Forest Heroes - hcgs_seoha
Balance Adjustments
  • Chick - Cost +1, Attack Power +1
  • Pale Followers - Cost Decreased
  • Desperate Charge - Damage Increased
  • Forgotten Graves - Cost Decreased
  • Stratagem - Cost Decreased
  • Silent Roc - Evasion 6 → 10
  • Archer Hare - Special Removal
  • Snowy Owl - Cost Decreased
  • Mammoth - Toughness 3 → 2
  • Battle Reindeer - Toughness 1 → 2, HP 30 → 25
  • Raccoon Trio - Rarity Uncommon → Common
  • Standstill - Cost -1
  • Mine Laying Boomulina - Damage Increased
  • Prepare - HP Increased
  • Investing - Duration Decreased
  • Raccoon Trio - Melee Single → Melee AoE
  • Armadillo - Max Damage Taken 1 → 2
  • Cobra - Attack Power Decreased
  • Ugly Pebble - 20% → 30% Chance to Avoid Evasion Cost
  • Arctic Fox - Attack Speed Increased
  • Brown Bear - Toughness +1
  • Red Fox - Attack Speed Decreased
  • Crow - Retreat on attack, Movement Speed Decreased

Bug Fixes
  • Fixed an issue where the artifact Rainbow did not summon allies when used with specific skills or artifacts.
  • Fixed an issue where Tomatop could push allies and move in Stage 8.
  • Fixed an issue where the new hat effect did not appear on Mortar Board.
  • Fixed an issue where the stat increase/decrease icon for Phoenix did not display correctly.
  • Fixed an issue where the artifact Coffee Bean could stack its effect on Phoenix.
  • Fixed an issue where the exclusive artifact Sandbag for Stormer Mole also activated on the traitor Stormer Mole.
  • Fixed an issue where the hat worn by the enemy Venomuscle was not visible.
修仙小屋 - 修修仙仙
新人福音:历练补偿机制大调整,再也不怕跟不上大部队了。
Feb 26
Silver Daze - Sawyer Friend
-Repaired AOE loudness issue
-Repairs to Card Binder count
-Improved cutscene transitions

We're still working hard! Expect a February report with some cool new features soon!
WARNO - [EUG] Gal Marcel Bigeard
Hello commanders,

We are back with our second Nemesis #3 - Home Front Warsaw Pact preview. In today’s DevBlog, we’ll cast our eye on the Soviet 157-ya Motostrelkovaya Diviziya.

In case you’ve missed it: Nemesis #3 - Home Front covers two divisions, far away from the European battlefields, safeguarding their respective alliance’s critical flank. It’s polar bears versus brown bears - no war bears, though. NATO’s Alaska-based US 6th Infantry Division (Light) was previewed in last week’s DevBlog here.

Without further ado…

Warsaw Pact’s 157-ya Motostrelkovaya Diviziya

The ever-important Crimea is the next “flank” we are visiting, with the Soviet 157-ya Motostrelkovaya Diviziya being our Nemesis division of choice. Unlike many other Soviet Army formations, this particular battlegroup didn’t trace its lineage to World War II. It was only activated in the Crimean Oblast in 1969, seeing no action during its Cold War history. In the final years, the division was converted into a training formation and then pretty much devolved into a weapon storage unit. After the Soviet Union’s dissolution, the 157-ya MSD was merged with the Ukrainian armed forces.



However, in our timeline, this will not happen. In WARNO’s 1989, the 157-ya MSD is part of the Soviet Army’s 32nd Army Corps, which controlled all troops in the vitally important Crimea. These forces guarded against enemy landings or raids from the Black Sea, protecting the critical Soviet Navy’s infrastructure and naval bases.



The 157-ya Motostrelkovaya Diviziya was a mobilization division with a small cadre of professional soldiers. The majority of its manpower came from reservists who, in times of conflict, would be recalled and man the (older) equipment kept in storage on the heavily defended peninsula. As such, the 157-ya MSD will be the first Soviet reserve division in WARNO.

Some attachments will beef up the formation. Including:
  • Personnel from the nearby 711th Territorial Training Center.
  • Assets from the Soviet Navy’s Black Sea Fleet, including various vehicles and weaponry, in varying stages of active testing prior to being pressed into service.
  • An eclectic mix of stored equipment. If we know one thing, the Soviet Army never threw anything away, however obsolete.


157-ya Motostrelkovaya Diviziya in WARNO

What can you expect from the 157-ya Motostrelkovaya Diviziya? New units are highlighted in bold and italic.

