Esperia ~ Uprising of the Scarlet Witch ~ - Windshipping
Hello,
This is a small fix to correct an error occuring with the last update of Windows 11. It affects all SRPG Studios games built with a certain version: when trading an object with another unit on the map, if the object goes into an empty space, the game crashes. This update will solve this issue.
There shouldn't be any unforseen effect of this patch, but as always please post in the community if you notice a bug.
This weekend will be the two years anniversary of the game, we will launch a special discount at that time.
Hogwarts Legacy Build Version – 1344582 Developer notes – This patch provides additional enhancements, bug fixes, and overall MODs support to the PC version of the game.
Patch Overview:
Localization
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Resolved download progress counter on mod cards misaligned in Japanese
General localization support
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UI
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Resolved download progress counter on mod cards misaligned in Japanese
General localization support
UI
Resolved KBM prompt missing from “Favorite” and “Install” options
Resolved not being able to open privacy policy and terms of service
Resolved placeholder text for Switch Pro controller inputs - HL-21944
Resolved mod description flickering when changing resolutions in window mode
Resolved customizable wands not triggering correctly
Resolved “Enable Mods” not working correctly when navigating away
Resolved new gear default being costume only
Resolved the update required icon not appearing correctly
Resolved icon missing to indicate a reload and/or update to a mod
Resolved wand replacement mods listing in opposite order
Resolved prompt to restart game for updating mods not popping up
Resolved debug code being displayed in save name when playing mod mission
Resolved text being cut off or unaligned using more than 109 characters
Resolved mod save file having wrong exclamation mark
Resolved category icons in detail page might appear duplicated
Resolved mods not remaining updated after exiting details page
Resolved save confirmation text being inconsistent
Resolved “No Connection” text overlapping menus when offline
Resolved user not being able to unselect report option
Resolved “Update” prompt remaining displayed while updating mod
Resolved Q and E keys in the mod menu not cycling to the other side
Resolved blue and red indicators appearing correctly without to hover over list
Resolved category icon spinning after updating is completed for a mod
Resolved not being able to adjust ratings on a mod
Resolved clicking on “Recent Project” restarting the engine and disconnecting from CurseForge
Resolved mod and CurseForge image logo requirements being different
Resolved error messages when uploading mods without required fields not being clear
Resolved maximum number of characters being different in various areas
Resolved maximum number of characters in mod’s description exceeding the creator kit causing text to not display properly on CurseForge
Resolved transparency of featured mods and arrow at the bottom of the screen not updating when scrolling page with a controller
Resolved the number of ratings being cut off when reaching a 1000 or more
Resolved some mods displaying small, light blue font in the mods details
Resolved long mod names not being displayed over two lines on their cards
Implemented a pop-up dialog to show if the game crashes do to detection of Nexus or similar mod previously in use
Gameplay
Resolved custom fast travels not working
Resolved ‘Third Time’s a Charm’ not being able to be unlocked
Resolved silent restart failing with mods
Resolved moth picture frame image in mod being replaced with a placeholder
Resolved basic attack leaving blank impacts on hit surfaces
Stability/Performance
Resolved General Creator Kit support
Resolved crash when talking to Ollivander with the any wand mod installed
Resolved crash occurring when walking through Ancient Magic gate
Miscellaneous
General text adjustments
Resolved long names causing underscores to vanish
Resolved grammar issues in mods
Resolved file path being displayed incorrectly
Resolved scrolling down with mouse vs controller have different results
Updated the feature image on the Discovery page
Resolved keybinds for ‘Open Mod Reorder Menu’ and ‘Move Mod Order Up/Down’ not functioning properly
NOTE: This fix required the global resetting of all custom keybinds
Hogwarts Legacy Creator Kit Build Version – 1344202 Developer notes – This patch provides bug fixes for the Creator Kit.
Patch Overview:
Editor
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Resolved Dungeon entrance blueprint disappearing when changing mod and entering a different level
Wyn's power grows... but so do the enemies that stand in her way.
🔥 New in 0.7.7.9 🔥
War NPCs now have an Original Objective Fallback – when their plans fall apart, they'll always find a way to claw back into the fight.
Wyn's Base Model has been enhanced with new Morph Data, making her look more seductive than ever — without deflating in all the wrong places 😉.
Fixed the Birthing CPU Particles — bringing your monstrous creations into the world is now smoother... and just as messy.
Mouse Scroll Skill Switching is gone — Only the number keys will cycle through your skills now. No more accidental swaps in the heat of battle!
Updated the Unlock Code System to keep those juicy secrets locked away.
New Quest: Defeat The Wolfman – Rumours whisper of a beast lurking deep in the apocalypse... A hulking, cursed creature that lusts for battle. Will Wyn tame him... or slay him?
We at InGame Studios are very pleased to announce the official launch of our Crime Boss partner program! Since the latter half of last year, our studio has been fortunate to work alongside some amazing creators who have been immeasurably helpful to the growth of Crime Boss: Rockay City. Now, we aim to open these partnerships to other content creators so we can continue to grow the game as well as the channels of those who would like to be members of the Crime Boss family.
If you’re a fan of Crime Boss: Rockay City, the heisting genre of games, FPS games, or are just looking to grow your channel, take a look below and see if this partner program is a good fit for you!
Who can become a partner?
Our goal is to make this program accessible to as many people as possible, even up-and-coming channels. Creators with a smaller following are encouraged to reach out to us!
What are the benefits of being a partner?
Our partners can expect early access to content, inside information about game status and planned content, regular and direct communication with the development team, and exclusive merchandise.
To help grow your channel, we’d be happy to provide game keys for giveaways, amplify your social media presence, and collaborate with you on Crime Boss-related content.
What’s expected of me as a partner?
A positive and professional mindset and a respectful representation of Crime Boss: Rockay City and InGame Studios. We encourage criticism, even from our partners, if it is honest and constructive.
Showcase the game, play it, and most importantly—have fun!
How old do I have to be?
A partner must be at least 18 years old to ensure compliance with legal and content guidelines.
Is there a deadline to sign up?
Nope! This partner program will remain in place for the foreseeable future. If you see this blog six months from now or later, feel free to throw your hat in the ring!
Do I need to speak English?
No, you can create Crime Boss content in your native language. Being proficient in written English is ideal for communication with the devs, but that’s why we have translation tools now.
Do I have to be a YouTuber or a Twitch streamer?
You can produce Crime Boss content on the platform of your choosing—or all of them!
