Legacy: Steel & Sorcery - garrett
Hello everyone! We're back with another patch filled with fixes and improvements, and this one is a culmination of more than a weeks work by the team. It addresses some of the biggest concerns by the community, mainly with class balance (in particular Warrior and Rogue), Stash size being too burdensome, and as well as returning the loot to Mor'thog which we temporarily disabled while we adjusted the experience.

We're working on more updates and adjustments for a Mini Patch that we will be doing in a few weeks, which will give players the ability to delete characters, properly display cooldowns to toolbelt items (such as Poison Dagger, Warhorn or Prayer Cards), more improvements to the Mor'thog boss experience and more.

Thanks for all of your feedback and we appreciate your patience.

The servers will be going down for approximately an hour between 10am to 11am pacific standard time on Thursday, February 27th to apply this Update

General
  • Royal War Chest:Fixed an issue where swapping the Royal War Chest Stash Container with another Stash Container would cause items to go into Overflow when it shouldn't.
  • Players who accidentally deleted their Founders Pack chests will find a new copy in their mailbox.
  • Numerous Crash Fixes.
  • Fixed a Memory Leak related to ability targeting.
Classes
Priest
Abilities
  • Divine Mirror: Reduced cost to 30 energy, down from 35.
  • Guided Star: Reduced cost to 35 energy, down from 40.
  • Heaven's Ward: Reduced detonation time to 2 seconds, down from 3.
  • Heaven's Wrath: Increased travel speed by 30%.
Weapons
  • Sword and Buckler:
    • Evade attack now has action cancel and combo windows, combos into the final normal attack.
    • Sprint attack now staggers.
Items
  • Glowing Sanctum Staff: Energy granted reduced to 5 per hit, down from 10.
Rogue
Abilities
  • Evade:
    • Short evade cost increased to 25 stamina.
    • Long evade cost reduced to 10 stamina.
  • Phantom Dagger:
    • Cooldown after teleporting increased to 12 seconds.
    • Projectile speed reduced by 10% to 27 meters/second.
    • Total projectile travel distance reduced to 22 meters, down from 30.
    • Energy cost increased to 50, up from 40.
    • Duration of the tag reduced to 10 seconds, down from 15.
    • Max teleport distance reduced to 30 meters, down from 40.
    • Reduced block damage to 1, down from 2.
    • Root duration reduced to 4 seconds, down from 5 seconds
  • Grapple:
    • Increased energy cost to 50.
    • Reduced range to 12.5 meters.
    • Reduced adrenaline granted on hit to 30.
    • Fixed an issue where grapple did not pull the rogue to blocking targets.
    • Adrenaline is not granted when hitting a blocking target.
  • Visage: Added an 8-second cooldown after teleporting to the shadow clone.
  • Shroud: Duration of invisibility reduced to 1 second, down from 2.
  • Phantom Veil:
    • Duration of invisibility reduced to 1 second, down from 2.5.
    • Energy cost increased to 60, up from 50.
  • Creep: Fixed an issue allowing creep to be used indefinitely after double tapping quickly.
Weapons
  • Daggers:
    • Reduced backstab damage by 5% at the second and third charge levels.
    • Fixed an issue where Cheap Shot was doing 20 points of Resilience damage instead of 30.
Items
  • Poison Dart:
    • Damage on impact changed to use ability power and reduced by 95%.
    • Total poison buildup from 1 dart reduced to 750, down from 1000.
    • Total travel distance reduced to 30 meters, down from 200.
    • Projectile speed reduced to 30 meters/second, down from 90.
    • Added an 8-second cooldown.
    • Developer Note: The cooldown will not display in the UI properly until a future fix next month.
  • Smoke Bomb:
    • Added a 30-second cooldown.
    • Duration of invisibility when leaving the cloud reduced to 2 seconds, down from 3.
    • Developer Note: The cooldown will not display in the UI properly until a future fix next month.
  • Paralyzing Dart:
    • Added a 60-second cooldown.
    • Developer Note: The cooldown will not display in the UI properly until a future fix next month.
Hunter
Abilities
  • Evade: Cost reduced to 30 stamina, down from 35.
  • Explosive Seed: No longer deals a Knockdown, but instead a Large Stagger.
