HYPER UNITS, CONFIRM YOUR STATUS One of the Engineers, Overseer, is transmitting a broadcast to the cleaners on MOEBIUS. We have successfully gotten access to it.
Prepare for your mission on MOEBIUS, and watch this first edition of METAL EDEN CHRONICLES video series – A NEW ERA FOR HUMANITY.
Join our development discussions on your favorite platform:
Robin Hood - Sherwood Builders - Bandit's Trail - MeanAstronauts
And quite the year it's been! We couldn't possibly be any more grateful to all of you who decided to embark with us on this Sherwood Forest adventure of ours! 🏹 Thank you for the time we shared and all the feedback you provided, both praise and criticisms. The journey continues!
Speaking of which, we'd like to take the opportunity to also bring you some news on our extra related project, Robin Hood: Sherwood Defenders!
We'll be officially releasing the game here on Steam on March 10th!
Robin Hood: Sherwood Defenders is our way of bringing you a different experience with our hooded hero! In the game, you defend the homes of Robin's most faithful allies from the incoming armies of the Sheriff, wave after wave of them! Build up walls, towers, resource production buildings, hire soldiers, and finally leap into the fray with Robin himself!
👉 Please remember that Robin Hood: Sherwood Defenders is not a DLC of Sherwood Builders. It's a standalone game that you can enjoy without having to follow from our previous game's story.
And quite the year it's been! We couldn't possibly be any more grateful to all of you who decided to embark with us on this Sherwood Forest adventure of ours! 🏹 Thank you for the time we shared and all the feedback you provided, both praise and criticisms. The journey continues!
Speaking of which, we'd like to take the opportunity to also bring you some news on our extra related project, Robin Hood: Sherwood Defenders!
We'll be officially releasing the game here on Steam on March 10th!
Robin Hood: Sherwood Defenders is our way of bringing you a different experience with our hooded hero! In the game, you defend the homes of Robin's most faithful allies from the incoming armies of the Sheriff, wave after wave of them! Build up walls, towers, resource production buildings, hire soldiers, and finally leap into the fray with Robin himself!
👉 Please remember that Robin Hood: Sherwood Defenders is not a DLC of Sherwood Builders. It's a standalone game that you can enjoy without having to follow from our previous game's story.
February has been an exciting month for Blue Prince news with the announcement that the game will be coming to PS5 & PS+ Game Catalog, Xbox Series X|S, Windows & Game Pass. Followed by our huge news that the full game launches on April 10th!
In order to get the manor ready, the Mount Holly House Tour will be officially ending on March 10th.
It has been wonderful to see so many of you begin your explorations and we cordially invite anyone who has not yet visited Mount Holly to try the demo before the doors close on March 10th.
Thank you, as always, for your continued support of Blue Prince. We cannot wait to share the full game with you.
As we’ve mentioned previously, demo saves will not be compatible with the full game.
Thank you for taking the Mount Holly House Tour. Blue Prince is coming April 10th. Wishlist Now
Jenny tried to glue the pieces of the vase for the collection, but she ran out of glue. Jim has collected the necessary reagents from the chemistry kit, but the instruments are damaged. Ten wanted to rewrite oriental books, but her brushes were frayed.
But The Puppeteer is not going to abandon the inhabitants of his mansion (nor let him out), Therefore, a sale is announced for the next 3 days! 50% discount on collection combined items! 🖇
Additionally, health regeneration rates have been doubled this coming weekend! Complete the rooms with redoubled zeal and don’t disappoint the owner of the mansion! 💌
-Offering fixed room price mechanics added. -Added auto-rotate for preview objects. -Fixed some issues with the tutorial. -Simplified fridge usage. -Fixed the missing cat advert -Increased the amount of money earned. -Fixed a bug related to wall creation.
Elite Dangerous’ new Trailblazers update offers Commanders a whole new way to leave their footprints across one of the 400 billion stars in the galaxy, as System Colonisation puts you at the helm of universal expansion for the very first time.
In this guide we’ll cover everything you need to know about how to build your own new colony and establish your place in Elite Dangerous’ galactic legacy.
Did You Know?
You can also learn about System Colonisation by speaking to the new System Colonisation Contact, who can be found in the contact section of station services.
How to Create a New Colony
Select a Star System
To start your journey to expand the bubble of human civilisation, begin by accessing the new System Colonisation Contact starport service. You will then be presented with a version of the Galaxy Map to select a nearby unpopulated star system (within a max distance of 16ly) and register your desire to claim it.
After selecting the star system you wish to claim, you must then select the type of initial starport or orbital outpost you would like to build in the system. Available types include:
Outposts
Coriolis Stations
Ocellus Stations
Orbis Stations
The choice of starport and outpost can be further refined with specialisations, such as a Commercial focus which will result in a Colony economy and increased wealth or an Industrial focus which will result in an Industrial economy and an increased tech level.