Can I get paid as a partner?
We don’t offer monetary incentives to partners. The goal of the program is to grow your channel and the game.
Am I required to make a certain amount of Crime Boss: Rockay City content?
As long as you create Crime Boss-related content, we won’t micromanage your posting frequency. That being said, if no Crime Boss content is created after becoming a partner, the partnership may be revoked.
I haven’t made Crime Boss content before. Does that disqualify me?
It’s never too late to start! If you like the game and want to be involved, that’s enough for us to potentially include you in the program.
Is there a minimum number of followers I need to have?
We aim to make this program as accessible as possible. However, those who have never created content before will not be considered.
All applicants will be reviewed on a case-by-case basis. If you have a very small following but are a huge fan of Crime Boss: Rockay City, or if you have a sizable following but have never played before, we will review your channel with this in mind.
Can I recommend someone else for the program?
Yes! Just specify in the submission that you are applying on behalf of someone else. In this case, we ask that whoever you recommend be familiar with Crime Boss or an active member of the heisting genre of games.
If we agree they are a good fit, we will reach out to them directly to see if they are interested.
I’d like to be involved with Crime Boss: Rockay City but not through the partner program. Is there anything I can do?
Currently, we are also looking for additional beta testers. Right now, we only have a handful of testers, but they are very talented, incredibly knowledgeable about the game, and deeply involved in the community.
If you are regularly active in the community, whether through Steam Forums, Discord, or another medium—or have experience beta testing, you may be a great addition!
Where do I sign up?
Fill out this form, and we’ll review it to let you know whether we’d like to make you a partner.
If you have any questions regarding the partner program or beta testing, please message CB-ModMail in the official Discord, and we will get back to you as soon as possible.
Here are the Release Notes for Update 43: Secrets of Utug-bûr, released on Thursday, February 27th, 2025.
The Inner Sanctum of Utug-bûr opens its gates, Dark forces gather, and a ritual nears completion—one that could change Middle-earth forever. Only those with courage can stand against Azagath and what lurks beyond. Will you rise to the challenge before it’s too late?
Of Special Note:
Tier 1 of the new raid "Temple of Utug-bûr" releases 12:00 PM Eastern on Thursday February 27th!
The Dagor Carlanthir, the Battle of the Red Waterfall, is over. Scouts searching for any sign of Azagath Sea-shadow or his evil masters have discovered a hidden passage along the cliffside overlooking the valley: an unsealed passage into Utug-bûr! Braving both their own unease and the stench of death, the advance scouts discovered a vestibule within the crumbling structure. Establishing a small outpost at this intersection among the ruins, they wait for their heroic allies to press further into the darkness and confront an evil from out of time…
To access the Vestibule of Utug-bûr, travel North East of Nêruzig along the banks of Sûr Akil. A small outpost has been established in a cavern beneath one of the waterfalls. We have released Tier 1 of the new raid "Temple of Utug-bûr", available to players who have reached level 150 and who have access to the "Legacy of Morgoth" expansion content. Tier 2 will open at Noon Eastern on March 13th, and 3 will open at Noon Eastern on March 20th. The Leading the Charge Deed for "Temple of Utug-bûr" is available to earn until 3:00 AM Eastern (-4 GMT) on April 30th, 2025.
Birding has been updated!
There are more than one hundred new birds to find and nine new territories to search! Birding is now available in:
Fangorn
Lorien
Mirkwood
The Croftlands
The Eastfold
The Entwash
The Great River
The Westfold
The Wold
Combined across all the new regions there are over 100 new birds for you to find and add to your Collection, with each region having accomplishments for finding the various birds, and a title to be granted if you find the rarest bird in each of the new regions! In addition, birds in these new regions are more difficult to spot, and only experienced birders will be able to find the uncommon and rarer birds in each territory.
The 13th Legendary Items Reward Track Begins!
The 13th Season of the Legendary Items Reward Track launches with the release of Update 43, and includes numerous rewards to claim including the Incomparable Coffer of the Dragon's Hoard housing item, the Legendary Coffer of the Glorious Memory of Gondor housing item, the Legendary Coffer of the Emerald Drakeling pet, and the Legendary Coffer of the Water Buffalo Family! The 13th Legendary Items Reward Track runs through May 20th, 2025. Additionally, the Legendary Item level cap goes up to 530 with Update 43. Don't forget to reforge your legendary items!
The Deed Log has received a visual update!
We have made significant visual updates to the Deed Log, which is accessible through the main game menu or by pressing Shift+L, For a short time the old Deed Log is also available by pressing Ctrl+L,
The user interface has received a redesign. Tabs are gone, and we now use a tree format. Select your Deed group and subgroup in the left panel, then select the Deed to view to the right. There is also a basic Search feature that currently searches Deed titles for exact string matches.
News and Notes:
Three new heritage options are now available when creating characters of the Race of Man: Harad/Ordâkh, Rhûn, and Umbar.
Characters can now select an alternate heritage title appropriate to their race by speaking to a notary and completing the corresponding quest. Dwarves and Stout-axe dwarves should visit Wárr Ink-sleeve in Thorin's Hall. Hobbits and River-hobbit should visit Wistan Whitfoot in Michel Delving. Race of Man characters should visit Bonnie Milkweed in Bree. And Elf and High Elf characters should visit Lubathred in Duillond or one of the notaries in Rivendell.
To facilitate character transfers to our upcoming new 64-bit worlds, premium homes will return 100% of their writ cost when sold. This applies to all worlds and will remain in effect through the end of the free transfer period, August 31st, 2025. Foreclosed premium houses will continue to refund 80% of their writ cost. Please note that only Kinship leaders who own premium kinship houses need to sell their homes prior to transfer.
Events
Updated the Forester Event to correctly consume the axe you collect to engage with the quest.
Veil of the Nine:
Ringwraith arena space radar is now just black
There are now items available through Amelia that can prevent event spawns for the player when equipped.
Hobbit Gifts
The minimum level required to open the Universal Solvent packages from Hobbit Presents and the LOTRO Store has been reduced from 50 down to 15.
The Virtue XP awarded by Hobbit Presents now has updated icons to differentiate between the VXP values.
In Hobbit Presents, the Decorated Heritage Runes with a level 85 requirement have been replaced with Plain Heritage Runes that can be used as soon as the reward track is available (as low as level 45). These can be found in Uncommon and Incomparable Silver gifts and Common Gold gifts.
