The new Pushing It. Too heavy handed or just right? You be the judge.
Chapter 0: Making some New Player Experience improvements; Modify Pushing It to make the key move more likely to be input during experimentation. Change the tutorial message during this puzzle. Add Meet Light? as tutorialization.
PostApo – Update 0.3.0 | Enhanced Tutorial, Optimizations & New Mechanics! 🎉 Survivors, we’re bringing you another major update that takes your gameplay experience to the next level! This update introduces a fully voiced tutorial, an improved air purifier system, and massive performance optimizations for a smoother and more immersive survival experience.
🆕 Enhanced Tutorial with Full Voiceover! 🎙️ ✔ The tutorial now includes voice acting to guide you step by step. ✔ No more confusion at the start – the game will now clearly instruct you on what to do!
🌫️ Upgraded Air Purifier System ✔ Combining blueberries and hemp now unlocks Level 3, significantly expanding the protective zone and purifying faster! ✔ Previously, the maximum purification level was 2 – now, it’s far more efficient!
🧍 Adjustments to Player Stats on Respawn ✔ Players no longer respawn with 100% full stats – there is now a minor penalty after death. ✔ This change enhances the realistic survival experience in PostApo!
⌨️ Improved Keybinding Support – No More Issues with Czech Keyboards! ✔ The hotbar now fully supports Czech keyboards – no need to remap keys manually! ✔ Num Lock keys are now supported, so you can use them to select items. ✔ The inventory can now be opened using both TAB and "I" keys!
⚙️ Massive CPU & GPU Optimizations – More FPS for Everyone! 🔹 CPU Optimizations 💡 ✔ Increased Path Optimization Interval to 0.75s, reducing CPU load by ~35%, significantly improving performance! 🔹 GPU Rendering Enhancements 🎮 ✔ LOD & rendering optimizations ensure smoother transitions between object details! ✔ LOD Dither Fading enabled – for a more natural object rendering experience! 🔹 New "Notebook Mode" for Low-End PCs! 💻 ✔ Added a "Notebook Mode" in video settings, allowing players to lower graphics significantly for a major FPS boost! 🔹 FSR Upscaling for Performance Boost 🔧 ✔ Introduced various FSR upscaling modes to balance performance and image quality for better gameplay!
🌱 Upcoming Features in Future Updates! ✔ We’re working on farming improvements! ✔ Soon, players will be able to upgrade small fields into larger ones, which will save crops even after restarting the game! ✔ A new crafting option for larger fields is coming soon for more efficient farming!
🔜 What’s Next? ➡ Further tutorial expansions & additional quests! ➡ New gameplay mechanics & crafting improvements! ➡ Continued performance optimizations! Thank you for your support and feedback! The Zone never sleeps – prepare for new challenges! 💀🔥 💀 PostApo Dev Team 💀
To stay up to date on what we're actively working on, feel free to join our discord where we post regular development updates in our #development-updates channel, and often we pop in chat to chat with players or answer questions! https://discord.gg/cRD7ZhJChw
New Items:
Added new epic dagger Pyrestone Stabber, which can be found within the Molten Collapse. Added new epic sword Blade of Rivendale, which can be found in the Molten Collapse. Added new rare dagger The Twinblade, which can be found within the Molten Collapse. Added new rare hatchet Terrible Tomahawk, which can be found within the Molten Collapse. Added new rare potion Lava Resistance Potion, which can be found within the Molten Collapse.
