Feb 28
Aeriasong Playtest - Banzai
  • Fixed aura of agony
  • Blood splatter
  • Aoe target indicator
  • Mana costs in hud
  • Lowered spider attack sound
Feb 28
Lyric Video Studio - codematium
v1.0.36
- Quick Lyric Mode: CTRL + L to add new lyric item to last track (or last armed),
to current playhead position. Opens popup to type in the text
- Also now you can paste stuff from clipboard to new tracks, with ctrl + V
Works bit similar than Drag & drop, but creates new track every time
- When splitting, popup will open up, allowing you to choose how the words
should be split between old and new. You can change thay behaviour in Settings.
Choices are Ask (will show the popup), 50/50 (always split in the middle) or
Duplicate (creates new item with same text)
- Popup view no longer full screen, closes with esc and no longer
steals focus after closed, if it had text input (esc clears always the focus!)
- Users can now open image & plugin items to new window, right click on the item
in timeline
- Integrated stable diffusion now supports video upscaling and img2img. See
homepages for further instructions
- When changing scren size presets, render view is now refreshed immediately
to right size
- When multiple items selected, prompt for confirmation
- Can now paste image items to plugin tracks that can import images
- Fixed issue with importing image items with relative source
Mayalocard Playtest - Cute10086
Fixed : Feedback button wrong text.
ULTRAKILL - Hakita
General:
  • Reduced the chances of the player clipping through surfaces that are moving towards them (ie. the Cyber Grind arena)
  • Fixed game crashing on exit sometimes
  • Added "Disable New Shaders" graphic option to fix the game only displaying a black screen on very old computers (should be automatically enabled if necessary)
  • Death screen now correctly instantly goes to black when killed by certain methods
  • The "First Room" option of the Teleport cheat now properly places the player in bounds
  • Reduced ground slam shockwave delay from 0.15s to 0.1s
  • Clash mode belly flop no longer causes the player to fly up into the air when timed with a spin
  • Shop terminals that play no music also no longer play the SmileOS 2.0 jingle
  • "Hide UI" cheat now correctly hides the Cheats Enabled overlay
  • The level results clicking sound no longer continues playing while paused
  • Fixed the crosshair colors option not displaying all colors
  • Replaced 4-1 and 4-2's heat distortion disable option with a universal heat distortion disable option
  • The Encore popups now work properly on controller
  • Transferred the major assists popup to the new UI graphics style
  • Underwater state no longer breaks when killing a fish underwater
  • Player can no longer get stuck in an underwater state after exiting water

Weapons:
  • Fixed "Remember Last Used Weapon Variant" not working
  • Fixed the Last Used Weapon bind
  • Fixed projectiles and explosions not causing environmental particle effects on impact
  • Fixed the smaller Railcannon meter not working when weapon icons are disabled
  • Fixed Freeze Frame not automatically unfreezing after a Core Eject has been used
  • Fixed weapon disappearing when pressing the individual variation button for a variation the player hasn't unlocked yet
  • The Malicious Railcannon no longer uses the old lightning sprites when fully charged
  • Fixed capitalization on the Pump Charge variation
  • Corrected the color of the dual wield powerup
  • Fixed the scrolling texture on explosions not working

Arms:
  • Reduced punch exhaustion for Knuckleblaster
  • Fixed a bug that caused pressing punch too early to increase punch exhaustion despite not actually punching
  • The cooldown of an individual arm's punches now resets to a maximum of 0.1s when switching arms or using Whiplash
  • Arm icon now shows up even when only one arm is equipped
  • The whiplash icon in the shop now shows up as "?" until unlocked
  • Fixed the spawner arm not being colored white
  • 5-S and 7-S no longer use the old arm model
  • Added the punch exhaustion meter to the Classic HUDs
  • Recolored the punch exhaustion meter to be easier to distinguish when not full

Enemies:
  • Reduced Cerberus' radiance speed bonus on Brutal difficulty
  • Fixed Cerberi dashing off ledges even when not enraged
  • Lowered the volume and shortened the length of the radiant enemy spawn sound
  • Fixed Gabriel's Brutal difficulty spiral swords still attempting to stab the player after despawning when the fight ends
  • Enemy sounds no longer muffle when in shallow water
  • Added bigger enemy names in the terminal
  • Fixed Schism beams dealing extreme damage to the player after being parried
  • Removed a possible performance issue caused by Swordsmachines

Levels (General):
  • Fixed occlusion culling issues in multiple levels
  • Fixed z-fighting issues in multiple levels
  • Enemies that spawn behind breakables no longer spawn when Disable Enemy Spawns is enabled
  • Fixed a transparent floor issue in the start room elevator shaft if Vertex Warping is enabled
  • The main menu's sound is no longer high pitched when first booted up with lower game speed via major assists
  • Prime Sanctum results screens now share the Encore result screen layouts