LOG
  • A good category. The division is on home turf. This means on the supply side, the usual FOB, URAL-4320, and KRAZ-225B supply trucks, as well as the heavy-lift MI-6A supply helo.
  • On the command side, the classic BELOZOR jeep, as well as the (new) BTR-40B and BTR-152S wheeled armored command vehicles. These latter two units trade speed for HP.

INF
  • A very good category for the 157-ya MSD with plenty of diversity.
  • A small core of professional MOTOSTRELKI squads, coming in either BMP-1P or BTR-60PB (one card each), plus a command version.
  • The usual array of weapon support teams: FAGOT, KONKURS, and PKM. Being a reserve division aimed at defense, several heavier units are also deployable, including the new DShK 12,7mm in a dual ground and AA (tripod) mode.
  • A sizable quantity of the division’s force will be made up of the new REZERVISTI, all with the Disheartened trait and their own special models. These reservist soldiers come in several flavors:
    • REZERVISTI KOM.: 7-man command squad with AK-74, one PKM, and RPG-7VM. They come in either URAL trucks or [[i]BTR-152K[/i] APC (used in other Warsaw Pact armies, but first time to be featured in a Soviet Army division).
    • REZERVISTI: 7-man rifle squad with AK-74, one RPK-74, and RPG-7VM. They have the same transport options as the preceding unit.
    • PARTIZANI: despite the name, not sneaky resistance fighters. Instead, this is a common Soviet nickname for finding the second-rate recruit when you scrape the barrel. Badly equipped, badly motivated, and barely trained. In WARNO, the PARTIZANI are 10-man rifle squads with AKM, one World War 2-vintage DPM and one M91/30 PU Mosin sniper rifle (both new weapons), and an RPG-2. They deploy in URAL trucks.
    • REZ. SAPERI: an 8-man engineer squad with AKM, one WW2 vintage DPM and satchel charges. Likewise deployable in URAL trucks.
    • REZ. SAPERI (LPO): an 8-man assault engineer squad with a mix of World War 2 PPS-43 (new) and AKMs, plus an LPO-50 flamethrower. Likewise, in a URAL.
    • REZ. MAKSIM 7,62mm: Hiram Maxim's good ol' "Nazi Killer" machine gun from 1910 (modified 1941) was still held in Soviet storage in great numbers in 1989.
    • REZ. B-11 107mm: an older and bigger recoilless rifle and the predecessor to the SPG-9. It is roughly similar to the American M40A1, although with a bit less AP.
    • REZ. OKHRANA: a 5-man squad with four PPS-43 (new) and one DPM, they were mostly railroad guards looking for saboteur or other suspicious-looking folk. They come with the Security trait and patrol in their UAZ-3151.
  • To keep the rabble in line, the division can count on KOMENDATURA and ZAGRADOTRYAD military police squads.
  • Mirroring the USMC SECURITY squads from the Nemesis opposing US 6th Infantry Division (Light), the new OKHRANA VMF provides on-the-ground security for Sevastopol’s important naval facilities. These are 14-man strong squads fielding AK-74 and RPK-74s, deploying with the Security trait and brand-new black-cladded Soviet naval infantry models.


ART
  • A good, healthy category with lots of varied options. Artillery is mostly composed of older pieces, however.
  • These include mortars such as B14 82mm and older PM-43 120mm (in WARNO service with other Warsaw Pact nations but first time in the Soviet Army).
  • The ubiquitous towed D-30 122mm howitzer.
  • Some equipment already in use by other Warsaw Pact nations but not by the Soviet Army. These are the D-1 152mm howitzer and BM-24M MLRS.
  • The local Crimean defenders could also strengthen their firepower with some dusty equipment drawn from deep storage, especially World War 2 artillery.
    • The BS-3 100mm was still used in 1989 as a field gun, retaining some decent AT capabilities.
    • The super-heavy B-4M 203mm and Br-5M 280mm can both be considered AVRE material, thanks to their direct HE fire capacity.

    • The Crimea was also the Soviet Navy’s testing ground for new weapons, such as the A-222 BEREG coastal defense artillery. Designed to strike enemy ships loitering at sea, the modern 130mm gun could easily be turned into a ground-fire self-propelled gun with a long range and high rate of fire, but lacking AP shells or smoke.