  • Shock Beetle:
    • Attempted fix for an issue that caused the Beetle to have blocking collision.
    • Beetle health increased to 100, up from 2.
Weapons
  • Medium Bow:
    • Base damage of all Medium Bows increased by 7.5%.
    • Fixed an issue where the tap shot damage was much higher than intended.
Items
  • Frost Arrow: Fixed an issue causing the frostbite buildup effect to last indefinitely if more than 2 targets were in the area.
Warrior
Abilities
  • Enrage:
    • Fixed an issue where Enrage was providing immunity to Stuns and Incapacitates.
  • Deathball:
    • Reduced base damage of all Deathballs by 6%.
    • Reduced damage of Evade attack by 20%.
    • Increased number of recovery frames on the evade attack by 5.
    • Fixed an issue where resilience was reduced by 40% while a Deathball is equipped.
    • Flying Doom (Weapon Special):
      • Replaced Stun effect with Knockback.
      • Reduced cost to 30 rage (down from 40).
      • Reduced damage by 50%.
    • Block
      • Reduced the total block amount to 4, down from 5.
  • Iron Grip:
    • Fixed an issue where the fully charged version would travel the same distance as the tapped version.
  • Rampage:
    • Reduced movement translation by 20%.
    • Reduced damage by 10%.
    • Increased cost to 50 rage, up from 40.
  • Battle Frenzy:
    • Reduced Enrage duration to 2 seconds, down from 2.5.
Weapons
  • Spears:
    • Damage reduced by 20%.
    • Added an 8-second cooldown.
      • Developer Note: The cooldown will not display in the UI properly until a future fix next month.
  • Warhorn:
    • Added a 30-second cooldown.
      • Developer Note: The cooldown will not display in the UI properly until a future fix next month.
Items
  • Skullcrusher Deathball:
    • Reduced crit chance to 25%, down from 30%.
  • Brigandine’s Chest:
    • Changed Rage generated from 20 per hit to 2% of damage dealt.
  • Bullrush Horns:
    • Rage on hit now applied to both Heroic Leap and Charge.
  • Executioner's Chestplate:
    • Now stacks to a maximum of 5
Items and Loot
  • The Giant Skull can now be found more often.
  • The Treasure Rooms loot has been improved
  • Mor'Thog's loot has been re-enabled.
World and World Experience
  • Navigation and leashing behavior improvements have been made to many creatures.
  • Updated the Lair of Mor'Thog's portal to now be a door that closes after the encounter is started.
    • Developer Note: In a future patch, we will be doing more changes to the room, encounter and loot to be a better player experience.
  • Updated the lighting and shadows in Dungeons.
  • Fixed a blocking volume preventing players from entering the Artisan Hill mine
  • Blocked off a path that allowed players to leave the map behind the graveyard
  • Fixed some player collision problems in the woodland huts area.
Combat and AI
  • Monsters will now attempt to attack when players are just outside their attack range.
  • Fixed the ogre in the Goblin Camp being unable to walk up the ramp to attack players.
Vendors
  • Fixed an issue where bartering with the Goblin would grant exp to the Tailor
UI and Inventory
  • Updated the base Stash Tab Count to 4.
    • Developer Note: We felt that the default stash capacity was too low, and have made an adjustment by increasing it by 1. Players can craft or find a Stash Container to upgrade it. We will continue to monitor the Stash capacity and make more adjustments as needed. Stash capacity should feel meaningful but not a burden.
  • Fixed an issue where players could autorun while downed or dead.
  • Fixed an issue where the Ossuary could fail to reset if a player logs in between 11am and 12pm on tuesdays
  • Fixed an issue where the Ossuary showed an incorrect time remaining until reset.
  • Fixed an issue where players were able to clip two items into each other in the inventory
  • Fixed an issue where players could manipulate undiscovered items
  • Fixed Mydas potion being able to create multiple golden critters from one actor when spamming interact.
Sound
  • Added sound cues for when an ability fails to activate due to being on cooldown.
The Test: Hypothesis Rising - JessyBug
Hello everyone! We've officially released the next installment in The Test Series!

