Parallel Experiment - Adrian | Eleven Puzzles
Detectives!

We planned to release the game on March 6th and were working day and night to meet that deadline. However, unforeseen obstacles significantly slowed our progress. In our effort to deliver the game on time and at our high standards, we had to cut some "nice-to-have" elements: extra features, optional puzzles, and even the mobile version. But we soon realized we had cut too much.

You deserve to experience Parallel Experiment as we envisioned it from the beginning. We can’t release a game missing key elements. It wouldn’t be right. So we've made the difficult decision to push the release to June 5th, 2025. This extra time will allow us to polish every aspect of the game and restore all that we cut, ensuring a perfect Parallel Experiment experience on day one.

We’re truly sorry for letting you down, but we believe it's better to launch a complete game with all the bells and whistles rather than a half-baked release. You deserve better, and we hope you understand.
Keep in mind that Parallel Experiment is a completely new challenge for us. It is five times longer than our previous game and many times more mechanically complex. It features many new elements and puzzles unlike anything you've seen before. We're navigating uncharted territory, that’s why we couldn’t predict exactly when we'd reach our destination.

One thing is certain: Parallel Experiment is shaping up to be really fun to play! Our playtesting sessions have produced rave reactions, hindered only by the unpolished state of some areas. With the extra time to smooth out the experience, you'll be playing something truly special.

Thank you so much for your continued support. We ask that you bear with us just a little longer. The wait will be worth it.

P.S. In a week or two we’re releasing a new trailer that’ll showcase many new areas. Keep an eye out for that!
Feb 25
Amazing Tictactoe - wijawoo
Fixed the awkward logo. (I fixed it because I thought tictactoe was more appropriate than Tic-Tac-Toe + I couldn't fix the trailer because the file was missing :<)
Ultimate Fishing Simulator 2 - Raintek
Thank you everyone for the feedback.

Changelog
  • Updated GPUInstancer prototypes LOD settings to fix black billboards in Zalasie and Slovakia
  • Updated quality presets (especially High/Ultra)
  • Updated water on Jackson ⚠️
  • Added River current on Jackson
  • Updated Jackson weather profiles & post-process⚠️

⚠️ Please let us know if it looks better for you. If yes, I will make the same changes to all other maps. I think I should adjust the night, as it's too bright now.




⚠️ Fish stamina seems to be in the wrong direction. We listen - we are working on removing it right now and changing it to a simpler system similar to the old one.

We are working on fixes, we will release patches daily or every 2 days.
Liekki - sink
You can now finish levels 3 and onward.

Being solodev is hard work, but thanks to my friends who told about this bug, it should now be fixed.
My apologies of inconvenience this might have caused.

- Developer of Liekki
Steam Deck - Pierre-Loup

SteamOS 3.6.22 has been released to the Stable channel for Deck with the following changes:

General

  • Fixed a recent regression where pre-compiled shaders wouldn't be downloaded.

SolForge Fusion - CrimsonCaravanCompany
Welcome back, fellow Forgeborn! Last week we explored some of the themes and mechanics available in Shadows over Solis for the Nekrium and Tempys factions. This week, we’ll be diving into how the Alloyin and Uterra factions are represented in the set.

Before we dig in, though, it’s time to break the news. Shadows over Solis will be released on Friday, March 14th, with a pre-release event taking place the preceding Saturday, March 8th!

Now, back to our regularly scheduled content.

Release the Beast

Uterra has traditionally been a creature-focused faction, and we wanted to emphasize that in Shadows over Solis. One of the ways we’ve highlighted this in the set is by incentivizing players to play creatures adjacent to each other, giving the feeling of attacking enemies with a pack of creatures. This is most prominently represented in the set with mechanics featured on the Beast creature type.

This gameplay style allows us to enhance SolForge Fusion’s lane-based gameplay, where positioning is crucial both in the moment and for long-term strategy. A great example of this is Nina, Pack Mother.



Nina enters the battlefield as a relatively unthreatening creature, but as you start playing other creatures adjacent to her, her pack instincts grow, transforming her into a formidable opponent for your adversaries!

To support the theme of playing multiple adjacent creatures, we also wanted to ensure there were ways to maintain a broader board state and make it easier to summon more creatures. Groma Brighttusk helps achieve exactly that.

When Groma replaces one of your creatures, she brings Minions along with her. At Level 1, she starts with just a Wisp, but she quickly advances to an Oakfather Minion before ultimately bringing in two Oakfather Minions at Level 3! If you pair Groma with Nina and choose to replace Groma herself with one of your Oakfather Minions, that could result in a potential +15 Attack and +15 Health for your Level 3 Nina with just one action!

Of course, playing creatures adjacent to one another isn’t the only Uterra theme highlighted in the set. There are several other exciting strategies within the faction, including unleashing the wrath of Dozer the Slumbering Fury!

At Level 1, Dozer is a solid 6 Attack, 5 Health creature with Breakthrough—a nice early-game threat. A Level 2, Dozen has to hibernate and will rest in your back row. But after a little rest, Dozer unleashes his full fury at Level 3 as it Strikes enemy opposing creatures before making a proper attack! This kind of power can close out a game in a hurry.

Assimilation

Metaminds are one of the most unique creature types on Solis, psychically linked together in a hive mind network and deeply integrated with Alloyin technology. The rise of Crux Cobalt has brought Metaminds more to the forefront of Alloying society, as they embody Crux’s ultimate goal of assimilating all minds into one.