TANK
  • An average category as the 157-ya MSD relied mostly on the T-54B and T-55A, including command variants, the first time these tanks models appear in a Soviet Army division in WARNO.
  • The division could also count on the new T-55A Obr. 81, a variant with a smoke launcher and better laser rangefinder (resulting in a tank gun range of 2100m).
  • Another new variant is the T-55AM1 (and the AM1K command variant), which is a hybrid featuring T-55A's armor with T-55AM2's improved gun.
  • Support vehicles include the BRDM-2 MALYUTKA-P and the TO-55 flamethrower tank.
  • A new piece of equipment is the KSM-65 100mm mobile coastal gun, which can be turned into a decent towed AT gun with a good RoF.
  • And at last, the cherry on the cake. The Crimea held a number of World War 2 vintage IS-2M (Iosif Stalin) tanks. Most were used as static pillboxes, but we considered that in our March to War, quite a few would have been brought back into running order by cannibalizing the part of whatever tanks remained.


REC
  • So far away from the frontline, the division’s recon assets weren’t a priority. This means standard RAZEVDKA and BRM-1K.
  • The battlegroup also receives the (new but old) BTR-40A armored car with ZPU-2 AA machine guns.
  • The new REZ. RAZVEDKA unit is a 7-man recon squad identical to REZERVISTI infantry and riding to battle in URAL trucks and the BTR-40 APC.
  • And lastly, the USSR ordered eight K-1 light helicopters from the Indian HAL company. After one crashed during a test flight, more order were canceled. The delivered machines, known as K-1 CHETAK, were assigned to the Black Sea Fleet and used as training helicopters. This light helo has been featured in other WARNO nations, but under a different name altogether. Did we mention that the K-1 was, in fact, a license-produced ALOUETTE III? Informally, they were known as “Frenchmen” helicopters. So, a French rotorcraft in service with the Soviet armed forces… who would have thought?


AA
  • Average, with the division’s organic AA being mediocre. This is offset by the plentiful army and coastal AA defenses to repel any airborne assaults.
  • Divisional AA includes the light (new) STRELA-3, regular ZU-23-2 and URAL-4320 ZPU-4.
  • Army-level AA includes the AZP S-60 57mm and 2K11M3 KRUG-M3 (both units the first time they are featured in a Soviet division).
  • Coastal artillery provides the super-heavy (new) KS-30 130mm AA gun.

HEL
  • Pretty dismal. There was no dedicated attack helicopter squadron nearby, so the only rotary wing support would have been provided by the trusty Mi-8 hastily equipped with weapons.
  • This means you’ll deploy the MI-8MT [RKT2] and the MI-8TV, the latter similar in configuration to its East German counterpart, although here equipped with Falanga-P missiles.

AIR
  • A good category for the 157-ya MSD with close air support provided by SU-25 in RKT2, AT, CLU and HE roles.
  • And air superiority done by MiG-23ML [AA], and new SU-15TM "Flagon" interceptors with two different configurations of R-98MR and R-98MT missiles.
  • The Crimean peninsula was also the testing ground for the future navalized variant of the Su-27, the new SU-27K (the post-Cold War Su-33), although in-game bearing its then prototype designation of T-10K-3.


The 157-ya Motostrelkovaya Diviziya is a defensive reservist division relying on strong infantry, artillery, and air support. While armor is present, its plentiful infantry and mix of old (and some very new) units form the backbone of the division’s firepower.

Until Next Week!

That’s all for this week. We hope to bring you more news - especially on when Nemesis #3 launches - soon!

Don’t forget the vibrant WARNO community. Check the latest news on the Steam News page or visit the Steam Forums. Get together with other players on either the excellent Discord server, Reddit page, YouTube or our Instagram.

See you on the battlefield, commander.


Break the Empire - edym
First of all: This patch does add controller support, but since I am not much of a controller player myself, please give me feedback!

Now on to the usual:
This patch adds the following:
- Unlockable meta-progression perks, one rewarded by breaking the empire with each character. However, any character can choose these when starting a new game. They will be very varied and can alter the gameplay a lot!
- As mentioned above: Controller support!

This patch changes/balances the following:
- 'Last stand' now requires that you first break the empire with that character.
- Greatly balances a few spells and perks, most noticeably: Craiga's stone elemental and moon shards, Graethal's venom breath, Blizzie's ice on impact, and Burnie's healing when standing in fire.
- It's now much easier to spot the castle entrance through the map.
- Ensures all attacks have a crit chance. This includes movement spells, circle spells and a few more which previously could never crit.
- Push-damage against terrain has been doubled.
- Buildings will create less rubble when destroyed.

