We’re back with another update! We had a one-week delay due to some health issues, but we're back on track.
In our last post, we teased some of the changes in progress, but due to the high volume of work involved for our small team of four, it will still take time to finalize everything we want to improve. That said, we want to share all our progress with you and get valuable feedback on the direction we're moving. To make this easier, we've set up a public test branch where you can see the latest developments.
How to access the experimental branch. The plan is to update the experimental branch every two weeks (or sooner if major bugs are found). Once a set of changes is finished, it will be moved to the main branch, and the next set will begin testing.
What’s in This Update?
We’re still calling this the Meta-Game Update, and the goal is to increase replayability by:
Providing more opportunities to change loadouts
Giving players a clearer power progression through a run
Making meta-progression unlocks more meaningful
The first two parts are nearly complete. Enemies now drop equipment, and equipment variety has increased, though some types are still missing and will be added in the next update.
What’s still in progress:
meta-progression unlocks for items and additional perks. These will be added in the second update from now, after which we expect to move the full update to the main branch.
Subsystem overhaul: more varied Subsystems to upgrade your equipment. These will come in at different power levels, so you can afford to buy a few subsystems even in the first sector.
Once this update is live, we'll apply similar changes to other parts of the game, focusing on run variety and more impactful player choices. The roadmap we posted at the end of last year is still valid and represents the order in which we plan to tackle things.
This is a testing branch – Expect instability and unfinished features.
Meta-game progress will not carry over – Any progress made in the test branch will reset when returning to the main branch.
Tutorials won’t reflect new features yet – We’ll cover changes in update posts like this instead.
Localization is one update behind – New cards and mechanics will initially be in English, with translations coming in the next test branch update.
🆕 What’s New in the Experimental Branch?
Upgraded and Brand new Cards – Equipment now comes with both regular and upgraded cards to draft.
A Clearer Power Curve – Mk.II versions of equipment now include upgraded versions of Mk.I cards, along with stronger options.
Revamped UI – Station and ship status UI has been cleaned up to reduce clutter.
Equipment Drafting Tables – Now viewable directly in the equipment inspector.
Expanded Equipment Quality Levels – Currently seven levels, increasing to 9 when the third sector is introduced.
A lot of Equipment Variations – Each piece has pre-drafted cards, subsystems, and unique slot counts.
Card drafting changes - Skipping drafting no longer gives credits, but any drafted card increases an equipment's sell value by 20 credits.
Resource Stockpile Limits – You can now stockpile 3 resources per max resource production unit, with a new bar indicating stockpile levels.
🚧 Equipment Still in Progress
Some equipment is still being adjusted, and won’t drop from enemies or appear in shops yet. These include:
All Engineering Bay Equipment
1 Resource Bay Equipment
Missile Launcher & Missile Pods
Point Defense Cannon
Radiators
Hacking Equipment
Thank You for Your Support!
Breachway wouldn’t be where it is without your feedback. Every suggestion, every bug report, and every discussion helps refine what comes next.
This update is just one more step—we’re not done yet. More improvements are on the way. We look forward to hearing your thoughts on the new features and content!
Neighbors: Suburban Warfare have been developed behind the curtains up until only recently. It has been an absolute blast to finally see it in the hands of the players at the recent playtests.
The reception so far has surpassed our wildest expectations. It has been nothing short of humbling. That said, it also became clear how valuable (and fun, annoying, rewarding, wholesome, weird even) it is to get feedback on what we are creating.
We have big dreams for Neighbors and we feel like we need you onboard to make them come true.
Several of you have called for us to release the game already. We don't feel we are quite there yet. However, today we can announce that Neighbors: Suburban Warfare will release in Early Access. Those of you familiar with our studio will know that we enjoy developing our games together with you, the players and we are genuinely excited for what is ahead. This decision allows us to put it in your hands sooner rather than later and we firmly believe it will enable us to create the best possible game for you all.
We are aware that Early Access is not for everyone. We understand. We hope those of you for which this is the case will stay patient with us and still be around for when we are ready to 1.0.
We know you will have questions. We are currently hard at work at a development roadmap for Neighbors: Sururban Warfare so that we can show you what we have in store for you.