Prelude:
  • Fixed players being able to fly out of bounds through the ceiling of a 0-1 and 0-E room
  • Fixed a bug that caused the player to be displaced after picking up the Revolver in 0-1 while in Clash mode
  • Fixed enemies not being able to walk under the crusher in the first crusher arena in 0-2
  • Fixed the first Strays in 0-2 being able to walk inside a wall
  • Fixed a rare issue where the grinders from the 0-2 bonus platforming section would clip into the secret fight arena
  • 0-3 Swordsmachine first fight no longer happens if the player backtracks to it after beating the second fight
  • Fixed the 0-3 and 0-4 level select panels still only showing 3 secrets if the player has a save from before they were increased to 5
  • Fixed an invisible collision in 0-S
  • Fixed a missing ceiling in 0-S
  • 0-E now functions correctly while using the Disable Enemy Spawns cheat
  • The player is no longer immune to 0-E's effects while at over 100 health
  • Fixed a stuck spot behind a frozen crusher in 0-E
  • The fan in the skulls room of 0-E no longer causes the player to be teleported out of bounds
  • Returning to the 0-E skulls room after activation no longer causes snow to reappear
  • Enemies in 0-E's snow arena can no longer fall through the snow
  • Moved pipes in the first room to the right after the crossroads checkpoint in 0-E to reduce chances of the player getting stuck
  • Fixed the player being able to stay invulnerable when taking damage in 0-E's second half

Limbo:
  • Fixed the holographic leaves of Limbo trees sometimes causing the player to not be able to ground slam
  • Fixed 1-2's level name appearing at the start of the level instead of the halfway point
  • Reaching the first balcony of 1-2 without spawning all enemies will spawn them automatically to make them less easy to miss
  • Fixed the Cerberus in 1-2 still using the old model
  • Fixed the Cerberus in 1-2 having a spawn effect
  • The Streetcleaners in 1-2 can now properly exit their room
  • 1-4 V2 can no longer fall back out the window it came in through
  • 1-4's tip of the day no longer shows 0-E's
  • The 1-4 bookshelf can no longer be pushed into the corner to become stuck
  • Fixed 1-E not getting a gold border after being P-ranked
  • A few 1-E checkpoints can no longer be activated through walls and ceilings
  • The player can no longer clip out of bounds by riding the locks in 1-E's pit room doors
  • Fixed the unbreakable glass in 1-E not using the unbreakable glass texture
  • Fixed the final arena in 1-E having its corner clip through into an earlier room
  • Backtracking after placing the blue skull in 1-E will no longer deload its staircase
  • Fixed an errant scrolling floor texture in 1-E
  • Fixed players clipping through the walls of 1-E's pit room when standing on the doors
  • The player can no longer go out of bounds by backtracking towards 1-E's lava room and falling into a fan
  • Fixed the 1-E first Hideous Mass arena disappearing after returning with a blue skull

Lust:
  • Fixed a missing collider in 2-3
  • 2-4 no longer plays 2-3's music when the player uses the Teleport cheat
  • Updated UIs for 2-S and the Museum

Gluttony:
  • Fixed 3-1's final room Filth not being able to walk onto the bridge
  • Fixed 3-1's final room Drones spawning inside the walls
  • Fixed the elevator pit from 3-1 to P-1 not rendering
  • Removed some leftover old bone geometry in 3-1's final arena
  • Two of the drones in 3-1's final arena no longer spawn inside the walls
  • Fixed the Filth in 3-1's final arena being unable to walk onto the bone bridge
  • The 3-2 eye is no longer cuttable with launched chainsaws and heated nails
  • Fixed 3-2's death screen not having its black background
  • The eyes can no longer spawn inside geometry in P-1
  • Coins now correctly target Flesh Prison and Panopticon
  • Fixed a hole in a 3-2 ceiling
  • Fixed the P-1 entrance pit being invisible

Greed:
  • 4-3 no longer has the wrong Railcannon meter graphic
  • Fixed gaps in 4-4's secret room walls

Wrath:
  • Ferryman can no longer get stuck on top of the edges of the ship
  • Fixed the limbs in 5-2's ocean not rendering
  • Improved performance on Leviathan's second phase
  • The boss death sequences in 5-4 and 7-4 now heal the player for dramatic effect
  • Fixed 5-4's second phase music not playing
  • Added a +DOWN TO SIZE style bonus for parrying Leviathan
  • Fixed Leviathan's projectiles not working on Harmless difficulty
  • Fixed Leviathan not dying when using the Kill All Enemies cheat in its first phase
  • Fixed 5-S's terminal not being lit by outdoors lights