The Large Box of Festival Tokens, Fall Injury immunities, Marks, Medallions, and +100% Mark Acquisition (90 min) boosts have been removed from Hobbit Presents.
Silver Hobbit Presents will no longer drop Scrolls of Universal Crafting Lore and instead have a chance to drop a Universal Optional Ingredient.
Gold Hobbit Presents will give three Battle Potions of Restoration rather than one.
Power potions will drop less frequently than Morale potions from Hobbit Presents.
Rally Horns and Landscape Soldier tokens will drop somewhat less frequently from Hobbit Presents.
Classes & Skills
Brawlers, Burglars, Captains, and Mariners should now correctly be able to remove Fear effects with their CC-break skills: Slip Free, Find Footing, Withdrawal, and Sea Legs.
The offensive buffs To Arms and The West Wind (including that applied by Keeper of Animals' Major skill) will now lock each other out from being used, and can no longer be stacked before their Exhaustion lockout period.
Many skills across classes with cooldowns longer than 60 seconds have been updated so that they are reset by raid boss cooldown resets.
Brawler
When specialized in the Fulcrum, Brawlers can now block incoming attacks.
Burglar
When traited into 'The Quiet Knife' Knives Out will now correctly be reset by Call to Greatness, rather than Coup de Grace.
The trait 'Focused Strikes' will now grant you a toggle skill rather than applying its effects directly. This toggle can be used to more flexibly apply or remove the effect of this trait.
Back Stab's potency has been reduced, and now grants +7.5% Positional Damage at max rank. Burglar Damage overall has been increased by 7.5% to compensate for this.
Captain
Armour of the Brazen Call now correctly reduces the cooldown of your yellow-line Standard of Valour rather than the blue-line Standard of Honour.
The To Arms skill reset granted by the Umbari Armour of the Commander 6-set bonus should now correctly reset the cooldown of Gallant Display.
Champion
When specialized in The Martial Champion, you can now block incoming attacks even while dual-wielding.
The Deep Strikes bleed no longer deals initial damage, but will apply partial pulse damage if a new application of Deep Strikes overwrites an existing instance of it on your target.
Deep Strikes Damage reduced by 5%.
Blade Storm Damage increased by 15%.
Fury of Blades Damage increased by 5%.
Essence of the Red Storm no longer deals trivial damage.
Guardian
Guardians now benefit from 5% bonus damage when wielding hammers after level 5.
Armour of Durin's Guard now correctly reduces the cooldown of Juggernaut.
Hunter
All Hunter Damage has been increased by 8% (Penetrating Shot by 15%, Rain of Arrows by 15%, Swift Bow by 10%).
Bleeds applied by Barbed Arrow and Penetrating Shot will now apply partial pulses when overwritten.
The Insignia of the Shagâni Hawks' bonus bleed (applied by Penetrating shot) will no longer remove your target's Barbed Arrow bleed when it is applied.
The Insignia of the Shagâni Hawks' bonus bleed (applied by Penetrating shot) now has one additional pulse.
Lore-master
Staff Strike's bonus damage from consuming a flank now correctly scales based off of single-target critical magnitude rather than AoE critical magnitude.
Flanked Strike's bonus damage now correctly deals Frost Damage.
Corrected an issue with Flanked Strike dealing trivial damage while wearing the Stone-reader's armour set.
Mariner
The Dol Amroth Armour of the Sea-tamer now gives appropriate Mariner set bonuses.
Duellist's Honour potency has been reduced, and now grants +7.5% Positional Damage at max rank. Mariner Damage overall has been increased by 7.5% to compensate for this.
Minstrel
Several healing skills can now target NPCs, including Triumphant Spirit, Perfect Ending, and Coda of Resonance.
The expiration heal from Legend of the Hammerhand no longer heals a percentage of the target's maximum morale. It now uses a standard healing potency regardless of the target's max morale value.
Rune-keeper
Mystifying Flame's debuff is now an additive modifier rather than a multiplicate modifier.
The trait 'Fire Affinity' now reduces your Lightning Damage bonus by 10%.
Combat & Monsters
Wolves in the Weather Hills of the Lone-lands will no longer stand around in a very large group.
The rare monsters inside Sarnur will now respawn one hour after they have been defeated.
Crafting
'Tattered Langflood Parchment' and 'Langflood Sealed Wax' are now using the proper icons.
The crafted Elegant Mariner's Flute and Exquisite Elegant Mariner's Flute have been corrected to no longer require clarinet use or Galadhrim reputation. The min use requirement has been lowered from 60 to 40.
The crafted Elegant Ilex Mariner's Flute and Exquisite Ilex Elegant Mariner's Flute have been corrected to no longer require clarinet use or Galadhrim reputation.
Addressed an issue with recipes offered by Old Bauman.
Adjusted the names of the recipes offerings from Old Bauman to call out the recipes which are modifiable.
Quests, Deeds, & Adventure Areas
Quests - Umbar - Catacombs - Temple - Bits and Baubles - Induction bar now says "Collecting" when recovering 'valuable goods
Defacing the Ruins no longer references ruins in the bestowal or the induction.
Adjusted VO on several quests to have them conform with standards for general quests and instance spaces.
Updated directions in the following quests in Khud Zagin: To Be His Eyes, A Vengeance of Sight, Ration, Recovery and Retribution, Shelters for the Road.
Updated quest directions for Awkward First Steps.
Updated Intercept the Courier to ensure that the courier spawns when you reach the hiding location. Also added the defeat of the courier as an objective in the quest.
Silirtas should now have her correct appearance during her visit to Urmakh.
The Western Gondor dailies in Tarlang's Crown, Kêr Izel, and Kêr Bras can now be reset using Mithril Coins.
Corrupt Wolves associated with the Eryn Lasgalen quest Along the Rhachló are now classified as Beasts to be consistent with the other enemies in this quest.
Reputation earned from completing Survivors of Wildermore dailies has been increased to 900 points. Wildermore's Recovery, the daily wrapper for these quests, now awards 1200 reputation points.
The unusual physics in the Caves of Ghalburu have been corrected, so now it should be easier to pass through.
Players will no longer see a quest ring where there is no NPC inside Girhazi's Lodge.
Due to popular demand, the ladder up to Ashagir in Urash Dar no longer has a quest requirement on it, so you can now use it whenever you like!
The quest 'Voice on the Wind' now rewards Ikorbani Faction Experience.