As part of this announcement we have had IGN take a closer look at Neighbors: Suburban Warfare. You can have a look at that coverage here:
Please, help us spread the news! And if you haven't already, wishlist the game below.
Hey Vikings, we’re thrilled to share news that ASKA is becoming Steam Deck Playable and we’ll be launching this next Wednesday 5 March! That’s super soon 😀
We’ve also been super busy cooking the next update and we will have more news for you very soon on that, so keep your eyes peeled for more information.
We can’t wait to share this one with you, it’s our biggest update yet.
In the game Temple of the Green Moon will be voiced all the lines of the main character, as well as dialog with all NPCs. In addition to individual phrases during the journey, the game will have cut-scenes with several characters. You will hear live dialog.
The main character Max will say not only duty jokes, but also be scared and horrified by what is happening.
What could be the reaction of a person seeing a ghost for the first time? We think that the Green Moon Temple's version is quite believable!
Through the character's voice you will be able to trace the changes that will happen to the main character. He will go from a skeptic and a joker to a man who knows that our world is not so simple and carries mystical secrets.
📢 Developer's Notes: - “After a period of downtime to implement these significant changes, we are excited to bring back Domenation with a more polished and stable version. We sincerely appreciate the patience and ongoing support from our community. See you at the DOME!”
🛠️ Technical Improvements and Fixes: - Server Stability: - Infrastructure optimisations to enhance server stability and reduce downtime. - Fixed intermittent connection issues reported by players. - Performance Enhancements: - Improved loading times across all platforms. - General performance improvements, especially in high-activity zones.
🎮 Gameplay Adjustments and Balancing: - Combat Mechanics Adjustments: - Adjusted the damage and fire rate of weapons for better game balance. - Improved aiming precision and responsiveness. - Character and Ability Balancing: - Adjusted the duration of double jump to balance its effectiveness. - Increased movement speed for enhanced mobility during combat.
🔄 Content Updates: - New Features: - Introduction of game mode "DEATHCLOCK", offering a fresh competitive experience. - New map: "NEXUS" with strategic opportunities and challenges. - New Cosmetics and Customisation Options: - Added new skins and customisation options for characters and weapons.
🐞 Critical Bug Fixes: - Fixed an issue that caused unexpected crashes on specific hardware configurations. - Resolved graphical glitches on Nexus map. - Addressed desynchronisation issues in multiplayer matches.
🔧 Additional Notes: - Enhanced User Interface (UI) for more intuitive navigation. - Improved matchmaking system for more balanced gameplay experiences.
IMPROVEMENTS - more statistics for party - revolutions now may terminate loans as well - code performance improvements - now the country will declare default if loans can't be repaid
FIXES - sometimes president rank was not displayed correctly - more bugs in voting on law with different settings - AI planned calendar bonds without a time - fixed threshold was calulcated on regional level instead of national - potential softlock on voting - various more minor fixes
Your requests and great ideas are slowly coming to life. Thank you, for your great Ideas and Feedback!
Variation of Playlists
Adding a randomized RANDOMIZED and WEAKNESS variation. --> Thank you for the great Idea @KrakeN
Improved Endscreen
- Added game mode specific leaderboard ranking to result screen after each training Finally, we can all witness just how far above @LdP is in every task. ;D
- Added display of all-time-personal-best skill level in the personalized game mode and playlist result screen.
Added:
- Our first in-game Trophy in the main menu, showcasing your Personal Best Overall rank. --> and it won´t be the last ;) - Short Technique Training version: The perfect way to start the gaming session - Game preset for Hunt: Showdown 1896 - We got you @Sh3llhard - Game preset for THE FINALS
Changed
- Visuals of personal best crowns in personalized game mode's result screen - Rhytm Click: lowered the hyper adaption and reduced the size of the targets. --> Now it's easier to stay in rhythm.
Let us know what you think of these additions and changes. Did we hit the nail on the head with these additions? Let us know on our discord server, as well as any desired changes or ideas.
If you like the update and Aimcademy overall, we would greatly appreciate your review on our Steam page.ːsteamthumbsupː