Item Rebalancing:
Changed Elemental Shiv from Epic -> Legendary rarity. Nerfed Elemental Shiv's damage from 16 -> 10, reduced strikes per Elemental Flurry from 3-8 -> 1-5. Remodeled Soul Slasher item art. Reworked Soul Slasher's weapon effect: "Killing a mob has a 10% chance to grant you the buff Stolen Soul. Stolen Soul increases your attack speed and block chance by 3%. Taking damage removes your Stolen Soul stacks. Having more than 20% block chance causes your critical strikes to have a 50% chance to slow you by 10% for 10 seconds. " Reworked Stalagmite Shiv: "Deal 1 extra damage per hit when striking a mob effected by the dagger talent "Serrated Blade"." Increased Serrated Poker's bleed damage from 100% -> 200% per tick. Increased Bloodforged Mass's damage from 32 -> 35. Increased Jeweled Golden Rapier's damage from 7 -> 8. Increased Devastating Cleaver's damage from 17 -> 19. Increased Gilded Longspear's damage from 16 -> 18. Increased Venenum's damage from 8 -> 9. Increased Acidic Slammer's damage from 19 -> 22. Increased Quicksilver Broadsword's damage from 20 -> 22. Increased Gorestrike's damage from 20 -> 24. Increased Wyrmslayer's Spear damage from 20 -> 21. Increased Boulder Basher's attack speed by 8%. Increased Guard's Greatsword damage from 18 -> 19. Increased Fiery Waraxe's damage from 19 -> 20. Increased Searing Kris's damage from 10 -> 11. Increased Fur Lined Boots dexterity from 3% -> 8%. Increased Dark Leather Boots critical strike chance from 4% -> 5%. Changed Leather Boots critical strike chance from 3% -> 0%, increased dexterity from 0 -> 10%. Changed Leather Hood block chance from 5% -> 0%, increased dodge chance from 10% -> 13%, changed threat from 5 -> 0. Changed Ranger's Hat critical strike damage from 10 -> 0, increased reload speed from 0 -> 10%. Changed Obsidian Pommel to effect all melee weapons, updated description. Changed Sharpened Sword to broadsword weapon type. Nerfed Blackstone Bow weapon damage from 14 -> 12. Nerfed Molten Bow weapon damage from 16 -> 13, reduced attack speed by 12%.
Volacno Changes:
The Lava Wyrms during the Orange Crystal phase can no longer shoot fireballs while the lava is rising. Changed the lava to rise and sink faster. Volacno can no longer enrage. Stonelings can no longer throw rocks during the boss fight. Stunning Volacno grants a damage multiplier to all players.
Molten Collapse Changes:
Added a sound for taking damage in lava. Upon taking damage in lava, the players velocity is redirected upward, significantly increasing the bounciness of lava. Lowered Magma Guard health. Magma Guards can no longer turn during his poke attack. Increased Magma Guard attack cooldowns. Lowered Stoneling health. Stonelings will now only throw rocks if the targeted player has been unreachable for a certain amount of time. Lowered Lava Wyrm health. Lava Wyrm fireball velocity reduced. Lava Wyrm firebreath attack slowed down slightly. Lowered Fiery Cyclone health. Fiery Cyclone charge distance slightly reduced. Fiery Cyclone charge attack animation slowed down.
Misc Changes:
Added setting "Spell Ready Sound" that when enabled, plays a sound when a spell comes off cooldown. Spell slots will now pulse when a spell comes off cooldown. Added new target dummy model and sounds in experimental version. Added new rock formations in some dwarven caves rooms. "Kill Me Later" can only store a maximum of 2 damage in one hit. Changed "Healthy Gambler" perk from "50% chance to deal 2 additional damage" to "30% to deal 1 additional damage". The Forgotten Catacombs Entrance room can no longer spawn on floor 9. Increased damage gained from dagger spell "Bloody Combo" from 10% -> 20%. Reworked dagger talent, Trickster: "Dealing damage to a mob effected by "Poisoned Blade" has a low chance to increase your dodge chance for a short duration. Dodging an attack removes all stacks of this buff." Lowered how fast you can scroll in scroll views. Lowered the number of kills required to complete the "Ghastly Presence" task to 10.