The quest 'Intercept the Courier' had its quest guide location radius increased to make it appear clearer on the map.
The instance version of the quest 'Across the Ikorban' now has a level of 150 associated with it.
The quest 'Respite at Shonith' now grants Kintai Faction experience.
The counter for total number of Ordakhai to eliminate in the quest 'Flowers of the Floodplain' now correctly reflects the 12 eliminations needed to advance when announcing the number of kills.
Elendil now has VO when turning in the Mordor Besieged quest Lost Lore of the Great Alliance.
In Elderslade, the name of the interior of the cave Tithzagáf on the island of Grytholm will now display correctly. Two quests, Striking Grytholm and Assisted Research, which have objectives inside the cave have been versioned. Players who logged out with these quests in progress will need to return to the quest-givers to have them re-bestowed.
An issue has been resolved that would cause invisible physics to be present in the Stout-axe Intro.
Updated the Umbar-môkh catacombs quest "Stolen Mementos" to flow better narratively. Note: this quest will be versioned upon release.
Floating footprints in Instance: The Great Goblin in Exile have been grounded.
Urash Dâr tortoise and sandstorm enemies now correctly drop trophy items.
In the hobbit tutorial instance Bounder Boffin is no longer holding two weapons in the same hand.
In the Wildwood quest The Tomb of Haudh Eglan, the quest guide now directs you to the Writhenset entrance closest to the objective.
In the Udûn instance The Fatal Prize, it should be more apparent that it is Captain Lachír's men who are attacking you.
In the Bree-land quest By Axe and Fire, Walt Whitrose now recalls directions more accurately.
Scraps of Paper associated with The Secret Stone quest The Lost Pages will now disappear momentarily after you pick them up. They will reappear a short time later, should you want to view the clue again.
In the Welkin-lofts Instance: The Giant's Den the dialogue and VO has been adjusted so that it does overlap or get cut off during the scene with Hórin and Chieftain Hrungrod.
The barrels in the Hytbold Armoury no longer try to kill players.
Snowdrifts in the Misty Mountains associated with the quest The Missing Fragments are now only present while that quest is underway.
In the level 30 Brawler instance, The Melee in the Square, Neighbor Ned has learned to chill out and stop swinging his sword once his enemy is defeated.
The Mirkwood quest "Scattered in the Forest" now properly shows Sterkist and Langhár at the Forest Gate for completion.
Fixed an issue with the Imhûlari Spider Shades in the Mûkh Bahora fight in Tûl Zakana not rendering properly.
Quest items in the Wildermore quest "The Deadly Freeze" are no longer buried.
Quest items in the Silkenhold quest "A Kindly Rescue" are no longer hidden.
A Cargûl-rune associated with the Wold quest The Ford: Defiled Runes is no longer inside a tent players cannot enter.
In the Seregost quest Banners of the Lady of Blight, the Banners of the Stained are nnow easier to click on.
In the Khutra quest "Healing Khutra, Part 3" the Good Fishing Spots now respawn properly while in a duo fellowship.
In the Anniversary Scavenger Hunt quest Year 5 Tales: Merry, players now carry a pack to the ponies instead of a bucket.
Gwin Curhonon will no longer be seen out and about in the Gloomglens of Enedwaith before he has been freed from captivity.
The Moria quest "Strange Creatures" now correctly lists multiple "Flesh Samples" when collected.
The Orc leader Hoital in Instance: In Defence of Eaworth will no longer have a ring over his head during his dialogue with Ingmar, son of Ingbert.
In the Osgiliath instance The Ruined City, players who are defeated after defeating Thrug will now be teleported to the correct checkpoint.
The quest guide is now easier to see on the map for several quests in Dunland.
The Ered Mithrin quests Trusted Tools and Crafts of Old will no longer remote bestow to qualifying characters while they are inside Mission: Area of Interest.
The catergory of the quest Instance: Dawn's Arrival has been corrected to Vales of Anduin: Duskenvale.
In the Ered Mithrin quest Expect the Unexpected, the wording of the first objective has been adjusted for clarity and an issue has been resolved where a Gundabad Black-arrow was in the wrong place causing it to not count toward quest advancement.
Corrected a typo in the name and related deed of the "Spirit of Remembrance" in the Limlight Gorge. Note: the deed "The Spirits of the Limlight" will version upon release.
The amount of Gaunt-men in the Song-house of Lindalire in Minas Morgul has been increased to speed completion of the quest Sigils of Sorrow.
Fixed multiple typos in quest Instance: A Captive Audience.
Tasks
The completion of tasks in Zigilgund in Forochel now awards reputation with Thorin's Hall.
The completion of tasks in Aughaire and Tyrn Lhuig in Angmar now awards reputation with the Council of the North.
The completion of tasks in Gabilshathûr in Angmar now awards reputation with Thorin's Hall.
The completion of tasks in Ost Forod in Evendim now awards reputation with the Wardens of Annúminas.
The bestowal text of the Eorlingas Tasks in West Rohan now specifies that the items are found in the Broadacres.
There are now five level 63 tasks in Southern Mirkwood that award reputation with the Malledhrim. The task board is located just outside of The Haunted Inn.
There are now five level 60 tasks in Lothlórien that award reputation with the Galadhrim. The task board is located near Rohiril, the Stable-master just outside Caras Galadhon.
The Ents of Fangorn Forest now offer four level 95 tasks. These can be acquired and turned in at Derndingle in Fangorn Forest and at Neighborhood Task Boards.
Tasks in East Rohan now award reputation with either Men of the Wold, Men of the Norcrofts, Men of the Entwash Vale, or Men of the Sutcrofts.
The completion of tasks in Eregion now awards reputation with the Elves of Rivendell.
Duplicate tasks for the Elves of Rivendell have been removed from the level 31-40 Neighborhood Task Boards
Housing neighborhood task collection boards have been updated to include Ikorbâni, Adúrhid, and Phetekâri faction task quests.
There is now a new task collection box for 141-cap task quests. This collection box has been added to Umbar, Ikorbân Valley and housing neighborhood locations.
Task collection boxes in the Ikorbân Valley now allow players to turn in quests acquired from housing neighborhood task boards.
Due to these changes, all 141-150 faction task quests will version upon release.
Instances & Skirmishes
The Depths of Makhda Korbo: Menacing Tentacles can now drop on tier 3, and have improved drop rates on tier 4 and tier 5 soft locks.
