Tornado Emergency - tommy
Hey, storm chasers! I've been working hard towards the playtesting phase and am excited to share some of the progress made in the past few weeks.

Bloodhound Interceptor

The new Bloodhound interceptor is now fully implemented, and ready to intercept! This vehicle will be a fun item in your storm chasing arsenal.
Modeled by Thunder Morningstar

Bloodhound Deployment

Watch as the Bloodhound deploys its equipment in the field.

Bloodhound in the Garage

Interior of the Bloodhound


Improved Tornado Visuals

I've made some improvements to our larger tornado visuals. While this is still a work in progress, we wanted to share the current state of these enhancements.






Multiplayer Progress

I'm excited to announce that we've begun internal multiplayer testing! Our servers are up and running, and we are actively tracking issues on our bug board.


A glimpse of our multiplayer menu interface.

Bug Fixes & Optimizations

Numerous bugs have been squashed over the past few weeks - mainly regarding multiplayer, improving stability and performance across the board. My focus has been on creating a smooth experience for the upcoming playtesting phases.

  • Fixed various vehicle physics issues
  • Improved weather system stability
  • Enhanced performance in areas with multiple tornados
  • Resolved several UI and menu glitches
  • Many more

What's Next?

The next phase of playtesting is on the horizon! Here's what you can expect:

  • The next phase of playtesting is expected to begin either at the end of this month or early next month.
  • Pre-Alpha Supporters can expect an official announcement for the above.
  • Our current focus is on completing the EA map.
  • Playtesting times and release dates will depend on how long it takes to complete the map and fix any bugs or performance issues discovered during testing.

We're excited to have you experience the game firsthand soon! Thank you for your continued support and patience.
Mar 2
Jumping Henry - washerc1
"A new NPC has been introduced in the latest update. Thank you for playing Jumping Heny! I’d love to hear which levels you enjoyed and which ones you found less appealing."
DRAGON BALL: Sparking! ZERO - kazutoshi_onoue
Thank you for playing DRAGON BALL: Sparking! ZERO.

We will be implementing an update to make the following adjustments on March 3rd at 21:50 PST/ March 4th 06:50 CET. Maintenance is scheduled to end on March 4th at 00:00 PST / 09:00 CET.

To ensure a more enjoyable gameplay experience in DRAGON BALL: Sparking! ZERO, please make sure to apply the latest update file.

Version: 2009.008.003.006.005
________________________________________

Game Mode Adjustments
・Legendary Warrior Face-Off:
- We have fixed an issue where Broly (Super)'s status would get reduced under specific conditions.
- We have adjusted battle balance.

Character Adjustments
・Piccolo (Super Hero), Power Awakening, Orange Piccolo: We have adjusted it so that transforming for the first time in battle from Piccolo (Super Hero), Power Awakening to Orange Piccolo and from Orange Piccolo to Orange Piccolo, Giant Form will restore health and ki.

Other:
・We have improved performance and ease of use.
________________________________________

*The application of this update is required for online play.
*An internet connection is necessary to apply the update.

Stay tuned for more updates and enjoy your enhanced gameplay experience in DRAGON BALL: Sparking! ZERO!
Mar 2
Battlefield Commander WWII - Sword of Steel
Hi everyone, we just released a new update for the demo! It includes the following -

Fixed bugs with sound effects, including sounds previously not coming from the right direction.

Added engine and track sound effects to all vehicles. No more silent tanks!

Vehicles will now move in reverse if ordered to move behind them within 25 meters.

You can hold down the right mouse button to choose a facing direction when ordering units to move.

Game will now correctly pause when pressing the escape key in a battle.

Small improvements to Post Battle Report for dynamic campaign.

Other bug fixes.

Some of these came about directly from feedback we received, so thank you! Keep it coming!

See you on the battlefield commander!
Coodesker - coodesker
* Mapping box supports changing directories
* Fixed the issue that Coodesker cannot display newly added files after the desktop directory changes
* Resolve the issue of overwrite installation failure
* Fix the issue of the desktop background turning black at startup
* Resolve the crash issue that occurs after waking from sleep mode
* Attempt to fix the crash issue
* Fixed some other bugs
Mar 2
Anima Engine - marroindustries
we repair management problems
Puropu Defense Squad - Clem2
  • Fixed enemies that would get stuck
  • Optimized visual effects on Barricades T2 to T4, and Frost traps T1 to T4
  • Various fixes and optimizations
Whispers of the Dead - LazyIRL
Hello everyone,

Another small patch, putting out the fires that I can as they come. Still working on other feedback items. Here is an overview of what's been added/patched:

Gameplay Update

- Gun can now be aimed lower (Destroy those pesky and annoying radios)
- Raised Leviathan Laugh by 20% more

Level Edits

- Adam's Apartment Part II: Added New Note
- Adam's Apartment Part II: Fixed Alarm
- The Long Walk Home III: Continue Now Leads To New Prompt

Bug Fix

- Investigate Kitchen Window now clears
- Start From Hunt in menu two now brings you too the actual hunt

Please reach out with any questions, concerns, or issues either in the Megathread in the discussions area or email me at projectflifegame@gmail.com
Thank you for taking time to play Whispers of the Dead. Ill see you tomorrow with another update.

- Michael Colvin
Once Human - Once Human
Dear Metas,

Since the official release of Once Human version 1.4.2, we have been gathering community feedback and actively addressing your concerns. Here are the latest fixes we have implemented or are actively working on:
Lunar Oracle Bug Fixes
Recently, we've discovered a bug in Lunar Oracle that caused an excessive number of Lunar Oracle enemies to spawn when large groups of Metas gathered. This issue affected overall server performance and created significant survival pressure for some Metas. We've identified the cause and will be implementing a fix on March 3. Thank you for your understanding and support!

Waterside Building Height Adjustment
Thank you for your continued attention to the waterside building height adjustments. After carefully considering your feedback, we've decided to revert the building height from 1 meter back to 10 meters. This change has been implemented as of February 27 to ensure a smooth construction experience.

*Please note that under the previous rules, not all structures were calculated at 10 meters—some were below 10 meters. This rollback will not change anything from the original rules.

Developer Notes:
This adjustment was initially aimed at improving the PvP gameplay rules. However, during the design phase, we didn't fully consider how this would impact construction freedom. After an urgent discussion, we've found an alternative solution that maintains the fun of construction while also optimizing the gameplay.


We always value the voices of every Meta and encourage you to continue providing suggestions through the co-dev platform, community, and social media to help improve the Once Human experience.
Thank you for your understanding and support!
Once Human Development Team
Classic Marathon - treellama
Classic Marathon has been updated to use Aleph One 1.10.1. This is a bug fix release. Highlights:
  • Uses HUD filtering preference for Lua HUD images
  • Physics file is no longer mandatory for gathering using dedicated servers
  • Fixes an issue interpolating ephemera
...