Unity of Command II - tomislav.uzelac
* fixed: "new campaign" uses up way too much VRAM (crashes on certain cards)

Cheers!

Survivalist: Invisible Strain - Bob
Hey everyone, it's patch day! This patch introduces a small new feature to Hit the Road - your companions will now increase their skill caps by a few stars when you move to another map, perhaps representing their personal growth after having survived one area and travelled to a new one :) Each exit from the map will give you a different skill cap bonus, between 1 and 5 stars each, depending on the supposed difficulty of the new area. So there's a little incentive to go for more difficult areas, or at least more of an interesting choice between areas - and to take companions with you. (Note - since the player's starting character always has full skill caps for everything, it won't have any effect on them).

I've also made it so one Hit the Road exit will always say "Similar Area" and one will say "Harder Area", instead of giving you some stats for urbanization, etc. The Similar Area will re-use exactly the same difficulty settings that you had before, while Harder Area will copy them and then try to make them a bit harder by reducing resources and increasing enemies.



When going between maps you'll see a little UI sequence showing the skill cap stars increasing. I've re-used this to show a similar sequence when you die and lose a Constitution point, as I always felt that needed to be made a bit more clear to new players. Besides that, I've also made the game remember your equipment policies when hitting the road so you don't have to set them up all over again.

Finally, three more translations have been finished and checked for technical errors - French, Lithuanian and Hungarian! Thanks to Jean-Charles Rocher, Audrius Vaidalauskis, and Attila 'Ateszkoma' Kurucz for finishing those off :)

This patch is a bit of a sad one I'm afraid because I'm making it my cutoff point - no more new features from now on! There will be bug fixes, hopefully not too many of those either but we'll see. And of course translations are still welcome. But as for the feature set, the game has been in early access for almost 5 years now and it's time to move on.

That means if all goes well I should probably be able to release it out of early access some time in April. I want to make sure I have a nice, stable build before doing so, so it has to be left to sit and cool down for a while. If things crop up, as they often do, it might take longer but I certainly hope it'll be out before the 1st of June as that would make it fully 5 years since it was launched, and I really don't want to go beyond that.

I have a long wishlist full of great ideas, both my own and suggestions from other people, that I would have liked to have done, but I think at a certain point it becomes easier to implement these things in a fresh new project where I have the ability to break stuff and change the rules, rather than being always afraid of some knock-on effect on existing systems. So that's what I'll be doing - starting a new project! I'm not sure yet if it'll be a sequel or something else (or both) but I'm going to start dividing my time between figuring that out, and whatever bug-fixing is still needed for Invisible Strain. (Also, I'm going to try and bring this game to other platforms - but more on that later).

Here's the full change list for v232:
  • When dying and being rescued by another community, show a brief sequence informing you that you have lost a Constitution point
  • When hitting the road, increase your companions skill caps, using the above mentioned sequence to show them increasing
  • A couple of Hit the Road exits in Sandbox maps will give you the options of Similar Area (to keep your current settings) and More Dangerous Area (dial the difficulty up)
  • Equipment policies are remembered when hitting the road
  • When doing an urgent role, characters will play animations such as wood chopping faster (and chop the tree down faster)
  • Updated Czech, French, Hungarian, Indonesian, Latin American Spanish and Lithuanian translations
  • More support for Hungarian cases
  • Show on the debug menu when achievements are disabled because of mods
  • Fix for enemies smelling or hearing followers while creeping up on them
  • Fix for being able to bury two bodies in the same grave by putting one in while someone is walking towards it with another
  • Fix for followers sometimes playing fists up melee stance while holding a bottle or other item that isn't a weapon, before moving to attack an enemy
  • Fix for characters and equipment on Community screen showing black squares when you switch the sort type
  • Fix for characters sometimes freezing at the end of certain animations like hugging or unequipping
  • Fix for shades sometimes clipping characters' foreheads
  • Fix for sun lens flare disappearing when highlighting a character and showing the PiP
  • Fix for terrain cache error sometimes when saving a multiplayer Story Mode game
  • Fix for incompatibility with SIS Explosive Props mod
  • Fix for Out Of Sync sometimes when dying and getting rescued
  • Crash fix
EDIT - someone reported a crash, so here's a hotfix, v233.
  • Updated Czech, Indonesian, Italian and Simplified Chinese translations
  • Fix for crash on character inventory screen
Lastly, v231 has been promoted to the main branch.

What's this publicbeta thing?
v233 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Begone Beast Playtest - admin
Removed dormant horde monsters that prevented horde waves in the crawl.
Warface: Clutch - GE-0

Preparation is everything. A successful operation isn't possible without a reliable source of intel. How fortunate that the Black Cats mercenaries have the best fixer in their unit. Learn the story of the legendary Leo Melikyan and check out his gear set.