Skirmish NPCs had become a bit fragile over successive general balance updates. They've been made someone more resilient to compensate.
Barad Gularan Castellan's Chest Key will now be deleted from your inventory when you exit Barad Gularan.
When running instances on Solo/Duo difficulty, the "Enhancement -- Solo/Duo" buff no longer incorrectly suggests that it reduces Target Mitigation Ratings.
In the instance Eithel Gwaur, the Filth-well, the final boss will now wait until after she says 'You have been warned! to attack you.
An issue has been addressed in the Minas Morgul instance Ghashan-kútot, the Halls of Black Lore that could cause npc's to get stuck.
Ikorban Instances
The Ikorban Instances quartermaster will now allow you to barter Sand-worn Copper Tokens and a few rare instance barter items in exchange for an incomparable instance barter item (Impenetrable Scorpion Carapace, Phial of Glistering Well-water, or Fallen Burial Ward).
Instances in the Ikorban valley should now correctly be able to drop any type of jewelry, regardless of your class.
Tul Zakana, the Well of Forgetting
The dual cursed hotspots in the Hands of Forgetting fight now extend their visual effects to the entire hotspot.
Bahadring's Blessing of Rising Strength/Crescendo of Strength now correctly repeats regularly in the Hands of Forgetting fight.
The Ordâkhai Sorcerer ability "Consuming Shadow" now shows a countdown tooltip when standing in the hotspot before the damaging pulse effect of the same name fires. Updated the Consuming Shadow hotspot to have more vivid visual effects.
Missions & Delvings
A change has been made to make consistent that all enemies inside missions, including the Legacy of Morgoth missions, will drop trophies except for enemies that respawn and enemies that are summoned by another enemy.
The Mission Twist "Crushing" now includes a 4 second induction. Monster animations for "Crushing" have been updated.
The Ice Pillars in Mission: Drive a Wedge no longer shimmer after they are destroyed.
The explosive barrels in Mission: The Gate Captain now have more boom! The barrels are also no longer visible post-explosion.
The Mission Twist "Crushing" now includes a 4 second induction. Monster animations for "Crushing" have been updated.
The Elderslade mission "Abandoned Supplies" no longer incorrectly announces "You have bested the goblin leader!" on mission conclusion.
Clarified the wording in the Swanfleet mission "Patrol the Township" to indicate that (and how many) brigands must be defeated before the scout spawns. Note: The mission "Patrol the Township" will version upon release.
The Cardolan quest "Unlikely Friends" has been updated to clarify that Rendal needs to be summoned within the ruins of Gaervarad to advance the quest. Note: "Unlikely Friends" will be versioned upon release.
In the Ikorbân Valley mission "Securing Kûr Anzar", several barricades no longer float and Barkhûshim no longer patrol through barricades.
In the Elderslade Mission "Collapsing the Old Paths", a duo fellowship can no longer have their progress blocked by having the non-channeling player trigger a tunnel explosion without advancing the quest objective.
On the Umbar Mission "The Beast of Belfalas", only Tarasâd will now return to the middle of the cave if drawn out.
Two new cosmetic pets are now available for Delving barter, the Tome of the White Hamster and the Tome of the Ruby Sand Worm.
Delving pets are now arranged in barter by price.
Delving pets and housing items have been split into two separate barters.
The Extraordinary Delving Chest, found in tier 7 and higher Delving Chests, now drops a level 150 portent as an additional reward.
In Mission: The Zhelruka Clan: Chapter 1 the Cave Rats and Scavenging Gredbyg will now appear on the radar.
In the Gundabad mission "Hall of Ice", impassable ice blockades now reset if players are defeated by Hartung.
Housing & Decorations
The Mushroom Hunter's Hearth has been made a bit larger to better fit various homes.
Items & Rewards
Added new cosmetic weapon inventories for the Utugi adds and Utugi-phase Mukh Bahora boss in Tul Zakana.
Herbalist's Shoes from the Fane of the Accursed now have a classic essence slot they were intended to have.
The following skill/emote granting items received from the Treasure Hunt event will now disenchant into Buried Treasure Tokens for those who have already earned the skills/emotes: Cave-claw Steed, Rich!, Treasure Laden Goat, Treasure Laden Steed, Counterfeit, Gem Inspection, Coin Flip, Dowse, and Gold Panning.
There is now a Mariner Armourer in the Court of the Fount at Dol Amroth who will barter for minimum level 100 Mariner armour with a set bonus.
Portents from the Ill Omens event now share a cooldown.
'Further Adventures of Elladan & Elrohir' Themes is now available for barter from Celeblír in Rivendell.
The Ikorbân Valley Instance Reward Vendor now has music boxes available featuring music from the IkorbânValley Instance Cluster.
Characters who already completed the Quest The Secrets of Sarch Vorn will receive the updated quest rewards including a small statue housing decoration.
Fixed some tooltips in the Collections Bauble Page which erroneously referenced Mounts.
Trophy items collected from enemies now have a line in their description detailing whether those items can be collected into task or junk carry-alls to prevent confusion.
PvMP/Ettenmoors
The War-leader tutorial has been updated to allow for using the Brawler stance or normal version of the Cleave skill.
The quest Cultivation: Selfish Request is now listed as a small fellowship quest.
Landscape
An Anduin Moss associated with the Duskenvale quest The River Provides has been moved from inside of a rock to on top of it.
A floating Treasure Cache at Zamarzîr in the Shield Isles has been grounded.
Combined multiple structures in the Tor Gardens to help improve physics performance.
Floating objects in Ikorban Valley have been grounded
Stuck spots in Nirgambar have been resolved
Fixed radar in Dil-irmiz
Fixed painting floating off the wall in Hubo Clayhanger's house
Enemies and Pets should now path correctly in the Vault of Celebrian's Legacy.
The Iron Garrison Guards giving directions to the Chamber of the Crossroads are now more specific.
Task boards for the Adúrhid, the Ikorbâni, and the Phetekâri are now marked on the map.
Misc boulder issues in Wildermore have been resolved
Misc floating objects have been grounded
The Mission Stable-master in Annak-kurfu will now automatically discover all other mission stable-master locations.
Housing neighborhood task collection boards have been updated to include Ikorbâni, Adúrhid, and Phetekâri faction task quests.
There is now a new task collection box for 141-cap task quests. This collection box has been added to Umbar, Ikorbân Valley and housing neighborhood locations.
Ikorbân Valley task quests have been updated to accept paper task quests from housing neighborhoods.
