Treasure hunters, a new update has arrived! This patch brings gameplay adjustments and crucial fixes to keep your adventure smoother and more balanced.
⚔️ Adjustments
Wandering Knight (Phase 1) Changes:
Reduced the attack range of the spinning attack for better hitbox accuracy.
Horse stomp: Reduced damage multiplier from 0.85 → 0.35, and players will no longer be knocked back.
🐛 Fixes
Fixed an issue where abnormal items appeared after dismantling chaos items.
Fixed a crash caused by the treasure "Parati's Key."
Fixed a bug where inscriptions failed to apply when continuing a saved game.
Fixed occasional crashes when continuing the game.
Fixed an issue where game time continued increasing after clearing a combat area.
Enjoy the latest improvements, and as always, keep slashing through those dungeons! ⚔️
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We continue to work on fixing bugs and continuing the storyline. In this update added at the request of most players from the start of the game a list of the main objectives for the story (the story is being finalized), as well as in the camps of survivors appeared reputation.
It will be necessary to achieve maximum trust, in a particular camp of survivors to persuade them to leave it and move to the military base for future general evacuation and rescue.
We have another 2 full months ahead of us to complete the storyline and fix all the bugs. We are giving minimal attention to new content until early release, and are only introducing.
PATCH CHANGE LIST: - Work has been done to optimize the project. - Found and eliminated some of the causes of memory leaks. - Attempts to eliminate the error "green screen" when opening the pause menu. - Attempts are made to eliminate incorrect operation of launching a new game. - Fixed a bug in controlling the radio interface with a gamepad. - Fixed some inventory bugs. - Fixed a bug of getting stuck in objects. - Fixed a bug where objects could get stuck in water. - Fixed bugs in dialogs on the Portuguese localization. - Added reputation mechanics in survivor camps. - Added a list of main story objectives. - Added 9 new side quests. - Added permanent fast travel points in the locations: woodsman's hut, summer lake, and graveyard. - Changed descriptions of some items. - Changed some crafting items. - New weapon - Chainsaw. - New weapon - Revolver.
Please check if all the bugs you found earlier are up to date. If you find new critical bugs, please inform us in the Discord server of the game: https://discord.gg/fRJ26z9Q8b
In order to join Steam Next Fest, we have set up a small demo for players
In this demo, you will get familiar with our friend [Camera] and the first apartment you live in. This will be your first day in ToDo LisT, but the story is not just about work, The demo content is about 5% of the full version.
We will also update the demo during the fest, for fixing bugs and optimizing the gameplay to the best with our efforts!
We have arrived on steam next fest, and after much wailing and gnashing of teeth, my Dev Stream is now up and running! Come hang out and have a laugh as I experience the game I made for the first time!*
And if you haven't already, the discord group is growing and you can join up! Discord Group
*It's my first time playing it with you guys.
DEMO FAQ
What exactly is in the Demo?
The demo is the first few segments of chapter one, with an alternate gag ending if you make it to the end. It also contains two optional bosses and a post-game scorecard for those who like to get stuck in.
Will save data be transferable from the Demo to the Full Game?
The answer is yes! You can select any save games you made during the demo (provided that save game was made during or after Next Fest) from the Load menu in the main game, you're basically getting the first portion of the game for free!
How long will the Demo be available to play?
I plan on keeping the demo available until one month after the end of next fest, so until April 3rd, make sure to play it before then!
Can I share my feedback?
I welcome your feedback, I have a whole section devoted to in in Discord!
Anyway guys, I hope you take this chance to blindly blaze along the brazen brigade of the Badgersaw, and hope you have fun doing so!
Slopecrashers has recently been reviewed by steam and is now finally steam deck verified. So if you've got a steamdeck, you can play the full game on that device.
I also added cloud sync quite some time ago so if you switch between your PC and the steamdeck, the savegames will be synced between those machines.
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Also a quick note about the upcoming update. I finally added and tested all the things I wanted in the new update (coop campaign, online rewards, etc...) and we are now in the final tests with the community, so it should only be a matter of days until you can play the new update. Sorry for the delay, but it has been quite the undertaking.
Anyway, see you in a couple of days with the patch notes of the next update.
Update Date: February 25, 2025 Version: 0.0.2 Key Updates: World map improvements, mode difficulty adjustments, bug fixes
1. World Map Improvements Added visibility of other players' locations within the same world. When zooming out on the world map, area names will now be displayed.
2. Mode Difficulty Adjustments In Reverse Slalom Mode, the difficulty of certain points has been slightly reduced.
3. Bug Fixes Fixed an issue where some pop-ups were positioned in a way that made them difficult to click. Fixed an issue where certain roads had unintended holes. Fixed an issue where the icon in Dribble Mode was displayed incorrectly.
If you haven’t already, you can check out the demo of Koira until March 10 and of course watch the stream that will air throughout the event, after the premiere tomorrow at 10AM CET.