To emphasize the theme of creating docility in enemies and manipulating their minds, the Metaminds in Shadows over solis focus on altering the Attack stats of creatures. Let’s take a look at a couple of the Metaminds featured in the set.



Axion Shift is a unique creature that allows you to swap the Attack stats of two enemy creatures. This can be quite powerful, neutralizing a creature that would otherwise pose a significant threat from keywords like Stealth or Breakthrough, while boosting a creature you’re more willing to battle and potentially trade with. Axion’s entry onto the battlefield can create considerable board control, and we’re excited to see how players will maximize this ability.

Building from the theme of Attack manipulation, we also wanted to introduce a creature capable of completely neutralizing enemy threats: the Mindbreaker!

The Mindbreaker strengthens itself for each creature of the same type you have in play. Assembling a force of Metaminds can turn the Mindbreaker into a serious problem for opponents, allowing you to establish complete control of the board.

But wait! There’s more! Let’s take a look at one final Alloyin creature who can truly disrupt your opponent’s plans.

Arion Kest is an Alloyin sniper who can eliminate enemy creatures while also dealing direct damage with his Stealth ability. Combining Arion with Augments can significantly enhance his damage output and help your Alloyin squad secure victory!

Loyal to the End

As mentioned last week, each faction in Shadows over Solis has a Loyalty spell that is free to play if you have two or more creatures of the appropriate faction in play. We explored the Nekrium and Tempys loyalty cards last week, so let’s take a look at the bonuses you can gain from deploying Alloyin and Uterra creatures to the battlefield.

That wraps up this week’s article! Keep an eye on the Shadows over Solis spoiler channel in our Discord to see what other exciting spoilers our players reveal throughout the week. Join the Discord here

We’ll see you next week as we uncover what truly lurks in the Shadows over Solis!

To learn more!
https://solforgefusion.com/post/forging-shadows-over-solis:-uterra-and-alloyin
Feb 25
Tribute - Titanzzz
1. Fixed issue with key bindings not applying properly.
Feb 25
Dark Shadows - blackrockinccom
Minor Update

- Some jumpscare effects have been improved to be even scarier.
- The microphone system has been updated for better accuracy and sensitivity.
- The ending has been changed for a new experience.
- The final level has been made more challenging for added tension.
- Various bug fixes and performance improvements.

Your feedback is important to us! Enjoy the game!
Blood West - El Oshcuro
Howdy y'all.

We're back again with another update for Blood West (+ Dead Man's Promise)

Some really nice quality of life improvements for v4.2.0 in here

So roll one up and have a gander!



Version: 4.2.0
Date: 02.25.2025

Improvements:

  • Artwork for every codex entry - yes, that’s right. You enjoyed having drawings for new monsters in Dead Man’s Promise so much we decided to update every single codex note in the game!



  • Level up icon will now hide automatically when the traits screen is visited
  • Information on the top of the screen will no longer pop up on top of each other
  • The item wheel (~) got a new coat of paint!


  • Chapter 2: Story spoiler! The Undead will now be more open about his actions toward another NPC
  • Chapter 2: Boss now moves faster when enraged (rawr)
  • Chapter 2: Priest location at the Fort should be easier to find now.
    (Just listen for somebody coughing their lungs out)
  • Chapter 2: Cinematic intro is now voiced by The Shaman (Redd Pepper himself)
    (Further tying the story of this chapter and Dead Man’s Promise together)
  • Main menu now shows if you have Dead Man's Promise installed.
  • Settings menu has been reorganized into tabs to help you find the thing you’re looking for faster!


  • Explosion from Dynamite now attracts enemies. Be careful with those sticks!
  • Quick slot UI is now stacked vertically by default.

    (Can be changed back to horizontal in the Settings menu)

    (Also looks great in Ultrawide)

  • Optimization that should slightly improve RAM usage
  • Painting Cutter is no longer tradeable (don't wanna miss any cool secrets)
  • A handful of small visual improvements and glitches fixed as well
Bug fixes:

  • Fixed an issue where, under specific circumstances, it would be impossible to save a game if the save name contained special characters. This fix will also make sure no new saves with special characters can be created anymore.
  • Fixed an issue where music would stop playing when fighting the Chapter 3 boss
  • Fixed an issue where the Emerald Eyes weapon would stop giving better prices after Save & Load
  • Fixed an issue where the Chapter 1 boss wouldn’t take damage from specific weapons
  • Fixed sound issues related to spears
  • Fixed an issue where Death Stalkers spawned via Music Box could respawn like a normal enemy
  • Fixed a visual bug where flames would remain in the player’s hand after lighting up a Molotov or Dynamite
  • Eliminated few smaller, controller related bugs

So what's next on the agenda?

  • Achievements are coming to Dead Man's Promise!
  • A bestiary! (gotta make good use of all that codex art!)
  • Steam Deck verification!
  • New items, quests and artifacts!
  • Work on our second big DLC!
  • Annabelle romance sub plot! (you wish)
And don't forget to tell a good buddy that Blood West and Dead Man's Promise
are part of the New Blood Anniversary Sale this week!

https://store.steampowered.com/bundle/47719/Blood_West_Dead_Mans_Edition/

Surge - NomDUsager
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