Hello, Chasers! This month we prepared the content of the imminent new car radio feature and community guidelines update, started integrating and preparing to release the massive performance and storm visual update that will follow, and progressed on two new exciting unique chaser cars.
UPCOMING UPDATE: CAR RADIO AND COMMUNITY GUIDELINES
We’re in the final stage of testing our upcoming patch that will include a new multi-channel car radio feature that will allow players to voice chat with each other from car to car.
We’re also implementing community guidelines that all players will see the first time they launch OUTBRK and have to accept it in order to play the game. This code of conduct outlines general online rules surrounding text chat, voice chat and general behavior. Breaking the community guidelines might result in different disciplinary actions such as getting prevented from using text and voice chat, or playing in multiplayer games for a limited time.
PERFORMANCE AND VISUAL UPDATE
Right after this update goes live, we jump right back to work into preparing to finally release our biggest update to our volumetric weather since launch. This will include not only a notable improvement on performance, but also significant improvements on the visuals of the rain shafts, tornado blending, anti-aliasing, fog and lighting all around the environment. This is a massive one and we’re very excited about it! Here are few teasers, captured in editor, about what to come:
NEW UNIQUE CARS
We're not done with cool news. Here are some cars that are currently under development, in partnership with the car owners and our 3d modelers. First of all, the PredaTOR from Prairie Storm Chasers https://prairiechasers.com/vehicles
And we're very pleased to announce that we're bringing the TIV2 (https://stormofpassion.com/) to OUTBRK! The TIV team sent us a large amount of reference pictures and we're building the car as close to the reference material as possible. Here is a work in progress picture.
NEXT STEPS
With the progress made on the clouds and performances by our VFX team, they are now ready to start working on upgrading our tornado technology to bring bigger and more realistic tornadoes to OUTBRK. On the vegetation update side, we keep progressing on technical tasks to accelerate the deployment of the new grass and trees while improving rendering performance. We also hired a freelance vegetation modeler to create the broken version of all those new trees to have a more realistic depiction of damaged vegetation after tornado damage. You can follow our progress on all our tasks here: https://trello.com/b/nsBmMfIa/outbrk-game
That's all for this development update ! Thanks for all your support, consider leaving a review on the steam store to reach more potential future chasers ! https://store.steampowered.com/app/1107320/OUTBRK/ Till next time, -The OUTBRK Team
Learn Farmer, Herder and other Profession skills in villages Adjusted Horizontal Competition penalty: -4 -> -1 Same type businesses with different major skills no longer cause Horizontal Competition and Local Competition Optimized business related UI and descriptions Fixed: business owners not saved after level-up
New Hirable Expert NPC:
Sage
Sages can help party members, including hirelings, level up faster.
Hirelings Related Adjustments:
Significantly reduced hiring costs and salaries Changed weekly pay to monthly pay Dismissal no longer requires a fee NPC production cycle changed from per week to per 10 days
Others:
Substitute characters level up automatically each month Optimized Listen/Search/Trap/Lock DCs
Next, we'll work on (rough list):
Other adventurers and NPCs Multiple continents and planes Magic concentration, magic exhaustion, low and high magic area rules Macro resource harvesting and crafting Specific usage of all skills Remake dungeon module Detailed features of terrains Battle maps adapt terrains Monsters distribution Main storyline Random events ect.
And player races (Centaur), feats and spells, etc.
Note: If you have any suggestions or feedback, please feel free to leave them in this announcement or send to support@lowmagicage.com (attach your saves if necessary: game folder/saves).
Dear players! Bugtopia is participating in The Women's Day Sale, and the free demo is now available fo download—come and give it a try!
Bugtopia is a relaxing idle game where you can raise and breed your insects, creating a perfect eco-box environment for them. Collect a vast array of decorations and insects, and purchase tools to enhance customization or make your breeding work easier!
Discover more fun features and cute bugs by downloading the Bugtopia demo, and don't forget to add it to your wishlist!🐛✨
Hello players, Deathless Death is participating in The Women's Day Sale, and you can download and play the game for free—come and experience this mysterious story!
Deathless Death is a psychological suspense narrative puzzle game. Step into the role of a priest, entering a world filled with thoughts and illusions. Listen to the confessions of four sinners, uncover the secrets of their past, and unravel their fates intertwined by one woman.
S4U: CITYPUNK 2011 AND LOVE PUNCH is participating in The Women's Day Sale! Play as Miki, a daytime architect and part-time online mouthpiece. Make a living, fall in love, and do your best to earn your place in Castor Yard in 2011.
Last time, we talked about how a Blister’s corpse can bring new threats and strategic opportunities to the game.
Today, we’re diving into a mechanic that you may have come across before—but now it’s back with even more tactical potential: Charm.
