The Steam Fest is coming to an end, and we're still gathering feedback and improving Holy Grain for the official launch. This fine Sunday morning, I bring you something I DESPERATELY wanted—seriously, testing events was such a drag sometimes.
Changelog: - CINEMATICS ENGINE FIXED: Sometimes cutscenes would freeze or loop endlessly. This bug had been haunting us since last September. I sat down, dug through the code, and finally fixed it. And since it’s working now, you can now skip cutscenes using the spacebar or "A" on a controller. - We're still working on controller support. It's still a bit clunky, but we're making progress. Now combat is playable with a controller, though it’s a bit meh at the moment. But hey, if you want to try it, go ahead! - Fixed some minor bugs. - Added a new base castle event when passing by a castle.
Lots of changes have been made to the cinematics engine. I tested it, but obviously, I might have missed something. If the game gets stuck or crashes, let me know, pls.
Value adjustment: limited resource collection points, only collected items can be stored BUG repair: after the building is moved, the transportation rules are reset BUG repair: after the merchant ship returns to the port for trade, it occasionally displays the problem of returning to the port BUG repair: after the pulpit is moved, the faith range becomes 0 BUG repair: the number of construction workers assigned to a single facility is too small, resulting in many construction workers resting
[Delivery] The Plastic pipe 6m pallet's width is reduced to under 2m to fit Mid-Duty, Olbe (Thanks to Kw4life) [Multiplayer] Optimized net-sync bandwidth of cargo
Bug Fixed
[Delivery] Dump cargo mesh randomly not visible [Housing] Some furniture is not visible in building mode (Thanks to SleepyFops and osiris3634) [Vehicle] Atlas 8x4 Dump's exhaust FX at the wrong location (Thanks to Bob The Mad Man)
A2025.3.2 OK1 - Fix the problem of the red error message when the defeated commander is empty.
OK2 - Fix the cost of the looting war. Now it is 500.
OK3 - Fix the problem of the Holy Roman Emperor asking for help from himself.
OK4 - In the looting war, the money in the hands of the lords will be obtained according to the proportion of the number of the lords' fiefs. If the number of fiefs is less than 5, then divide by 5.
OK5 - When the looting is on cooldown, the button will still be displayed, and the cooldown period will also be shown at the same time, but it cannot be clicked.
OK6 - The battalion skills perks are implemented, and several new perks are added.
OK7 - Fix the error caused by the success of the event of threatening others to give up their claims.
OK8 - The promulgation of the AI policy.
OK9 - Adjust the influence of morale on the war. Now the battalion morale, movement, and the commander's military ability affect the initiative order of the battalions. At the same time, morale also affects the damage dealt.
OK10 - Fix the problem that the anti-infantry and anti-cavalry effects do not take effect.
OK11 - Fix the problem that the charge effect does not take effect. After the soldiers launch an attack, the first quarter of the soldiers will enjoy the charge bonus.
OK12 - Fix the problem that the reform of the empire's ban on civil war does not take effect.
OK13 - Fix the situation where the emperor of the empire appears on multiple battlefields due to events.
OK14 - Adjust the experience required for battalion upgrades. The higher the level, the more experience is needed.
OK15 - Add several relevant war traits.
OK16 - When engaging in combat, ranged units will always have the initiative first, and then the initiative order will be calculated. If both are ranged units, the initiative order will be calculated directly.
OK17 - The replenishment of the battalion's troops is associated with relevant traits.
OK18 - Fix some BUG issues related to the inheritance of the system mechanism.
OK19 - Add hover prompts for the reforms of the Holy Roman Empire.
OK20 - The looting war type will no longer require a claim. The looting cooldown time is changed to 2 years. Each time of looting has a 20% probability of increasing the notoriety by 1. The looting cooldown time for the Northmen is halved.
As always, these changes are based on your feedback, so keep it coming! The Sky Gun is now locked for a shorter time, as the Deep Dive mission where it gets repaired has been moved earlier, also making it clearer that it is broken and how to fix it. This update also introduces the Meteor Rain mission modifier, bringing fiery destruction from the sky. Plus, mission modifiers can now appear during loop events. You can now filter unachieved achievements for easier tracking, and UI improvements make tooltips, scrolling, and raid loadouts clearer. Lastly, Mech controls have been improved for greater flexibility.
Added:
Meteor Rain mission modifier: Meteors will rain down, scorching and smashing everything they hit.
Mission modifiers are now added during loop events.
Unachieved achievements can now be filtered in the in-game Achievements viewer.
[Bug Fixes] 1. Fixed a bug where enemy distribution in danger zones was overly concentrated. 2. Fixed a bug where the initial camera angle was disordered. 3. Fixed a bug where ships could not properly clear the fog of war. 4. Fixed a bug where labor and supplies icons were missing in some panels. 5. Fixed a bug where certain danger zones could not become safe zones even after all zombies were cleared. 6. Fixed a bug where some drifting survivor icons were displayed incorrectly.