This patch fixes the following:
- Corrected the reminder popup.
- UI can no longer be hidden in main menu.
- Wraiths now have correct idle animation.
- When changing resolutions, menus should not disappear off-screen sometimes.
- Maybe less rubble from buildings.

That is it for now! Many balances remain and with the new perks, more will probably be needed.

As always: If this causes any new issues: let me know ASAP so I can fix it right away!

And finally: A billion thanks for all the feedback and support! Remember to leave a review to help this game grow!

Best wishes and all the love! <3
//Mattias

EDIT: Uploaded a new version under this version-number. It fixes an issue in which the game got stuck at an unclosable menu.
R2BEAT(アールツービート) - steam.jp




いつも『R2BEAT』をご愛顧いただきありがとうございます。
『R2BEAT』運営チームです。

2025年2月13日(木)のアップデート内容をお伝えいたします。

本日のメンテナンスの対応内容を下の本文からご確認ください。

                                           


■メンテナンス実施内容

1. 新規コスチュームの追加
  - 新規衣装(ボーイ・ガール)など、84種類の新規アイテムが追加されました。
  


2. 期間限定パッケージの販売
  - ホーム画面上段のボックスアイコンより期間限定衣装を購入できます。
    1段階用意されており、購入時、無限アバターアイテムを獲得できます。

   ●期間限定パッケージ:シュガーラビットセット(2,800 JWL)
    
  - ヘア、ウェア、パンツ(スカート)、スケート、アクセの5種構成

   ●期間限定パッケージ:パンダコンパニオンセット(2,300 JWL)
    
  - ヘア、ウェア、パンツ(スカート)、スケートの4種構成

   ※ 購入した期間限定パッケージは、「アイテム」 ⇒ 「アイテム+」から開封して獲得できます。


3. VIP特典の追加
   ■アイテム商店、魔法球の割引
  - 本日のアップデートを通じて、VIP特典としてアイテム商店と魔法球で購入する価格が割引されます!
    VIPレベルが高いほど、最大20%(VIP7基準)まで割引された価格でアイテムを購入できます。
  

   ■VIP商店の実装
  - 本日のアップデートを通じて、VIP商店が追加されました。
    既存のアイテム商店では販売していないアイテムを購入できるチャンス!
  

  - コスチュームアイテムだけではなく、アイテム商店では販売していないバフアイテムも購入できます。
    今後どんどんアイテムを追加していく予定なので、気になるプレイヤーの方々はVIPレベルを購入してみてください!
  


  ※ 販売アイテムの割引は、「アイテム商店」と「魔法球」に限ります。


4. 新規システムの追加
   ■チュートリアルスキップ機能の追加
  - キャラクターを新しく作成する時、チュートリアルミッションをスキップできる機能が追加されました。
    チェックボックスにチェックしてキャラクターを作成すると、チュートリアルミッション完了状態ですぐゲームをプレイできます。
  

   ■メール一括受取機能の追加
  - メールボックスにたくさんたまっているアイテムを一括で受け取ろう!
    一つ一つメールをクリックしてアイテムを受け取る必要がなくなりました('◇')ゞ
  


5. その他
   ■VIPレベルのアイコン変更
  - VIPレベルアイコン(1~7、年間)を変更いたしました。
  

   ■不具合により受け取れなかったキーワードイベントの報酬アイテムの配布
  - 2月22日(土)に公開しましたキーワードが、サーバーの不具合により正常に機能できない問題がありました。
    お詫びとして、キーワードの入力期間中にログイン・接続履歴があったプレイヤーの皆様にキーワード報酬を
    お送りいたしました。

  ●キーワード報酬アイテム
  - 30,000Rcoin
  - 金の幸運キー
  - BOTKey(5個)
  - 吹き出し-ピカピカ星風船
  - キスB/キスG

   ■バフイベントの再開催
  - 同じく、バフイベントもサーバー不具合により実施できなかったことを確認いたしました。
    プレイヤーの皆様にご迷惑をおかけし、大変申し訳ございませんでした。
    下の日程にて2倍バフを適用させていただきますので、何卒宜しくお願いいたします。

●イベント期間:2025年2月28日(金)00:00 ~ 2025年3月3日(月)23:59まで
●適用バフ:経験値獲得量2倍、Rcoin獲得量2倍


6. 確認されている問題
こちらの不具合は、確認と修正に時間が掛かっておりまして、今後修正予定となります。
皆様のご了承のほど、よろしくお願いいたします。

① 一部のUIのテキストが不自然になっている部分がございます。
② アイテム購入時にJEWELが足りない場合、「ネットワーク接続失敗」というメッセージは表示されます。
③ VIP特典による魔法球の割引額が表示されない問題があり、購入ポップアップでのみ表示されています。


7.サーバー保守及び点検



今後とも『R2BEAT』をよろしくお願いいたします。
Game of Thrones: Kingsroad - GoT: Kingsroad


Greetings, Lords and Ladies.
This is the Game of Thrones: Kingsroad team.