The Test: Reality Check is now available for play!

Thank you all so much for your continued support, and we look forward to hearing from you! ♥

https://store.steampowered.com/app/3447410/The_Test_Reality_Check/
The Test: Hypothesis Rising - JessyBug
Hello everyone! We've officially released the next installment in The Test Series!

The Test: Reality Check is now available for play!

Thank you all so much for your continued support, and we look forward to hearing from you! ♥

https://store.steampowered.com/app/3447410/The_Test_Reality_Check/
Feb 25
Ukrainian Shield: Iraq - [ZOAZ]-渦巻き🌀
Work on light, shadows, similar, correction of certain mistakes, small changes in the interface
The Test - JessyBug
Hello everyone! We've officially released the next installment in The Test Series!

The Test: Reality Check is now available for play!

Thank you all so much for your continued support, and we look forward to hearing from you! ♥

https://store.steampowered.com/app/3447410/The_Test_Reality_Check/
The Test - JessyBug
Hello everyone! We've officially released the next installment in The Test Series!

The Test: Reality Check is now available for play!

Thank you all so much for your continued support, and we look forward to hearing from you! ♥

https://store.steampowered.com/app/3447410/The_Test_Reality_Check/
帝缚山海 - 赤月抉择
  • 加入了开局送异兽【火光兽】,师门对话领取。
  • 优化了洞天直接开启,不需要重复使用。
  • 加入了武器锻造引导。
  • NPC对战可以逃跑。
  • 强化了玩家初始属性,虚弱了背刺伤害。
  • 提高了异兽捕捉成功率。
  • 修复了被击杀后,复活点错误。
  • 修复了宝图任务,敌人角色丢失。
  • 修复了天赐技能,技能效果错误。
  • 修复了豪侠技能没有实装的问题。
  • 修复了部分豪侠不能炼妖,不能捕捉的问题。
HAINYA WORLD - ngntw2018


Hey everyone!
We're the Hainya World Production Team!
Sorry to keep you all waiting again!......again?
We were so focused on developing the game that we overlooked how long you all have been waiting. We're truly sorry!
The changes were just too massive.
It's practically a full remake... so we couldn't release an update in a short time. We're truly sorry!
After careful consideration, our team decided that rather than rushing a small update, it's better to refine the game for a better player experience.
The current progress of EA 2.0 is around 80%
We believe it won’t be long before we can share it with you!


▼EA2.0 Hainya World update status!▼


New Game Graphics
We've improved the darkness issue by enhancing the overall lighting and camera field of view.
We've enhanced the background scene processing to make the overall visuals more immersive and vibrant.

A Complete Main Story
Players can experience an all-new story mode in the world of Haiya.
From character creation to thrilling adventures, explore every region!
The main storyline is currently 80% complete!

Controller Support – Xbox Controller & Steam Deck
You can play seamlessly with an Xbox controller, no extra setup needed!
Hainya World is also fully playable on the Steam Deck.

New Combat Mode & System Optimization
With the experience gained from the previous EA version, we’ve streamlined the combat system by removing the class system.
Now, combat is driven by weapon-based skills.
We've also improved connection stability and optimized the UI.
Additionally, the level cap has been increased to 80!

New Map Exploration & Combat
A creation area twice as large and 10 new adventure zones
Over 150 new enemies added
More than 10 new boss enemies introduced

More Equipment & Skills
A more diverse equipment system, with the ability to change weapon skills!

Over 15 combat-style weapon types:
﹝Sword & Shield, Greatsword, Axe﹞
﹝Spear, Dual Blades, Daggers, Katana, Gauntlets﹞
﹝Shortbow, Short Staff, Longbow, Long Staff, Holy Book, Dual Crossbows﹞
﹝Handgun, Shotgun, Sniper Rifle, Assault Rifle﹞
Over 100 unique weapons
Over 100 types of equipment
200 unique skills and techniques

More Fun-Filled Systems
Creation-New building types to make your base more magnificent—invite NPC companions to live with you!

Combat-An improved, easy-to-learn combat system—switch between different weapon styles at any time!

Adventure-A thrilling main story and quests for a complete Haiya World experience!

