Rubber Hose Rampage can now have up to four players playing at the same time! Grab your friends and play Rubber Hose Rampage today!
Rubber Hose Rampage also added a new Player vs Player vs Player vs Player battle arena featuring three new arenas - Play with friends or automated chatbots. This is an entirely new game mode!
Changed: Busted bunkers no longer respawn the Abducted. Changed: Some tweaks to animal sounds (Volume and range). Changed: Reduced Horse flee zone (Nelly won’t scare so quickly from reptiles, etc). Added: Tourist Mode setting. This decreases general difficulty and turns off spider jump scares. Added: Random Abducted spawn after specific job complete. Added: Random Abducted spawn with random ship appearances. Fixed: Abducted sound issue. Fixed: Issue when you could not buy an item when you only had the exact amount of cash left. Fixed: Potential settings menu issue.
All feedback welcome and please report any issues in the Bugs section.
Hello all! Now that we have officially entered release, we can only hope to grow from here. We want to express our gratitude to the community and hope to see you on all future prospects. We will continue polishing the game and also begin to keep more formal versioning. For our first round of release updates on "An Eternity Gone By" we include:
Audio - Fixing the extremely quiet audio after the temple level - Fixed bug where temple sfx did not close after time traveling - Removing the ambient noise that played as an adult in houses
Gameplay/Design - Upgrading the speed at which orbs eject from treasure chests - Added better feedback so that heals make player glow green and shields glow blue - Added collision to mountains that were missing it - Added optimizations to flash rendering
UI - Fixing a bug where toggling the information pin in the pause menu caused the player to leave the pause menu - Fixing a bug where clicking off the pause menu with a mouse breaks everything and only lets you pause again - Fixed the scale, resolution, and anchors on the credits scene - Added a new Voice FX slider if you want to make Mirai quieter
Misc. - Fixed some trees floating in level 2 - Changed snail trail from yellow to purple because level 3 made it difficult to see it - Fixed elder Mirai's ragdoll so that she falls properly and doesn't stretch strangely
BEWARE, all players and competitions will be reset prior to the final release so come in to get a taster and provide feedback, but don't get too attached to your superstar players!
Blackout Football Manager is game made with love by a tiny team. It's not AAA (yet ːsteamhappyː) but we're constantly improving and can't wait to try out some of the more fun and exciting ideas we have in store.
We hope you’ve been enjoying the trek through the Pacific Northwest. This patch brings some additional bug fixes and improvements to make your journey as smooth as possible!
Fixes and Improvements
Milestones for completing all Challenges and all Solo Scenarios now display as earned in Hiking Trail when achieved.
Fox B card now grants the correct amount of points for adjacent groups larger than two.
Added gamepad icon for rotating habitat tiles.
Mobile Fixes and Improvements
Improved spacing of tutorial goals on the playmat.
Improved performance for mobile devices.
Known Issues
Player rank entry in Leaderboard is blank when placed outside the top 100.
Friends with long names do not show up well on mobile friend list.
Wildlife tokens are automatically placed when the cursor is moved on a gamepad during prompting in the tutorial.
AI can behave incorrectly in challenges after a specific pass-and-play flow is used.
Challenge progress not carrying over between devices.
Join button displays in multiplayer friend games when no additional player slots are open.
We appreciate your continued support and dedication to making Cascadia Digital the best experience it can be! If you encounter anything in game that seems a bit funky, drop us a line using the in-game feedback option, or via email to support@direwolfdigital.com.
Thanks for playing Cascadia Digital, and happy gaming!
Please verify the game files or redownload the game if the update is not pushed to your already downloaded demo!
Version Update 0.0.2
A small update providing a few bug fixes and updates on known bugs.
Fixes/Changes
Fixed interaction spam with key card
Fixed the player being able to go to the last objective without completing the other objectives
Fixed the 2x Dilophosaurus not spawning upon completing all objectives
Fixed being able to spam interact doors
HOT FIXED voice lines talking over each other (this will still happen and an objective rework is planned to fix this issue)
Fixed a locked door that was preventing players from entering the security area
Updated sizing of cars in the car park
Added new sign posts directing to power station
Adjusted objective text to give players a better idea of where to go for inputting the generator code
Removed the generator from the security room
Adjusted lighting
Adjusted opening cutscene so that the player doesn't miss dialogue while the scene loads
Optimization
The plan for this game is to have it pretty lean so that it can run on many machines. In this small update I have changed a lot of the lighting in the game as well as adjusted scalability with the trees, bushes, rocks and all foliage. This should give players a bit of an FPS bump, I will adjust and continue optimising accordingly.
Thank you for all of the downloads and feedback so far, please keep it coming!
Noted by some users, AI was behaving erratically and after a crash the player could drive through walls. Patch fixes: AI instability Collider issues after serious accident