A server patch is scheduled to address several issues identified in the game.
Please note that you will be temporarily disconnected from the server during the patch.

Please see below for more details.


☑️ Patch Schedule
- February 27th, 12 AM (PST)
* The patch schedule is subject to change.

☑️ Patch Details
◼ Game Environment Improvements
- Movement within certain areas will be adjusted.
* Characters will respawn to a designated area upon dying in certain situations.
◼ Server stabilization

📌 Additional Notes
- Patch Size: 1MB
- Due to potential changes in quest progress and other game content, we strongly recommend logging out of the game from a safe area before the patch is applied.
- Please refrain from using daily content and buff items until after the server patch has been completed.
- Please restart the game in order to download the patch and apply the data.
- The game will remain accessible and can be played without downloading the patch data; however, we recommend doing so for a smoother gaming experience.

The Game of Thrones: Kingsroad development team is carefully reviewing all the feedback you’re sharing with us. We’re committed to promptly addressing any in-game issues and taking proactive steps to implement necessary fixes.
* We aim to carry out any updates during consistent timeframes whenever fixes are required, and will provide further announcements with details as needed.

📋 Important Note
While we’re actively monitoring the official Discord’s snf-feedback channel, please keep in mind that it may take longer to verify issues compared to reports submitted directly through our Customer Support Center. If you have an issue that requires immediate attention, we recommend submitting a 1:1 inquiry to our Customer Support team for faster assistance.
* Menu > Options > Info > Support


We will continue to do our utmost to provide you with an enjoyable experience in Game of Thrones: Kingsroad.

Thank you.


WindStop Strategy - Feuxon Games
Hello everyone, long time no see! Today We'll share our development approach and future plans for optimizing the combat system.

The following content represents prototype designs and concepts still under adjustment, which may differ from the final version.

Core optimization directions for WindStop Strategy's combat system:

- Enhanced pre-battle information display and interface optimization.

- Streamlined combat pacing with added strategic planning between rounds.

- Strengthened buff/debuff mechanics for deeper tactical counterplay.

1. Pre-Battle Deployment Interface Adjustments

Pre-Battle Preparations

Added secondary pop-up windows for both allies and enemies to view opponent attributes and enable quick equipment/skill swaps for your team.



2. Combat & Skill Flow Adjustments

Strategic Objective Changes

We found that the programming-style tactical system (similar to "Unicorn Overlord") proved too hardcore for many players, with late-game micromanagement becoming tedious. Therefore, we're removing the tactical programming feature and implementing fixed targeting logic for all skills.




All active skills and basic attacks will now automatically target enemies in the same row.

When no targets remain in the same row:

- Top row prioritizes targets from top to bottom.

- Bottom row prioritizes targets from bottom to top.

- Middle row selects targets based on skill priority, with random selection if equal priority.

- This shifts strategic emphasis to formation positioning across upper/middle/lower rows.

Skill Simplification

- Removed Focus/Inner Energy resource systems (no more skill costs)

- Cooldowns now reset per combat round instead of per basic attack

- Active skills become more powerful but with limited uses per battle

- Players manually decide skill usage at round start based on battle state

- Skills execute in preset order, while Speed affects basic attack sequence and chase skill triggers

Combat Flow Restructure

New two-phase combat flow: Strategy Phase and Execution Phase

Strategy Phase

- Players arrange skill cards in a sequence slot while enemies preset their own skill order:

- High-difficulty enemies hide their skill cards (some reveal mechanics available)

- Auto-pause during planning phase for tactical consideration

- Limited powerful skill cards require careful timing


(Image conveys prototype concept, not final version)

Hovering skills highlights users and targeting priorities:

(Image conveys prototype concept, not final version)

Early game features simpler card systems (max 3 cards per character: External/Internal/Lightness techniques). Tiger Flame Points unlock more card slots.

Execution Phase

Skills alternate between both parties using sequence: Attacker's 1st card → Defender's 1st card → Attacker's 2nd card, etc.