Details

Leo Melikyan is a legend among both the agents of special intelligence services and criminals of all levels. It’s known that he was born in France, just like the rest of his family. However, after that, you can barely find any solid piece of information about his biography in any database. Some say they went to Cambridge with him, while others swear they witnessed his exploits in the Mexican special forces—at the exact same time. Most likely, Leo tied up the loose ends that could pinpoint his past.

For the past 20 years, he had owned an antique shop in an old port city. Every local knew that Leo could fix anything he put his hands on. But that was just a cover. In reality, Leo was a fixer in a vast network, equally willing to help government agents and their counterparts. When a client needed something, whether it was an old manuscript or a spare kilo of uranium, Melikyan could find it. He was a good fixer, never a snitch, but he never had a close ally, preferring to keep his distance.

When the local government began renovating the port district, no one came to Leo’s aid – his neutrality had backfired at the worst possible moment. Just like that, he became a stray cat. He lost both his business and savings, as he had invested every cent back into maintaining his network. When he thought that everyone had turned their back on him, Ádám Farkas and Elisa Rossi were the only two who offered their help. The three of them created Black Cats. It turned out that the antique dealer wasn’t just good at finding information, but also exceptionally skilled at carrying out urban warfare missions. One can only guess where he learned these skills.


Agent Stray Set

Curiosity killed the cat, and agent Stray uses his automatic SR-3M Vikhr and claymore mines to eliminate the threats.

Don’t be a scaredy-cat, be the reason their knees tremble. Equip unique achievements and show them your ferocious nature!


How can I get the new items?

Complete thematic contracts to unlock exclusive rewards, including a permanent weapon! Along the way, you’ll earn temporary Black Cats weapons, Agent Stray’s suit boxes, unique achievements, a custom weapon charm, and other exciting rewards.


[color=white]Black Cats' new chapter starts today![/color]

https://store.steampowered.com/app/291480/Warface_Clutch/

PUBG: BLINDSPOT - BLINDSPOT



Check out the Captains that'll be battling on PUBG's new shooter, PUBG: BLINDSPOT!

Who will rise to the challenge and become the winning team?

Streaming live on PUBG: BLINDSPOT Youtube & Steam

  • NA Invitational: MAR 1 ~ MAR 2, 5-8 PST
  • EMEA Invitational: MAR 1 ~ MAR 2, 7-10 CET
Voidling Bound Playtest - LeFredG
First external playtest build :

- New tutorial level
- New title menu
- New hatchery flow
Pixel Puzzles Illustrations & Anime Jigsaw Puzzles - Rōnin浪人
DESPA - Patriksan

UPD:Giveaway Results: 5 Winners, 5 Gift Cards! Gladiators, you waited and believed—now it’s time to reveal the names of those taking home a $25 Steam gift card!

Winners:

Realistic

KorkeY (Alexander)

Vovazavr

OpiKillsU

Pushisty Pelmeshko

If your name is on the list, check your DMs on Discord—we’ll be reaching out to you soon! Thank you to everyone who participated! This won’t be our last giveaway, so stay with us, keep an eye on the news, and don’t forget to add DESPA to your wishlist!

Join the Discord server to keep in touch with others like you!

To celebrate our launch, we’re giving away 5 Steam gift cards worth $25 each! Want in? Here’s what you need to do:

1️⃣Add DESPA to your Steam wishlist.
2️⃣Join our Discord server
3️⃣Post a screenshot of your wishlist in our contest channel.

Entries are open until the end of March, so don’t wait!

Every wishlist helps put DESPA on the radar. Join the fight, spread the word, and claim your chance to win. Let’s make some noise!

SMITE 2 - Radar_X
Double Worshippers begins right now! For a limited time through March 3rd, earn 2X Worshippers in every match during this event. It's the perfect time to jump in the Battleground, try out a new god or dig in to your favorite this weekend.



Endzone 2 - Doppelkeks
Survivors!

today we release a small hotfix consisting of bugfixes and stability improvements.



  • Buildings: Fixed an error when transferring resources.
  • Buildings: Water Purifier now benefits from Badges.
  • Bulletin Board: Fixed a bug where bulletin boards had bad data that was not valid for the current session. This led to errors or to events being added to bulletin boards that shouldn't be there in these situations during gameplay.
  • Education: Fixed an error that occurred when displaying a tooltip for education buffs in buff analytics view.
  • Missions: Dead zone Event uses correct loca again.
  • Vehicles: Fixed error that occurred when unloading settlers from vehicles that already contained settlers in a loaded savegame.
  • Vehicles: Fix for bad vehicle inventory data on loading savegames.



  • Bulletin Board: Added settler prerequisite to various Blackboard events.

Your Teams from Gentlymad & Assemble | 0.8.9190.29242 #b7e0c019d
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