The cost to successfully register a star system for colonisation requires spending credits, with the specific cost varying depending on the type of station or outpost you have selected. Once you have successfully registered for a System Colonisation attempt, your claim will last for 24 hours, preventing other players from submitting claims.
Create a System Colony
After traveling to your selected star system, you will then deploy a System Colonisation Beacon at a pre-determined location. Once launched via the System Colonisation Suite (a new module which all ships will now contain, similar to the Discovery Scanner), the System Colonisation process initiates and establishes you as the System Architect.
The beacon now transmits a star-system-wide countdown, signalling the arrival of a colossal System Colonisation Ship, which provides a temporary hub for the overview and contribution of construction efforts.
As System Architect you will then have a fixed period of time to supply a combination of mined and purchased commodities in order to ensure completion of the colony.
Did You Know?
If you don’t have the required mined or purchased commodities to complete your colony, a prompt will provide information on how to source them.
When the System Colonisation Effort is successfully completed, the System Colonisation Ship will leave and the completed primary starport will appear nearby.
The newly established colony is now an Uncontrolled Populated star system and is eligible to be expanded into and controlled via Powerplay.
Build up the System Colony
Once a primary starport has been established, it can be improved and upgraded via the continued supply of resources.
As System Architect you can place build instructions for a variety of facilities, located either in orbit of a planet via the system map or on the planet itself by travelling to the surface and identifying the perfect deployment site.
Available facilities include:
Satellites
Communication Stations
Pirate Bases
Mining Outposts
Planet Ports
Horizon or Odyssey Settlements
Once a new facility has been selected a Construction Effort will begin for that facility. Any Commander can now fly to this location, dock with the temporary structure, and use System Colonisation services.
The dashboard will allow any visiting player to see what facility is going to be built at this Construction Effort and the current progress, with larger constructions requiring larger amounts of resources (commodities) to complete.
Once a facility is constructed, you will see the economy of the star system change, with different facilities influencing the population, standard of living, tech level and more. As more construction efforts are completed in the system, you will gain access to larger and more complex structures to construct.
Rewards of System Colonisation
System Architects will receive a tax payment from each system under their direction, which is derived by the number and scale of facilities constructed. Taxes will be issued each week and can be redeemed by vising an administration contact.
As you grow your network of accumulated system colonies and the weekly tax values increase, a galactic tax will be placed upon any credits earned over 5,000,000 in order to support mass infrastructure maintenance throughout the galaxy.
In addition to tax rewards, System Architects will also receive a small discount to ships and outfitting when purchased in one of your systems with 10 or more facilities.
Trailblazers Update Available Now
With System Colonisation, the Trailblazers update for Elite Dangerous introduces a brand-new way to play, interact with other players and leave your mark on the galaxy. For the first time in the game’s history the Bubble is set to grow and it’s you, Commander, that’s in control of the path the galaxy takes.
Trailblazers is just the first step of a packed year for Elite Dangerous, with more new gameplay experiences, ships and refinements to come. We’ll see you on the frontier.
Your journey across the ocean aboard the Hydrafloat has finally led you to your destination: Amerzone! But your adventure is far from over - this is yet another step in the Sounds of Amerzone.
The trading post of Puebla might be a shadow of its former self, but the wildlife is still teeming On the banks of Amerzone:
🕊️ Play the Demo & Wishlist Amerzone – The Explorer’s Legacy now
The new update for the "unstable" branch is now ready for download ✅
If you would like to try and check out the upcoming update before its official release - we strongly encourage you to do so! 🙌
⚠️ This is still a work-in-progress build, but we’re taking another step to develop the game further. Your feedback is essential in helping us fine-tune the game and squash any remaining issues. We truly appreciate your support!
📌 How to get to the "unstable" branch? Please follow a step-by-step guide on how to do it
1️⃣ Make sure you own Ship Graveyard Simulator 2 in your Steam library. 2️⃣ Find the game in your library and right-click on it. 3️⃣ Select Properties. 4️⃣ Open the Betas tab. 5️⃣ Select the “unstable-default” version from the dropdown menu. 6️⃣ Enter the password: ShipTest1235
📌 FEEDBACK - You can use the new feature on our Discord and report any bugs you encounter - short instructions below
If you encounter any crashes, please send us your crash logs through our dedicated #crashlogs-ticket channel on Discord. Your reports help us identify and fix issues faster!
How to Send Crash Logs: 1️⃣ Open the Windows Start menu and type %appdata% into the search bar. 2️⃣ Once the folder appears, navigate back from “Roaming” to the AppData directory. 3️⃣ Go to Local/ShipGraveyard2/Saved/Crashes and locate the most recent folder. 4️⃣ Zip all the files inside that folder. 5️⃣ Send the zipped files to us through the #crashlogs-ticket channel on our Discord.
Thank you for all the feedback! Ship Graveyard Simulator 2 Team