Charm – Looks Harmless, But Packs a Punch
Charm is an enemy attack type that’s been around since the test versions after Early Access. You’ve probably run into enemies like the Harlot or the Petal, who love using Charm to throw your team into chaos.
These enemies aren’t strong in terms of raw attack power or defense, but don’t underestimate them. If they land a hit—or sometimes when you land a hit on them—they can inflict Charm, which makes your character completely helpless until they either take damage or a turn passes.
What makes it even trickier is that Charm attacks usually hit multiple targets at once. Rush in carelessly, and you might find half your Survivors stuck, unable to move—standing helplessly in the path of a devastating follow-up attack.
Charm was designed as a gameplay mechanic that reflects the narrative and intended player experience of the upcoming district. Set in the dazzling yet ominous Red-Light District, it highlights the Survivors' determination as they resist the deadly allure of hostile people and the horrific creatures that lurk within...
But we wanted to take it a step further. Rather than just being a simple Status Effect, Charm now comes with a unique twist, offering new narrative depth and strategic choices as you progress through the district.
Charm Rework: Is the Enemy of My Enemy... Truly an Ally?
Before, Charm was pretty simple—it’d disable your character, but getting hit would snap them out of it. That meant you could quickly shake it off with a bit of damage and carry on.
But with the Pleasure District setting in mind, we figured, why not make Charm more interesting? Now, Charm doesn’t just disable your character—it actually turns them into an enemy for a bit. So, if an ally is Charmed during the enemy's turn, they might start attacking the other Survivors!
The good news? Since they count as an enemy while Charmed, you can attack them to break the effect and hopefully get them back on your side.
This kind of change might be a bit more fitting for the "Emotional" side of things, adding to the "Charm," but it’s still quite a stretch from offering a truly diverse gameplay experience. It’s really just the difference between becoming uncontrollable at that moment or directly threatening your own team. Characters under the Charm effect don’t just see allies as enemies but also consider creatures targets too. So, a character in a Charmed state might actually attack the creatures in certain battle situations.
Taking advantage of this, it’s become possible to make tactical choices where sometimes getting Charmed could even lead to greater benefits. Of course, it’s hard to perfectly predict the movements of a Charmed character, so any tactics that use Charm should always be done so with caution.
Another Use for a Stone – A Good Hit Will Snap Them Out of It!
In the last Dev Note, [Strategic Strike: Blister's Corpse]we mentioned the humble throwing Pebble which you can use on expeditions. Well, it’s actually pretty great for breaking Charm too!
One of the things mentioned earlier is that the stone deals "very little damage." This wouldn't really be useful as a weapon, but it's perfect for waking up an ally who’s zoned out. As the expedition goes on, your allies get stronger, and resources like TP and WP become more valuable. So, if you go and attack a Charmed ally using WP or whatever to snap them out of it, they’ll take heavy damage, and you’ll lose a valuable attack chance. But with a Pebble, you can get them out of Charm more easily and efficiently. After all, when someone’s out of it, a gentle rock works wonders!
Well, we hope you found today’s Charm update interesting! We’ll be back with more cool updates in the next dev note.
Catch you later, Survivors! Thanks as always! REMORE
We are excited to announce that a historic milestone has been reached in Gunship Battle: Total Warfare—the first-ever achievement of 1 Trillion Combat Power!
To commemorate this tremendous achievement, we have prepared a special gift.
Please check below for more details.
1. Coupon Code: 1T BLACK DRAGON 1032
2. Event Reward:
* This coupon can only be used once per account. * This coupon will be valid until March 31, 2025, 14:59 UTC (March 31, 2025, 07:59 PDT). * If you cannot find the reward mail, please try restarting the game. * Items obtained from the coupon cannot be transferred to another Admiral within your account.
We are thrilled to announce that a Lv. 122 Armada Strike Group was defeated for the first time in Gunship Battle: Total Warfare! We’d like to extend a huge “thank you” to all Admirals who participated, this could not have been done without your laser-focused teamwork and efforts.
To celebrate this incredible achievement, we have prepared a special reward for all Admirals!
Please check below for more details.
1. Coupon Code: 2071 BEAT ASG122
2. Event Rewards:
* This coupon can only be used once per account. * This coupon will be valid until March 31, 2025, 14:59 UTC (March 31, 2025, 07:59 PDT). * If you cannot find the reward mail, please try restarting the game. * Items obtained from the coupon cannot be transferred to another Admiral within your account.
2. Event Rewards: * This coupon is valid until March 31, 2025, 14:59 UTC (March 31, 2025, 07:59 PST). * The coupon can be used once per account. * Each event product can be purchased once, and regular Gem products are not included.