Fixes:
Fixed the VSync setting not disabling the FPS limit in the settings. Fixed the Imposter achievement not achieving. Fixed players not playing a voice line when spawning on the boss floor. Fixed the one of the Molten Collapse idle voice lines playing multiple times at once. Fixed the player from being infinitely stunned after opening chat while laying on the altar. Fixed bees not being affected by volume settings. Fixed mobs teleporting when colliding with metal gates. Fixed the Bombastic game mode not working. Fixed the Bombastic game mode not starting the next round when all players have died. Fixed mob descriptions going off screen. Fixed being able to see the mimic's loot table in the mob bestiary. Fixed Crystal Snakes giving 1 slayer score instead of 2. Fixed Swift Heavy Strike sword talent not working. Fixed Hero's Sword weapon proc not working. Fixed Burn torch talent preventing you from putting points into ranged talents. Fixed various spelling errors within expertise talents. Fixed clipping issues with some beards and specific shirt skins. Fixed a mob navigation issue on the upper section of the Crystal Mega Room. Fixed Lost Cache task not being completed when entering supply camps within Crystal Caverns and Molten Collapse. Fixed flint and steel strikes rarely staying in the world after going down an exit rope. Fixed Quicksilver Broadsword not considered a Broadsword weapon type. Fixed Blackstone Bow firing wrong arrow model. Fixed various different arrows shot from bows sticking into objects for only 15 seconds, instead of 30. Fixed various spelling errors on items. Fixed bugged mimic spawn in the spikes of Medium 2 doors Dwarven Caves room. Fixed Improved Heavy Strike not working. Fixed clipping through floor of entrance to mob pit room. Fixed various spelling errors in task descriptions. Fixed Rainbow Pants incorrectly being underneath Chainmail Pants in skins list. Fixed Dark Leather Helmet, Bracers, and Boots not spawning in chests. Fixed fog flashing in Heroes' Rest by changing fog buff to 2 max stacks. Fixed various items not being in chest loot pool. Fixed the lava not resetting if Volacno is killed during the lava rising phase. Fixed the player's colliders being disabled when on Volacno's arms or shoulder during his death. Fixed the escape menu player health bars overlapping. Fixed players being able to heal or take damage while downed. Fixed the Cave Rat having glowing red eyes after death. Fixed some lava sections not applying the under-lava screen effect. Fixed Ghastly Presence task being granted at level 1 instead of 15.
Hello, everyone! We have now released version 1.309.
New Feature:
Added the getKeyword method to the TerrainGroup object in the script.
Bug Fixes:
Fixed a bug where Steam Deck optimization and Steam Input were randomly applied when "Use the Steam API" was enabled. This bug occurred in released games.
Fixed a bug where the values of "Map Unit Symbol" and "Damage Popup" were swapped. If "Damage Popup" is hidden in the game, change it manually from "Config" in the map command.
Fixed a bug that prevented data from being viewed during the second and subsequent playthroughs when global switches were set in the "Display Conditions" of "Story Settings/Characters" and "Story Settings/Glossary." Specifically, it could be viewed in the "Title" scene and "Base" scene, but not in the "Battle Prep" scene.
Fixed a bug where subsequent event commands were executed immediately after the "Play Video" event command.
Fixed a bug where plugins using root.changeScene would cause an error when clearing cached memory.
Fixed a bug where custom parameters for units other than the player were not being localized.
Fixed a bug where custom parameters for items held by enemies were not being localized.
Fixed a bug where the class's "Conditional Show" did not take into account "Stat Changes during Fusion".
The screen layout has been revised and the animation area has been split into left and right. Also, the bonus display has been updated to make it easier to see that the score is boosted by the bonus.
The displayed message and score will change depending on the chain state.
Hi, we are happy to announce our latest update to the demo!
Included in the latest update is the following:
Dynamic Campaign! We are really excited to have this as part of the current demo! You can now play Dynamic Campaign as either the Germans or the Soviet Union. Everything should work, but things may change a little in the future.
A new map! Tannenberg Line is a new fully featured map that you can play Battle mode, Flags mode, and in Dynamic Campaign!
AI now has better priority targeting (tanks and armored cars will prioritize targeting enemy tanks and vehicles over infantry).
Optimizations for better performance, including a new option to change your in-game resolution.
Other small improvements and bug fixes.
We will be participating in the Steam Next Fest starting on Monday, so it's a great time to try out the demo! We are always ready for any feedback you have! Let us know!