Fashion-A new fashion system to make your character shine even more!

Pets-Collect over 10 types of companions!

Companions-You're never alone—team up with over 30 unique companions on your journey!

Vehicles-Ride in style—explore the vast world with 20 different vehicle styles!

Fishing-Become a master angler—catch over 50 types of fish!

Farming-Live off the land—grow crops and farm in your own base!













Q&A Collected During This Time
Q: Is the game dead?
A: Not at all! Since we’ve made a lot of changes, we couldn’t update it little by little. Instead, we’re planning to deliver a brand-new experience all at once!

Q: Are the new maps for creation and adventure separate?
A: No, the maps are integrated, allowing players to move seamlessly between them.

Q: Will the original creation world still be available?
A: Yes, your saved data will be preserved. However, all new content will be in the new world, so we recommend creating a new world for the best experience.

Q: The screen is too dark! It’s scary!
A: We’ve adjusted the lighting and visuals. Now, darkness effects only appear in underground caves.

Q: I feel like I have no goal in this game. What am I supposed to do?
A: We've added a new story mode! Players can follow the storyline to progress through the game, and you can also complete daily quests to earn rewards.

Q: Do I need to restart my character?
A: No, but due to the removal of the class system and the level cap increase, character levels and equipment will be adjusted. Fashion item draws have also been changed, so they will need to be redrawn. We recommend creating a new character for the best experience.

Q: Will there be new jobs?
A: No, we have removed the job system and replaced it with weapon-based combat styles.

Q: Are there still class skills?
A: Since jobs have been removed, all skills are now tied to weapons.
Each weapon has three types of moves: Attacks, Skills, and Ultimate Techniques.
Players can switch weapons freely at any time during gameplay.

Q: Has the combat feel improved?
A: Yes! We’ve optimized the combat system—attack speed has been increased, and ranged weapons now have auto-aim assistance!

Q: Constantly switching during combat feels troublesome. Will this be improved?
A: Yes! We've simplified combat—now, you can attack directly by using weapons from the quick slot.

Q: Can equipment now be enchanted?
A: Yes! Equipment can now be enchanted, and weapons can use skill stones to change their skills.

Q: Has online connectivity been optimized?
A: Yes! Previously, players had to wait when friends joined, but now they can enter the world instantly. However, if you disconnect right after joining, it may be due to an IP conflict, which requires an IP reset.

Q: Can I play with a joystick?
A: You can use the Xbox joystick to play! The game interface also has adjustments for the joystick.

Q: How does SteamDeck work?
A: It can run, but the graphics quality may need to be set to medium.

Q:So...when will the update be?
A:We are currently planning to conduct a new Beta test around May.
Stay tuned for our latest updates!


Hostile Lands - Perceiving Light
We're celebrating #SteamNextFest with "Dev Plays" videos all week long. Tune in for some behind the scenes and sneak peeks of what lies ahead!

Also don't forget to Wishlist Hostile Lands!
Grifford Academy - Cameron @ LandSharkGames
Hey everyone!

We're opening expressions of interest for a Grifford Academy Closed Beta, happening next month!
This is your chance to be one of the first to play Grifford Academy, provide valuable feedback, and help us refine the experience before launch.

What's in it for you?
- Early hands-on access to the entire story-complete game.
- Help shape the final experience with your feedback.
- An exclusive role and channel to talk with the developers in our Discord.

We will be selecting a limited number of testers, so if you're keen, make sure you register your interest ASAP by joining our Discord and filling out the Google Form in our news channel.

You can join our Discord at this link here: https://discord.gg/yNaT8stev2

Don't forget to wishlist Grifford Academy to stay up to date on all our announcements.

https://store.steampowered.com/app/2445780/Grifford_Academy/





🤝 Discord: https://discord.gg/yNaT8stev2

💻 Website: https://griffordgame.com/

🐦 Twitter: https://twitter.com/LandShark_Games

📷 Instagram: https://www.instagram.com/landsharkgames/

📕 Facebook: https://www.facebook.com/LandSharkGamesCompany

📼 YouTube: https://www.youtube.com/@landsharkgames
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