Due to these changes, all 141-150 faction task quests will version upon release.
Misc deco issues in Khud Zagin have been resolved.
Misc deco issues in Khutra have been resolved.
The marsh mud that slows you in Southern Mirkwood was unintentionally giving you a bonus to your evasion, which doesn't really make sense. So now it won't!
Misc floating or improperly intersecting deco has been resolved.
The giant intersecting foliage of Telain Bangad has been removed.
Candur's Hideout is no longer accessible in King's Gondor.
Misc terrain texture and landscape seam issues have been resolved.
Cross-server physics issues between Lone-lands/Cardolan.
The travel route from Zaduru to Jirush will no longer get stuck on a rock.
Umbari Housing Stable-masters and Dock-masters will no longer wander.
Misc placement and terrain issues in the following areas have been fixed: Ambarul, Khud Zagin, Imhular, Umbar Baharbel, Gundabad, Forochel, Wildwood, Anfalas.
Localization
For those selling Kinship houses in German, please use Ess-Zett and umlaut forms of street names.
Voice Over - Several characters from Update 42 now have German VO that's been altered to more closely match the English VO in tone
FRENCH
The Sangemekh - turn-in dialogue with Turah now displays properly
The Dialogue with Erna during the quest "A Stern Lesson" in the Dale-lands now displays properly
Corrects text to make French text respond correctly when using /jdr oui.
Secure the Landing of Kur Anzar - turn-in dialogue now displays properly
GERMAN
The Quest bestowal dialogue for the 'Finding Blue' Quest in Blackroot Vale (renewed) now displays properly in English.
The character sheet tooltip for Burglar for the Might stat now properly refers to Burgler.
Corrected extraneous space after character name in the title "The Wary"
In the quest "Beauty of the Land" Ravaedron now describes the correct direction in his dialogue.
In the quest "Crafting: The Maker's Hall" dialogue with Egil Altbart now displays properly
The translations for "Wandalb Grayhame" in German have been updated.
Text for the Frerin's Court intro quest, "Silver-lined Cure" has fixed.
Updates the translation for the "Bledu" crop, for the "Aldburg - Quick the Crops! "quest.
Art & Avatars
High-elf have received a visual update, including new avatar creation flexibility and options. All High-elf characters will automatically utilize their new looks when they log in, and many players will find their new look very similar to their old look. However, players who wish to further adjust the look of their characters can visit a Barber, located in many major settlements including Bree, Thorin's Hall, The Dale-Lands, Erebor, Minas Tirith, and Rivendell.
Elves now have softer head model variants, a new softer face complexion, and a new mouth.
Fixed many more Human and Elf female animations that had head movement and shape errors. This pass includes many emotes and combat weapon types.
Generic skin tone palette, used by Race of Man and Elves, now supports more olive tone variants.
Elves and High Elves once more have sneezing SFX when performing the /sneeze emote
Elves and High Elves have had their unique sheathing animations restored.
Fixed a bug that caused Race of Man and Elf auto attack animations to play incorrectly
High Elf character selection scene now has a brighter light for better color matching
Miscellaneous
New UI Setting - "Show PvMP Rank Icon" allows you to turn on / off the PvMP Rank Icon on the Nameplate UI.
Updated Yondershire Reputation Barter to include Yondershire Music Boxes
Updated Cardloan Reputation Barter to include additional deco options
An Auctioneer and a Master of Crafting Guilds have been added to the Swain's Guild-hall in Umbar Baharbêl.
Bashem, an NPC found at The Pot and Quill in Umbar Baharbêl now has feet.
Fixed an issue where Foreman Otur in the dwarf introduction Instance: Into the Silver Deep would randomly start kicking during his drama.
Two NPC's in Galtrev, Dunland, who were kicking the air for no reason are now instead having a conversation.
Known Issues:
Deed Log:
The Deed panel's search bar is title-only and does not search other parts of the Deed nor rewards for text matches.
Text matches must be exact matches to the text entered including spaces.
Autocomplete features are not available in the Deed Log's search bar.
Deed categories and subcategories in which the character has no Deeds remain shown.
Opening the Deed Log prevents the Escape key from closing the panel.
Plus and Minus arrow indicators for collapsing and expanding categories and subcategories animate incorrectly when opening and closing other UI panels.
Minstrel:
The heal on expiration for the blue line Minstrel skill 'Legend of Helm Hammerhand' is not working properly.
Today, we are excited to reveal that the 1.54 Open Beta branch for Euro Truck Simulator 2 is now available to try and test out. If you plan on participating in this Open Beta, we ask that you please help us by reporting any bugs you may encounter in the appropriate section(s) of our official forums.
Your feedback and reports are truly valuable to our team and we thank you in advance for taking the time to help us out. Now, without further ado, let's take a look at what the 1.54 Open Beta has in store.
Cargo System Redefined
Until now, what seemed like the game combining a trailer with cargo, such as a piece of machinery, was actually a manually created model, with each trailer-cargo pair stored separately on disk. This approach required an enormous number of unique models, making it harder to add new content efficiently and taking up disk space.
In the redefined cargo system, the code automatically merges cargo and trailers based on simplified rules. This means that each cargo will define its own model, loading methodology, and lashing method. This will make the work of our vehicle team much easier as it no longer requires our 3D artists to manually create pre-baked trailer-cargo pairs.
While there may be issues in the first iteration, it's a worthwhile goal to refine the system, as it not only improves efficiency but also saves disk space and memory by eliminating the need to store countless pre-made combinations. This project may also lead to other possibilities for both of our games, especially with dynamic cargo (un)loading and more. You can read about how this project was executed in our recent Under the Hood blog.
Truck Adjustment Menu Redesign
The Truck Adjustment Menu has been completely redesigned to provide a more user-friendly experience. Previously, each option for adjusting your driver's FOV, seat, mirrors etc had separate menus with different layouts. Now, they share a cohesive interface, making adjustments much more intuitive and easier. The new design also takes on a similar design from our previous UI overhaul and is optimized for both a mouse and a controller, ensuring accessibility for all users.
For keyboard and mouse users, adjustments are now more streamlined with the use of the WASD keys for navigation, along with sliders and buttons for finer tuning. Meanwhile, controller users will find the new system much smoother, with the left stick controlling adjustments, the right stick handling camera movement for mirror positioning, and the D-pad or shoulder buttons navigating the menu.