Example sequence: e,1,d,2,c,3,b,4,a,5,6.



This enables counterplay strategies (e.g., using early cards to disrupt dangerous enemy skills).

After skill resolution, basic attacks occur in Speed order.

Auto-Battle

Removed all player controls - fully AI-driven. Added quick battle interface to skip 3D animations for trivial fights.



3. Buff Mechanism Adjustments

Simplified all effects:

Cooldown: External/Internal/Lightness CDR attributes.

Poison: 5% current HP damage (max 3 stacks), dispellable.

Bleed: 5% missing HP damage per round (max 3 stacks), removed at full HP.

Burn: 3% max HP damage per action + 20% heal reduction (max 3 stacks).

Combo: 5% basic attack damage per stack (max 10), 5% chase chance per stack.

Charge Skills: Telegraphed powerful delayed attacks, countered by stuns.

Silence: Blocks active skills.

Stun: Prevents actions, grants 50% stun resist after effect.

Paralysis: Blocks chase/counter skills.

Shield: Blocks debuffs, vulnerable to Internal damage (2x) and True damage.

Counter: Triggers after Block/Dodge, effective vs multi-hit attacks.

4. Summary

Core strategic experience now focuses on:

Pre-Battle Formation Strategy

Counter enemy formations through positioning (e.g., deploying paralysis users against chase attackers)

In-Combat Card Play

Manage limited skill cards against enemy patterns.

Proper sequencing enables combos and counters.




That’s all for today’s talk! We’ve mainly covered the adjustments and improvements to the combat system, aiming to make battles in WindStop Strategy more engaging and strategic.

Of course, development is still ongoing, and more changes and optimizations will be made in the future. Next time, we’ll discuss other aspects of the game’s development and improvements—stay tuned!

Thanks for your support, and see you next time!
KRITIKA: ZERO - y_kimura


Event Period
After maintenance on Thursday, February 27, 2025 until the start of maintenance on Thursday, March 27, 2025

Event Summary
Event items are obtained and exchanged for a variety of items!
During the event period, you can obtain “[Event] meal coupon” by clearing general dungeons in the game.
The items can be exchanged for various items by taking them to the event NPC Arendelle in town.
*[Event] meal coupon can be obtained at a certain rate.


[Event] meal coupon

*[Event] meal coupon can be obtained from February 27 maintenance until March 27, 2025.

Obtain event equipment and register it in your item collection!
Some of the items that can be exchanged for “[event] meal coupon” can be registered in the item collection by enhancing them.
Let's try to improve your character's ability value by putting together your item collection.
Event equipment cannot be equipped to characters. It is registered in the item collection and used to increase the ability value.

▼event equipment
・[Event Weapon] pencil
・[Event Armor] school uniform
・[Event Decoration] school bag

Example of event capability values
Required items
event capacity value
・[Event Weapon] pencil +6
・[Event Armor] school uniform +6
・[Event Decoration] school bag +6
Mana +300
HP +200
Defense +20
Movement Speed +1%
Attack Power +60



How to obtain event ability values
Open the “Item Collection” from the menu in the lower right corner of the screen, and from the “Event” tab
Check the items for this event.
Once you have met the enhancement value to gain the ability value, you can register the item to gain the corresponding ability value.


*Collection ability values will be applied until 23:59 on Wednesday, April 23, 2025.

Examples of items that can be exchanged at the event store
At the event NPC Arendelle's store, you can register your items in the item collection by strengthening them up to a certain value.
You can obtain various items such as event equipment, other strengthening items, and potions that can be used to gain limited-time limited ability values.
Get “[Event] meal coupon” by clearing dungeons and get items useful for your adventures.

▼Get an event avatar!


▼Various other items useful for adventures!

*Exchangeable until 23:59, Thursday, April 10, 2025.

Expiration date of some event items
The event item "[Event] meal coupon" will be deleted all together at 23:59 on Thursday, April 10, 2025.
Please use it during the event period.
KRITIKA: ZERO - y_kimura



Host an event
An event where you can get event avatars is now being held!


Collect meal coupon to get event avatars and other useful items for your adventures!
Please see separate announcement for details.


K-SHOP Update
New avatars and limited-time body effects!New weapon avatars also added!


New avatars “Anubis,Nephthys” and new pets have also been added.
In addition, the limited-time avatar item "Super Action Electricity A" is now available.
Please see separate announcement for details.


precautions
Please note that the contents of the event may be changed or cancelled without prior notice due to unforeseen operational reasons.
...