Heresy:
  • The player can no longer pick up an intangible object by punching the top of a chain-carried coffin in 6-1
  • Fixed the coffin chains clipping through the ceiling on the roof of the 6-1 chapel
  • Fixed the 6-2 boss door opening too slowly
  • Changed the skull above the P-2 door into a 3D model
  • Moved a lamp in P-2 slightly to allow for speedrunning setups
  • Fixed multiple out of bounds holes in the P-2 intro

Violence:
  • 7-2 Tram station no longer has a pillar that enemies can walk through
  • 7-3's music now pitches down correctly when marked for death
  • Fixed Cerberi in 7-3 not infighting
  • Fixed the ceiling bugged geometry of a doorway in 7-3
  • 7-4 now functions properly with Clash mode
  • Added a rain sound effect to the end of 7-4
  • Fixed the 7-S screen no longer saying "Thank you" after completion
  • Fixed the final checkpoint in 7-S not appearing

The Cyber Grind:
  • Fixed the Cyber Grind starting wave not being automatically loaded on level restart
  • Fixed the Cyber Grind terminal not playing music
  • The Cyber Grind fog setting minimum is now locked below the maximum to avoid visual bugs
  • Fixed Cyber Grind glow not being the correct color when starting from a wave above 25

Museum:
  • Fixed the Museum bins only destroying one plushie per bin
  • Fixed the Museum Swordsmachine having the wrong pose
  • Fixed the Museum vinyl player not having a texture
  • Fixed the Museum theater screen lowering altar being the wrong color
  • Fixed the Museum rocket ride rings only being visible from one side

Sandbox:
  • Fixed skull altars not being deletable in the Sandbox
  • Updated some unupdated Sandbox spawn menu icons
FootballLife - 天上飞的猴子
Hello, everyone. I made some updates to the game on March 1, 2025. The content of this update is as follows
1. Updated a simple help module to help new friends understand our game faster
2. Adjusted the calculation method of player value, and now the player value is closer to the real world
3. The bug caused by dynamic transfer has been fixed. This bug will cause the weekly settlement and season settlement to not be carried out normally, so that the leaderboard data will not be updated every season. Now we have fixed this problem
4. Fixed that the liquidated damages for endorsements and investments signed by commercial brokers when players choose to terminate the contract will not be correctly displayed in the weekly settlement
5. We have adjusted the archive structure. Before the adjustment, players often crash the game when archiving, resulting in bad files. We have redefined the archive data structure to bring better experience to players
This update requires players to re open the file, so please forgive me for the inconvenience caused to players
Tales Of Miravia - LeashaX
This update does not change the game version.

The main text font has been changed.
Advanced item search has been removed, as it was unnecessary.
Treasure hunt mini-games on the map have been removed; instead, this mini-game is now found in the common chests.
Removed the smooth digit change animation when taking damage, as it could reduce the frame rate per second.
Enchanted shovel has been removed.
Minor adjustments have been made to some maps and events.
Several minor bugs have been fixed.
The game performance has been optimized.
Creator-initial - iconnoci
1. Added a video tutorial button in the item creation interface. Click the button to watch how to customize and edit items and use them.
2. Fixed bugs
isekizima: Ruins and Tails Journey - TamagawaSoft
The pre-release DEMO version has been released to the public.
I hope you enjoy it!

This reflects feedback on the Steam Next Fest DEMO released in the fall of 2024.
The purpose of releasing this DEMO is to get your feedback.
Please send your comments to the community!



Request
I've been so busy with development work that I haven't been able to adequately publicize and promote the game.
It would be a great help if you could spread the word about this game and the DEMO version to those around you.


DEMO version store page released.
This will allow you to post a "review of the DEMO version".
If you like this game, I would be very grateful if you would write a review!
Anomalistic Revolution - Gleb
The Anomalistic Revolution demo is now available with Japanese translation!

Enjoy the game in a whole new way with full Japanese localization. It’s time to dive into the action!

We’d love to hear your feedback on the translation! Join our Discord for demo localization support, corrections, or suggestions.

Thank you for your support, and stay tuned for more updates!
Panelka - spiderman
Hello everyone! 👋
I’m on a short break, but I couldn't resist fixing a few small bugs:

  1. The bathtub changed location after saving and loading (fixed).
  2. Desk photo frames were not saved in the game (fixed).
  3. The jewelry box was not saved in the game (fixed).
  4. Baseboard collision removed (this was preventing cabinets from fitting snugly against the wall).
  5. Fixed chair collision (now it fits snugly against the wall).
  6. Added "changed" text to curtain names (their colors can also be edited, just like posters and stickers).
  7. Envelope got stuck in textures (fixed).
  8. Removed planning wall (I was testing layout and forgot to remove it) (fixed).
...