The addition of shoulder button support makes menu navigation more fluid for controller players. This update makes adjusting mirrors and seats much easier, particularly for those using controllers, ensuring a more seamless and enjoyable driving experience. Accessing the Truck Adjustment Menu remains the same. You can use the F4 by default, a custom-assigned key of your choice, or through the adviser services menu.
We hope you enjoy this redesign, and that you find it easy to use and navigate through. If you have any feedback, we'd love to hear from you. You can share your comments and ideas through our official forum.
PhysX System Implementation
As part of the 1.54 Open Beta, we are adopting the NVIDIA PhysX physics engine as an alternative to our current Bullet physics engine for low-level simulation of physics in the game world that players interact with. This shift allows players to experience more precise collision detection results and more robust behaviour during scenarios involving collisions between vehicles and obstacles or other vehicles. PhysX also offers our teams better debugging tools, which indirectly benefits players by helping resolve bugs more efficiently.
One of the most noticeable improvements brought by PhysX can already be experienced in our recently introduced Driving Academy game mode. For example, collisions with cones and obstacles are now more accurate and objects no longer appear to "levitate" slightly above the ground after interaction, a flaw that occurred with Bullet. While players may not see drastic changes, certain interactions should exhibit slightly improved behaviour.
With the release of version 1.54, PhysX is now the default physics engine for all gameplay. Players who prefer the previous Bullet physics engine can switch back by using the "-bullet" command line argument in their Steam launch options.
Driving Academy - Volvo FH Series 5, Volvo FH Series 6, and Iveco S-Way
In the 1.54 update, we will implement both the Volvo FH Series 5 and Volvo FH Series 6, as well as the Iveco S-Way into Driving Academy. These beautiful trucks were added to Euro Truck Simulator 2 in December, and now you will have the option to try them out in various challenging scenarios in Driving Academy!
Driving Academy Rewards
Everyone who has already completed or will complete the entire first module of Driving Academy will receive special rewards to use in the base game - a hanging blue traffic cone cabin accessory and a customizable Driving Academy paint job for your truck. So make sure to complete your scenarios and grab your rewards, there will be more to come!
Changelog
Gameplay
Cargo System Redefined
Driving Academy Rewards
Vehicles
Volvo FH Series 5, Volvo FH Series 6, and Iveco S-Way added to Driving Academy
Visual
Truck Adjustment Menu Redesign
Other
PhysX Implementation
The 1.54 Open Beta is currently unavailable for Mac OS users, but it is expected to be released for the platform in the near future. So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version - so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.
Please check our modding wiki to get details pertaining to mods for the game.
If you wish to participate in the open beta, you can find this version in the public_beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2 → Properties → Betas tab → public_beta → 1.54. No password is required. Sometimes you have to restart your Steam client to see the correct branch name there.
We're back with another diary, talking about the progress on the Level Editor, as well as the two new mighty warships we are adding!
Let's get right into it.
First of all, our efforts in integrating the Level Editor into the Workshop are almost complete, and the interface has been updated to easily pick, share and rename scenarios. The next patch onward, Workshop will be available for sharing player made levels.
During the Experimental Branch, we intend for the Workshop to be kept private, with sharing privileges given to a group of players who are in close contact with us to help form the very first corpus of player-made Boat Crew content. If you'd like to be among the pioneers of Boat Crew modding, join our Discord Channel and let us know if you'd like to be included in this initial effort.
Once the update reaches the Stable Branch, the Workshop will be freely available to everyone for uploading scenarios.
On the IJN side, we are adding the Furutaka-Class Cruiser to the game. The first ever class of heavy cruisers made by Imperial Japan, the two members of the class, the Furutaka and the Kako, both fought in and were sunk in the Solomon Islands campaign.
In Boat Crew, they will be your toughest enemies yet, being better armored than anything you've fought so far, with concentrated firepower and excellent torpedo accuracy being requirements for you to even stand a chance. Their 20.3 cm guns fire large, heavy shells that are easier to dodge than some other guns you've faced so far, but a single hit is almost guaranteed to blow your PT Boat into splinters. If that's not enough, they also have a secondary battery of 12.7 cm guns.
Being a capital ship if a relatively light one, the Furutaka will not be a rank and file enemy you see every day, being found exclusively in late game hunter killer groups that go after your Strategic Targets, or in enemy Strategic Target groups escorting carriers, again in the late game.
If you can sink both the Furutaka and Kako, they will be replaced by their sisters with fictional names, sporting a hypothetical armament upgrade replacing their single 12.7 cm guns with open twin mounts.
All in all, we hope she proves to be a major challenge and a memorable boss fight.
The emergence of this new threat hasn't escaped the US Navy's notice however, and the Atlanta-Class Cruiser is being deployed to provide you assistance and defend American carrier groups. Although nominally a light cruiser compared to the Furutaka's classification as a heavy cruiser, the Atlanta's displacement and number of guns make her more of a match to the Furutaka-Class than to the Nagara-Class.
USS Atlanta and her sister USS Juneau both fought and were sunk in the Solomon Islands campaign, mirroring the fates of their rivals in the Furutaka-Class. The two ships are roughly equivalent, with the Atlanta having the advantage in fire rate, volume of fire and damage control and the Furutaka having the advantage in raw stopping power and resilience.
Like the Furutaka, the Atlanta too will be a rare appearance in the Campaign, but you can always feel free to make a scenario with them if you want to see how they handle themselves in combat.
Lastly, we have made the second episode of the Level Editor Tutorial; you can check it out below.
You can expect the update with everything we've talked about reaching the Experimental Branch soon, though we will still need some more time before we are ready for Stable Branch. If you'd like to contribute to the process, fire up the Experimental Branch and don't be shy to share your feedback and comments.
As you've no doubt noticed, the latest updates have transformed many aspects of the game. Today's patch refines these improvements, while also bringing a number of corrections. We're now entering the home stretch and, barring any unforeseen circumstances, the next patch will mark the arrival of version 1.0!
A final update before the big leap
In fact, for several weeks we've been working on two versions of the game:
The current version, available on Steam and regularly updated.
The complete version, which incorporates all the elements of the final game.
With so many changes, it was impossible to maintain both versions in parallel indefinitely. From now on, we'll be concentrating all our efforts on the full version.
What's new in this patch?
All destiny effects are now available
There were still a few destiny effects (which you choose at the start of an age) that weren't activated in-game. This time they are.
