Aftertime - Dazzling Divine
Hey everyone!

We’ve been working on a new game based on Aftertime! This is a remastered version focused entirely on zombies, with improved gameplay and level design.

Check out the trailer and wishlist now if you're interested!

🧟‍♂️ Journey Through the Undead – Steam Store Page

Your support means a lot, and we’d love to hear your thoughts!



City Noodle Shop Simulator - suxsho
Version 0.6 has been updated. This update introduces a new difficulty selection feature, offering Easy, Normal, and Hard difficulty options, with Normal set as the default difficulty. You can modify the game difficulty at any time through the settings menu to make your gaming experience more enjoyable.

BUG Fixes:

Fixed an issue where chefs might leave early when they ran out of stamina.

Fixed an issue where the final rival would reappear in the storyline after being defeated for a while.
Brickadia - the fog is coming
Got a few new things for you today! We just deployed a patch that adds a couple new things and fixes many of the common issues you've reported, and includes changes we forgot to post on Steam (sorry about that!)

Improvement
- When creating a new world, it will directly take you to an unsaved environment, rather than forcing you to save an unnecessary empty world first
- Audio component pitch range is greatly extended to 0.1 - 10
- Improved the volume level of component music by APX
- Added a railroad wheel entity
- Added a console command Bricks.DrawDebugColliders 1 to see what the collision shapes of your creations look like
- Added ability to interact in third person
- Added interaction prompts
- Added special crosshair for interactive and grabbable objects
- Added mechanic to un-flip your vehicle with spacebar
- Updated Game of Live world
- Added ability to hide the hover icon and label for interaction.
- Don't display the label in first person unless the user wrote custom label text.


Bugs
- Fixed crash loading world that has a minigame with default loadout configured
- Fixed crash saving world if you had previously resized a brick beyond a chunk border
- Fixed crash on receiving network update for already destroyed physics object out of order
- Fixed being unable to follow your friends loading a new world due to the invite code changing
- Fixed being unable to remove a saved minigame from a world once created
- Fixed being able to set volume of sounds and brightness of lights beyond sensible values with wires
- Speculative fix for a crash on leaving world
- Speculative fix for a crash on having certain input devices connected
- Fixed rail wheels spamming physics sounds
- Fixed wrong colorable sections on "Cut" hair
- Fixed interact widget being left behind if visible before character death
- Reconnect joints when their orientation is changed.
Mar 2
Shadow of the Orient - Spacelab_Games
- Level reset feature fixed on Act 1-2 through Act 1-5
CuckTales 🐓 - cucktalesgame




The background changes with the time of the day!
Shadow Walker - Trying To Code
There are now 13 Achievements in Shadow Walker! Nobody in the whole world has beat them all... will you be the first?
KoboldKare - Naelstrof
  • Modded Kobolds can now spawn with a default set of equipment. (Thanks Jon!)
Buggos 2 - IntrepidMarmot
Bug Fixes
  • Units should no longer hard lock onto a target and run to their death. They will now give up after .75 seconds of not being in range.

Balance
  • Defenders move speed increased from 30 -> 40
  • Defender armor increased from 3 -> 5
  • Defender attacks per second increased from .33 to .5
  • Defender damage increased from 5 -> 8
  • Defenders (builders required to spawn) reduced from 10 -> 7
  • Defenders now cost 3 swarm capacity

New
  • Evolution - Faster Defenders
  • Evolution - Defender Splash Attack
  • Defender attack sound effect
A Merchant's Promise - GameDraftStudio

A Merchant's Promise Demo Stream

Hanging out and Playing through the Demo. Let me know if you have any questions!

Mar 2
Heroes of Hammerwatch II - Myran

Shadow Curse
  • Regular enemies no longer cause curse with their attacks, attacks from shades will still cause curse.
  • Added cursed floor traps to Crypt, Dungeon, Barracks and Courts trap rooms in New Game+.
  • Added Cursed Chests and Resource Caches when playing in New Game+, these spawn both rewards and shades.
  • Reduced the amount of shades in citadel shortcut.
  • Increased shades HP and Armor.
  • Cultists no longer summon shades.
  • Changed the Shadow Curse Gain stat to be multiplicative instead of additive.


  • Added Elixirs that give permanent attribute increases. Every NG+ reached unlocks 3 elixirs to be found for each of the 5 attributes (str/dex/int/foc/vit). These Elixirs can be found in cursed chests and caches, and are awarded for killing the final boss, however you need to be playing a high enough NG+. To find the first 3 elixirs you need to be playing NG1 or higher, for the next 3 you must be in NG2 or higher, etc.


  • Added rerolling of skill spheres and trinket pickers. When reaching New Game+ you will receive an accomplishment that awards a reroll charge, these can be used at skill spheres and trinket pickers in order to get new choices, at the cost of some curse.

Courts
  • Updated Courts theme lighting, generation and some visuals.
  • Reworked Courts trap rooms to use cursed floor traps as well as beam traps.
  • Added braziers to Courts in New Game+ for purging curse.
  • Courts archer no longer shoots triple arrows when you're nearby in melee range.

  • Added Symbol of Zeal, Symbol of Deflection, Symbol of Rejuvenation and Symbol of Piercing trinkets in a set - Symbols of Fate.
  • Changed Blackjack, Throwing Stars and Kyras Quiver to deal a percentage of Main Hand Weapon damage instead of fixed values in order to scale better with your character.
  • Parry Medal trinket now also triggers a riposte when parrying which returns 200% Main Hand Weapon damage.
  • Changed final 5-piece bonus of Soldiers Uniform trinket set to give Life Leech on Weapon Crit.
  • Added Shield Mastery to weapon mastery trainer for increasing block amount on shields.
  • Life leech now heals at double the rate, but the pool of life leeched is now reset when reaching full health, so you can no longer overheal and "store" it.
  • Enemy groups no longer spawn with multiple different bannermen. This should lead to roughly the same amount of enemies buffed by a banner, but much fewer being buffed by multiple different banners.
  • Fix for healing banners healing faster in multiplayer.
  • Made the Troll Ruler enemy in Dark Caves more common.
  • Dark Halls skull "mines" no longer spawn so they overlap.
  • Updated Accomplishment tooltips in the Guild Halls menu to be a bit more clear.
  • Improved collision with bottomless pits in Dark Halls so it's less common to be pushed into them.
  • Fixed issue with players who have very high damage reduction sometimes getting wrongfully hit with massive damage numbers.
  • Fixed Hand Crossbow not always properly applying armor penetration.

This patch changes curse from a combat mechanic to a risk/reward mechanic, and because cursed chests can contain an extra cursed trinket the potential rewards of doing a curse run should be higher. The addition of Elixirs should help with long term scaling of equipment requirement which can feel a bit too steep when you get higher in levels, Elixers being found mostly in Cursed Resource Caches along with crystals and dust gives a nice reward for taking on a fight with some shades.
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