1. Fixed the issue with cloud save not working. You can now use the Steam cloud feature normally. 2. The previously added prediction feature seemed a bit too strict. Now, the training dummies are more flexible, making more random choices between prediction or not, and prediction distance.
[Add] Voice of all characters in the second half of the Main Task · Lin Xi pre-marital stage task voice of all roles · Big World Side Mission · Big World Side Mission [Baby Baby] Equipment [Pedometer], equipment effect: According to the number of steps walked daily, a small amount of gold coins can be obtained · Equipment [Customized controller], equipment effect: In the game of National Glory, the card Cool Down is slightly shortened · Some emergencies [Repair] In some plots, there are inconsistencies between text and voice content. In specific situations, the issue of the number of layers of gain or loss effects in persuasion gameplay not being displayed correctly · The problem that it may get stuck after interaction after reading the file. Announcement: The red dot has not disappeared [Optimization] The dialogue text of the main line and Lin Xi's pre-marital stage tasks makes it more reasonable · In some tasks, the duplicated options were changed to a single option, or feedback lines were added. Some lines from characters in Side Mission · The position of some skill icons in the skill tree remains unchanged
I will introduce the work we've done over the past month.
After the Seaside Version was launched, Mofei and I have been working hard to improve the aquarium update content. We are very excited to share the latest development progress with you.
Currently, there are about 28 different unique fish species in the game (and we will continue to expand). We hope that each fish has its corresponding pixel animation and a suitable tank that can be placed in the scene.
(Red Sea Crab, commonly found by the seaside)
Different types of fish will have different tanks.
(Dusk Jellyfish)
Rare fish will have more special tanks and unique animations.
(Red Koi)
Depending on the rarity and level of the fish placed in the tank, it will provide attractiveness.
Based on the current attractiveness, the aquarium will receive daily ticket income.
(Ticket income is 3128)
If your aquarium has enough attractiveness, more and more visitors will come to visit your aquarium and provide you with ticket income.
Carefully arrange your aquarium, decorate it with various items, and it can collect all the fish you’ve obtained while also bringing you considerable income~
We expect it will take some time to complete the animations for all 28 fish species, as well as the various aquarium walls, floors, and decorations.
Thank you all for your support, and please be patient as we work on the complete aquarium update~
Whispers in the West - Co-op Murder Mystery - Infinite Whys
In 2023, we announced a new case, Two Bad Sisters. At the time, we planned to release it as a DLC. However, following the announcement of the Mystery Editor, we’ve decided to offer this case as a Steam Workshop item—a special courtesy from our entire development team.
Written by Jon Ingold, the acclaimed writer behind Overboard! and A Highland Song, Two Bad Sisters is a curious mystery that will challenge even the sharpest detectives.
The elegant Miss Sara Estelle has arrived in Brimstone, seeking your help to recover a valuable possession left with the priest. But there’s a twist—the priest insists she has already retrieved it! Who’s lying? Who’s telling the truth? And who’s simply mistaken? It’s up to you to uncover the mystery.
Optimization Features: * A quick remove attachment button has been added to the weapon modification interface.
* Chests that have been searched by pets will now display in cyan text, distinguishing between those only searched by pets and those searched by players.
* New right-click function: Split. This allows you to split a stack of items into half the quantity.
* When opening your backpack and being attacked, a red notification box will appear.
* A new toggle switch has been added to the settings interface: Auto Reload. When enabled, it automatically reloads when ammunition is depleted. * A new toggle switch has been added to the settings interface: Auto Rotate. When enabled, it will automatically attempt to rotate and transfer items if fast item transfer is obstructed. * A new toggle switch has been added to the settings interface: Auto Organize. When enabled, while looting items, the items quickly picked up from loot boxes will automatically find suitable containers and be organized accordingly.
* New backpack feature – Merge Similar Items. Clicking this will automatically merge stackable items without moving other items' positions.
* New backpack feature – Get Marked Items. This functions similarly to [Get All], but it only picks up items that have been marked.
Bug Fixes: * The issue where NPCs on the player's back would disappear has been fixed. * The conflict between final mission and repeatable mission conditions has been resolved. * The problem where re-quick-placing items from the backpack would result in loss of quantity has been fixed. * The issue where picking up a backpack while switching warehouses would cause the warehouse to close has been fixed. * The issue where smoke grenades would cause enemies to lose their target for an extended period has been fixed. * The issue where pet backpack container notes would be lost has been fixed. * The problem where rapid clicking on under-barrel grenade launchers would interrupt reloading has been fixed. * Some incorrect radio messages have been corrected. * Some backpack UI interaction issues have been resolved.
The current update plan has been fully completed. Afterwards, I will take a break for some time before proceeding with several sporadic updates: fixing some bugs, learning how to optimize certain issues, and adding new weapons, among other things.
At the same time, preparations are being made to bring you a new game. The production of "Night Raiders 2" is about to commence, and its content will cover the story before the rookie joins the Night Raiders camp in this current game.
We are now beginning to test the workshop integration for custom levels. To gain access to the workshop beta, you will have to request access to join A Temporary Steam Group. You may begin uploading and subscribing to levels once you are in.
Level Editor - Workshop integration testing. Current implementation requires membership to a special Steam group. - Level editor now supports listing of multiple levels. - User levels should now have unlimited unit caps. - Enabled contour renderings for user level minimaps. - Fixes for bad orientations during play for spawner and teleporter nodes. - Spawn nodes will now be created in non-critical state. - Elco 80' and Higgins 78' AI boats should now be spawnable in level editor.