The esplanade is displayed during age change
Whether you change age manually or automatically, you'll now have a summary of Esplanade evolutions during the age change and before the end-of-game panel.
Factions can reopen their districts during an age change
In Memoriapolis, your greatest fear is that the factions present in your city will secede. When a faction is unhappy with your management, it can close all the neighborhoods it owns. And if the number of these closed districts exceeds a certain number, there's a good chance you'll be removed from office....you'll no longer be in charge of the city....you've lost what.... These closed quarters remain closed throughout the current age. When the age changes, you can reopen them in exchange for memory points.
Renaissance: the zone of attrition extends to the entire map
Renaissance marks the start of real development freedom across the entire map. Just be careful to anticipate how you develop.
Thank you for your feedback
Your feedback, whether positive or critical, is essential to fine-tune the game. A huge thank you to everyone who takes the time to share their experiences and suggestions! It's always very important to us.
Next step: version 1.0. Until then, enjoy the game!
Changelog
New features and improvements
Age transition: add possibility to reopen factions in age transition
Attrition: improve POI when creating a new building
Badges: add district selection when clicking on defeat badge
Badges: improve tooltips
Customization: add a reset button to the 'Customization' screen
Destiny: add new destiny effects are now available
Faction tooltip: add faction power in tooltip
Endless mode: age transition is not blocked by faction power anymore in endless mode
Endless mode: add a confirmation popup when selecting endless mode on a new game
Esplanade: display esplanade during age transition and before end of early access panels
Faction settlement proposal now requires a culture building of the same culture and age to be already built
Plaza: add attrition impact
Rampart now use workers for construction
Renaissance: expand attrition area on the entire map
Renaissance: improve houses rendering
Renaissance: improve attraction filter
Ruin: add a money gain when demolishing a ruin
Timeline cinematic: add wonders in the timeline
Tutorial: improve resource filter in tutorial
Wonders can now be placed in the downtown area
Remove deep forest construction constraint
General balancing
Fixes
Age transition: fix remove power POI over barricaded factions in age transition
Age transition: fix faction power POI position
Age transition: remove redundant age transition protected state
Age transition: fix faction power deduced 2 times in age transition
Age transition: exclude faction properties from wonder protection
Age transition: disable save during timeline cinematic
Age transition: disable panel shortcuts
Building selection: fix Level 5+ wood cutting with food production was not displaying the wood production
Building selection: fix Mines and quarries' second resource could not be modified after being emptied
End Early Access: game was displayed for one frame before returning to the main menu
Esplanade: disable esplanade objectives in tutorial
Esplanade: resources from ruins now count in the Esplanade
Faction: fix taxation was doubled
Farm: the farms 'Insufficient free space' message for field construction wasn't reappearing after disappearing once
Filters: fix Faction Icons overlapping with the top buttons in the Faction Filter and District Filters of the Filter Mode
Horreum: charcoal and lime were not showing up in the horreum
Library: know-hows from the evolved cultural buildings were not unlocked instantly
Main menu: new game choices, were not reset when returning to the main menu
Rendering: fix an offset in the paint filter
Rendering: fix increase the size of boats in cultural buildings (so they no longer float in the air)
Rendering: reduce TAA flickering on buildings
Rendering: fix constructible area overlap
Rendering: animation was missing when increasing the workers in the field using Field Management for Farm
Security Station: fix when selected, only shows buildable area, no more the area outside the attrition area
Settings: Setting's drop-down lists were failing to get closed when using the 'ESC' button
Settings: fix Drop-down icons failing to reset for Upscale and DLSS under settings
Based off your feedback and after further play-testing, I have implemented further updates and fixes to the Demo build, taking it to v0.27e.
You can find the version listed at the bottom of the Main Menu when you launch the game.
Overall, the focus has been on quality of life (QoL) improvements this time around such as how interaction with certain components work. I have also slowed the speed of the sun to allow for more 'reasonable' length daylight. And I have made some tweaks to the fatigue accrual, meaning that overall, you should be getting slightly more time on each level before you need to rest-up.
I have also tweaked the Reputation model so it's not so harsh when/if you fail Township Demands and made a tweak to one of the Township Demands themselves (reward and unit power required amounts).
Here is the full change log:
Slowed the speed of the sun by almost 15%. This should give more 'daylight' during the day shift and avoid having the sun speed through the sky like it used to
Reduced the movement fatigue by around 30% when moving normally
Halved the additional movement fatigue incrementing amount when carrying an oil can
Reduced delay for operating Generator RPM Governor lever so it's much more responsive when the river goes a bit crazy; you can now 'spam' the Q/E keys and get the lever moving quickly when you need to make those fast RPM changes
Reduced the Reputation loss amount when a Township Demand fails. Previously, when you failed a Township Demand, you could lose up to 15 Reputation points! This has been greatly reduced now
Reduced the Reputation loss when a noise complaint is received (note this is still a variable range, but it still has been reduced both min and max)
Increased the time interval between river speed changes slightly so it's not changing so fast. This is a variable time range so it wont always change at the same time. Note that whenever the river speed changes it should be accompanied by 'waves crashing' sound effect(s) to help you know that the river speed change is happening - now that the RPM lever responds faster, you should get way less 'RPM trips' from the Generator as you can respond faster
In light of recent balance changes in v0.27d and now this update (per details above re: day length and fatigue accrual reduction), I have had to do a slight tweak to the Mayor Press Conference Township Demand at least in the Demo to keep things 'on balance' and not too easy! So I have increased power demand units required from 30 units to 40. I also reduced max payment possible from $500 to $300. Note this is still the highest paying Township Demand in the Demo!
The following are purely 'cosmetic' changes:
Added an actual DC Rheostat coil, wiper and mounts 3d meshes onto the side of the DC Rheostat and setup animated 'wiper' part based on the charge rate selection
Animated the filing cabinet drawer when saving the game and gave it a better texture and remapped the UV texture mapping
Hydro is an ongoing 'passion project' for me, and I really hope the game is further 'balanced' now, but not overly 'easy' as well. I still want to retain that challenge. Running a vintage power station should not be easy 😅 - but I want to allow some room for error and avoid making players too-stressed! I always welcome feedback on the Discussion boards regardless.
I hope you enjoy these latest updates. Note that I still have more updates on my to-do list (even for this Demo build), but they are a bit more involved, so have kept them out of this mini-update for now (no spoilers, all will be revealed in time!).
During this upcoming weekend I hope to get stuck-into these and hope to have another update released before next week begins.