[Content Improvements] 1. Added a new beginner tutorial in the latest version. 2. Adjusted the position of the main scene panel by placing the zombie attack warning panel and the countdown timer panel together. 3. In daily events, supplies can now be obtained as rewards. 4. Optimized the construction process for water-based structures such as defense towers and walls. 5. Adjusted the ship repair functionality: The repair function can now be toggled on or off in the ship control panel. Repair speed is related to the ship's repair speed attribute. Removed the previous behavior where ships were continuously repaired as long as survivors with repair abilities were present. 6. Adjusted the ship control panel: Opening the ship control panel now requires holding the spacebar, and releasing the spacebar will close the panel. 7. Changed the boost activation key to the "F" key. 8. Adjusted the area information display: When the camera is zoomed out to the maximum level, area information will now be displayed directly instead of only showing the area the mouse is pointing to. 9. Adjusted zombie behavior in danger zones: Zombies lured out by ships will now return to hiding in the water if the ship capsizes, instead of directly attacking the base. 10. When the ship enters a danger zone, its skull icon will turn orange.
With this update I am mostly looking for feedback on story direction for the end of Animus. If people find Emelio's actions here to be compelling then I will continue pushing this area until completion.
Known Issues
Russian language has not been updated past Fern/Rhode in Animus.
English is the only language past the Mossbacks.
Facial expressions in Emelio's Clash scene are missing.
Some audio queues in Emelio's Clash scene are missing.
New Content
The Clash is now accessible after the Mossbacks scene all goes wrong. This area has a number of different routes based on how you played through the entire chapter. It also dynamically changes based on how you act through this room. Most things in Animus work like this but this room has a lot more complexity to it as it's the culmination of every potential route. For now Emelio's section is the only one available.
Dialogue has changed for the Artifact in some areas.
Some things in Animus are now remembered.
All memories have been forgotten.
All changes from Patch 1.0.9.64 have been merged into the public branch.
Bug Fixes
Text has been updated to reflect you carrying a singular duck in a bathroom.
There is no longer an incorrect audio check when music has ended.
Steamdeck will now be more stable when dealing with audio assets.
Steamdeck will now be more stable when dealing with large texture pages.
The official version of this update is the same as the beta version
Changelog
Fixed the issue that the icons were not displayed correctly after adding individual icons to the launchpad
Fix the issue that myfinder shows the microphone device error
Fixed a crash caused by spatial sound
Added Dock Delay Hiding Function, adjust it in Preferences - Advanced
Corrected Portuguese Brazilian translation, thanks to netizens for @Matheeuz
Fix other issues
supplement
If using MSI Airplane will cause irregular freezing or crashing issues, you can set it in MSI Airplane, add dock_64.exe, then select dock_64.exe, and finally select "None" on the right side.
If you have some problems with the game stuttering or unable to enter the game, you can go to the game icon in the dock - right-click menu - options - no longer show this program to minimize the animation, and then in the preferences - window animation, window display and hide animations all add the exclusions of the game, and finally restart mydockfinder
All the function buttons in Dock and Finder have corresponding functions in the middle button of the basic mouse wheel, dock icons, window previews, stage scheduling window lists, myfinder buttons, scrolling up and down and clicking on the scroll wheel
After turning on the multi-screen display dock at the same time, you can't drag the icon, because you are afraid that the icon configuration will be out of order
Version 2.0 takes a while, and I want to make a super stable version before version 2.0, because as soon as there are new features, there will be new bugs, and all new features will be released when there are almost no bug fixes.
Known issues
Dock icon masks cannot follow global color changes after advanced editing
Occasionally, the dock does not activate the window, and it is currently being investigated
Additional instructions
myfinder volume menu added the function of switching sound effects spatial sound effects,At present, this function is not due to the fact that there is no example on the network, even if it is AI,So every time this function is run, the sound will be stuck when it is displayed for the first time,The reason is that the background will switch all the spatial sound effects once to detect whether which sound effects are installed
If the Win10 system to open this feature after the crash you can open the program installation directory config.ini file, search for "dockicoImmersion=1", delete this line of text to save and restart the computer can be!
Win10 2004 before some systems may have a crash after opening the dock icon reflection, and even the task manager can not end the process, you can open the config.ini file in the program installation directory, search for "enable_iconreflection=1", delete this line of text and save it after restarting the computer
Once the Trash is deleted, it can be re-added in the Add System icon
The window display animation is not perfect at present, if there are many problems, you can close or add exclusions to individual programs, it is known that the window will occasionally disappear after the window animation is displayed, and the window needs to be reactivated to display, the UWP program animation will be displayed twice, and some program windows may be clicked invalid after display, such as Task Manager and Notepad
After MyFinder hides the window with its own menu bar, if the program that hides the menu is displayed abnormally or unstable, please unhide the window menu bar