you later this month.

1.What We’ve Done in the Past Few Months

We’ve added several major game mechanics, including:
  • Taxation
  • Government System
  • Production Chains
  • Population Simulation
  • and many more

The full list is huge, so instead of writing everything here, take a look at some new game models related to those mechanics;

Capitol:
A massive government structure that will drain your resources while allowing you to set up (often pointless and annoying) laws for your citizens—just like in real life!





It is massive, hilariously big—an ideal representation of any government. Of course, leveling it up will unlock more laws while consuming even more goods and taxes.

Port
A large 3-tile-wide building that unlocks access to trading and expansion. Since the world map is still in a prototype state, for now, it will mainly provide fish for your population.





Or ordinary Textile Mill



2. Releasing the Kraken (Technical Demo)

As we discussed internally how to move forward and fix past mistakes, we decided: why not share the current version of the game with you as a Technical Demo?

This demo is solid, includes gameplay, and—most importantly—you can already build an entire city!
So, we made the decision: The Technical Demo is coming later this month. (We’ll announce the exact release date in a separate post.)

To show how big and advanced the game already is ( And that's still smt like ~25% of overall game progress )





Both screenshots will be fully recreatable in Technical demo.

Just a small note: This Technical Demo mainly proves that the game works and has potential. However, it still lacks many features—only about 20% of the mechanics are included. It’s like licking a candle through a mirror—there’s a taste, but it’s not the full experience.
Still, this early test will allow us to gather feedback from those willing to try it out.

3. FAQ

3.1 Will There Be Early Access?
This is up to our publisher, and no final decision has been made yet.
However, we like how Klei and Giant Games handle Early Access so we as a production team we opt in for this way. But like I said, future will bring answer for this question.

3.2. Important Dates
• Technical Demo: March 2025 (Based on the vertical slice version of the game)
• Solid Demo: Q3–Q4 2025 (Based on the Alpha version)
• Beta Demo: Q4 2025 – Q1 2026
• Full Release: 2026*

*These dates are internal plans and may change for many reasons. Examples:
• The game doesn’t run smoothly on RTX 3060? We need a few extra weeks for optimization.
• A new investor provides more funding? We might improve game quality.
• Some mechanics aren’t as fun as expected? Time for a redesign.

Our goal is to make a fun game, not just rush it out. Even if some players lose interest, a good game will speak for itself. A rushed game will remain “mixed” forever.

3.3. What Is City of Atlantis About?
Some of you have shared your own ideas about the game, so let’s clarify our vision.
City of Atlantis is a semi-grand economic city-building game inspired by classic titles:
• Sierra Games (Caesar, Zeus, Pharaoh)
• Frostpunk (Not Frostpunk 2)
• Anno 1800/Victoria 2 & 3 (For economy, trade, and diplomacy)

With our own unique mechanics that no one has done before.
Goal is to create a relaxing yet deep economic city builder. You’ll manage a colony, making it self-sustainable in the long run, with twists along the way.
The complexity level will be around:Caesar ++
• Stellaris – Light
• Endless Space/Legend
________________________________________
That’s enough talking—time for some screenshots!






Cheers everyone, progress is going well every month, new mechanics are added, more QL, more polishing, more buildings and more fun.

Like always - waiting for your feedback under this post.

...